33.3k Thad23 Comments

  • [M-War II] Wright Accidentally Causes a War (Again) 5 months ago

    Wright better control their protestors. Skypark is going to be smack a reformist held airfield close by, and we don't want civilians getting bombed.

  • [M-War II] Wright town in process of rebuilding while Protests Surface 5 months ago

    Skypark will not be interfering with internal affairs, unless asked for.

  • [Stratocracy of Skypark Update] Artistic Revamp 5 months ago

    Feel free to let me know what you think of this, or if you feel similarly.

  • Portcullis 5 months ago

    @RestlessGalaxies
    In Skypark lore, the was a previous aircraft that also wielded a laser gun, but it had to have a large reactor mounted on it to power the gun, which also took up the entire weapons by. This plane is essentially a successor to that original aircraft, with the same pilot as the original, so the chosen paint scheme of said pilot was migrated to this plane.

  • [M-War II] URSC's actions against RWI insurgents. 5 months ago

    If you don't see it as a war crime....why are we here?

  • [M-War II] Wright Attacks Terrorist Group 5 months ago

    @RepublicofWrightIsles
    Skypark is willing to send our covert operations to deal with these extremists. Also, yes, Skypark is loyalist.

    +1
  • How To Train Your ATGM 5 months ago

    @Grob0s0VBRa
    I noticed you seem to be making a very large mech. I have found that when making really big things, it's best to eliminate all drag by setting CalculateDrag to False. Drag eats of a massive chunk of processing power, and the SP simplecheats page recommends the previously stated method to also cut down on lag.

  • [M-WAR II] U.T.T 5 months ago

    Fascinating.

    +1
  • SimplePlanes 2 Wishlist! 5 months ago

    @Mod
    Do you mind if I make a forum post wishlist that I link here? Cause I have a lot of thoughts(and regular wishlist stuff) that I really haven't voiced properly.

  • v1.12.206 beta is now available 5 months ago

    @StockPlanesRemastered
    True, that Doe seem to work, but I am of the opinion that you shouldn't have to edit a basic, non-funky tree function just to make it work. better to remove the wobble then to try to work around it, being that it is not a result of massive edits or complex FT codes.

  • v1.12.206 beta is now available 5 months ago

    I would like point out a small issue that's kinda annoying. The rotators & hinges tend to have a wobbling problem when you start using them on big things, upscaled or not, be it on slightly unusual things like mechs, or more normal things like ships or cranes. IF there is a way to remedy that with this maintenance update, that'd be nice. If not then hopefully it can be prevented in SP2

    @SupremeDorian please forgive the @, but I just remembered this one detail that is actually sorta significant to the aforementioned problem.
    Edit, a day later: I forgot to mention that the wobbling occurs on both ends, aka if the base is big(upscaled or not), the part the joint is moving will wobble like it's really big, even though it's not.

    +5
  • Portcullis 5 months ago

    @CrestelAeronautics
    Also, yes, this plane(and by extension my country are part of the overall Simpleverse that the MDA is. Also, mind telling me how you involved the elestrosphere(cause I'm pretty sure it will differ from how I involved it)?

  • NJ-10 F/A 5 months ago

    Kinda looks F-18 inspired, with a pinch of Su-27.

    +1
  • Portcullis 5 months ago

    @CrestelAeronautics
    What does CSV stand for?

  • Portcullis 5 months ago

    This sucker took most of a week to make. I nearly lost my mind(again) trying to make this work.

  • [M-War II] Nothing...? Nah I'm kidding, stuff's going down! 5 months ago

    ???: It would seem you think bringing some outdated plane is going to save you.
    [ Dismissive laugh]
    You will not succeed in your futile effort to defend yourself, just like Skypark.

  • [Ended] Crown of doom challenge 5 months ago

    My plane is nearly ready.

    +4
  • [Ended] Crown of doom challenge 6 months ago

    @RestlessGalaxies
    I was able to get a G-limiter, though I had to get a bit creative. Also, it's funny you have VTOL capability as a requirement. That I have found, almost all current and planning next-gen fighters aren't VTOL.

    +1
  • [Ended] Crown of doom challenge 6 months ago

    @11qazxc
    I know a very simple hover controller: the gyro. Now, fairness in advertising, I actually tried to make a gyro-less stabilization system with a prior plane, the F-2 Longbow, but I just couldn't figure it out. I'd probably need way more time then the challenge allows to properly figure out how to create a stabilization system.

    +1
  • [BUG] What Is This And Why 6 months ago

    This is why I still stick to ol' reliable: uploading a fixed version of whatever the original was.

    +1
  • [Ended] Crown of doom challenge 6 months ago

    @Wasifhero3
    How's your plane going? I'm going through hell putting in all the functionality of mine.

    Also, @RestlessGalaxies, do you know the kind of pain trying to implement a G-limiter brings?

    +3
  • [Ended] Crown of doom challenge 6 months ago

    @windshifter1
    I should point out, time between upvotes is only around 15 seconds. Now if he was giving out spotlights on the other hand, that would take forever.

  • [Ended] Crown of doom challenge 6 months ago

    @RestlessGalaxies
    When in between phases of barely-having-the-motivation-to-move, I can get sh*t done. Besides, I've always found making the plane is the easy part. Adding all the functionality and interiors and FT codes is the difficult part.

  • [Ended] Crown of doom challenge 6 months ago

    My entry for this challenge is already half done.

    +1
  • [Siren War] Seventh Contact: Aftermath - News 6 months ago

    I like the format, might try it.

  • [Siren War] USS Star and Stripe 'CV-02' (US Federation Navy Futuristic Gigacarrier) 6 months ago

    Coming back to this, I now realize that my Epsilon class carrier is even bigger then this.

    +1
  • Do you guys want me to set up a discord for my last challenge post? 6 months ago

    @RestlessGalaxies
    I hope this doesn't effect the making of a strengths-and-weaknesses forum. Remember, not everyone has a Discord.

  • [Siren War Artwork] Firepower 6 months ago

    Cool, very cool.
    Also, another Arbiter is coming. Her alignment is....murky.

  • When you accidentally build a racer 6 months ago

    @SemedianIndustries
    I don't suppose you'd be willing to explain how to make a flying thing like that(once you've published your build of course)?

    +1
  • [KE-RP - NEWSFLASH] 'People's Republic of Kinda' Is To Increase The Military Power 6 months ago

    @LunarEclipseSP
    I'm assuming M-War II is still going? (I'm actively planning out my next part)

    +1
  • BLUE STEEL X SIMPLEPLANES 6 months ago

    Whoa. 😮

    +1
  • [M-War II] Yamato Aegis-class BBG-01 MRNS Yamato (M-War II remastered/Retcon) 6 months ago

    @LunarEclipseSP "Yes, I literally stole this straight up from Modern Warships so why not?" Buddy, I've incorporated things from Ace Combat, The Macross series(Gundam isn't safe anymore either), artists I've found, and the short series Murder Drones into the lore of Skypark, and considering no one's raised hell about any of it, I think you're fine. Saying that now inspires me to maoe a list of all the sh*t I've made a part of Skypark.

    +1
  • [M-War II] Yamato Aegis-class BBG-01 MRNS Yamato (M-War II remastered/Retcon) 6 months ago

    @SuperSuperTheSylph
    Me, Skypark, who already has land-based mechs That don't sound like a bad idea.

    +2
  • [M-War II] RRS Rachael 6 months ago

    @RB107
    A suggestion that might help with not killing a phone: when you start building, set the first fuselage block you use to CalculateDrag to false, along with any and all subsequent parts. This really reduces lag, since drag seems to take up a bit of processing power.

    +2
  • [M-War II] The Firestorm 6 months ago

    @Boeing727200F
    It's not a reformist aircraft. Definitely an enemy, but not reformist. And it's only the beginning.

    +1
  • [M-War II] The Firestorm 6 months ago

    @SomeSPGuyWhoLikesLore
    If that's referring to the plane at the end, no, it's not. It's also not an ally.

    +1
  • [M-War II] The Firestorm 6 months ago

    Do you guys mind if I tag you for M-War stuff?
    Loyalists
    @SamuelJamesCastor
    @LunarEclipseSP
    @Monarchii

  • [M-War II] The Firestorm 6 months ago

    Reformists
    @JSTQ

  • [M-War II] The Firestorm 6 months ago

    Loyalists

    @MIGFOXHOUND31BSM26
    @CrestelAeronautics
    @TheUltimatePlaneLover

  • [M-War II] Reformist airbase near Snowstone 7 months ago

    @UnitedinOne90
    Fear not, oh United One, for I already have a group of bomber aircraft heading for snowstone to blast reformist garbage into oblivion. We can add this to the list of targets if you so wish. :)

    +1
  • 3 YEARS OF THE SILVERPANZER PROJECT! 7 months ago

    @SILVERPANZER
    Why stop going at that goal? Despite for a while thinking no one cared about my stuff, I developed my fictional country, establishing it's place in the community. And I just have to say, if you made a challenge or a war challenge, I'd be game.

  • [M-War II] Mobilizing the Aerial Fleet. 7 months ago

    Do you guys mind of I tag you for M-War stuff?

    @CrestelAeronautics (MDA - Loyalist)
    @TheUltimatePlaneLover (- MDA - Loyalist)
    @MIGFOXHOUND31BSM26 (MDA - Loyalist)

  • (Solved)Question: Rate of descent 7 months ago

    @griges
    I've already tried Pitch!=0? PID(-1000*Pitch,rate(Altitude*3.2808)*60,1,0,0)/1000 : 0, works like a charm. I think this has solved my issue.

    +1
  • (Solved)Question: Rate of descent 7 months ago

    @griges
    Oh no, you nailed it. How do I adjust this so I can have different rates of descent?

  • (Solved)Question: Rate of descent 7 months ago

    @griges
    What's VS?

  • [M-War II] A Shocking Circumstances 7 months ago

    @RB107
    I like the idea of making the reformists strong. It makes the story more interesting.

    +1
  • [M-war II] ice base missiles are now dead (thank GOD) 7 months ago

    @SuperSuperTheSylph
    See my first comment for a mobile friendly way of disabling the turrets.

    +1
  • [M-war II] ice base missiles are now dead (thank GOD) 7 months ago

    Fun fact: my brute force method of disabling the turrets is making a location right between them, when spawning a cockpit with a bomb above it in that spot. When the bomb drops, it takes out the turrets

    +2
  • CRN Capitania (AAU-1) Amphibious Assault Ship 7 months ago

    @CapitanianMonarch
    I know the feeling. For most of my time on this site my stuff didn't get much attention. It took literal years to get where I am now.