slerpMaximumForce, positionMaximumForce and other things under ControlBase tab support INF value.
With that joystick base would have maximum possible strength of connection. If INF applied to damper and spring the game crashes, but maybe not always INF and -INF can be put in position and rotation axis, it works fine
When is it finished?
How much longer!!!! It looks fantastic and I'm so excited to fight with that and fight it!!!!
@winterro nowhere near as complex as yours but thank you 😭
@NadiaP123 yours do look good ngl
I can't wait to make my HTTYD dragons fight it teeheheee
It has jiggle physics
Nice, tag me when it's out.
@winterro i didn't think joysticks can be used like that after all this time 🤣
i forgot how beautiful the bewilderbeast looked, also this looks dope as hell
slerpMaximumForce
,positionMaximumForce
and other things underControlBase
tab support INF value.With that joystick base would have maximum possible strength of connection.
If INF applied to damper and spring the game crashes, but maybe not always
INF and -INF can be put in position and rotation axis, it works fine
@DISHWASHER2005 @Dracul0Anderson joystick bases can lift anything if done right.
@DISHWASHER2005 I use it to for my builds.
@DISHWASHER2005 Joystick bases made stronger with Overload.
Bloke created Monster Hunter in SimplePlanes
Yes, how?
how did you fix the wobble in rotators ?