33.7k Thad23 Comments

  • Camera-operated Turret Basic 1.6 years ago

    I just discovered that, using the rotator setup you figured out for you camera operated turret(range set to 10°, InputControler min & max set to 0.1) but using targetHeading & targetElevation as the input, you can make work an auto-aim turret, but without the enormously complex funky trees coding that all other auto-aim systems uses, aka, a auto-aim system that anyone can make. I might even make a post about this.

    +6
  • Super Tiny Beta (v1.10.105) 4.4 years ago

    @AndrewGarrison
    When is the next update coming out?

    +6
  • v1.12.206 beta is now available 7 months ago

    I would like point out a small issue that's kinda annoying. The rotators & hinges tend to have a wobbling problem when you start using them on big things, upscaled or not, be it on slightly unusual things like mechs, or more normal things like ships or cranes. IF there is a way to remedy that with this maintenance update, that'd be nice. If not then hopefully it can be prevented in SP2

    @SupremeDorian please forgive the @, but I just remembered this one detail that is actually sorta significant to the aforementioned problem.
    Edit, a day later: I forgot to mention that the wobbling occurs on both ends, aka if the base is big(upscaled or not), the part the joint is moving will wobble like it's really big, even though it's not.

    +5
  • Is this a track? 2.9 years ago

    @FlyingPatriot
    Yes, but, how??


    Show us how you did is, please. 🙂

    +5
  • Small Feature Wish List for v1.11 Update 4.4 years ago

    Add an option to fuselage blocks(block, hollow, and inlet) editor that lets us make custom front and back shapes(Triangles, hexagons, SR-71 etc..).

    +5
  • I'm Exhausted [In relation to crown of doom] 6 months ago

    @RestlessGalaxies
    To ease the strain, I suggest maybe doing a plane a day. It would draw out the final results, but it should theoretically make for a less stressful judging.

    +4
  • [Ended] Crown of doom challenge 7 months ago

    My plane is nearly ready.

    +4
  • [M-War II] Greenlight 9 months ago

    From a shot that would change to world.
    Tensions rise as a war is unfurled.
    Nothing like what had come before.
    It's the war that would end all wars.


    It's time everyone find out what Skypark can really do. >:)

    +4
  • Tutorial on how to create planes for the AI that can be automatically spawned in the skies 2.8 years ago

    Yeeeess! Someone points out that low part count doesn't mean low quality.

    +4
  • New, New, NEW! plans of mine one month ago

    @StinkyRice
    I mean real life, physical models. Though your project has inspired me to revive a long dead project of mine.

    +3
  • Prelude [ Cinematic ] 2 months ago

    How interesting.

    +3
  • SimplePlanes 2 | Open Water 2 months ago

    @SupremeDorian
    "The goal wasn't to create a perfect 1:1 replica", heck, the original USS Beast is actually bigger then any existing aircraft carriers(go figure it's called the Beast).

    +3
  • SimplePlanes 2 | Wings Part 2 3 months ago

    @SupremeDorian
    What about drag from huge builds.this? I've found, from personal experience, that even a relatively simplistic Massive craft will have massive lag if I don't essentially disable drag on every part of said massive-but-simple creation. Could something be done in SP2 that will in some way reduce the lag from drag created by huge builds, or at the very least, a function that can disable drag for an entire build?

    +3
  • This Is A Spam Post 6 months ago

    I actually really like spam.

    +3
  • [Ended] Crown of doom challenge 7 months ago

    @Wasifhero3
    How's your plane going? I'm going through hell putting in all the functionality of mine.

    Also, @RestlessGalaxies, do you know the kind of pain trying to implement a G-limiter brings?

    +3
  • Arsenal Bird 1.4 years ago

    @MAPA
    @001
    @TheUltimatePlaneLover

    +3
  • M113 APC Ai Racer 1.9 years ago

    Do a house. If aircraft and tanks can race, why not buildings?

    +3
  • Quintuplane 2.0 years ago

    @pancelvonat
    Actually, the quintuplane did exist in real life, only with a different wing arrangement.

    +3
  • A Storm Raging Through 2.2 years ago

    @Ian_Yashima
    How on earth did you make the shield strong enough to resist missiles??

    +3
  • FT Air-To-Air Missile, Aim-7M 2.3 years ago

    @Ku
    Is it possible you could show me how to make the FT guided weapons?

    +3
  • [Monarchii/Siren War] MRNS Shinna Faultline II (Sriwijaya-class DDGX) 15 hours ago

    @TheUltimatePlaneLover
    Indeed, Siren War is in the same collective universe as Monarchii Wars. Also, who are these "Scourge"?

    +2
  • [TEASER] Nusarudra Class Dreadnought 15 days ago

    Unopposed under crimson skies, immortalized over time, their legend will rise. And their foes can't believe their eyes, believe their size, as they fall. And the Dreadnoughts dread nothing at all.

    +2
  • HYDRO-RIG [from Oblivion] one month ago

    @MonsNotTheMonster
    As regards the designer, I don't think it was originally conceived that people would try and make really big things. I have to wonder if that will be different in SP2.

    +2
  • [US Federation] Seawolf-class SSN USS Silver Wolf 3 months ago

    Very interesting. 👍


    I have a few projects that have been suffering from the dreaded procrastination. As the Silver Wolf's badge says it, "Let's finish this".

    +2
  • CAX [Heavy Cruiser Hull For Sale] 6 months ago

    Perhaps you could make more stock hulls for other types of warships.

    +2
  • Siren War: The Battle for Earth | Episode 1: Churning Waters 6 months ago

    So, the Sirens are now operating in space. This changes things.

    +2
  • [M-War II] Yamato Aegis-class BBG-01 MRNS Yamato (M-War II remastered/Retcon) 8 months ago

    @SuperSuperTheSylph
    Me, Skypark, who already has land-based mechs That don't sound like a bad idea.

    +2
  • [M-War II] RRS Rachael 8 months ago

    @RB107
    A suggestion that might help with not killing a phone: when you start building, set the first fuselage block you use to CalculateDrag to false, along with any and all subsequent parts. This really reduces lag, since drag seems to take up a bit of processing power.

    +2
  • [M-war II] ice base missiles are now dead (thank GOD) 8 months ago

    Fun fact: my brute force method of disabling the turrets is making a location right between them, when spawning a cockpit with a bomb above it in that spot. When the bomb drops, it takes out the turrets

    +2
  • The arrival of spring in Japan 9 months ago

    hiss

    Pollen, my nemesis.

    +2
  • [Pre-M-War II] All Callsigns, Check In! 9 months ago

    Skypark is ready for war.


    Something new and terrible is about to be unleashed.

    +2
  • [EX] Anomaly V.HA-001 "A Star Swept from the Sky" 10 months ago

    @WisconsinStatePolice
    I do plan on releasing some content that'll show the drones aren't bright enough to do something like that(especially one).

    +2
  • gimme Anomaly ideas 10 months ago

    Maybe a relatively normal building doing something completely abnormal(also, I've got two anomalies on the way).

    +2
  • [EX] Anomaly-A.DF.M-001 ''Abandoned Reframite Operation'' 10 months ago

    I'm kinda liking this lineup of anomalies(now I'm wanting to join in). 👍

    +2
  • B.M.C Matilda 1953 (race car) Ai Racer 11 months ago

    Hmm, I've never made the first upvote before. 🤔

    +2
  • [Question] how did you guys come up with your sp account's username? 11 months ago

    The name for a character of mine, that has long since since gotten a different one. I've thought a few times of changing it, but frankly, I probably won't anytime soon.

    +2
  • 1987 Maiku Calliope Edinburgh Ai Police one year ago

    Wait, so true and false are inputs?

    +2
  • Found Footage 4/5 - RWVW_SP one year ago

    This is inspiring me.

    +2
  • How to not use a B-26 gunner turret 1.4 years ago

    @TheUltimatePlaneLover
    For the swarming issue, I tent to make simple enemy aircraft with a low processing cost, so you can spawn a ton of them and it won't cause too much lag.

    As for the lack of a gun reticle, this might offer a way to solve that issue(notice the third screenshot).

    +2
  • BÆßIS §EPÞEÑTRÌŒ?ª·ÏŠ Æ--ÆÆ-ÆÆÆÆÆÆ 1.4 years ago

    Alright, for real, what on earth are you trying to comment?

    +2
  • [Siren War] Omitter [Battleship] 1.5 years ago

    @LunarEclipseSP
    Technically the blues and yellows are on the same side, so definitely blues are enemies. But the way I see it, and I'd suggest you let others know of this, all the yellows are actively attacking, Omitters and Compilers are defending already conquered areas, and Observer Zero is the leader of all operations, occasionally taking part in attacks if she feels like there's not too much risk for herself.

    +2
  • Guren S. E. T. E. I. N Eight Elements (Code Geass) 1.5 years ago

    How did you make the energy wings???

    +2
  • [Siren War] BBE-01 HuaQing (Celestial Navy Super Battleship) 1.6 years ago

    defiant scoff - Tester

    Expect Purifier, Omitter, Compiler, & Observer Zero in the near future.

    +2
  • Where are the Mech Builders? 1.6 years ago

    I'm considering getting back into mecha building, especially since IanYashima is gone. I always yearned to make mecha like his.

    +2
  • SimplePlanes 2 FAQ 1.6 years ago

    I am pleased to see SimplePlanes getting a revamp. I only ask a few things.
    1. A part that allows the creation of custom guided weapons, as while the adaptation of missiles into guided bombs/drones does work, is isn't perfect, and can even cause glitches.
    2. Will the multiplayer mode be able to be disabled(I was always satisfied with just spawning A.I opponents)?
    3. Will, at the very minimum, the Overload and Fine Tuner mods be carried over to the new SimplePlanes(adapted to work with it of course)?

    +2
  • Erm.. can you please stop flooding skypark?? 1.6 years ago

    @Majakalona @TheUltimatePlaneLover
    Gleipnirs, gentlemen(aka giant flying thermobaric weapon systems).

    +2
  • SU-57 attempts Kvochur Bell, dies immediately. 1.7 years ago

    Yeah, Kvochur's bell leaves you pretty vulnerable to guns.

    +2
  • [M-War] Atlantic's Newest Terror Group 1.7 years ago

    @FOXHOUND26 @MonarchiiwithastolenMG

    Is is weird that this war has become has confusing as real ones?

    +2