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SimplePlanes 2 | Open Water

CM SupremeDorian  3 hours ago

Sitting in SimplePlanes 1’s vast ocean is one of the game’s most iconic locations, which isn’t an island at all, nor necessarily a building; it’s a ship.

The USS Beast has been a much-loved part of the original SimplePlanes, but with its last revision being all the way back in 2019 with Version 1.8, it’s been long overdue for an upgrade.

The USS Beast II

I’m not gonna mince words: Kevin has done a phenomenal job giving the Beast a complete remake. The entire thing was completely rebuilt from scratch, nothing was untouched. The entire model is so much higher in fidelity, feeling more like a real location than the Beast ever has, with some neat new features to boot.

Letting Kevin take over for a minute, here’s some insight into the creative process behind the Beast II:

The USS Beast II aircraft carrier was inspired by the real-world CVN-78 Gerald R. Ford class. I kept the iconic silhouette of the angled flight deck and island superstructure so it’s instantly recognizable as a modern naval powerhouse. But from there, I deliberately left the design open so we could work around some frustrating gameplay elements with the elevators in the landing zone along with vertex budget management. The goal wasn't to create a perfect 1:1 replica, but something that is authentic and grounded/game-ready.

Alongside an entire new model, the Beast II sports some neat extra additions:

  • Destructible planes are parked all over the deck
  • There are fancy new buttons in the UI for using the catapults and elevators
  • The carrier’s movement leaves a wake in the ocean behind it with actual physics, creating hazardous water conditions for any vessels following too closely

If you happen to be wondering where the carrier’s typical destroyer escort is, don’t worry – the old escort duo has been retired so you can’t see them anywhere in this showcase, but they are pending new, more modern replacements that will be ready to keep your trigger finger in check same as ever :)


In the wake of the new Beast II, you might have noticed that the water in SimplePlanes 2 is looking quite a bit different from the very flat water in SimplePlanes 1. That’s because it is!

Using an asset called Crest by Wave Harmonic – the same asset that allows us to have bodies of water above sea level for things like rivers – we’re finally able to support significantly improved water graphics and physics.

The biggest thing Crest gives us aside from rivers is support for actual waves that jostle your craft around. The flat seas of SP1 are no more, now you have to design your boats with turbulent water in mind lest you get caught in the waves and capsize. Here you’ll see a gif with a debug tool showing some behind the scenes stuff for the physics, with little pink nodes showing exactly what parts of the water are being sampled to gently (or violently) bounce your craft around.

Wave size varies depending on the weather, water depth, and location, meaning things will be much more intense if you set the weather to stormy far out in the sea than if you’re in fair weather on the coast.

Thanks to a mod by Gestour (with help from Nicky), you’ve actually been able to play SP1 with waves for nearly five years. As such, crafts that were made with this mod in mind may behave better in SP2 than ones that weren’t. If on the other hand you designed your ships for the flat mirror-like oceans of SP1, you may unfortunately be in for a slight rude awakening. We’ve tested a ton of crafts from the website and many of them don’t take to the seas of SP2 very well, so you may have to do some extra tuning to survive out there.

Aside from just waves that throw you around, the new water has a whole bunch of visual improvements. Improved underwater graphics, caustics on both the sea floor and your craft, sea foam, different colours based on the environment, coastal waves… It’s all a huge gamechanger not just for ship builders, but for pretty much anybody.


If you like what you're seeing, please consider wishlisting SimplePlanes 2 on Steam. If you'd like to see bits of these blogs early, consider joining our Discord Server!

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    It’s funny to know that people love crashing planes I’m gonna be very happy with SimplePlanes 2 i’m excited

    17 minutes ago
  • Profile image

    Will there be a Mission Editor?

    +1 1 hours ago
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    447 363636

    What about putting some sort of destroyable sea monsters deep in ocean, Imagine jump scared by a giant mouth or tentacle something in dark

    1 hours ago
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    0 kiji

    i luv sweeeeeem

    1 hours ago
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    48.3k Graingy

    Beast II looks a lot smaller than the Beast. The USS Beast was about 450 metres long, should I take it Beast II is closer to the 333 of an actual Gerald R. Ford?
    The oceans look good (so long as it's controllable by options, hate to have to throw out old seacraft completely), though the submarine (unless it's just a poor suit for the new water physics) does bob around rather rapidly for something its size, or so I assume.
    Actually, something I'm a bit curious about is will there be an "air" block. In SP1 water floods anything that goes into it since AFAIK it's just a surface. In SP2, however, it would be a bit strange if you couldn't bring a submarine underwater without it flooding visually. Is there a way to prevent that?

    1 hours ago
  • Profile image
    48.3k Graingy

    GROND! GROND! GRON- I MEAN THING! THING! THING!

    +1 1 hours ago
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    Keels! Keals keals keals! And make your boats bigger! (Or more maneuverable)

    2 hours ago
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    16.2k Randomplayer

    is there a USS tiny/tiny 2 equivalent?

    2 hours ago
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    46.3k CaptainNoble

    I wonder what emergency water landings will be like

    2 hours ago
  • Profile image

    The best simpleplanes

    2 hours ago
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    now we need actual boat parts

    2 hours ago
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    16.2k Johnnyynf

    Could I reasonably expect we have realistic pontoon lift when it comes to sea plane in new water physics?
    Current sea plane have pretty jank water physics due to lack of ground effect and wake lift where plane would have the bottom part stick to the water

    3 hours ago
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    38.8k excd

    hell yeah

    3 hours ago
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    @LunarEclipseSP when it came time to make a water showcase I knew I had to use it :)

    +3 3 hours ago
  • Profile image
    3,126 GHCap

    Will water fill the sealed compartments of a ship submerged under water, or will sp2 have advanced water physics like in stormworks?

    +3 3 hours ago
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    22.3k LJh2

    I hope to use water,So I can make a sprinkler.

    3 hours ago
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    I'm so glad that my LPD boat made her little cameo in SP2 blog <3

    +2 3 hours ago
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    10.9k LowtusF139

    Riptide GP recreation anyone

    3 hours ago
  • Profile image
    6,182 TateNT34

    @Kerbango ya it reloaded after I commented. I’ll try next time lol

    +1 3 hours ago
  • Profile image
    2,898 johc

    yippee

    3 hours ago
  • Profile image
    113k Kerbango

    @TateNT34 Not!

    +2 3 hours ago
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    48.9k Unwanted

    Let’s go

    Blog 15 of asking for custom engines

    +2 3 hours ago
  • Profile image
    6,182 TateNT34

    First comment

    3 hours ago
  • Profile image
    113k Kerbango

    woo, new blog.

    3 hours ago