@Grob0s0VBRa
I noticed you seem to be making a very large mech. I have found that when making really big things, it's best to eliminate all drag by setting CalculateDrag to False. Drag eats of a massive chunk of processing power, and the SP simplecheats page recommends the previously stated method to also cut down on lag.
@SemedianIndustries Cannon projectile that is dragged around by a jet subassembly and a magnet. All downscaled to 0,0,0. Acts as a infinite missiles, optimized to work without PID-stuff to have a number of them in air at once.
Pros:
Customizable behaviour. Top-down attack trajectory, ground avoidance (or following it like a torpedo), any sort of fancy adjustments to flight performance.
No flares could save target. Only sharp turns when it gets close...
Part efficiency. A handful of parts = thousands of launches. Stock 1 missile = 1 launch (sadge).
Yes, almost...
@Grob0s0VBRa understandable, have a great day
@SemedianIndustries When PC is fixed.
upd: gotta change GPU.
WHEN~~
@Dracul0Anderson yeah, thanks for a reminder, but i did that on start
@Grob0s0VBRa
I noticed you seem to be making a very large mech. I have found that when making really big things, it's best to eliminate all drag by setting
CalculateDrag
toFalse
. Drag eats of a massive chunk of processing power, and the SP simplecheats page recommends the previously stated method to also cut down on lag.@SemedianIndustries Cannon projectile that is dragged around by a jet subassembly and a magnet. All downscaled to 0,0,0. Acts as a infinite missiles, optimized to work without PID-stuff to have a number of them in air at once.
Pros:
Part efficiency. A handful of parts = thousands of launches. Stock 1 missile = 1 launch (sadge).
Cons:
No proximity detonation (perhaps).
A guided bullet??