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How To Train Your ATGM

13.5k Grob0s0VBRa  4 months ago


who knew magnets are useful...

Almost done with a torso...

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    13.5k Grob0s0VBRa

    Yes, almost...

    9 days ago
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    @Grob0s0VBRa understandable, have a great day

    one month ago
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    13.5k Grob0s0VBRa

    @SemedianIndustries When PC is fixed.
    upd: gotta change GPU.

    one month ago
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    WHEN~~

    one month ago
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    13.5k Grob0s0VBRa

    @Dracul0Anderson yeah, thanks for a reminder, but i did that on start

    3 months ago
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    @Grob0s0VBRa
    I noticed you seem to be making a very large mech. I have found that when making really big things, it's best to eliminate all drag by setting CalculateDrag to False. Drag eats of a massive chunk of processing power, and the SP simplecheats page recommends the previously stated method to also cut down on lag.

    3 months ago
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    13.5k Grob0s0VBRa

    @SemedianIndustries Cannon projectile that is dragged around by a jet subassembly and a magnet. All downscaled to 0,0,0. Acts as a infinite missiles, optimized to work without PID-stuff to have a number of them in air at once.

    Pros:

    • Customizable behaviour. Top-down attack trajectory, ground avoidance (or following it like a torpedo), any sort of fancy adjustments to flight performance.
    • No flares could save target. Only sharp turns when it gets close...
    • Part efficiency. A handful of parts = thousands of launches. Stock 1 missile = 1 launch (sadge).

      Cons:

    • No proximity detonation (perhaps).

    • You cant unload all ammo at once.
    +3 3 months ago
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    A guided bullet??

    +1 3 months ago