FACT: Videogames are meant to be played for fun.
FACT: In many cases, fun is subjective.
EXTRAPOLATION: If you are having fun playing a videogame, and your fun does not prevent someone else from having fun, this is OK.
CONCLUSION: Build whatever and however you want. If people like it, great! If not, you still had fun making it.
Edit: Also, the guy who left that comment would like me to let you know that he wants to apologize and clarify what he meant, because it sounds like whatever was said came off a lot more harshly than was intended.
yooo fellow rolling line enjoyer
Yeah I've seen those on the workshop too (posted by steam username Shipwrecked, dunno if they have a SP website account or not but if so it's under a different name). They even state in the descriptions that they were built in SP, no surprise there.
(honestly it's not that great to do because the SP exporter keeps all of the internal geometry that Rolling Line doesn't need, so the mesh optimization is kinda bad, but eh)
Ye must certainly have made a grave mistake indeed to receive such a warning. Be alert, the seas in those parts be mighty unfriendly to uninvited intruders. Yarr.
@AviationLoverGEEK444 re: the road thing
One of the generals CSPAN had on for commentary mentioned that really the only risk of damaging the roads would be if/when the tanks had to turn or neutral steer, and that they'd put down inch-thick steel plates at all the likely locations where that might happen so that the pavement wouldn't be damaged.
@GabrielFangster70
SP1 planes are intended to be forward-compatible to SP2 (and will also still work in SP1, obviously). This is actually stated on the SP2 store page, I believe.
Also, could you clarify what specific issue you're referring to in the main post? I can't find where you've actually said outright what "this" is that is affecting mobile users and causing SP2 to need more development time.
@Dissent3R honestly I have no idea what that's about; the build was posted on March 27th, and the closed playtest (which I don't think they're currently a part of, unless it's under a different name) didn't start until the middle of April.
@Rob119 no no no a spear is a weapon, not a utensil. It can probably be used as a utensil in a similar way to how a fork, fivek, threek, or twok can be used as a weapon, but will likely be similarly ineffective.
Most of these are generally good, here's my thoughts:
1) The situation you described might depend a lot on the specifics of the build, but the drag system as a whole could definitely use at least some modernizing (remember, it was designed with basic blocks in mind, not all the funky clipping stuff people do regularly these days).
2) Like the ability to control fuel and have it in different tanks instead of just one big "fuel percentage" that pulls from all of them? That'd be cool, though I'd prefer if it was optional because sometimes it can be better (and certainly easier) to just put fuel wherever and have it work anyway.
3) I don't think a story or campaign is needed in the base game (beyond a set of tutorial missions, for example), but I hope that it can be done via modding (at least, more in-depth than it can now) because that would be really cool.
4) Too vague.
5) Part materials would be really neat, though I wonder if it would be better to allow for the appearance and its properties to be adjusted separately to accommodate less realistic designs.
6) Yes, please. Juno: New Origins already does engine customization quite well in my opinion, though I assume SP2 will have more options since it's a plane game and not a rocket game.
7) Not a glitch. If that's happening, your wing loading is too high (basically, pulling up is making the wing stall because there isn't enough wing area for the mass of the plane). Reduce weight, increase wing area, or both.
8) This is exactly what trim is for. An automatic trim mode would be kinda neat, though.
9) Again, Juno: New Origins does this very well and I'm expecting it to be the same or better in SP2.
10) Almost guaranteed given the shot of a submarine in the trailer.
11) Sure, though like SP1 they should be able to be disabled (or at least not always hostile, like the convoy tanks).
12) Tank tracks would be cool, but mech legs have so many design variations that I don't think a single customizable part would really work.
13) That's still not something up to Jundroo, it's up to Google and Apple, and they said no a long time ago. Most likely not happening, at least not officially.
@32 I just searched for "unity low poly car pack" images and looked for the one that had cars from the trailer in it. I initially identified the right one from the tan van with red and orange stripes, and then I checked back with the trailer to make sure the other vehicles were also from the same pack.
This site had better not turn into a social media platform, at least not any more than it already has.
+1FACT: Videogames are meant to be played for fun.
FACT: In many cases, fun is subjective.
EXTRAPOLATION: If you are having fun playing a videogame, and your fun does not prevent someone else from having fun, this is OK.
CONCLUSION: Build whatever and however you want. If people like it, great! If not, you still had fun making it.
Edit: Also, the guy who left that comment would like me to let you know that he wants to apologize and clarify what he meant, because it sounds like whatever was said came off a lot more harshly than was intended.
+1sounds like you'd better get started then
+1yooo fellow rolling line enjoyer
+1Yeah I've seen those on the workshop too (posted by steam username Shipwrecked, dunno if they have a SP website account or not but if so it's under a different name). They even state in the descriptions that they were built in SP, no surprise there.
(honestly it's not that great to do because the SP exporter keeps all of the internal geometry that Rolling Line doesn't need, so the mesh optimization is kinda bad, but eh)
congratulations on another trip around the sun!
+1haha valueless internet points go brrr
+1lesson learned: make backups of your important data
+1Ye must certainly have made a grave mistake indeed to receive such a warning. Be alert, the seas in those parts be mighty unfriendly to uninvited intruders. Yarr.
+1@AviationLoverGEEK444 re: the road thing
+1One of the generals CSPAN had on for commentary mentioned that really the only risk of damaging the roads would be if/when the tanks had to turn or neutral steer, and that they'd put down inch-thick steel plates at all the likely locations where that might happen so that the pavement wouldn't be damaged.
@RepublicofWrightIsles @AviationLoverGEEK444 friendly reminder to remember the pinned comment before this gets out of hand :)
+1and now we wait
+1No
+1good luck!
+1Technically there isn't a strict limit, but keep in mind that this is a forum for discussing the game and not a social media platform.
+1The Gragginator
+1wait you guys have an anti-adblock popup?
+1Firefox and uBlock continue to win I guess
hjappy bjirthday
+1@GabrielFangster70
+1SP1 planes are intended to be forward-compatible to SP2 (and will also still work in SP1, obviously). This is actually stated on the SP2 store page, I believe.
Also, could you clarify what specific issue you're referring to in the main post? I can't find where you've actually said outright what "this" is that is affecting mobile users and causing SP2 to need more development time.
@blt Yes (it was shown in the first trailer, remember?)
+1W
+1@Dissent3R honestly I have no idea what that's about; the build was posted on March 27th, and the closed playtest (which I don't think they're currently a part of, unless it's under a different name) didn't start until the middle of April.
+1@Dissent3R
+1...it wasn't though?
@Rob119 By that definition, a hand tiller would be a fork. No.
+1@Rob119 No, a broom would not be a fork.
+1@Rob119 no no no a spear is a weapon, not a utensil. It can probably be used as a utensil in a similar way to how a fork, fivek, threek, or twok can be used as a weapon, but will likely be similarly ineffective.
+1@Rob119 nuh uh that's a twok
+1correct me if I'm wrong but that looks to me like a fivek, not a fork
+1@HuskyDynamics01 Update: the second box is also now gone
+1@LitoMikeM1 adoboui
+1@Graingy alphabhetti
+1@WisconsinStatePolice One More Lane Will Fix It ™
+1Douglas product my beloved
I would recommend using the smooth fuselage option though; it'll look a lot cleaner under and behind the cockpit.
+1Most of these are generally good, here's my thoughts:
+11) The situation you described might depend a lot on the specifics of the build, but the drag system as a whole could definitely use at least some modernizing (remember, it was designed with basic blocks in mind, not all the funky clipping stuff people do regularly these days).
2) Like the ability to control fuel and have it in different tanks instead of just one big "fuel percentage" that pulls from all of them? That'd be cool, though I'd prefer if it was optional because sometimes it can be better (and certainly easier) to just put fuel wherever and have it work anyway.
3) I don't think a story or campaign is needed in the base game (beyond a set of tutorial missions, for example), but I hope that it can be done via modding (at least, more in-depth than it can now) because that would be really cool.
4) Too vague.
5) Part materials would be really neat, though I wonder if it would be better to allow for the appearance and its properties to be adjusted separately to accommodate less realistic designs.
6) Yes, please. Juno: New Origins already does engine customization quite well in my opinion, though I assume SP2 will have more options since it's a plane game and not a rocket game.
7) Not a glitch. If that's happening, your wing loading is too high (basically, pulling up is making the wing stall because there isn't enough wing area for the mass of the plane). Reduce weight, increase wing area, or both.
8) This is exactly what trim is for. An automatic trim mode would be kinda neat, though.
9) Again, Juno: New Origins does this very well and I'm expecting it to be the same or better in SP2.
10) Almost guaranteed given the shot of a submarine in the trailer.
11) Sure, though like SP1 they should be able to be disabled (or at least not always hostile, like the convoy tanks).
12) Tank tracks would be cool, but mech legs have so many design variations that I don't think a single customizable part would really work.
13) That's still not something up to Jundroo, it's up to Google and Apple, and they said no a long time ago. Most likely not happening, at least not officially.
Kingfisher 541 reporting, we'll watch this one from the sidelines. Happy hunting, folks.
+1I mean, if you want to, sure. It's up to you.
+1I apparently missed whatever happened, but I can tell that the accounts haven't been deleted because their comment histories are still accessible.
+1https://www.simpleplanes.com/Airplanes/Best?d=0
+1congratulations on your trip around the sun
+1SimplePlanes is not free, period. Where did you download it from? There is no free download on this website.
+1At least take the time to link people to the source you're plagiarizing.
Edit: Just deleting the entire article you copied and pasted works too I guess.
+1adblock
+1@32 I just searched for "unity low poly car pack" images and looked for the one that had cars from the trailer in it. I initially identified the right one from the tan van with red and orange stripes, and then I checked back with the trailer to make sure the other vehicles were also from the same pack.
+1Is the one on the nose not just literally the regular logo but with the text removed?
+1the future is now old man
+1woah
+1yeah
baaaaaaby
@TheMouse Nope, beyond the hunch that it's probably linked to the automod somehow because it just started happening after the automod was deployed.
+1Have noticed this as well.
+1@LM0418 See WNP78's comment below.
+1@Graingy :P
+1