@realSavageMan Here's a quick explanation of how to control the guns with a camera. The camera has "Look Pitch" and "Look Yaw" variable output options, so you set those to something (maybe "Pitch1" and "Yaw1" or something). Then, you set the gun's rotator inputs to those variables.
Two important things to note, though. You'll need to mess with the rotator speed, range, and input limits (to keep them from trying to turn all the way around and through things), and the camera can't really be attached to the gun itself, which is why this type of control generally works better for turrets than door guns.
@SheriffHackdogMCPE I don't think it was specifically Jundroo. Hando also had a hand in shutting down development on a HandoJet project for FlightGear several years back, I believe.
I used to do a funky dark teal (probably five years ago now), but I've since switched to either some base color with blue accents or white/silver/red for most of mine.
@ColonelCanada A brilliant, but flawed, deduction. In the course of your reasoning, you have overlooked the fact that there are, in fact, two convoys, one on Krakabloa and one on Maywar, a fact that you could not have known as you do not have Maywar yourself. This would result in a total of five targets, rather than the four that were specified. More thinking is required.
If you have an AircraftDesigns folder inside /Jundroo/SimplePlanes, you should* be able to manually download and then copy/paste downloaded aircraft there.
Theoretically you could do the same with mods but in the Mods folder instead of AircraftDesigns.
Disclaimer: I do not use Linux and have never tried this before, so I really have no idea if this will work or not.
There's a few ways to do this, but the simplest would be Brake|Activate5 (that's the vertical bar character, not a lowercase L). clamp01(Brake + Activate5) is another way to do this, but it behaves a little differently.
Try changing the input min/max for the engine from -1 and 1 to -0.1 and 0.1, respectively. Then multiply the engine power by 10.
Should give you pretty much the same engine response, but a bit quieter (since the engine is only revving up to 10% instead of 100%). Also works on jet engines.
Try making it a bit heavier. I added some weight to the bottom of the fuselage to make the helicopter weigh about 1,700 pounds, and it reaches up to 60 knots at only 10 degrees of pitch.
rolling line mentioned
also I don't mean to be That Guy, but having this strong of an opinion against Discord when your last three forum posts were acting like the Roblox chat restriction was literally the end of the world is a funny contrast.
The rail collider (both in SP1 map mods and in SP2) is pretty much just a rectangle, one for each rail. As long as your build has a means of staying between the two rectangles, it's technically compatible with the rails. This is usually accomplished with wheels, shrunk down so that they're hidden behind the "real" wheels that sit on top of the rails and actually provide power (in some cases; other times the small guide wheels are the ones that are actually driven).
The engine input max is probably there to cap the acceleration so the train doesn't launch like a Top Fuel dragster.
@Graingy fun fact the Kicking Fish is actually perfectly* compatible with all the other paint slots. The only reason it isn't on the Green Slime one by default is because I wanted to do fun patterns and edit the material finishes.
*minus the decals, because those aren't part of the paint palette. They stay green.
For more complicated crafts, though (especially stuff that uses multiple paint patterns for the fuselage), it makes way more sense to group the paint slots according to what they do on the build. That's a part of the guidelines we were given to follow.
Being able to easily swap to the old palettes is cool, sure, but it tends to make the build's custom palette a lot more confusing because paint colors end up scattered around it instead of grouped together logically, which ends up making it harder to modify them later.
(As for knowing what does what, that's why the slots have names now!)
@Graingy That's quite helpful, thank you.
I can't guarantee that the stock crafts will all have their paintwork redone to fit this (since there's, like, 20+ people involved with creating them and everyone has their own ways of doing things), but I'll pass this along.
Right now, win the demo contest! Otherwise, wait for them to bring in more playtesters. Dunno if/when they're planning to do that, but that's the only other way in.
The F/A-18 is not from that origin (a quick look at the blueprints makes it obvious), but the other ones do appear to be reused without credit as described here.
Also, callout posts aren't great. Just report the offending builds to the moderators with a link to the original craft and let them handle it.
@Graingy It should include the simple ones, they're technically stock crafts as well. (You could always just redownload them manually if it doesn't, though.)
All the dates being the same is interesting, and might actually tell us a lot about what happened. I've done a little more research and my original description of how the Steam Cloud works wasn't quite correct; it should only update files that you've edited (and it only actually updates on game close, but that's probably not relevant). That's a key thing though, because by that logic all of the dates should correlate to when you last updated the relevant files. I checked mine for comparison and it does indeed have a bunch of different dates that all appear to roughly match the last time I edited those craft files. So, if yours were all created at the same time this morning, that means that for some reason Steam Cloud updated all of the local files it found on your laptop at the same time. The only reason I can think of for it to back up everything at once is if the previous cloud copy somehow disappeared and it had to create a new one.
I can draw a general hypothetical timeline for what might have happened: 1) At various points in the past, Steam Cloud backed up your craft files as you modified them, creating a cloud-based copy of all of your SP stuff. 2) Your laptop was wiped, but because Steam Cloud was turned on, the game pulled the save data from there, so all your crafts and everything were still accessible, just stored in the cloud instead of locally. (Dunno if this is exactly how it works, but probably close enough.) 3) For some reason, the Steam Cloud data was wiped or reset this morning. There's probably a bunch of ways that this could have happened, but I don't know what they are or what specifically might have happened in your case. 4) Because Steam Cloud was still turned on, it created a new backup of all of the SP data that was on your laptop at 11:23 AM. Unfortunately, because your laptop had been wiped, the only things on it were what you had saved post-wipe, so that's all the data that it found. 5) You opened the game, suspecting nothing amiss, and were met with the horror of a nearly empty craft list.
Something is fishy indeed... Do you still have Steam Cloud data for other games? (If so, do their files share the same creation date?)
AppData/LocalLow/Jundroo/SimplePlanes has nothing either?
F.
The .BAK files should still be salvageable by renaming the extension to .XML (at least in theory; I haven't tested it but the file contents are otherwise the same as a regular craft XML), but if you hadn't backed up your local files folder then you might be cooked. To risk stating the obvious, don't trust Steam Cloud. It's known to be unreliable for a lot of games, and I guess SP is on that list too now.
@Mrcooldude
I'm a terrible benchmark because my computer is actually under the minimum recommended specs on paper but can also run things it seemingly shouldn't be able to (Fallout 4 on lowish settings, for example) for reasons which I still haven't been able to figure out. (Ryzen 5 4500u with 512MB integrated graphics, if you're curious.)
SP2 is more demanding than SP1, but not excessively so. If you can run SP1 at a good framerate, you'll probably be able to run SP2 at a playable framerate or better.
Not SP but this is a good model, prints really nicely too. I've got a little PLA one on my desk and I'm currently printing a bigger one with TPU as an experiment so that I can throw it across the room without breaking anything...
(edit 6 hours later) It turned out pretty well! TPU is very stringy and I unfortunately had to use rafting on it which was not fun to remove, but the mechanism worked surprisingly well for how flexible the material is. And I can indeed throw it at the wall without it breaking anything, so that's fun.
2, but with a few suggestions so you don't run out of controls.
Pitch is standard obviously (ballast or gyroscopes or whatever method you use).
Either roll or yaw as differential engine power and/or other steering mechanisms (up to you, whichever you'd prefer).
VTOL and trim for left/right engine pivoting/rotation so you can control them independently.
@Graingy Nah, don't worry about it. It's an old joke a buddy of mine told me after his stint in the National Guard ended. You ever heard the one with the pair of Stratofortress engines? It's quite similar to that, but a little less direct. I'd explain it, but it wouldn't be funny anymore.
Do try and keep better track of who's who in the future, though. That sort of confusion is a bad habit to get into, and there's a lot of foolish and fruitless things that can come about as a result.
@OldBomber Not likely, as bombs generally go off if they get hit at all, regardless of their health.
+2We'll miss ya. I've loved messing around with all your builds these past several years.
+2@realSavageMan Here's a quick explanation of how to control the guns with a camera. The camera has "Look Pitch" and "Look Yaw" variable output options, so you set those to something (maybe "Pitch1" and "Yaw1" or something). Then, you set the gun's rotator inputs to those variables.
Two important things to note, though. You'll need to mess with the rotator speed, range, and input limits (to keep them from trying to turn all the way around and through things), and the camera can't really be attached to the gun itself, which is why this type of control generally works better for turrets than door guns.
+2Details? Yes
Part count? Yes
My laptop catching fire?
Yes
+2@DeveloperKorzalerke Fastest upvote in the west
+2@SheriffHackdogMCPE I don't think it was specifically Jundroo. Hando also had a hand in shutting down development on a HandoJet project for FlightGear several years back, I believe.
+2rip
+2Literally not possible unless you want the mobile device in question to turn into a small thermonuclear weapon... instantaneously.
+2You know what
T
+2I used to do a funky dark teal (probably five years ago now), but I've since switched to either some base color with blue accents or white/silver/red for most of mine.
+2The whole thing is centered at X=0.0002 for absolutely no reason whatsoever and defies all attempts to correct it
Definitely not me right now.
+2@ColonelCanada A brilliant, but flawed, deduction. In the course of your reasoning, you have overlooked the fact that there are, in fact, two convoys, one on Krakabloa and one on Maywar, a fact that you could not have known as you do not have Maywar yourself. This would result in a total of five targets, rather than the four that were specified. More thinking is required.
+2Generally the simplest way to do this is to shrink your control surfaces so they can exert less force on the aircraft.
+2If you have an AircraftDesigns folder inside /Jundroo/SimplePlanes, you should* be able to manually download and then copy/paste downloaded aircraft there.
Theoretically you could do the same with mods but in the Mods folder instead of AircraftDesigns.
Disclaimer: I do not use Linux and have never tried this before, so I really have no idea if this will work or not.
+2@Dathcha This is also true for a regular RPG
+2There's a few ways to do this, but the simplest would be
+2Brake|Activate5(that's the vertical bar character, not a lowercase L).clamp01(Brake + Activate5)is another way to do this, but it behaves a little differently.I had to do this just last week, actually.
smooth(yourActivationGroup,1/timeDelay)For example,
+2smooth(Activate7,1/4)gives a four-second delay after AG 7 is turned onTry changing the input min/max for the engine from
-1and1to-0.1and0.1, respectively. Then multiply the engine power by 10.Should give you pretty much the same engine response, but a bit quieter (since the engine is only revving up to 10% instead of 100%). Also works on jet engines.
+2[sarcastic yet witty response]
+2@IceCraftGaming It's called "Aldo the Apache". Here's a link.
I got the Jundroo logo off of the merch page
+2Try making it a bit heavier. I added some weight to the bottom of the fuselage to make the helicopter weigh about 1,700 pounds, and it reaches up to 60 knots at only 10 degrees of pitch.
+2hey i recognize one of those things
+1assert dominance and make part inefficient aircrafts
+1but what's the worst HVAC company in Nevada?
+1it's on fire
+1it's all on fire
@nwa You have not followed my brand requirements. Please do not continue to disrespect my brand or I will be forced to take action.
+1bet
+1rolling line mentioned
+1also I don't mean to be That Guy, but having this strong of an opinion against Discord when your last three forum posts were acting like the Roblox chat restriction was literally the end of the world is a funny contrast.
The rail collider (both in SP1 map mods and in SP2) is pretty much just a rectangle, one for each rail. As long as your build has a means of staying between the two rectangles, it's technically compatible with the rails. This is usually accomplished with wheels, shrunk down so that they're hidden behind the "real" wheels that sit on top of the rails and actually provide power (in some cases; other times the small guide wheels are the ones that are actually driven).
+1The engine input max is probably there to cap the acceleration so the train doesn't launch like a Top Fuel dragster.
- Run Disk Cleanup
- Download something like Treesize to figure out what's using space. The default Windows storage thing you're looking at there sucks.
+1@Graingy fun fact the Kicking Fish is actually perfectly* compatible with all the other paint slots. The only reason it isn't on the Green Slime one by default is because I wanted to do fun patterns and edit the material finishes.
*minus the decals, because those aren't part of the paint palette. They stay green.
+1For more complicated crafts, though (especially stuff that uses multiple paint patterns for the fuselage), it makes way more sense to group the paint slots according to what they do on the build. That's a part of the guidelines we were given to follow.
Being able to easily swap to the old palettes is cool, sure, but it tends to make the build's custom palette a lot more confusing because paint colors end up scattered around it instead of grouped together logically, which ends up making it harder to modify them later.
(As for knowing what does what, that's why the slots have names now!)
@Graingy That's quite helpful, thank you.
+1I can't guarantee that the stock crafts will all have their paintwork redone to fit this (since there's, like, 20+ people involved with creating them and everyone has their own ways of doing things), but I'll pass this along.
Given the fact that the username wasn't taken when you made this account, signs point to yes.
+1We are the Brotherhood of Steel.
+1Dude. Just report the posts using the site's report feature and let the mods take care of it when they have time.
+1Callout posts don't help.
Right now, win the demo contest! Otherwise, wait for them to bring in more playtesters. Dunno if/when they're planning to do that, but that's the only other way in.
+1HOLD THE LINE MEN
+1THIS FORTRESS SHALL NOT CRUMBLE SO EASILY
The F/A-18 is not from that origin (a quick look at the blueprints makes it obvious), but the other ones do appear to be reused without credit as described here.
+1Also, callout posts aren't great. Just report the offending builds to the moderators with a link to the original craft and let them handle it.
@Graingy It should include the simple ones, they're technically stock crafts as well. (You could always just redownload them manually if it doesn't, though.)
+1All the dates being the same is interesting, and might actually tell us a lot about what happened. I've done a little more research and my original description of how the Steam Cloud works wasn't quite correct; it should only update files that you've edited (and it only actually updates on game close, but that's probably not relevant). That's a key thing though, because by that logic all of the dates should correlate to when you last updated the relevant files. I checked mine for comparison and it does indeed have a bunch of different dates that all appear to roughly match the last time I edited those craft files. So, if yours were all created at the same time this morning, that means that for some reason Steam Cloud updated all of the local files it found on your laptop at the same time. The only reason I can think of for it to back up everything at once is if the previous cloud copy somehow disappeared and it had to create a new one.
I can draw a general hypothetical timeline for what might have happened:
1) At various points in the past, Steam Cloud backed up your craft files as you modified them, creating a cloud-based copy of all of your SP stuff.
2) Your laptop was wiped, but because Steam Cloud was turned on, the game pulled the save data from there, so all your crafts and everything were still accessible, just stored in the cloud instead of locally. (Dunno if this is exactly how it works, but probably close enough.)
3) For some reason, the Steam Cloud data was wiped or reset this morning. There's probably a bunch of ways that this could have happened, but I don't know what they are or what specifically might have happened in your case.
4) Because Steam Cloud was still turned on, it created a new backup of all of the SP data that was on your laptop at 11:23 AM. Unfortunately, because your laptop had been wiped, the only things on it were what you had saved post-wipe, so that's all the data that it found.
5) You opened the game, suspecting nothing amiss, and were met with the horror of a nearly empty craft list.
Something is fishy indeed... Do you still have Steam Cloud data for other games? (If so, do their files share the same creation date?)
+1AppData/LocalLow/Jundroo/SimplePlaneshas nothing either?F.
The .BAK files should still be salvageable by renaming the extension to .XML (at least in theory; I haven't tested it but the file contents are otherwise the same as a regular craft XML), but if you hadn't backed up your local files folder then you might be cooked. To risk stating the obvious, don't trust Steam Cloud. It's known to be unreliable for a lot of games, and I guess SP is on that list too now.
@Mrcooldude
+1I'm a terrible benchmark because my computer is actually under the minimum recommended specs on paper but can also run things it seemingly shouldn't be able to (Fallout 4 on lowish settings, for example) for reasons which I still haven't been able to figure out. (Ryzen 5 4500u with 512MB integrated graphics, if you're curious.)
SP2 is more demanding than SP1, but not excessively so. If you can run SP1 at a good framerate, you'll probably be able to run SP2 at a playable framerate or better.
bepis
+1Nice
+1Not SP but this is a good model, prints really nicely too. I've got a little PLA one on my desk and I'm currently printing a bigger one with TPU as an experiment so that I can throw it across the room without breaking anything...
(edit 6 hours later) It turned out pretty well! TPU is very stringy and I unfortunately had to use rafting on it which was not fun to remove, but the mechanism worked surprisingly well for how flexible the material is. And I can indeed throw it at the wall without it breaking anything, so that's fun.
+12, but with a few suggestions so you don't run out of controls.
+1Pitch is standard obviously (ballast or gyroscopes or whatever method you use).
Either roll or yaw as differential engine power and/or other steering mechanisms (up to you, whichever you'd prefer).
VTOL and trim for left/right engine pivoting/rotation so you can control them independently.
@BRNavyPilot Nope, that one's still coming soon ;D
+1ah, I see someone found the dev console
+1haha adblock go brr
+1uBlock Origin can block youtube ads (and also spotify, though that one's a little less consistent sometimes)
the same dates as the Steam Next Fest?
+1woah
@Graingy Nah, don't worry about it. It's an old joke a buddy of mine told me after his stint in the National Guard ended. You ever heard the one with the pair of Stratofortress engines? It's quite similar to that, but a little less direct. I'd explain it, but it wouldn't be funny anymore.
+1Do try and keep better track of who's who in the future, though. That sort of confusion is a bad habit to get into, and there's a lot of foolish and fruitless things that can come about as a result.