Looking forward to the QoL things and whatever the career expansions turn out to be! (Also, were those some circular solar panel arrays? Neat!)
Can't say I agree with the decision to go free with extra purchases to remove ads and unlock the full game, though. Saying "most of the content in the game is free" is rather misleading when you consider that the things that are now not free are:
The full system
Tinker panel
Procedural wheels/props/rockets/jets (which, if my understanding is correct, means that the free version won't have any customization of these parts at all, given how the "procedural" tag had been applied to all of that when the features were first added)
Vizzy
Several launch locations
The entirety of the career mode
Ability to have more than two active crafts
If you ask me, that list comprises the majority of the content that keeps the game interesting for more than a few hours (particularly the procedural parts), and saying that "most of the content in the game is free" while locking all of the above behind a paywall is decidedly not the kind of full honesty that I'd come to admire Jundroo for.
Eh, maybe I'm griping too much. I already bought the game last year on Steam after all (and have indeed been enjoying it quite a lot), so this doesn't affect me.
Honestly the tutorial is so hilariously out of date. The weapon buttons still actually sayFire Guns and Fire Weapons in the screenshots for how to use them.
Also the appearance of the Little Bugger suggests that there may be a way to transfer planes from SP to SP2 which is amazing.
Edit: THIS IS CONFIRMED ON THE STEAM STORE PAGE LET'S GOOOOO
Alright, I'mma be blunt. You're right that the feeling is caused by your brain, and that the brain does have the ability to destroy itself.
HOWEVER.
You are NOT going to allow a three-pound chunk of wet meat to decide you are going to die today.
Not on my watch. If you need someone to talk to there are plenty of people here; I myself will have a 2-hour break from classes in about four hours and we can talk then if you would like. Here, Discord (huskydynamics5428), heck I can just straight-up call you if you want.
Remember, you have overcome things like this before, so you can do it again (and believe me, it's so much more worthwhile). Now is not your time to give in. I am praying that you are still here to see how many people really do care about you, because we really do.
My prayers for the families and friends of those lost.
Not only have we lost six (possibly seven, it's still unclear exactly how many were aboard Texas Raiders) valiant aircrew, we've also lost two extraordinarily historic aircraft. Texas Raiders had the fifth most operational time in military service out of all 12,731 B-17s built, and Kingcobra N6763 was both one of only three flying P-63s in the world and the sole surviving P-63F out of the two built. The P-63F model is now extinct, and there will no doubt be significant repercussions into the remainder of airworthy B-17s around the world, especially as this came so soon after the Nine-O-Nine crash.
@JesusChrist It's the 7.1 years ago part. AKA September 2015, AKA four months before the game was even released on Steam.
In its day, this was quite literally the single best plane anyone had ever built. It had working landing gear, a working cockpit, working (single-shot) guns, and roundels, all long before the advent of hinge/small rotators, fuselage blocks, gauges, actual weapons, and FineTuner. This plane was legendary, and it was the best thing that those of us who were players at the time had ever seen.
As 1) this is a non-commercial work, 2) it has no negative effect or impact on the company or their market, and 3) it is a "transformative" use of the material ("Transformative uses are those that add something new, with a further purpose or different character, and do not substitute for the original use of the work.", https://www.copyright.gov/fair-use/more-info.html ), my use of the Jundroo logo qualifies as "Fair Use" under the Copyright Act of 1976, 17 U.S.C. § 107.
SimplePlanes 👏 was 👏 not 👏 abandoned 👏 it 👏 reached 👏 the 👏 end 👏 of 👏 life 👏 that 👏 all 👏 games 👏 come 👏 to 👏 and 👏 Jundroo 👏 decided 👏 it 👏 was 👏 time 👏 to 👏 move 👏 to 👏 the 👏 future 👏 instead 👏 of 👏 a 👏 nine 👏 year 👏 old 👏 game 👏 that 👏 was 👏 increasingly 👏 difficult 👏 to 👏 work 👏 on 👏 due 👏 to 👏 its 👏 age.
How 👏 many 👏 times 👏 do 👏 I 👏 have 👏 to 👏 keep 👏 telling 👏 people 👏 this.
This is a HUGE problem, and I hope that a solution is implemented fast. I've made backups of all my builds just to be prepared, and I would recommend everyone else do the same.
Not to mention the fact that she actually still flies pretty dang well once you get the gear up. Nothing ridiculous or anything, but more than you would expect. Sure, takeoffs can be tricky (I mean, the original creator even posted an updated version to "fix" the flying), and using the flaps just forces you into a dive, but with a careful hand at the controls, she still flies just fine.
When someone spotlights a craft, it sends a notification to everyone following them saying essentially "hey, y'all should check this out". If you want fewer spotlights, follow fewer people.
Additionally, it is only possible to spotlight someone's builds if they have fewer points than yourself.
Not how it works. The problem isn't that Jundroo doesn't want to run code on Android/iOS, it's that Apple/Google don't allow third-party code like SP mods to be run on their devices.
Is this another one of those "SimplePlanes is dying because Flyout exists and also Jundroo decided that nine years was long enough to work on one game" posts?
That'll work for if you just want the engine to be "ON" (i.e. 100% throttle) below a certain percentage. If you want the engine's throttle to be controllable, you'll need something like this: (Throttle < 0.5) ? Throttle : 0
I started with SimplePhysics and shortly thereafter moved on to SimpleRockets, which I had an absolute blast with (pun fully intended). I can't say for certain, but I'm fairly confident that I first got SimplePlanes within a week or two of the original mobile release, and then basically stuck with it ever since. Haven't ventured into SR2 yet, but I recall at least trying out Aero Effect.
Happy birthday Jundroo, and here's to 10 more years!
Could be some other thing in the background, or the game just decides to crash because it does that occasionally. Save often so that you don't lose much progress.
It's called Funky Trees because that's the name of the programming language (yes, SimplePlanes has its own programming language, and it's Funky Trees). No idea why they picked it, but that's what it's called.
I love the story progression I got from just opening the forum:
"I stole a machinegun from someone who stole a machine gun from a mouse"
- GuardianAerospace|2 hours ago
"Monarchii threatened me"
- GuardianAerospace|1 hour ago
Celsius is a relative scale, so you can't really say any point is "twice as cold" (or "twice as hot" as any other point on the scale. 4 degrees Celsius isn't "half as hot" as 8 degrees, because Celsius "begins" (at 0 degrees) at an arbitrary point and can go in both directions, meaning that "zero" does not indicate a true zero value. You could say that 4 degrees is half as much above zero as 8 degrees, but it is not half as hot.
As a side note, this is why Kelvin exists. Kelvin is an absolute scale, meaning that it starts at zero and only progresses in one direction. If we were talking in Kelvin, 4 degrees would be half as hot as 8 degrees, because Kelvin has a defined absolute minimum value (it cannot go below zero), meaning that each step is a known and consistent distance from that actual zero point.
Seriously though, I am speechless. This is something that has been joked about and referenced for years now, and now you've actually gone and done it, and it is amazing.
Hmm, let's see. We've got:
F-101/F-4 hybrid but Navy
Someone found the MiG spare parts bin and some USN decals
T-45 Goshawk except it was hit with a rubber mallet
Literally a SH-60 Seahawk with big intakes and stairs for some reason
F-14 but someone forgot half the pieces
Val/Dauntless hybrid
F-22 with Su-57 nose
F-102 if it was a NASA project from the mid-2000s
Who Gave The Russians My F-106
That plane from those "most incredible planes ever built" video thumbnails
F-104 with F-101 intakes
B-52 if it was designed to do the job of the B-1B
Upscaled twin-engine DH Vampire
F-35/F-22 hybrid
GA kitbash taildragger (with a really nice paint job, too)
Jet-powered T-28
Literally a C-17
Taildragger Cessna
P-51D with a P-47D rear fuselage shape and many other problems
P-3 fuselage with six under-wing podded turboprops... that's a vibe
B-57 if it was prop-powered and built by Douglas instead of Martin
Avro Vulcan but Borzoi
I believe the general idea is that Spark had made a bunch of simple-but-really-good-looking planes, and then deleted his account for... some reason. I don't know the details on that. Since then, people have been trying to reupload as many of his builds as possible (because they are quite good, particularly for mobile users who want realistic-looking planes but can't take high part counts), but it's been super disorganized.
I like the idea of a Spark1645 Collection account. That would make a lot more sense, and would prevent people from getting points from planes they didn't make or modify. There definitely needs to be coordination on this, at least.
...This is the same quiz you posted (and then apparently deleted) about a month ago, except you replaced the Alphabet Lore questions with Varig 310 and Turbo Lines, isn't it?
Not a bad idea on the surface (pun intended), but the problem is that it would require a full, decent-resolution UV map to be done for every single part in the game, instead of the current basic materials system that the game uses.
Currently, a part (say, a prop engine) is essentially split into three or four sub-models, each of which can be colored independently. To the average player, these are known as the part's Primary, Trim 1, Trim 2, and (sometimes) Trim 3 colors. When painting a part, currently all the game has to do is specify which color slot gets applied to that section of the part.
For example, if you have a part painted with the first three colors as Primary, Trim 1, and Trim 2, all the game has to know, code-wise, for how to color that part is material=1,2,3 (along with the associated color codes that occupy those slots, which are defined elsewhere in the plane file).
Switching to a fully texture-able system would require the game to be able to store (and generate) not only the basic color data, but also much more complex data like size, position, and orientation, as well as the actual graphic being applied. That goes for every single part in the game, and for every piece of imagery or color applied to them.
Tl;dr not a bad idea on the surface, but technically infeasible given the way the game works (and likely for performance reasons as well).
Looking forward to the QoL things and whatever the career expansions turn out to be! (Also, were those some circular solar panel arrays? Neat!)
Can't say I agree with the decision to go free with extra purchases to remove ads and unlock the full game, though. Saying "most of the content in the game is free" is rather misleading when you consider that the things that are now not free are:
If you ask me, that list comprises the majority of the content that keeps the game interesting for more than a few hours (particularly the procedural parts), and saying that "most of the content in the game is free" while locking all of the above behind a paywall is decidedly not the kind of full honesty that I'd come to admire Jundroo for.
+13Eh, maybe I'm griping too much. I already bought the game last year on Steam after all (and have indeed been enjoying it quite a lot), so this doesn't affect me.
Honestly the tutorial is so hilariously out of date. The weapon buttons still actually say
+13Fire Guns
andFire Weapons
in the screenshots for how to use them.Can't download this because of my nut allergy :(
+12Congratulations, you have survived another trip around the Sun!
+12imagine making a post that could get removed
+11Andrew
+11Has
Said
That
They
Will
Be
Working
With
SimplePlanes
This
Year
All
You
Need
To
Do
Is
Be
Patient
Also the appearance of the Little Bugger suggests that there may be a way to transfer planes from SP to SP2 which is amazing.
+9Edit: THIS IS CONFIRMED ON THE STEAM STORE PAGE LET'S GOOOOO
Alright, I'mma be blunt. You're right that the feeling is caused by your brain, and that the brain does have the ability to destroy itself.
HOWEVER.
You are NOT going to allow a three-pound chunk of wet meat to decide you are going to die today.
Not on my watch. If you need someone to talk to there are plenty of people here; I myself will have a 2-hour break from classes in about four hours and we can talk then if you would like. Here, Discord (huskydynamics5428), heck I can just straight-up call you if you want.
Remember, you have overcome things like this before, so you can do it again (and believe me, it's so much more worthwhile). Now is not your time to give in. I am praying that you are still here to see how many people really do care about you, because we really do.
+9My prayers for the families and friends of those lost.
Not only have we lost six (possibly seven, it's still unclear exactly how many were aboard Texas Raiders) valiant aircrew, we've also lost two extraordinarily historic aircraft. Texas Raiders had the fifth most operational time in military service out of all 12,731 B-17s built, and Kingcobra N6763 was both one of only three flying P-63s in the world and the sole surviving P-63F out of the two built. The P-63F model is now extinct, and there will no doubt be significant repercussions into the remainder of airworthy B-17s around the world, especially as this came so soon after the Nine-O-Nine crash.
+9@JesusChrist It's the
7.1 years ago
part. AKA September 2015, AKA four months before the game was even released on Steam.In its day, this was quite literally the single best plane anyone had ever built. It had working landing gear, a working cockpit, working (single-shot) guns, and roundels, all long before the advent of hinge/small rotators, fuselage blocks, gauges, actual weapons, and FineTuner. This plane was legendary, and it was the best thing that those of us who were players at the time had ever seen.
+9@WarHawk95 No, but since you asked...
As 1) this is a non-commercial work, 2) it has no negative effect or impact on the company or their market, and 3) it is a "transformative" use of the material ("Transformative uses are those that add something new, with a further purpose or different character, and do not substitute for the original use of the work.", https://www.copyright.gov/fair-use/more-info.html ), my use of the Jundroo logo qualifies as "Fair Use" under the Copyright Act of 1976, 17 U.S.C. § 107.
Woo I looked up legal stuff 🙃
+9SimplePlanes 👏 was 👏 not 👏 abandoned 👏 it 👏 reached 👏 the 👏 end 👏 of 👏 life 👏 that 👏 all 👏 games 👏 come 👏 to 👏 and 👏 Jundroo 👏 decided 👏 it 👏 was 👏 time 👏 to 👏 move 👏 to 👏 the 👏 future 👏 instead 👏 of 👏 a 👏 nine 👏 year 👏 old 👏 game 👏 that 👏 was 👏 increasingly 👏 difficult 👏 to 👏 work 👏 on 👏 due 👏 to 👏 its 👏 age.
+8How 👏 many 👏 times 👏 do 👏 I 👏 have 👏 to 👏 keep 👏 telling 👏 people 👏 this.
This is a HUGE problem, and I hope that a solution is implemented fast. I've made backups of all my builds just to be prepared, and I would recommend everyone else do the same.
+8Not to mention the fact that she actually still flies pretty dang well once you get the gear up. Nothing ridiculous or anything, but more than you would expect. Sure, takeoffs can be tricky (I mean, the original creator even posted an updated version to "fix" the flying), and using the flaps just forces you into a dive, but with a careful hand at the controls, she still flies just fine.
+8@AndrewGarrison
+8The next logical step is to just model the entire thing and make a one-part airliner.
+8Time to re-learn how to fly
+8Just don't break the rules, it's literally that simple.
+7Pretty sure it's a fictional design since it's one of EternalDarkness' M.Corp Panthers with a heavier turret installed.
+7@AndrewREDACTED This has immediately become an ominous statement. What the heck is going on?
+7Either I'm going insane or you posted this exact thing like two or three days ago, and then deleted it to repost today.
+7When someone spotlights a craft, it sends a notification to everyone following them saying essentially "hey, y'all should check this out". If you want fewer spotlights, follow fewer people.
Additionally, it is only possible to spotlight someone's builds if they have fewer points than yourself.
+7Not how it works. The problem isn't that Jundroo doesn't want to run code on Android/iOS, it's that Apple/Google don't allow third-party code like SP mods to be run on their devices.
+7me on my way to upvote every single post by Jundroo in a frantic attempt to maintain the balance
+7This would definitely be appreciated.
+7It's still the 5th for me for another 8 hours, but
We've been training for years, now we're ready to strike
The great operation begins
+7I knew this would happen eventually
+7I mean... I've basically played it since shortly after the original iOS release, so...
+7Is this another one of those "SimplePlanes is dying because Flyout exists and also Jundroo decided that nine years was long enough to work on one game" posts?
+6That'll work for if you just want the engine to be "ON" (i.e. 100% throttle) below a certain percentage. If you want the engine's throttle to be controllable, you'll need something like this:
+6(Throttle < 0.5) ? Throttle : 0
Congratulations!
+6Allow me to explain in the form of a haiku
Google did a bad
Android mods cannot be had
Google makes you sad
Basically Google took away modding support for Android.
+6Oh man, has it really been 10 years?
I started with SimplePhysics and shortly thereafter moved on to SimpleRockets, which I had an absolute blast with (pun fully intended). I can't say for certain, but I'm fairly confident that I first got SimplePlanes within a week or two of the original mobile release, and then basically stuck with it ever since. Haven't ventured into SR2 yet, but I recall at least trying out Aero Effect.
Happy birthday Jundroo, and here's to 10 more years!
+6Could be some other thing in the background, or the game just decides to crash because it does that occasionally. Save often so that you don't lose much progress.
+5It's called Funky Trees because that's the name of the programming language (yes, SimplePlanes has its own programming language, and it's Funky Trees). No idea why they picked it, but that's what it's called.
Fortunately there are not many Husky-themed posts but I may block preemptively anyway.
+5I love the story progression I got from just opening the forum:
+5"I stole a machinegun from someone who stole a machine gun from a mouse"
- GuardianAerospace|2 hours ago
"Monarchii threatened me"
- GuardianAerospace|1 hour ago
Your bio says that you are 8 years old. Is this correct?
If so, I think there's another rule you're going to hate.
Edit: I see you have since updated your bio to remove this information. Smooth.
+5Bold of you to assume that Andrew is containable
+5@Jundroo Oh no the Jundroo superintelligence has regained sentience
+5Celsius is a relative scale, so you can't really say any point is "twice as cold" (or "twice as hot" as any other point on the scale. 4 degrees Celsius isn't "half as hot" as 8 degrees, because Celsius "begins" (at 0 degrees) at an arbitrary point and can go in both directions, meaning that "zero" does not indicate a true zero value. You could say that 4 degrees is half as much above zero as 8 degrees, but it is not half as hot.
As a side note, this is why Kelvin exists. Kelvin is an absolute scale, meaning that it starts at zero and only progresses in one direction. If we were talking in Kelvin, 4 degrees would be half as hot as 8 degrees, because Kelvin has a defined absolute minimum value (it cannot go below zero), meaning that each step is a known and consistent distance from that actual zero point.
+5Uh oh, it's official. My computer can't run DOOM.
Seriously though, I am speechless. This is something that has been joked about and referenced for years now, and now you've actually gone and done it, and it is amazing.
+5Report them to the moderators (little arrow button on the corner of the comment -> Report) and don't engage further.
Also, blocking them will prevent them from commenting on any current or future posts you make.
+5Well, lesson learned for the future: Always back up your important stuff before sending a device in for repair.
+5Hmm, let's see. We've got:
F-101/F-4 hybrid but Navy
Someone found the MiG spare parts bin and some USN decals
T-45 Goshawk except it was hit with a rubber mallet
Literally a SH-60 Seahawk with big intakes and stairs for some reason
F-14 but someone forgot half the pieces
Val/Dauntless hybrid
F-22 with Su-57 nose
F-102 if it was a NASA project from the mid-2000s
Who Gave The Russians My F-106
That plane from those "most incredible planes ever built" video thumbnails
F-104 with F-101 intakes
B-52 if it was designed to do the job of the B-1B
Upscaled twin-engine DH Vampire
F-35/F-22 hybrid
GA kitbash taildragger (with a really nice paint job, too)
Jet-powered T-28
Literally a C-17
Taildragger Cessna
P-51D with a P-47D rear fuselage shape and many other problems
P-3 fuselage with six under-wing podded turboprops... that's a vibe
B-57 if it was prop-powered and built by Douglas instead of Martin
Avro Vulcan but Borzoi
and of course
+5Weather balloon
I believe the general idea is that Spark had made a bunch of simple-but-really-good-looking planes, and then deleted his account for... some reason. I don't know the details on that. Since then, people have been trying to reupload as many of his builds as possible (because they are quite good, particularly for mobile users who want realistic-looking planes but can't take high part counts), but it's been super disorganized.
I like the idea of a Spark1645 Collection account. That would make a lot more sense, and would prevent people from getting points from planes they didn't make or modify. There definitely needs to be coordination on this, at least.
+5If you're going to make a forum post, please only make it once. Stop posting something, then deleting it and re-posting it several days later.
+5...This is the same quiz you posted (and then apparently deleted) about a month ago, except you replaced the Alphabet Lore questions with Varig 310 and Turbo Lines, isn't it?
+5Not a bad idea on the surface (pun intended), but the problem is that it would require a full, decent-resolution UV map to be done for every single part in the game, instead of the current basic materials system that the game uses.
Currently, a part (say, a prop engine) is essentially split into three or four sub-models, each of which can be colored independently. To the average player, these are known as the part's Primary, Trim 1, Trim 2, and (sometimes) Trim 3 colors. When painting a part, currently all the game has to do is specify which color slot gets applied to that section of the part.
For example, if you have a part painted with the first three colors as Primary, Trim 1, and Trim 2, all the game has to know, code-wise, for how to color that part is
material=1,2,3
(along with the associated color codes that occupy those slots, which are defined elsewhere in the plane file).Switching to a fully texture-able system would require the game to be able to store (and generate) not only the basic color data, but also much more complex data like size, position, and orientation, as well as the actual graphic being applied. That goes for every single part in the game, and for every piece of imagery or color applied to them.
Tl;dr not a bad idea on the surface, but technically infeasible given the way the game works (and likely for performance reasons as well).
+5Pretty close, yeah. That's the closest match I've seen yet.
+5For CAS definitely number 1. Number 2 would be great for a supersonic interceptor, but CAS aircraft are usually much slower than the speed of sound.
+5