So I decided to download a train to see if I could figure out how it works.
There's no way it's actually that simple.
As far as I can tell, it's just a large set of running wheels and a small set of guide wheels mounted to a rotating bogie. The strangest part of this thing is the odd engine input maxes (0.11) and low sideways traction on the guide wheels (and also the squealing when spawned on the runway, though that could be normal for SP wheels idk).
I assumed these things were some nebulous FT-infused monstrosities that'd take days of tuning to get working.
Are they seriously this simple???
Please, SP train creators, enlighten me!
Actually, no, don't tell me this is a prank. I'd much rather these things be simple as piss than yet another thing I could never hope to replicate myself.
@Monarchii fascinating
@Graingy via Overload; add it to the last tab, add a line, just write throttleResponse, and the number could be anywhere above or below 1
@Monarchii Huh. News to me. Could be handy.
How’s it implemented?
@Graingy throttleResponse, a string that allows you to either speed up hella or slow down hecca the engine spool-up time, only on jet engines tho
@Monarchii the what?
@Graingy it used to be the throttleResponse before throttleResponse was a thing lol
@Monarchii Right. Forgot about the faster response times.
@Graingy tbh though, I still use it sparingly so it's not all that bad. if anything, for slower acceleration, you just add w e i g h t or like you said, reduce engine power.. I think though, lower max throttle(e.g. 0.5 or so) reduces spooltime but also eliminates that.. jANK pull from a strong engine
@Monarchii true
@Graingy smooth goes both ways. the same time you use to accelerate now bites back as you decelerate... I would know, my PEAs use them
@HuskyDynamics01 The model I copied had both wheels real and powered. Idk if there's any benefit to that.
But why not just reduce engine power? Wouldn't it be to the same effect? If slower throttling was desired, why not use smooth()?
The rail collider (both in SP1 map mods and in SP2) is pretty much just a rectangle, one for each rail. As long as your build has a means of staying between the two rectangles, it's technically compatible with the rails. This is usually accomplished with wheels, shrunk down so that they're hidden behind the "real" wheels that sit on top of the rails and actually provide power (in some cases; other times the small guide wheels are the ones that are actually driven).
The engine input max is probably there to cap the acceleration so the train doesn't launch like a Top Fuel dragster.
@crazyplaness Damnit!
It was a prank, you caught us
@Boeing727200F Odd...
@Graingy no clue, only appeared on SP2 track.
@Boeing727200F okay but what's the issue
@Graingy yeah but like it worked enough to ignore
@Boeing727200F Which is that? What issue?
The engine you downloaded had a handful of issues with the number 6 axle. It works enough in SP2 and I’m glad it does
@Boeing727200F Good news!
It's hardly winning any awards for beauty, and the gauge is completely incompatible with anything else, but it works!
IT WORKS!
The goofy ass drifting it does on the runway certainly fits my music lmao