323k mikoyanster Comments

  • MikoTestScripts 6.5 years ago

    @Viper3000ad no but i was searching islands for this mod ;-)

  • MikoTestScripts 6.5 years ago

    @MisterT I have done some tests in which several planes appeared at the same time. But this causes a significant delay. In this mod, in mission 3 there is a moment when you have to shoot down cargo planes. At that point I decided, that the planes appeared one by one to make the game experience more fluid. Anyway, if you realize, when it comes to loading ships or tanks, they are loaded immediately, without any delay. That's why I deduce that there has to be some way of doing the same with airplanes. I believe that the problem is in the "Spawner", since it publishes the airplane in an approximate location, random type, but not exact as it happens with the naval and terrestrial units. The fact that we must indicate a behavior of the AI can also influence. That may require more system memory. I think the solution can come from creating a script based on the functions of the "AI Aircraft Spawner" that by default maintains an aggressive attitude towards the player, or simply follow a pre-established route. That is another of the problems we face. The simplest solution would be to create a bomber that will fly without changing its height, just changing course with the tail rudder. On the other hand, that plane would have to have very few parts, from 50 to 100 maximum. With these parameters we could make sure that the plane will not make a dive flight and it will crash. If the plane has few parts, we also ensure that several can be loaded at once, for example a maximum of 3. Another solution that occurs to me is to create several bombers in the same model, that way they appear at the same time. Be that as it may, there are few other solutions ... unless for the moment ... If these issues were addressed and the Modtools included all these suggestions, the game would gain a lot. I guess everything will be a matter of time. What I discover, I will share with everyone.

    My dream is that SimplePlanes, had some graphics similar to those of DCS, you could edit missions with the issues that we have been saying and that you could design the paint schemes of the planes to make it more realistic and we could build them in less time ... maybe I will post an article in the forum ordering all these ideas and schematizing all the aspects that I have in my brain about it ...

    +1
  • MikoTestScripts 6.5 years ago

    @Zippy6 Your ideas inspire me to make the missions ...

  • MikoTestScripts 6.5 years ago

    @Zippy6 in fact I am already working on a map of the ww2. I accept your ideas about it

    +1
  • MikoTestScripts 6.5 years ago

    @Zippy6 yes if you want i can design It 😉😉

  • MikoTestScript coming soon! 6.5 years ago

    @ShockRF I use Google Earth and edit Seamless with GIMP

  • MikoTestScripts 6.5 years ago

    @Kakhikotchauri1 it´s a good idea, i will share my assets packs don´t worry

    +1
  • MikoTestScript coming soon! 6.5 years ago

    @CrashFighter05 i use mouse to control the plane... my joystick is very obsolete

  • MikoTestScripts 6.5 years ago

    @OrangeBoardEnterprise I just tried to generate the Android version, but it is already giving me problems. It will take me some time to find the solution

  • MikoTestScripts 6.5 years ago

    @BlueCitrus Thank you very much! Anyway, I do not program in C # Sharp, I do what I can ...

  • MikoTestScripts 6.5 years ago

    @MMDerK it´s true this problem must be fixed in next campaigns ;-)

  • MikoTestScripts 6.5 years ago

    @OrangeBoardEnterprise Will be Android version

  • MikoTestScripts 6.5 years ago

    @jamesPLANESii this map mod has a no enemies version 😉😉

  • [CLOSED] Dogfight tournament! [25 upvote prize] (WW2 Fiction & Replica) 6.5 years ago

    @belugasub The only problem I see is that if we build a realistic airplane in terms of maneuverability, it probably will not win the tournament ... Have you thought about assigning more points to planes that meet certain parameters of realistic maneuverability ...? In some challenges that I have organized the problem was to measure that exactly ... If SimplePlanes had some way of calculating for example the G limit of the maneuvers of each plane, we could have a scale to limit our planes and make them as realistic as possible ... I do not know if there is any command in the console that allows us to see that information about the planes ... If anyone knows, I think it would be a good time to share the information ...

  • [CLOSED] Dogfight tournament! [25 upvote prize] (WW2 Fiction & Replica) 6.5 years ago

    @belugasub Thank you very much!

  • DesignerSuite 6.5 years ago

    Great work! Thank you very much!

  • Developing trigger script to generate AI Aircraft when the player enters an area [Unity 2018] SOLVED!!!! 6.5 years ago

    @JohnnyBoythePilot yes this is the idea, i making a map mod as example for all community

    +1
  • Laser Designator 6.5 years ago

    @WNP78 Thank you very much for the information, I came to a similar conclusion. Trigger matter

  • Laser Designator 6.5 years ago

    Hello! i´m trying to develop a simple code for spawn IA plane with Unity... i build this code...


    public GameObject AIAircraftSpawner;
    public class miko3TriggerPlane : MonoBehaviour{
    void OnTriggerEnter(Collider player){
    Instantiate(AIAircraftSpawner);
    }
    }


    I don´t know if i codding correctly, i obtain errors in each test. May you help me...? it´s posible spawn an AI Aircraft Spawner when player go to location (for example cube with trigger)? Thanks in advance! ;-)

  • MIK-Dornier SeaTracer 6.5 years ago

    @HarryBen47 Good idea!

  • Fairei Fire Comet 6.5 years ago

    @ColonelStriker yes its a rockets craft

  • MIK-Dornier SeaTracer 6.5 years ago

    @Aerofy https://www.simpleplanes.com/Mods/View/823920/FreeCam

  • MIK-Dornier SeaTracer 6.5 years ago

    @Aerofy yes i use a FOV mod

  • Republic F-105 Thunderchief 6.5 years ago

    @WIZARD2017 that type of missile you want to do?

  • Republic F-105 Thunderchief 6.5 years ago

    @WIZARD2017 You can also reuse a custom missile and modify or adapt it directly from the game ...

  • Republic F-105 Thunderchief 6.5 years ago

    @WIZARD2017 take a look here https://www.youtube.com/watch?v=WsCdSb8xlP8

  • Question about terrain and objects render in map mods 6.5 years ago

    @Lahoski107 That's weird ... I think I'm going to have to record a video with the step-by-step ...

  • NEED HELP!!! "error building player because scripts had compiler errors" 6.5 years ago

    @FairFireFight Ok! I have seen some errors that may be the cause of your problems ...

    a) SampleScene * has an asterisk which means that the scene has not been saved. It is mandatory to save the scene to ensure that the mod is generated later.

    b) I noticed that the map is missing "Map start location", which is a mandatory element to generate the map later. You can find the object in Unity's "SimplePlanes" menu. This gives you an object in the hierarchy box that is the player's starting point, which you must position at a certain height. Move it upwards with the positioning arrows and uncheck the "Start on ground" option.

    c) Once saved the scene and the project (Ctrl + s) and File Project-> Save, then select "Simple Planes Map" and save "Selected Scene Objects".

    d) The rest of the steps are correct and should work. Anyway, if it still does not work, I'll try to make a video to show the process.

  • NEED HELP!!! "error building player because scripts had compiler errors" 6.5 years ago

    @FairFireFight :-( sorry my friend, We will have to think about what step is not doing well ... it works for me without problems ... if you could put several screen impressions, with the steps that you are taking from the beginning, since you create the project until you are with the problem, maybe we can find a solution ...

  • Mig-17 Fresco 6.5 years ago

    @Luuk2909 Thank you my friend! and wellcome!

    +1
  • NEED HELP!!! "error building player because scripts had compiler errors" 6.5 years ago

    @FairFireFight This is the problem you use the Mod Tools of the post previous of version 1.8, try this other...
    http://www.simpleplanes.com/ModTools/SimplePlanes_ModTools.zip This link is from https://www.reddit.com/r/simpleplanes/wiki/modding

    So, first, create a new project and load only the new asset that I indicate here, to see how it works ...

  • Air Defence Challenge [CLOSED] 6.5 years ago

    I´m in!!

  • NEED HELP!!! "error building player because scripts had compiler errors" 6.5 years ago

    @NathanMikeska

    There can be several things:
    a) The Asset version of SimplePlanes is not suitable for Unity 2018. Make sure you delete the SimplePlanes asset from your project. After loading the SimplePlanes mod tools asset you can find it in the path "C: \ Program Files (x86) \ Steam \ steamapps \ common \ SimplePlanes \ ModTools"

    b) If this does not work, then it may be because another asset that is causing that error has been loaded. For example, the Terrain Toolkit 2017 fails me. In your case it may be another asset that you have obtained from the Unity asset store. Not all assets are compatible with SimplePlanes

    c) If it still does not work, eliminate everything, except the terrains, and recreate the "Simple Planes Map" and within its hierarchy, the terrain and the starting position of the player. Make sure that the player's starting position is at a sufficient height and does not start at sea or on the ground, at least in the first tests.

    If after all it does not work, I could not tell you, I would have to see the assets you are using and see more screens to find out what happens ...

    +2
  • Kumamatanga Archipelago 6.5 years ago

    Incredible!! Good job!!

  • Super Petrel LS 6.5 years ago

    @Chancey21 Great plane ;-)

    +1
  • C-30 Multipurpose Naval Ultility Aircraft “Hopper” 6.5 years ago

    @ColonelStriker I was thinking of several options ...
    a) Multirole carrier capable
    b) Jet Trainer Air Festival
    c) BVR combat aircraft
    d) MACH 3 Challenge

  • Jet Engine 6.6 years ago

    very nice!

  • Republic F-105 Thunderchief 6.6 years ago

    @Strikefighter04 yes of course

  • Republic F-105 Thunderchief 6.6 years ago

    @Ryn176 It´s an experimental map, but in brief will be publish a special map mod named "Ankoristan"

  • [Mod|Map|SimplePlanes] Your first map - page 1 6.6 years ago

    @FairFireFight I think the error could be due to that "Pure Mod Tools". It happens to me when I install the Terrain Toolkit mod. The textures can be loaded without the need for Mods. You only need to copy the textures and paste them into a folder that you will create with the name "textures", in the path of the Unity project you are doing. For example, in the path "C: / Documents / nameOfyourProject / Assets / Textures" When you paste the images, they are automatically recognized in your project.

    As for the SimplePlanes mod, when you import it for the first time, it will appear in the "Windows" menu. You select it and you can drag the tool window.

  • [Mod|Map|SimplePlanes] Your first map - page 1 6.6 years ago

    @FairFireFight ok in this case could be a Asset that you import un Unity. I get these error when i use Terrain Toolkit 2017... Still not find a solution...

  • [Mod|Map|SimplePlanes] Your first map - page 1 6.6 years ago

    @FairFireFight It could be due the version of Unity. This tutorial was made for Simpleplanes 1.7. the new version of Simpleplanes os 1.8 and works peoperly with Unity 2018...

  • [Mod|Map|SimplePlanes] Your first map - page 4 6.6 years ago

    @FairFireFight yes, in brief will complete this