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Tracks 2

37.7k MOPCKOEDNISHE  11 days ago
1,425 downloads
Version 0.81 Part


Update 8 July 2019:
New attributes:
Max.speed forward, km/h - after this speed forward friction multiply in Antispeed multiplier forward times.
Max.speed back, km/h - after this speed forward friction multiply in Antispeed multiplier back times.
Antispeed multiplier forward - friction multiplier. This value dont have limits, but dontset this value less than 1.
Antispeed multiplier back - friction multiplier. This value dont have limits, but dont set this value less than 1.


Hello!
I present to you my new mod: Tracks 2.



This mod contains Custom tracks part in Tracks 2 category.

EXAMPLE TANKS:

Created by KRAYTEK999:
Tank from preview : K. Corp MT-21B4 Grizzly
MT-27 Violetta

NEW AFTER BETA:

1.Wheels forces was fixed and now force directions are correct.
2.Now tracks have a brake. It is possible to stop tank (i think it can make this mod more comfortable).
3.Spring forces was recalculated.
4.Water...tracks still can ride on it. So, imagine that it a ice!

BUGS:

If you will set the tracks attribute by attribute sliders, the game will be crashes. Regulary. I recommended you to use Overload mod for it.
Also, i know about console errors. And know about bad connections of tracks joints. Like this:

Also, in Designer you will not see a assembled tracks. You will see only wheels and separated tracks joints. It is a bug, not a feature.

INPUT CONTROLLERS:

1st input controller (Pitch by default) required for forward/back moving.
2nd input controller (Roll by default) required for left/right turning. This controller in the left tracks part must be inverted.
3rd input controller(Brake by default) - it is a brake.
4th input controller (Trim by default) - need for pitch turning. It is a suspension like on Strv 103. For correct work of pitch turning count of wheels must be even - 2, 4, 6,8, 10 or other.
5th input controller (VTOL by default) - need for roll turning. This controller on the other tracks must be inverted. Count of wheels -any.
6th input controller (Activate 8 by default) - enable / disable suspension.
4, 5, and 6 input controller will work if only attrubite Exist in Hydraulic suspension selection will be "Yes".

PART ATTRIBUTES:

Side - Right/Left. Click Right for right track, and left for left track. If you click this In Designer track will not changes. You will see it in level or of after reload the craft. Dont forget to reattach (Shift+K) tracks after mirroring.
Power, HP - power of tracks.
Tracks length - tracks length.
Tracks width - tracks width.
Main wheels radius - radius of main wheels.
Gear wheels radius - radius of gear wheel.
Free wheels radius - radius of free wheel.
Supp. wheels radius - radius of little support wheels.
Main wheel width - width of main wheels.
Gear wheel width - width of gear wheel.
Free wheel width - width of free wheel.
Supp. wheel width - width of support wheels.
Gear-1st main length - spacing from gear wheel to first main rear wheel:

Free-1st supp. wheel length - spacing from free wheel to fist support wheel:

Main wheel spacing - spacing between main wheels.
Support wheel spacing - spacing between support wheels.
Wheels vertical offset section:
Main wheel mount offset - vertical offset of mount of main wheels.
Support wheel mount offset - vertical offset of support wheels.
Gear wheel mount offset - vertical offset of gear wheel.
Wheels horizontal offset section:
Free wheel X offset - horizontal offset of free wheel.
Gear wheel X offset - horizontal offset of gear wheel.
Supp. wheel X offset - horizontal offset of support wheels.
Chess offset section:
1,3,5...X offset - chess suspension offset of 1st, 3rd, 5th... and other odd main wheels.
2,4,6...X offset - chess suspension offset of 2nd, 4rth, 6th... and other even main wheels.
Wheel count - count of main wheels. Minimal - 2. Maximal - 100.
Support wheel count - count of support wheels. Minimal - 2. Maximal - 100.
Suspension section:
Spring per wheel, kgF- spring of one wheel in tracks when suspension of this wheel is fully compressed
Fully compressed suspension of any track look like this:

Wheel damper, kgF - damper of one wheel in tracks.
This both attributes- spring and damper - i recommend to set identical.
Mathematic example:
Weigth of you tank = 40 000 kg. It is mean that one track hold a 20 000 kg. Track have a 5 wheels. This mean that weigth per wheel = 20000 / 5 = 4000 kg.
But if you set spring = 4000 kgF, then you tank "sit down" on the ground, because every wheel will create force 4000 kgF if only suspension is fully compressed. I recommend you set value of the wheels in 4 times more then weigth per wheel.
Lever length, m - length of lever of main wheel:

The length of the suspension can not be more than lever length.
Lever offset, m - this value set the angle of lever when suspension is fully extended. In Designer you see the fully extended suspension. Minimal - 0.1 m, Maximal - lever length.
Side friction per wheel- side friction per wheel.
Forward friction per wheel- forward friction per wheel.
Brake force - brake force. If you set very big value and your tank will be very light, then you tank will be jittering at brake.
Hydraulic suspension section:
Exist - enable/disable hydraulic suspension on your tank.
Hydraulic speed - speed of the turning/rolling.
Hydraulic pitch force - multiplier of the pitching. Recommended value - 2.
Visible supp.wheels - is support wheels visible. If you dont want to have a support wheels, then set "No".

BUG REPORT PAGE

Page

PAINT

Tracks have a two paints - Primary and Trim 1. Primary - wheel paint. Trim 1 - track paint. Some part of track unpaintable.

Download from Google Drive:
PC LINK
Android LINK
Download from MEGA:
PC LINK
Android LINK
If you like this mod and want support me, see description of my channel

ENJOY!

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  • Profile image

    i cant figure out how to make the tracks turn
    how do i do that?
    the tank will only go forward

    3 days ago
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    1,145 scratch

    @MOPCKOEDNISHE yasss, thank you for mentioning me!

    4 days ago
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    @ThatAircraftCompany This map is very bad. But i have asked MisterT to create tank map. And have gived him asset with 3d-models,which i have specially created for tank map. And i hope MisterT do it. I am not mapmaker, but MisterT -yes.

    5 days ago
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    Are you or who ever made the test map in the gifs going to release it so us tracked vehicle builders can test our designs

    5 days ago
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    @EnderSharky Thanks, but i know about it. Also, i have write about this bug in the description of the mod.

    6 days ago
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    This is a really nice mod!!

    Quick bug report:
    With tank tracks you can drive on water.

    6 days ago
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    Sweet! Time to upgrade!

    6 days ago
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    1,590 ProjectTank

    This is how i imagined it! And i love it ^^
    Thank u for this mod

    6 days ago
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    Did you make a new tank just to showcase the tracks?

    7 days ago
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    5,385 Frenchyfry

    Ive been waiting soooo long

    7 days ago
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    Less lag Please

    8 days ago
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    So... I have been working on some tank tracks for the last week or so and have ended up with something mostly ok... but >500 parts. Then I downloaded and installed this.. damn it! after 2 hours I have achieved the same result with these... they are good. For OSX / Mac, there is no crashing, no issues at all - it just works.

    9 days ago
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    Do you have plans on adding a speed limiter like on V1

    9 days ago
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    Isn't there a speed limiter cause my tank suppose to do 36mph but it is doing 70mph

    9 days ago
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    11.3k Zippy6

    Ok a few things. First off. EPIC MOD. Like unbelievably cool! However I think your labeling the various parts of the tracks is inaccurate and kinda confusing. Here's what I recommend things be named instead.

    1.) Gear wheel- this is typically referred to as the drive sprocket, similar to bicycles.

    2.) Main Wheel- I have seen these called many different things such as road wheels, suspension wheels, bogey wheels, and running gear. Any of these could work.

    3.) Free wheel- almost had it with this one. Usually this little boi is called the idler wheel. Its free spinning and kinda hangs out, so I guess it is free?? XD

    4.) Turning/roll- it looks like you tried to apply automotive or aviation words here. Instead of turning, try "Traverse" or "Hull traverse".

    5.) Support wheels- Another example of 'you almost had it'! These are either "return rollers" or "support rollers". Take your pick!

    6.) Levers- To put it simply these are called suspension arms.

    7.) Chess (offset)- I'm not sure what exactly you were trying to say here. Maybe "chassis offset" although that is still not ideal. I think some variation of an alternate name for main wheel plus offset. E.g "Bogey Offset" if you need to keep things as short as possible.

    Everything else is perfect and I look forward to fiddling with your mod in the future!

    +2 9 days ago
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    20.4k marcox43

    @MOPCKOEDNISHE Yay! thank you!

    10 days ago
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    @marcox43 mod was updated. Now you can set the limits.You can see new attributes in the begin of the description.

    10 days ago
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    20.4k marcox43

    @MOPCKOEDNISHE oh, ok u.u. I was hoping that the speed issue would be fixed on release, so I don't go 200mph on my Leopard 2 knockoff...

    10 days ago
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    @marcox43 not, this tracks don't have speed limiter. But you can set big power and big forward friction

    10 days ago
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    20.4k marcox43

    can we set a speed limiter on these tracks like in v1?

    10 days ago
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    Incredible job!! Great!!

    10 days ago
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    sees interleaved wheels
    Time to build kraut tanks

    10 days ago
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    is there a way to stop the tracks from floating on water?

    10 days ago
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    140k Pilotmario

    @MOPCKOEDNISHE Nice.

    10 days ago
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    60 RrekerR

    good

    10 days ago
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