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Tracks 2

52.8k MOPCKOEDNISHE  1.4 years ago
40,315 downloads
Version 0.81 Part


Update 8 September 2019:
Bug with water have been removed. Now tracks fail under water.
Update 8 July 2019:
New attributes:
Max.speed forward, km/h - after this speed forward friction multiply in Antispeed multiplier forward times.
Max.speed back, km/h - after this speed forward friction multiply in Antispeed multiplier back times.
Antispeed multiplier forward - friction multiplier. This value dont have limits, but dontset this value less than 1.
Antispeed multiplier back - friction multiplier. This value dont have limits, but dont set this value less than 1.


Hello!
I present to you my new mod: Tracks 2.



This mod contains Custom tracks part in Tracks 2 category.

EXAMPLE TANKS:

Created by KRAYTEK999:
Tank from preview : K. Corp MT-21B4 Grizzly
MT-27 Violetta

NEW AFTER BETA:

1.Wheels forces was fixed and now force directions are correct.
2.Now tracks have a brake. It is possible to stop tank (i think it can make this mod more comfortable).
3.Spring forces was recalculated.
4.Water...tracks still can ride on it. So, imagine that it a ice!

BUGS:

If you will set the tracks attribute by attribute sliders, the game will be crashes. Regulary. I recommended you to use Overload mod for it.
Also, i know about console errors. And know about bad connections of tracks joints. Like this:

Also, in Designer you will not see a assembled tracks. You will see only wheels and separated tracks joints. It is a bug, not a feature.

INPUT CONTROLLERS:

1st input controller (Pitch by default) required for forward/back moving.
2nd input controller (Roll by default) required for left/right turning. This controller in the left tracks part must be inverted.
3rd input controller(Brake by default) - it is a brake.
4th input controller (Trim by default) - need for pitch turning. It is a suspension like on Strv 103. For correct work of pitch turning count of wheels must be even - 2, 4, 6,8, 10 or other.
5th input controller (VTOL by default) - need for roll turning. This controller on the other tracks must be inverted. Count of wheels -any.
6th input controller (Activate 8 by default) - enable / disable suspension.
4, 5, and 6 input controller will work if only attrubite Exist in Hydraulic suspension selection will be "Yes".

PART ATTRIBUTES:

Side - Right/Left. Click Right for right track, and left for left track. If you click this In Designer track will not changes. You will see it in level or of after reload the craft. Dont forget to reattach (Shift+K) tracks after mirroring.
Power, HP - power of tracks.
Tracks length - tracks length.
Tracks width - tracks width.
Main wheels radius - radius of main wheels.
Gear wheels radius - radius of gear wheel.
Free wheels radius - radius of free wheel.
Supp. wheels radius - radius of little support wheels.
Main wheel width - width of main wheels.
Gear wheel width - width of gear wheel.
Free wheel width - width of free wheel.
Supp. wheel width - width of support wheels.
Gear-1st main length - spacing from gear wheel to first main rear wheel:

Free-1st supp. wheel length - spacing from free wheel to fist support wheel:

Main wheel spacing - spacing between main wheels.
Support wheel spacing - spacing between support wheels.
Wheels vertical offset section:
Main wheel mount offset - vertical offset of mount of main wheels.
Support wheel mount offset - vertical offset of support wheels.
Gear wheel mount offset - vertical offset of gear wheel.
Wheels horizontal offset section:
Free wheel X offset - horizontal offset of free wheel.
Gear wheel X offset - horizontal offset of gear wheel.
Supp. wheel X offset - horizontal offset of support wheels.
Chess offset section:
1,3,5...X offset - chess suspension offset of 1st, 3rd, 5th... and other odd main wheels.
2,4,6...X offset - chess suspension offset of 2nd, 4rth, 6th... and other even main wheels.
Wheel count - count of main wheels. Minimal - 2. Maximal - 100.
Support wheel count - count of support wheels. Minimal - 2. Maximal - 100.
Suspension section:
Spring per wheel, kgF- spring of one wheel in tracks when suspension of this wheel is fully compressed
Fully compressed suspension of any track look like this:

Wheel damper, kgF - damper of one wheel in tracks.
This both attributes- spring and damper - i recommend to set identical.
Mathematic example:
Weigth of you tank = 40 000 kg. It is mean that one track hold a 20 000 kg. Track have a 5 wheels. This mean that weigth per wheel = 20000 / 5 = 4000 kg.
But if you set spring = 4000 kgF, then you tank "sit down" on the ground, because every wheel will create force 4000 kgF if only suspension is fully compressed. I recommend you set value of the wheels in 4 times more then weigth per wheel.
Lever length, m - length of lever of main wheel:

The length of the suspension can not be more than lever length.
Lever offset, m - this value set the angle of lever when suspension is fully extended. In Designer you see the fully extended suspension. Minimal - 0.1 m, Maximal - lever length.
Side friction per wheel- side friction per wheel.
Forward friction per wheel- forward friction per wheel.
Brake force - brake force. If you set very big value and your tank will be very light, then you tank will be jittering at brake.
Hydraulic suspension section:
Exist - enable/disable hydraulic suspension on your tank.
Hydraulic speed - speed of the turning/rolling.
Hydraulic pitch force - multiplier of the pitching. Recommended value - 2.
Visible supp.wheels - is support wheels visible. If you dont want to have a support wheels, then set "No".

BUG REPORT PAGE

Page

PAINT

Tracks have a two paints - Primary and Trim 1. Primary - wheel paint. Trim 1 - track paint. Some part of track unpaintable.

Download from Google Drive:
PC LINK
Android LINK
Download from MEGA:
PC LINK
Android LINK
If you like this mod and want support me, see description of my channel

ENJOY!

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  • Profile image

    how can you get this to work on mobile android

    6 hours ago
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    @Binchiku118 same

    11 days ago
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    @LittleTOADY it still does,well some mods like maywar, convoys ext

    13 days ago
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    @Binchiku118 youre probably using a phone,
    1.9-1.10 update still doesnt support mobile mods

    +2 17 days ago
  • Profile image
    7,036 Roswell

    Do people just not read?

    22 days ago
  • Profile image
    539 Oukarine

    how about if individual components can be connected to fellow components and determine the role of each component such as drive wheels, road wheels, or support wheels... .?

    26 days ago
  • Profile image
    4,228 Star737

    This needs to be a part for Simpleplanes

    +2 27 days ago
  • Profile image
    105 Blizt

    Make it For 1.10 Or get rickRolled Untill 30 next year

    +7 one month ago
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    I can't inpit this mod...
    An error occurred attempting load mod 'Tracks 2 - 0.81' located at '/storage/emulated/0/android/data/com.jundroo.simpleplanes/files/mods/tracks 2.spmod-android'. System.NotSupportedException: C:\Program Files\Unity\Hub\Editor\2018.4.11f1\Editor\Data\il2cpp\libil2cpp\icalls\mscorlib\System\AppDomain.cpp(182) : Unsupported internal call for IL2CPP:AppDomain::LoadAssemblyRaw - "This icall is not supported by il2cpp."
    at System.AppDomain.Load (System.Byte[] rawAssembly, System.Byte[] rawSymbolStore, System.Security.Policy.Evidence securityEvidence, System.Boolean refonly) [0x00000] in <00000000000000000000000000000000>:0
    at System.AppDomain.Load (System.Byte[] rawAssembly) [0x00000] in <00000000000000000000000000000000>:0
    at Jundroo.ModTools.Core.ModManagerBase.LoadModAssemblies (Jundroo.ModTools.Core.LoadedMod mod, Jundroo.ModTools.Core.ModManifest manifest) [0x00000] in <00000000000000000000000000000000>:0
    at Jundroo.ModTools.Core.ModManagerBase.LoadMod (Jundroo.ModTools.Core.ModInfo mod, System.Boolean allowApiVersionMismatch) [0x00000] in <00000000000000000000000000000000>:0
    at Jundroo.ModTools.Core.ModManagerBase.LoadEnabledMods (System.Boolean allowApiVersionMismatch) [0x00000] in <00000000000000000000000000000000>:0
    at Assets.Game.Game.InitializeModManager () [0x00000] in <00000000000000000000000000000000>:0
    at Assets.Game.Game..ctor () [0x00000] in <00000000000000000000000000000000>:0
    at Assets.Game.Game.get_Instance () [0x00000] in <00000000000000000000000000000000>:0
    at Assets.Scripts.Startup.StartupScript.Start () [0x00000] in <00000000000000000000000000000000>:0

    +9 one month ago
  • Profile image

    Hi, can you also include to change the design of suspension and able to change where the gear wheel and free wheel located? Thanks.

    one month ago
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    2,243 K2K

    I have to use a gyro to get my tank to turn!!! How do I use the reg roll?

    one month ago
  • Profile image

    @Triyantos yes :(

    one month ago
  • Profile image
    1,185 Triyantos

    @Maherhussam
    Not work

    one month ago
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    @thpeople1112 does it work for u? What version of simple plane do u have?

    +2 one month ago
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    Обнову

    2 months ago
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    540 TechExpo

    how can i mirror it to the other side?

    2 months ago
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    Pls make for new version

    +10 2 months ago
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    @N00vi true

    2 months ago
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    Plsss just 1.9 or maybe1.10 mustly there also some people ore still in 1.9

    +6 2 months ago
  • Profile image
    105 Blizt

    Plss Update 1.9

    +4 3 months ago
  • Profile image
    7,240 Tabris

    @MOPCKOEDNISHE you should update this for 1.9

    +5 3 months ago
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    @Mei_IrizakiTheAnnoyingOne bruh

    3 months ago
  • Profile image
    1,580 RyuuguLCI

    @TheKugelblitz he seems to be speaking bad english so yes it is english

    3 months ago
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    @Triyantos Is that English ?

    3 months ago
  • Profile image
    1,185 Triyantos

    What's!

    3 months ago
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