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Question about terrain and objects render in map mods

315k mikoyanster  5.0 years ago

Hello friends, I am trying to build a new map that will be the successor of the well-known Bugrino Map Mod. The problem I find is that I have built a city that looks pretty good, except for the following reason. Observe the following image ...

img1

If you notice, the terrain is rendered well, as shown in the yellow box. But in the red box you can see what the city looks like... It looks too opaque and not very diffuse, as it should be, equated with the terrain.

I am trying by all means to find the reason for this problem. However, I can not find a way to solve it. Surely it's some option I've overlooked, but I'm going crazy. Has anyone had this problem and found the solution?

Who help me with this problem, I will create an easter egg in the mod in his honor.

Thanks for your help!!

Update => LOD Groups
img2

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    14.6k ChamDel78

    Can you get mods on iPad?

    2.0 years ago
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    6,005 Lahoski107

    @mikoyanster but it is also a map plugin so it doesn’t show it on the map

    5.0 years ago
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    @Lahoski107 That's weird ... I think I'm going to have to record a video with the step-by-step ...

    5.0 years ago
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    6,005 Lahoski107

    @mikoyanster But now for some reason, The MapStartLocations won't show up in the locations. I saved the map objects, but still nothing. Do you know how to fix this?

    5.0 years ago
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    6,005 Lahoski107

    @mikoyanster I'm not sure why, but when I select it and press "Open" it doesn't import. I'm just going to forget about that...

    5.0 years ago
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    @Lahoski107 save image as PNG and then copy the image to the Asset folder

    5.0 years ago
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    6,005 Lahoski107

    @mikoyanster How do you export it from GIMP to Unity?

    +1 5.0 years ago
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    @Lahoski107 i use Gimp editor. The solution is described here... https://www.simpleplanes.com/Forums/View/865178 using the seamless option... Take a look here https://youtu.be/w-Rm7OzOct4. But i use a trick here, the textures can be photorealistics if you obtain It from Google Earth

    5.0 years ago
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    6,005 Lahoski107

    There's something I can't figure out now. How do you make a procedural material? like the concrete material used on Wright runway

    +1 5.0 years ago
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    92.7k MisterT

    @mikoyanster In my mods, i only use simple shaders with "LegacyDiffuse" render only.

    +1 5.0 years ago
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    48.7k Wogchamp

    @mikoyanster Hmm, that problem stopped for me with 1.8

    +1 5.0 years ago
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    92.7k MisterT

    @mikoyanster I'm not used to the code itself, I only built mapmods with terrains and assets. Otherwise looks like you found a good way to fix it.

    5.0 years ago
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    @DuckMint Yes SP 1.8

    5.0 years ago
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    @WNP78 @MisterT @DuckMint I think this has something to do with the problem
    https://answers.unity.com/questions/529814/how-to-have-2-different-objects-at-the-same-place.html

    5.0 years ago
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    48.7k Wogchamp

    @mikoyanster Are you using 1.8?

    5.0 years ago
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    @MisterT @DuckMint @WNP78 Thanks guys! I have get replaced it by simpler models and in effect saves memory. however, I still have the problem of blurring / shading when we move away ... I am trying other solutions. If I give with the problem I communicate it.

    5.0 years ago
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    92.7k MisterT

    @DuckMint Yeah ! @mikoyanster DuckMint teached me that, credits to him !

    +1 5.0 years ago
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    48.7k Wogchamp

    @MisterT Didn't I teach you something similar? XD it works incredibly

    +1 5.0 years ago
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    Dev WNP78

    Looks like the fog isn't applying to it for some reason. Maybe check the shader isn't set to transparent, because that can mess up fog.

    +1 5.0 years ago
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    48.7k Wogchamp

    I'm guessing you are using 1.7?

    +1 5.0 years ago
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    @MisterT Great Trick!!! im on it...

    5.0 years ago
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    69.2k Chancey21

    Lol I’m clueless when it comes to mods

    +1 5.0 years ago
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    92.7k MisterT

    @mikoyanster I did the same with simple objects, (with Unity 5.3), just set the limit between LODs at the distance you want to make it disappear. You can add simple primitives to replace buildings by adding another render group for more complex objects. For example, replacing this bridge by a simple cube by adding new render group. Hope this will be useful.

    +2 5.0 years ago
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    @mikoyanster Sorry but i didn't work with lods and can not give you advice in this section of modding. I have only suggested that it may be can help you:)

    +1 5.0 years ago
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    @MisterT @MOPCKOEDNISHE I added the "LOD Group" component to all the elements of the city. I just added a screenshot with the configuration of the LOD Group. Have you configured the same or is it necessary to indicate the "Render" option?

    5.0 years ago
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