115k hpgbproductions Comments

  • normal convoy chaos gameplay 5 months ago

    @YarisHatchback it is an armored core

  • I have bad news 5 months ago

    Unfortunate

  • SimplePlanes Builds in SimplePlanes 2 - Part Two! 5 months ago

    wart hunter reference !!

  • Investigation of prop engine behavior 5 months ago

    Are you using auto prop pitch? The startup table suggests that the engine goes to 110% stable rpm first, builds up prop pitch (and thrust), and drops to 100% rpm

  • FT code issues 5 months ago

    It is easiest to make landing gear FT by treating it as an animation, and planning it using an animation timeline. Then, you can use linear mapping or math functions.

  • FT code issues 5 months ago

    @Subsere
    Consider an unrelated example: Activate1 ? smooth(Activate2,0.5) : smooth(Activate2,0.5)
    .
    The value of this expression starts as -1, as both activation groups are off. If you toggle Activate1 on and off, the value stays as -1. Note that when Activate1 is off, the expression evaluates the second smooth function, and when Activate1 is on, the first smooth function is evaluated.
    .
    Without restarting the simulation, turn on Activate2 and wait until the expression has the value 1. Then, turn off Activate1 and the value will jump to -1, and increase towards 1. This means that while the second smooth function was running, the first smooth function remained constant at its previous value of -1. It only updated when it was chosen.
    .
    This behavior is very unintuitive and difficult to track down, so you should never use smooth (or sum) in places where their updates can be suspended.

  • FT code issues 5 months ago

    be careful of using smooth in branches, smooth only updates when it is called, so the value in the other branch won't update

  • sharing my first female drawing 5 months ago

    @Graingy i love the internet

  • Ukimiya Namie / UDS-010 Wandering Astrologer 5 months ago

    this is the site of a live aeroschizo sighting !!!! i finally have the mark of popularity!! :NOWAYING: :DUBIOUS:

  • When did THAT happen!? 5 months ago

    washed 😔

  • Music Files 5 months ago

    Might be packaged
    Try working on the MusicPlayerScript component in a mod

  • Challenge me to make something complicated !!!! 5 months ago

    @Graingy sekai de

  • Ukimiya Namie / UDS-010 Wandering Astrologer 5 months ago

    @RepublicofWrightIsles no, they are different things
    The term "astronomer" doesn't exist in classical themes as well

  • I Draw This Creature To Stare You 5 months ago

    i can't see the image on this forum post but i can open it in a new tab
    also l a r g e
    is it the boc

  • Gyroscope question 5 months ago

    Are you using auto orient? Choose the input (pseudo-FT) for pitch control:
    YES: INPUT = -PitchAngle / Gyroscope.pitchRange. This will set the target pitch angle of the gyroscope to the same as the plane's pitch angle. However, there is still a resistance to rotation due to gyro stabilization.
    NO: INPUT = 0

  • How to build helicopters correctly? 5 months ago

    After weight-balancing the helicopter, if you use the heading hold mode of the tail rotor, it should "just work" without gyros

  • normal convoy chaos gameplay 5 months ago

    @MIGFOXHOUND31BSM26 totally normal
    @OrangeConnor2 you are what you eat

  • normal convoy chaos gameplay 5 months ago

    @jamesPLANESii real

  • normal convoy chaos gameplay 5 months ago

    @ReynaldoHeavyIndustries no modded health though (except for the one part where the visual body connects to the hidden flight unit)

  • normal convoy chaos gameplay 5 months ago

    @LowtusF139 idk i haven't even seen any of the gameplay or anime

  • normal convoy chaos gameplay 5 months ago

    soon(tm) (this week)
    is the camera too disgusting or nah (i made the armored core 4th gen camera from memory)
    .
    current confirmed changes:
    - nerf normal speed, buff quick-boost speed
    - nerf staff mode light attack
    .
    edit: uploaded

  • man PC just feels weird 6 months ago

    @PlaneFlightX yeah i mean exact spacing between parts
    Although, earlier in my current build, i made a reference origin so i can see if parts are not aligned

  • man PC just feels weird 6 months ago

    @Graingy kid named fine tuner:
    Wait, so PC players don't try to have nice numbers for coordinates?

  • What is your dream car? 6 months ago

    I only got these realistic ones: Copen because funny coffee break car, or ND Miat

  • Graingy Survey: Conventions on VR Cockpits 6 months ago

    @Graingy no, i don't have a pattern or preference

  • The hell do I make? 6 months ago

    Make a cat, apparently it was cat day yesterday

  • Graingy Survey: Conventions on VR Cockpits 6 months ago

    Flight instruments are always in the center, and throttle on the left. Wing everything else
    .
    For trains, speed and brake pressure big and in the center

  • Graingy Survey: What Aspects Visually Do You Like In Aicraft? 6 months ago

    @Graingy idk, mecha designers be cooking

  • Graingy Survey: What Aspects Visually Do You Like In Aicraft? 6 months ago

    @Graingy in general i just like planes that look like they come from an anime

  • Piston issues 6 months ago

    @SAINAKAJIMA increase massScale of the piston, or reduce mass of parts connected to the piston

  • Graingy Survey: What Aspects Visually Do You Like In Aicraft? 6 months ago

    @Graingy the Su-47 is the most weeb plane to ever exist, followed by the F-15 S/MTD
    On that topic, NASA should make a S/MTD mecha musume

  • Graingy Survey: What Aspects Visually Do You Like In Aicraft? 6 months ago

    Canards and/or reverse swept wings, gotta hit my weeb energy quota

  • Car engine acceleration problem 6 months ago

    Engines naturally have more acceleration at low speeds. You can multiply the input by the inverse of speed for a constant power

  • North Railway 6 months ago

    @Windows2000 SPR switches are small af, any larger train cars can't use them
    Also the combination of goofy tooling and big maps gives trouble
    So with these problems, i don't really tech-support this map

  • FORD NUCLEON 6 months ago

    is this post a social experiment?

  • Graingy Survey: Build Techniques You're Particularly Fond of? 6 months ago

    Normals manip is proof that geometry isn't real and we are living in a simulation (jk)
    They are methods that cause fuselage sides to look different from their geometry. Some tricks make interesting variations in surfaces

  • Glider Help 6 months ago

    Check detacher force

  • Suspension springs and G forces 6 months ago

    Lock your gear with a magnet idk
    Or try a configuration where the springs aren't vertical

  • Anybody know how to make interiors easily 6 months ago

    How does it glitch? Some tips (i'm on phone so it might be hard on pc)
    Mirror parts wherever possible so you know where they are
    Game has a built-in fine tuner: hover over a part > rotate button > circle thing (iirc)
    Always follow a grid for easy precise spacing (e.g., 0.01 or 0.05)
    Assign connections manually

  • (solved) i uhhh still need help with that bomber. 6 months ago

    Or increase lift/ reduce mass

  • if you're ever feeling down about how many upvotes you get. 6 months ago

    @PlaneSpike inb4 :troll:

  • Aircraft Rolls to the right with no roll input 6 months ago

    Check for a mass or drag imbalance. In the normal way of building, the game sometimes gives unbalanced drag. It is also easy to accidentally put more parts on one side

  • Help with text 6 months ago

    @KPLBall try to increase the size of the label further

  • Help with text 7 months ago

    What problem do you face?
    - I recommend resizing images with your own tools instead of using the resize feature in any label generator
    - Removing backgrounds needs image editing software
    - I only made the original SPRASTER, all other generators are by other people. I don't recommend that people use mine since it's barebones and difficult to use

  • Help making automatic air brake. 7 months ago

    Use a timer system for the airbrake
    smooth(IAS>319 ? 3 : 0, IAS>319 ? 999 : 1) > 0.01
    .
    For the engine, you could use a hard cutoff
    Throttle * clamp01(Altitude<12192)
    .
    But is usually better to create a smooth curve if you have one

  • YARIS. 7 months ago

    Gay, G :prayge:

  • What should I do for my upcoming pfp 7 months ago

    C H A O S (anime girl ofc)

  • MIG 41 RUSSIA NEXT GENERATION 6 7 months ago

    @AceCombatGame
    1. Turns out this thing only exists on that shady website, it is different from the more well known concept that is also unofficially called the mig 41
    2. I can see the side view now, it has pancake syndrome, and i can at least make a plane that doesn't have it xdd
    Edit 3: From the description, I assume that you know why planes sometimes get removed. If you genuinely do not know, then disregard my first comment and have a good day