106k hpgbproductions Comments

  • Comment upvote logic 3.4 years ago

    Pog

    +29
  • Small Feature Wish List for v1.11 Update 2.7 years ago

    @kpfpz70m933 "aggressive AI" already go for a random/nearest plane or something, and you can't easily set their targets

    Aircraft teams - aircraft won't attack other aircraft in the same team. Allies, enemies, and neutral teams are enough.
    Possible implementation: When the AI aircraft is selecting a new target, it just skips over its own teammates.

    +23
  • Small Feature Wish List for v1.11 Update 2.7 years ago

    New ground targets like WW2 AA tank, flak truck, AAA, tank (no/minimal AA)

    +20
  • Why do people with higher ranks get more upvotes… 9 months ago

    aight if you really want to know
    High rankers usually have more followers, that's it. With jet stream, followers can view your post regardless of where it is on the airplanes pages. This has two effects:
    1. New posts, before appearing on hottest, get a boost so they end up on hottest, and
    2. Posts continue to get more upvotes from jet stream and stay on hottest for longer.
    But that's not to say good posts from new players can't appear on page 1 of hottest, because only a few pages of planes get posted in a day.
    Also, your last build has some notable factors:
    1. It is a dark machine on a dark background. The machine's features are unclear and the image does not stand out. People are less likely to click on this kind of thumbnail. (Use the search function to find thumbnail guides)
    2. It is a successor of a well-known post by a well-known user. I can't say for everyone, but this has a negative psychological effect that makes me feel that less has been done, and hence view the post with more scrutiny. It can discourage people from upvoting even if it is very different. On your build, the original frame is visible, so it adds to this issue.
    tl;dr
    - Normal social networking site effect
    - Use a more attractive thumbnail. But keep it ethical, no clickbait
    - Use lighter plane colors if appropriate
    - Maybe don't make successors, or don't expect too much when making one

    +16
  • Holy balloons there’s a lot of balloons 1.2 years ago

    To celebrate the F-22's first real air to air kill

    +14
  • It's been a good ride. 2.1 years ago

    You could say he
    .
    .
    .
    Gave us up

    +13
  • Possibly the most important game suggestion ever made 3.6 years ago

    Improved in-game tutorials might be better, but this sounds interesting

    +11
  • Steam Summer Sale 2.8 years ago

    SP is so good that I got it on 1 more steam acc

    +8
  • Can I just be platinum already 4.2 years ago

    You are now 0.008% closer, keep it up

    +8
  • Future updates to the Google Play version of SimplePlanes will no longer support mods 4.8 years ago

    rip
    guess i don't update until maybe we get an integrated xml editor

    +8
  • What’s y’all’s favorite thing about SP? 2.2 years ago

    It simultaneously lets you abide by and break every rule of physics

    +7
  • How do I make Auto aim turret? And what is the code? 2.8 years ago

    232287168147825:

    • guns or cannons (make sure you choose the right one)
    • only suitable for always upright applications
    • may be more lightweight on your device

    PlanariaLab and asteroidbook345:

    • can't find it on sp website for some reason, maybe you have to dig deeper
    • works for any aircraft attitude
    • accounts for parallax (distance between turret and cockpit)
    • more powerful, but more difficult to run and use

    +7
  • Reimu Hakurei (Touhou Project) 3.0 years ago

    @exosuit @StukaCover amazing Japanese monster differences-motivated discriminatory mass murder

    +7
  • Idiots 6.1 years ago

    Everyone in my class except for me doesnt know what a car handbrake is, so i can relate

    +7
  • How to write different fonts? 7.3 years ago

    Use asterisks for formatting
    1 asterisk: italic
    2 asterisks: bold
    3 asterisks: both
    Use number of # for headers

    1

    2

    3

    4

    5
    6

    Use back ticks for code text (red)

    +7
  • WD Blue SN550 NVMe SSD 1TB 1.8 years ago

    First screenshot not the actual build bruh
    Try to replicate some of the patterns of electronic parts using fuselage/ labels/ cockpit interior parts

    +6
  • Checklist 2.5 years ago

    this is a real page-turner

    +6
  • So Jundroo accidentally added 1 part custom images to the game... 2.5 years ago

    @CenturyAerospace hidden images: it will be tough, but yeah, there will be a few willing to go through the trouble
    custom sounds has been possible with tone generator mod, if you know how to do additive synthesis
    outside of funny variable names, harmful code in FT isn't possible since everything is self-contained

    +6
  • What annoys you the most about the SP website? 4.1 years ago

    Users whose builds look rough when you zoom in, as in shapes aren't smooth
    Also when people make copies of their own build that aren't modified much, but call them different builds
    .
    (ocd much)

    +6
  • School Bus 6.0 years ago

    *magic school bus ear rape plays*

    +6
  • Is it possible to silence a propeller engine ? 5 months ago

    No, just use T1000 for the least sound
    You can try to increase power and decrease input amounts, works for jets but idk for props

    +5
  • [CLOSED]Airport challenge 8 months ago

    Are moving airports allowed (lol)

    +5
  • Tone Generator 10 months ago

    @TylerWildDog steps to make any simple sfx:
    1. Get sound file
    2. Use a program that can do a fourier transform of it
    3. Implement in SP using VA blocks, and get it sounding right first
    4. Implement switches or volume control with funky trees

    +5
  • How to camera aim? 1.7 years ago

    To add limits to the turret, use the clamp function
    clamp(INPUT, MIN, MAX)

    +5
  • Simple Achievements [WEBSITE UPDATE SUGGESTION] 2.1 years ago

    Statistics and achievements for things other than points would be nice, e.g.
    - upload certain number of planes / forum posts / videos / mods
    - number of comments or upvotes given
    - join community events like tournaments (lol)
    - the tags you use on planes

    +5
  • Andrew 2.3 years ago

    This is too much power for any mortal to wield, maybe i should seal this black magic away once and for all

    +5
  • My First Walker 3.8 years ago

    almost time to make an SP anime lol

    +5
  • Ace Combat novice controls Wasp 3.9 years ago

    @Aeromen inb4 ace combat 3
    it's the asuka langley "pathetic" meme which is very fitting

    +5
  • P-51D-30 Mustang 4.6 years ago

    6 more

    I remember when this was 460

    +5
  • Is there any text part guide? 5 months ago

    textmeshpro rich text
    There also are the "rotate" and "scale" tags which this page doesn't mention

    +4
  • triangle wings/how to stop them from flopping 1.8 years ago

    Try to use structural wings
    In overload, change the part type from Wing-3 to Wing-2

    +4
  • External Flow: Lift and Drag 2.0 years ago

    thanks for the refresher lol
    unfortunately i only absorbed roughly 10% of it

    +4
  • Andrew 2.3 years ago

    @Upv0te it's joke, because andrew is the most powerful being

    +4
  • GUYS WE GOTTA RIG THE VOTE! (For the steam awards) 2.4 years ago

    it doesn't appear for me, sadge
    sp has 69 on metacritic btw

    +4
  • All my unpublished mods 2.7 years ago

    D A N C I N G C O W

    +4
  • DarkBlue 2.9 years ago

    @FabioGalvao5679 dev console commands, run DarkBlueFindSkyDome then DarkBlueAutoAltitude

    +4
  • What annoys you the most about the SP website? 4.1 years ago

    Oh yeah and when you get a comment on a very old cringe build, lol

    +4
  • Thank you everyone- More Pictures of Ara Ara 4.4 years ago

    ara ara

    oh no, the f l a s h b a c k s

    +4
  • Bug: Aircraft ‘Bumping’ in flight 4.4 years ago

    Turn off the War Thunder packet loss sim option lol (jk)

    +4
  • anybody think this is a good idea (full combat hud) 4.7 years ago

    It might be partially possible with mods
    I don't think you can get and set the selected weapon though

    +4
  • 1.8.3.3 Small Request With Detacher Delays 5.1 years ago

    Maybe it should be a toggleable option, for certain things you shouldn't stop

    Would be great for guns though

    +4
  • Clickbait has gone too far... 5.7 years ago

    thumbnail-making 100

    +4
  • Tips on building techniques with fuselage blocks? 5.7 years ago

    Paneling (working with thin shapes formed by fuselage blocks, try height 0.01) can be used to get around many aircraft shape limitations. It's great for a faceted design.

    You can also panel with curved and circular fuselage blocks to produce large, smooth, non-standard circular shapes

    +4
  • Xml Mod colors 6.0 years ago

    Purple: 7F00FF
    Blue: 0000FF
    Green: 00FF00
    Orange: FF7F00
    Change according to needs - lighter colors by adding so that the numbers are closer to FFFFFF, darker to 000000.
    E.g. Green:
    000000 (black) - 007F00 - 00FF00 - 7FFF7F - FFFFFF (white)
    To learn more about how RGB values work, play around with a color picker

    +4
  • The difference between flare and chaff 6.6 years ago

    Chaff is counter radar-targeting missiles (guardian)
    Flares counter heat-seeking missiles (inferno)

    +4
  • Tank cannon tutorial 6.8 years ago

    Bomb systems are not limited in ammo. They use the detach force of the detacher they are connected to, as long as it is active. Thus, you can have as many bombs you want, at a part count of 2-3 per bomb depending on how you build. The system only uses up one AG.
    I have made a cannon like this with 16 shots, and spefyjerbf has one with 17 shots.
    ONLY USE AGs WHEN YOU MUST EASILY PROGRAM THE FIRING SEQUENCE OF BOMBS, LIKE IN A BOMB REVOLVER!

    Also the gun system sucks as there is no splash damage and no bullet drop

    +4
  • More Powerful Engines 6.9 years ago

    XML modding. Use Overload (mod) or a file explorer/editor
    For Jets, under Engine, change variable powerMultiplier
    For Props, under propAdvanced, change variable power

    +4
  • community updates? 3 months ago

    @Yish42 @Majakalona the reason why mobile cannot use mods is because the scripting backend (il2cpp) cannot import new code at runtime. If mods are permanently in the game, they are imported beforehand and mod activation just toggles whether they work
    It's why you can use fine tuner and overload on mobile

    +3
  • How much parts are considered "low parts"? 6 months ago

    For me, 1000 is currently my "normal parts" so low parts might be 500
    Devs also used to take 5000 cost as vr friendly, but still can be quite heavy. That can be 1000-2000 parts to hit it, depending on number of gizmos

    +3
  • Opinions on the RAF? 8 months ago

    the bri'ish when they realize jet fuel is just dinosaur tea:

    +3