@dekanii as the maker of the original extremely bad image importer, and someone that uses image importers occasionally, i'm very aware of the pixellation flaw of image importers, and that there's no way around it
@RobertsAeronautics no since it's a big job. the trucks and vans don't share the same chassis, plus i don't remember the connection tree for this build anymore
@GrandPrix it even does that on a straight, it's probably the one feature that makes a car undriveable
.
Anyways i didn't want to be the first person to say it (lol). Hard to drive does not mean fastest at turning, or vice versa. In fact, drivers are slower if they cannot trust the car.
Igniting under a certain altitude, probably not. But you can check the missile's altitude with a flight computer and add something to force it downwards somehow (will be very finicky)
tutel a380 is peak
I feel that there are way more photorealistic cars, maybe since they don't have many (thick) panel lines. There also may be some statistical effect behind it
Looks great and has nice suspension, however it seems to be yaw-unstable for me. I might suggest that you show off driving it?
Also gimp enjoyer spotted
@YarisSedan epic
maybe i will add a link to this
do the SEA ones really remove the headrest lmao, i love hitting my head on steel walls when i get rear-ended
The view of the destination area during descent
If you can get the starry sky RNG during cruise, it is also amazing, but i haven't got it since my first ever trip that is basically at the earliest point of my memory
@ThatRandomCouchPotato how does that even work bruv
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I don't and can't provide exact FT if the design requirements are vague
An actionable request would look something like "make the prop pitch increase from 0.5 at 0 IAS, to 1 at 100 IAS, in a linear manner" or "make the prop pitch follow this math function in terms of IAS"
Maybe i should make a yapping forum post about it :thonking:
@ThatRandomCouchPotato design a function that goes from 0 to 1 as speed increases, and multiply your thing with that
Linear increase function: inverselerp(MIN, MAX, SPEED)
Since the weight is similar to something i used before, try 100%,60% when scaled down
I also have a 8500 kg thing that used 250%,250%
Also note that most of my mass is in the control core, other than that only the rotators and control bases have mass. This means that the angular inertia is very small, so the settings might not apply to your build
@Graingy you drag on circles, that are in 3d space, to rotate
@KSB24 (2011 film)
+2@dekanii as the maker of the original extremely bad image importer, and someone that uses image importers occasionally, i'm very aware of the pixellation flaw of image importers, and that there's no way around it
Fuselage blocks lmao
Try using fuselage blocks for everything except the text
this is really clean
@StinkyRice there is an error that says sticknodes does not allow hotlinking to the image. You may only be able to see it because it is cached for you
SP2 has a unity style rotation tool iirc
That last pic is cute :D
+3Bro is banging the limiter all the time 😭
+3@RobertsAeronautics no since it's a big job. the trucks and vans don't share the same chassis, plus i don't remember the connection tree for this build anymore
war spit e
mysterious statues
a whole new art project on the simpleplanes rn
mist
+2or beast
@CaptainNoble i don't make the rules
Idk but my goofy alt account gets like 1 download
add shortestAngle attribute to JointRotator
+1@Graingy saying this like chad isn't extremely sexually attractive already smh
+1@RedeemedSPer nuh uh, it may be powerful, but the builders are so dumb they put the wings upside down
+1@Graingy vergil chair
@GrandPrix it even does that on a straight, it's probably the one feature that makes a car undriveable
+2.
Anyways i didn't want to be the first person to say it (lol). Hard to drive does not mean fastest at turning, or vice versa. In fact, drivers are slower if they cannot trust the car.
Idk how to fix sequences but:
Drive the spare tire using a PD controller, target is 0 and current is sum(rpm of wheel)
Set maxAngularVelocity to 0?
Igniting under a certain altitude, probably not. But you can check the missile's altitude with a flight computer and add something to force it downwards somehow (will be very finicky)
Just shoot him, unless he has a dead man's switch, it's that easy
+2tutel a380 is peak
I feel that there are way more photorealistic cars, maybe since they don't have many (thick) panel lines. There also may be some statistical effect behind it
Would be nice to have trains connecting towns. If jundroo doesn't do it then map plugins i guess
They should use the SPR spec (i am biased)
Looks great and has nice suspension, however it seems to be yaw-unstable for me. I might suggest that you show off driving it?
+2Also gimp enjoyer spotted
@4267MangoMustard twin mentioned
+1@YarisSedan epic
maybe i will add a link to this
do the SEA ones really remove the headrest lmao, i love hitting my head on steel walls when i get rear-ended
What does the title mean
Just change the controls to yaw steering and roll gear tbh, the current meta for funky trees(?) is to make inputs easy to change
The view of the destination area during descent
If you can get the starry sky RNG during cruise, it is also amazing, but i haven't got it since my first ever trip that is basically at the earliest point of my memory
Very smooth and nice body
+1Don't worry about it, game engines are magic
+1simpleplanes 2 was delayed to avoid competing with silksong
+1car (maybe)
+1Check that the wing in the vertical stabilizer has a symmetric airfoil, otherwise idk
+2@YarisHatchback yeah, you can make it
mmmm magical 5 letter salad variable names
certified simpleplanes dot com moment (tm)
This is how i found out what exactly is happening lmao (i have only heard of the riots)
+1@ThatRandomCouchPotato how does that even work bruv
+1.
I don't and can't provide exact FT if the design requirements are vague
An actionable request would look something like "make the prop pitch increase from 0.5 at 0 IAS, to 1 at 100 IAS, in a linear manner" or "make the prop pitch follow this math function in terms of IAS"
Maybe i should make a yapping forum post about it :thonking:
@ThatRandomCouchPotato design a function that goes from 0 to 1 as speed increases, and multiply your thing with that
Linear increase function: inverselerp(MIN, MAX, SPEED)
Use auto-aim code and put the camera on the same setup as you would a turret
As for SP2, we can hope that there will be a tracking mode
Since the weight is similar to something i used before, try 100%,60% when scaled down
I also have a 8500 kg thing that used 250%,250%
Also note that most of my mass is in the control core, other than that only the rotators and control bases have mass. This means that the angular inertia is very small, so the settings might not apply to your build
1000 parts until the lag spikes become annoying and slow down building
hell yeah
+2Will there be further customization of the engine torque curves and gear ratios?
+6Also dev shoutout nowaying
Maybe like 50
+1