Maybe some strict rules for shaders should be added, clear rules actually improves creativity, as game IP copyright areas have found out.
My opinion is that your drawing-style shader pack is too far off the build
@DARZAVIATION the 1st and 3rd still look fairly obviously simpleplanes, since the colors are retained. The 2nd one is definitely going too far, i think it's enough for mods to remove.
32's example is also enough to remove
@Graingy all the divisions here have clean integer results, i am using the multiplication table in my memory to backsolve them
(but i am reading the questions from the projected views instead of downloading the plane, so there is a chance i read them wrongly)
Idk how to make the rotators smooth, it heavily depends on your build, part arrangement, and other needs.
I might know one method that only works if your FT architecture allows controlling the rotator with a move left/right input
.
Do you know Variable Setters and Part Variables? You will need both to make camera aim
You can take the camera yaw and pitch values using the Part Variables menu, then drive the turret rotators with them. The camera must have type FirstPerson and cannot be attached to the turret. (If you put it on the turret, you will find out why)
I haven't been in this area so I didn't do anything about the trolling. I made trains for an area colonized by some other game
The circle thing is a reducer block
And yes, DO NOT spend any money on wplace, the moderator situation is crazy
simulate a mass-spring-damper system to be extra funky
.
constants: k (spring constant), c (damping constant)
deltaTime is the time difference between this frame and the previous frame, you can assume it to be 0.01 but this will make it act wrongly for low physics
.
SETTER v: v + deltaTime * (k*(x_tgt - x) - c*v)
SETTER x: x + deltaTime * v
@rexzion yeah, differential behaviors are not provided exactly so idk what i'm doing
i've done it once (plus one more fake differential) by just using the wheel rpm difference * a constant
Sometimes a lag spike will overload the touch input code and make touch controls stop working completely. I feel it's more likely with custom weapon bodies.
@Yoloooooo
- There is some quote about making a deterministic computer doing random things being a crazy task
- One such example is the input counter in one of the extremely old pokemon games (i can't remember which). The point is that differences in each play session causes rng to be different
- Timing is also hard for players to control. But be careful of using a frame counter or timer with small windows, due to polling rate differences between the input handler and funky trees
Trying to make randomness using a computer, absolute classic
Pick some things that are very difficult for the player to control exactly, and use them in an equation
Or run the linear congruential generator every frame, or something similar, and only use the result on the Activate1 frame
For the pitch and roll display, try using center-center alignment, and build a + frame in the label first. Then put a circle in a new line. Try using the indent tag to move it horizontally, and the voffset tag to move it vertically.
@DeeganWithABazooka
the virgin mustard:
- sharp, unpleasant existence
- needs to be team carried by other ingredients
- often finds itself in a jar
- name tarnished by war crimes
(j)
@YarisHatchback it is good, sort of gaming specs without the rgb. But it's an old laptop at this point, can't buy it anymore
I have run low graphics snowrunner, ets2, project wingman, and train crew with 60 fps.
There is one goofy point: it cannot run without the battery installed, because the power unit can draw more power than what the battery or charger alone provides. You can ask me how i know
@CaptainBrayden
Nothing appears, or missing rows? --> Increase label width and height
Is the text cut off? --> Text data is too long to paste into settings menu field
Only 1 row? --> Check for comma decimal points (bug with original SPRASTER)
My attempt
+1Maybe some strict rules for shaders should be added, clear rules actually improves creativity, as game IP copyright areas have found out.
My opinion is that your drawing-style shader pack is too far off the build
@DARZAVIATION the 1st and 3rd still look fairly obviously simpleplanes, since the colors are retained. The 2nd one is definitely going too far, i think it's enough for mods to remove.
32's example is also enough to remove
It is a feature that allows you to achieve any funny follower count for a bit longer
wikipetan my beloved
+1as soft as possible, but without bottoming out on a hard landing
engineering enjoyer
+1also am i cooked or this warrior has really short legs
this is what we're up against 😭😭😭🥀🥀🥀🥀☠️☠️
@PZLAgencies you can download by copying the link and pressing ctrl+L, this will prevent having many small files that only store the url
@Graingy all the divisions here have clean integer results, i am using the multiplication table in my memory to backsolve them
+1(but i am reading the questions from the projected views instead of downloading the plane, so there is a chance i read them wrongly)
@Graingy how do you do long division on small numbers 🥀🥀
+2@Graingy the reducer block "goes from a 2 to a 1", it has the part type Block-4
I made it reversed though
Idk how to make the rotators smooth, it heavily depends on your build, part arrangement, and other needs.
I might know one method that only works if your FT architecture allows controlling the rotator with a move left/right input
.
Do you know Variable Setters and Part Variables? You will need both to make camera aim
You can take the camera yaw and pitch values using the Part Variables menu, then drive the turret rotators with them. The camera must have type FirstPerson and cannot be attached to the turret. (If you put it on the turret, you will find out why)
I haven't been in this area so I didn't do anything about the trolling. I made trains for an area colonized by some other game
The circle thing is a reducer block
And yes, DO NOT spend any money on wplace, the moderator situation is crazy
probably not, unless sp2 becomes massively popular
+3Not many local files, a lot of unlisted files for projects
@GabrielFangster70 advocating for basic rights is considered a nerd activity now☠️
Does downloading banned player crafts still work with the ctrl+L method?
Since there are cities now, there should be air to ground guerilla warfare
+1Car stuff is goofy since realistic car performance is hard in sp
@winterro yes, v is velocity and x is position, and both use the same coordinate system
Also, deltaTime doesn't exist in the game, you have to make it yourself
edit: I've seen this method used for gauges in an old train simulator, so here is an example gauge
simulate a mass-spring-damper system to be extra funky
+1.
constants: k (spring constant), c (damping constant)
deltaTime is the time difference between this frame and the previous frame, you can assume it to be 0.01 but this will make it act wrongly for low physics
.
SETTER v:
v + deltaTime * (k*(x_tgt - x) - c*v)
SETTER x:
x + deltaTime * v
drawing a girl there rn
+1edit: got trolled overnight smh, gonna turn it into something else later
@rexzion yeah, differential behaviors are not provided exactly so idk what i'm doing
i've done it once (plus one more fake differential) by just using the wheel rpm difference * a constant
Sometimes a lag spike will overload the touch input code and make touch controls stop working completely. I feel it's more likely with custom weapon bodies.
for now, you can sometimes prevent it by making sure that a connection point is never used more than once
+2but yeah it's bad
No, wheel brakes are one of the few things that cannot be controlled by the funky
@Yoloooooo
+1- There is some quote about making a deterministic computer doing random things being a crazy task
- One such example is the input counter in one of the extremely old pokemon games (i can't remember which). The point is that differences in each play session causes rng to be different
- Timing is also hard for players to control. But be careful of using a frame counter or timer with small windows, due to polling rate differences between the input handler and funky trees
Trying to make randomness using a computer, absolute classic
+3Pick some things that are very difficult for the player to control exactly, and use them in an equation
Or run the linear congruential generator every frame, or something similar, and only use the result on the Activate1 frame
Umazing! 👍
Susge
@RobertsAeronautics stronger regen brake when throttle is off, similar to gear 1 and 2
@ZFold7 labels are just incredibly limited, don't push it
Try to increase width or height
For the pitch and roll display, try using center-center alignment, and build a + frame in the label first. Then put a circle in a new line. Try using the indent tag to move it horizontally, and the voffset tag to move it vertically.
blud forgot how to write :wilted_flower: :pensive:
+3mmmm grain erosion
.
do you ever get flushed down the drain?
Now put it in a vehicle
@KoreanAircraftliner since these buses are for tighter spaces, they only have 2 doors
City bus, but mountain road capable because why not
@SamuelHayden sorry to hear that, you should drink more water
+2lm1984 :pensive: (idk what happened)
+1@ToeTips i live in a tropical climate, but this item was not found there, but instead in a place that is kinda known for overpriced fruits
@DeeganWithABazooka
+1the virgin mustard:
- sharp, unpleasant existence
- needs to be team carried by other ingredients
- often finds itself in a jar
- name tarnished by war crimes
(j)
@YarisHatchback it is good, sort of gaming specs without the rgb. But it's an old laptop at this point, can't buy it anymore
I have run low graphics snowrunner, ets2, project wingman, and train crew with 60 fps.
There is one goofy point: it cannot run without the battery installed, because the power unit can draw more power than what the battery or charger alone provides. You can ask me how i know
There is no need, mango is the clear winner
+2You forgot the most important part of the setup, which is not in bio: the inverted ikea document tray (jk)
Fuselage wings are "just" a few lines of circular and rotated straight fuselage blocks
+1But i haven't built a plane in years so idk i forgor
Basic cockpit and blasto j90 mentioned
+1@CaptainBrayden
Nothing appears, or missing rows? --> Increase label width and height
Is the text cut off? --> Text data is too long to paste into settings menu field
Only 1 row? --> Check for comma decimal points (bug with original SPRASTER)
@CaptainBrayden uuh just use the online label maker by 11qazxc