64.4k PlaneFlightX Comments

  • Car Parts 4 months ago

    @Kenzo316actual Please read the FAQ on one of my recent progress updates

  • SWL-10 4 months ago

    @XM803ENJOYER46 Sorry, forgot about your message.
    On this plane, there is no electrical system past the electrics being "on". I can't remember exactly what I did, but I think the starters are actually always on here. On my SWL-120, which does have simulated everything, the APU dial is only in the start position when the APU is starting, so I use that as my electrical load detector. The engines use pressurized air to start, and have a similar method, with the engine dial adding load when it is in the start position. I have a variable setter that sets it to 1 (run) after engine start is complete; same for the APU.

  • Ok I don't know who half you people are in the forums. WHO ARE YOU AND WHAT KIND OF STUFF DO YOU BUILD??? 5 months ago

    I am making the most detailed and realistic airliner in the history of the site, a project that has been in progress for 4 years (I mean 4 years of actual work too)

  • Car Parts 5 months ago

    @YokaiBear unfortunately no; mobile mods have been unsupported for many years

  • Detailed Landing Gear - SWL-120 Progress Update 9 5 months ago

    @EdwardAviation Just because I haven't posted any main progress updates doesn't mean I haven't done anything; I've made numerous posts since then about new stuff.
    You can find the 10th one (still work in progress) here.

  • Car Parts 5 months ago

    @Firgreen Thanks! I don't have any plans to make more mods like this one, although I am working on the mod for my SWL-120, which should be out sometime this year.

  • Car Parts 5 months ago

    @EdwardAviation Yes

  • Detailed Landing Gear - SWL-120 Progress Update 9 5 months ago

    @EdwardAviation @NGC543 I'm still working on it; averaging a few hours every day.

  • Cockpit Screens 5 months ago

    @EdwardAviation The aircraft in the screenshots is the basic cockpit shell from my SWL-120, and you can access it with the first two links in the description.

  • Extremely important: Game needs way to retrieve parts beyond builder render distance 5 months ago

    @Graingy I don't know why it doesn't exist then, because it does for me. Oh well...

  • Extremely important: Game needs way to retrieve parts beyond builder render distance 5 months ago

    @Graingy C:\Users\user\AppData\LocalLow\Jundroo\SimplePlanes\AircraftDesigns
    If you want, you can just upload the plane normally and I'll have a look

  • Car Parts 5 months ago

    @CorporalWojak unfortunately no, however you can use them together with a control base and two (hidden) cylinder grips to make a cool looking interactable wheel.

    +2
  • Extremely important: Game needs way to retrieve parts beyond builder render distance 5 months ago

    @Graingy Open the relevant xml file in a text editor, search for the part (can be hard if it's a random part), and change the coordinates. Then, save it and reload in SP.

  • Extremely important: Game needs way to retrieve parts beyond builder render distance 5 months ago

    Just go into the xml and delete the problematic part (or set its position to something similar to the rest)

  • Car Parts 5 months ago

    @FinnDia Thanks!

  • Car Parts 5 months ago

    @OwO Possibly in a future update, we'll see what @MVC thinks since he's the one who made all the models

  • Car Parts 5 months ago

    @OwO I believe models similar to those are included.

  • KSB Electronics Simple Laptop 16 5 months ago

    I could probably make this functional, at least with the ability to type in a username and password, display a fake desktop environment, and open a notepad window where you can type stuff. I would do it too, if I wasn't working on my plane.

    +1
  • Car Parts 5 months ago

    @StockPlanesRemastered It sure is!

  • Car Parts 5 months ago

    @winterro Thanks! It's been in development since late last year, and I learned some of the coding knowledge I use for my SWL-120 parts from working on this mod.

    MVC made all the 3D models and provided some code, and I wrote most of the code and did most of the Unity side of the mod.

    +2
  • SWL-10 5 months ago

    @XM803ENJOYER46 The closest thing I have to a starter is my APU starting system, which has a load on the electrical system when starting. What I do is use the APU dial as a load, so if the dial is 2 (start position), there is a load, but 0 or 1 have no load (off or on). Hopefully that helps.

  • Help me please 5 months ago

    Drag the cockpit away from the build, select a part on the build that should be 0, open the nudge tool, set it to connected parts, set the part to 0 (the rest of the car will move as well), then add the cockpit back.

  • SWL-10 5 months ago

    @XM803ENJOYER46 Thanks!

    About realistic startup (I'm assuming you mean turning the APU off after engine start), you need a "separate system" that is powered by the engines or the APU, so as long as something is on, the system is on. Make the APU the only source that doesn't need the "system" to be running to start. You could also make the engines not need the APU as long as they are running, although that would be harder to do. On the SWL-10, as of Version 1.5, the engines don't even need the APU to start; just electrical power. Before that, I made them need hydraulics on to function (which can be powered by the APU or the engines, serving the job of the "separate system" I described above.

    Hope this helps!

  • The Fatal Orrery 5 months ago

    I remember this in MP

  • SWL-10 5 months ago

    @NanamyMory I don't think so, unfortunately. This plane is so old that if I were to try and do any work on it (past bugfixes), I'd end up redoing half the cockpit and spending far too much time on it. My upcoming SWL-120 will have a full autopilot panel (and autonavigation and autoland), but that is still many months away.

  • SWL-10 5 months ago

    @NanamyMory Are you talking about the button with "APP" on it? It never worked anyway, so I removed it in updated versions.

  • Automatic Altitude Control, Using Throttle and Elevators 5 months ago

    My autopilot tutorial may be useful; just hardcode the target altitude to be 40 after tuning the autopilot and you should be good to go.

    +1
  • is there a city map mod in SP. 5 months ago

    Try the city mods here. The mods are made by Toscio56, although his google drive links are no longer working. You can also try looking through my entire archive

    +1
  • Fire Extinguisher 5 months ago

    @Zanedavid lol
    I could have done more stuff like make it functional, but I went for a basic design that I can place around my plane and easily add to the mod (also why there is one simple label instead of instructions).

  • Fire Hazzard 5 months ago

    Well I had a gaming PC

  • Fire Extinguisher 5 months ago

    @am096 sure

  • A concern about SP2 5 months ago

    It's fuselage slicing all over again

    +1
  • Navy 5 months ago

    @United727 Mobile is no longer supported and I never made a mobile version, sorry

  • Fire Extinguisher 5 months ago

    @Solent Fire Unextinguisher

    +4
  • Empty White Map 5 months ago

    lol I thought this was an empty white map for screenshots

  • Active Shock Mod 5 months ago

    I have tried a few more things (including your suggestion), and it still doesn't work, so I have decided to not add your part to my mod. Thanks for your help though.

  • SimplePlanes 2 | UI / UX 5 months ago

    @Graingy Only developers (and now SupremeDorian with the community manager role) can make blog posts.

  • There are 939,436 planes on the website as I make this post 5 months ago

    There are likely already more than one million planes if you consider deleted posts.
    In fact, this forum has the ID of 2109164, meaning 2109164 posts (biographies, crafts, forums, videos, blogs) have been made since the site was created.

    +1
  • is there gonna be any update about generated engines like in juno 5 months ago

    @Graingy ... do schoolwork!
    (not joking, ttyl)

  • Ask me ANYTHING 5 months ago

    Explain string theory, sub-quantum physics, 6D objects, and 6D sub-quantum strings at a grade 5 level. The reader should be able to enter the 7th dimension to manipulate the quantum dimensions of a lower 6th dimension to have practical experience with sub-quantum 6D strings after reading your response.

    Don't forget to include a mathematical proof for all concepts you explain (also at a grade 5 level).

    +2
  • ? 5 months ago

    @GrandmasterPotato @aMosquito I play the game pretty much every single day, often for many hours at a time. It's not that I don't play anymore, it's that I focus on working on my plane instead of posting lots of low effort planes and forums. I'm still highly active on the website, even if I don't comment that often (ping me at any time and I'll respond in a few hours unless I'm asleep). I'm probably an exception though; I know a few platinum players on Discord who just stopped playing the game.

    +1
  • CarParts mod teaser N2 5 months ago

    @marcox43 That was MVC not me, although eventually the SWL-120's cockpit will have sounds so I will learn that then.

    +1