To enhance realism in the SWL-120's cockpit, I have added cockpit sounds. To do this, I made my own mod part, with many sounds and effects all included in one part. The following groups of sounds are included:
- GPWS Approach Callouts
- GPWS Gear/Flaps Warnings
- Speed Warnings
- Bank Angle
- GPWS Descending Warnings
- Autopilot Disconnect
- Brown Noise (at high airspeed or engine power)
- Pax Signs (not shown here, just normal fasten seatbelt chimes)
Each sound has realistic activation parameters based on similar real-life airplanes.
Update 3/09/2025, I have tweaked some sounds (see Sense2's comments below), and added a new glideslope warning sound.
@PlaneFlightX The “Glide Slope.” warning activates when your very low below your Glide Slope while on the ILS. Of your way too low (lets say the magenta is in the middle of the two dots), the Glide Slope warning will activate. Or, of the glide path is different and the mangenta is above one of the dots, the Glide Slope warning will activate once again. But of your way too high, (lets say the mangenta is below two or one dots), the Glide Slope wont activate, since you wont crash into terrain.
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For your answer, the “CONFIG FLAPS” or gear would be on the Top Right corner of the EICAS.
@Sense2 Thanks for your advice! I will actually consider some of your suggestions since I don't really know how some of them work, especially how the non-normal sounds interact with each other and when they play.
1. If you mean the overspeed, I agree. Even the brown noise, which goes for 10 minutes (looped), has a slight cut when it loops. I might just go into Audacity and extend the overspeed alarm to be 1 minute or longer.
2. I could update the low airspeed mp3 to have two calls, and then not loop it. Easy change.
3. I technically could fix this, but it would make the whole system even more complicated. I do have warnings in specific groups, and certain sounds take priority (for example, the speed warnings go from stall, to low speed, to overspeed). It's not perfect, but again it's a game about simple planes.
4. So you mean that in addition to the sound, there should be a text warning? Where specifically should it go on the EICAS? In the (not built yet) messages section, or a larger warning at the top?
5. I actually was aware of that sound existing, but never added it. I will now look into adding it. I know it means the glideslope is not in the center, but when exactly does the warning activate?
god damn. as a idiot who took a break from simpleplanes and does a ton of flights in MSFS, this looks realistic enough. although i would suggest some suggestions.
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1: The “warning” chime doesnt loop well, but i get it.
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2: The airspeed low would play only two times, since the pilots would immediately react to the “AIRSPEED LOW!” instead of it playing repeatedly.
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3: The GPWS shouldnt conflict with any other GPWS. Of a “terrain terrain” plays with a “airspeed low”, it shouldnt really play together. But you cant make it skip it, so i get it again.
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4: The config sound, on the EICAS, of your above the runway without flaps, a text should display on the EICAS saying “CONFIG FLAPS” in red. Same goes for the gear.
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not tryna be bossing around and stuff like that but thats some of my suggestions lol
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edit 1: prob add a “Glide Slope” warning
@AuroraBrooke It is for my own plane and has integration with its systems, but similar to my Cockpit Screens mod, I might make a public version with most of the sounds.
I’ve been thinking for months now it was possible to engineer my own warning sounds for cockpits by syncing and slightly delaying pistons, rotators, engines, and other parts to try and make some kind of rhythmic noise that sounds alarming and realistic. Not a mod, vanilla parts creating sounds that mash together to produce an actual system. Of course this isnt it, but it reminded me of this. I always think about it and maybe I could find someone to help try it.
@SilverStar Forgot to make a description, will do.
Yeah I think the pull ups are a little loud; they are two different sounds mashed together by me to make "Pull Up.mp3".
To enhance realism in the SWL-120's cockpit, I have added cockpit sounds. To do this, I made my own mod part, with many sounds and effects all included in one part. The following groups of sounds are included:
- GPWS Approach Callouts
- GPWS Gear/Flaps Warnings
- Speed Warnings
- Bank Angle
- GPWS Descending Warnings
- Autopilot Disconnect
- Brown Noise (at high airspeed or engine power)
- Pax Signs (not shown here, just normal fasten seatbelt chimes)
Each sound has realistic activation parameters based on similar real-life airplanes.
Update 3/09/2025, I have tweaked some sounds (see Sense2's comments below), and added a new glideslope warning sound.
when ts gets released it will be so peak and possibly the most realistic aircraft on this website
Good
@Sense2 Thanks, I have updated that. I'll add you to the credits list for providing recommendations on the cockpit sounds.
@PlaneFlightX Yes. It loops, I think like, every two seconds or one second.
@Sense2 Alright, and does it loop or just play once/twice like low airspeed?
@PlaneFlightX The “Glide Slope.” warning activates when your very low below your Glide Slope while on the ILS. Of your way too low (lets say the magenta is in the middle of the two dots), the Glide Slope warning will activate. Or, of the glide path is different and the mangenta is above one of the dots, the Glide Slope warning will activate once again. But of your way too high, (lets say the mangenta is below two or one dots), the Glide Slope wont activate, since you wont crash into terrain.
.
For your answer, the “CONFIG FLAPS” or gear would be on the Top Right corner of the EICAS.
@Sense2 Thanks for your advice! I will actually consider some of your suggestions since I don't really know how some of them work, especially how the non-normal sounds interact with each other and when they play.
1. If you mean the overspeed, I agree. Even the brown noise, which goes for 10 minutes (looped), has a slight cut when it loops. I might just go into Audacity and extend the overspeed alarm to be 1 minute or longer.
2. I could update the low airspeed mp3 to have two calls, and then not loop it. Easy change.
3. I technically could fix this, but it would make the whole system even more complicated. I do have warnings in specific groups, and certain sounds take priority (for example, the speed warnings go from stall, to low speed, to overspeed). It's not perfect, but again it's a game about simple planes.
4. So you mean that in addition to the sound, there should be a text warning? Where specifically should it go on the EICAS? In the (not built yet) messages section, or a larger warning at the top?
5. I actually was aware of that sound existing, but never added it. I will now look into adding it. I know it means the glideslope is not in the center, but when exactly does the warning activate?
god damn. as a idiot who took a break from simpleplanes and does a ton of flights in MSFS, this looks realistic enough. although i would suggest some suggestions.
.
1: The “warning” chime doesnt loop well, but i get it.
.
2: The airspeed low would play only two times, since the pilots would immediately react to the “AIRSPEED LOW!” instead of it playing repeatedly.
.
3: The GPWS shouldnt conflict with any other GPWS. Of a “terrain terrain” plays with a “airspeed low”, it shouldnt really play together. But you cant make it skip it, so i get it again.
.
4: The config sound, on the EICAS, of your above the runway without flaps, a text should display on the EICAS saying “CONFIG FLAPS” in red. Same goes for the gear.
.
not tryna be bossing around and stuff like that but thats some of my suggestions lol
.
edit 1: prob add a “Glide Slope” warning
great
@AuroraBrooke It is for my own plane and has integration with its systems, but similar to my Cockpit Screens mod, I might make a public version with most of the sounds.
when is this mod open for the public
@YourAverageB1BLancerSimp believe me, I've tried...
Insert Fight club eyebags GIF
I’ve been thinking for months now it was possible to engineer my own warning sounds for cockpits by syncing and slightly delaying pistons, rotators, engines, and other parts to try and make some kind of rhythmic noise that sounds alarming and realistic. Not a mod, vanilla parts creating sounds that mash together to produce an actual system. Of course this isnt it, but it reminded me of this. I always think about it and maybe I could find someone to help try it.
@SilverStar I've heard them and... umm... just go listen to them when he posts them
@CaptainNoble What ? when you will say "Aaahhh" ?
@CaptainNoble I have a description now
@SilverStar Forgot to make a description, will do.
Yeah I think the pull ups are a little loud; they are two different sounds mashed together by me to make "Pull Up.mp3".
@SilverStar it's fictional lol, wait till you hear my own cockpit sounds 💀
Which mod are you using ?
I don't know if the pull up bips are this loud irl but god - it is loud.