@MisterT I have done some tests in which several planes appeared at the same time. But this causes a significant delay. In this mod, in mission 3 there is a moment when you have to shoot down cargo planes. At that point I decided, that the planes appeared one by one to make the game experience more fluid. Anyway, if you realize, when it comes to loading ships or tanks, they are loaded immediately, without any delay. That's why I deduce that there has to be some way of doing the same with airplanes. I believe that the problem is in the "Spawner", since it publishes the airplane in an approximate location, random type, but not exact as it happens with the naval and terrestrial units. The fact that we must indicate a behavior of the AI can also influence. That may require more system memory. I think the solution can come from creating a script based on the functions of the "AI Aircraft Spawner" that by default maintains an aggressive attitude towards the player, or simply follow a pre-established route. That is another of the problems we face. The simplest solution would be to create a bomber that will fly without changing its height, just changing course with the tail rudder. On the other hand, that plane would have to have very few parts, from 50 to 100 maximum. With these parameters we could make sure that the plane will not make a dive flight and it will crash. If the plane has few parts, we also ensure that several can be loaded at once, for example a maximum of 3. Another solution that occurs to me is to create several bombers in the same model, that way they appear at the same time. Be that as it may, there are few other solutions ... unless for the moment ... If these issues were addressed and the Modtools included all these suggestions, the game would gain a lot. I guess everything will be a matter of time. What I discover, I will share with everyone.
My dream is that SimplePlanes, had some graphics similar to those of DCS, you could edit missions with the issues that we have been saying and that you could design the paint schemes of the planes to make it more realistic and we could build them in less time ... maybe I will post an article in the forum ordering all these ideas and schematizing all the aspects that I have in my brain about it ...
Hola Daniel, echa un vistazo a este video https://youtu.be/Lf3pUDqXr6A y fíjate en la brújula, que es donde puedes observar el rumbo del avión. Otro truco es seguir las islas, como si fueran migas de pan. Buena suerte.
@Abhishek700 The color codes obtain throught this method...
1) Search an image that you like... for example... this... Helicopter Tiger
2) Get the URL of image... https://upload.wikimedia.org/wikipedia/commons/6/62/20170810034242%21Eurocopter_EC-665_Tiger_UHT%2C_Germany_-_Army_AN1547188_%282%29.jpg
3) Get colors from image HTML Color Codes tool
4) Apply a slightly darker shade of the color obtained... using Google Color Picker... for example... this green color #6E7058 for this other #414234
5) Use the color code into the XML code of the plane, in the materials section
@asdfg12345 Bugrino is waiting... With the new version of Unity 2018, the main tool for create terrains "Terrain toolkit 2017" not works and this difficult advances.
Dear friends, the low participation in this challenge forces me to close it. I am sorry that the community of players did not like it. In compensation, I will reward you with 5 votes each. I hope and wish that you can participate in the next challenge and that you will be more successful in the future. Many thanks friends! @RamboJutter @hopotumon
@T8flightcrafts However, I do not know everything. We should have a tutorial that will teach us how to manage AI units so they can do air patrols for example. Or for example a tutorial to import other models of ships and tanks, without penalizing the performance of the game. There is a lot of work. I do not know if you can do all that with Unity, but we are trying it and asking other more advanced users, to learn how to do it. Many of these things already require programming knowledge in C-SHARP. I still have a hard time understanding its operation. So, ideally, it would be that the Asset Modtools of SimplePlanes, include all these possibilities and in case of including them, that would explain in a tutorial how it is done. The idea is to make the task as easy as possible, so that anyone can design their missions and share them with the community. It would give a lot more life to the game ...
@T8flightcrafts There are still many steps in this tutorial. When I finish it, I'll start another tutorial to teach how to create more realistic terrains. Then, I have to do a mini-tutorial to teach how to manage the convoy units. And finally a tutorial to import 3D models in the maps. I forgot ... tutorial to create mods designers.
@WarHawk95 I would love it but there are some limitations. It is not simple. Unfortunately I do not know how to place air units that follow a route. However, convoys do have that option. On the other hand, in the tests that I have done, the enemy planes attack each other. I do not know if I'm the only one who happens or has not been developed in the Asset of SimplePlanes for Unity. Either we need a tutorial to learn how to do that. Due to all this, I have started to develop a tutorial to create maps. I would like there to be more information about these things and that it be shared for the benefit of all.
@AviownCorp Thank you! I've had a lot of work these weeks, I did not have time... Although I can not publish as many airplanes as before, we will have some interesting manufactures
@Hayhayjam664 Yes, do not give up. I still have to complete this tutorial. I want to teach how to make maps similar to the ones I do. I want everyone to dare to make maps and mods
@CarsonG1017 The key to doing that is in this other manual. You have to have well installed Unity ... take a look here https://www.simpleplanes.com/Forums/View/729515 It all depends on if you have correctly installed JAVA and the components for Android, as indicated ...
@destroyerP Many thanks. I had wanted to make this article for a long time. But I could not before. The images will be loading, I still have a lot of work to do. They will be available soon. On the other hand, that data that you have given me is very important. I will include it so that it is complete. Thank you very much again!
@MisterT I have done some tests in which several planes appeared at the same time. But this causes a significant delay. In this mod, in mission 3 there is a moment when you have to shoot down cargo planes. At that point I decided, that the planes appeared one by one to make the game experience more fluid. Anyway, if you realize, when it comes to loading ships or tanks, they are loaded immediately, without any delay. That's why I deduce that there has to be some way of doing the same with airplanes. I believe that the problem is in the "Spawner", since it publishes the airplane in an approximate location, random type, but not exact as it happens with the naval and terrestrial units. The fact that we must indicate a behavior of the AI can also influence. That may require more system memory. I think the solution can come from creating a script based on the functions of the "AI Aircraft Spawner" that by default maintains an aggressive attitude towards the player, or simply follow a pre-established route. That is another of the problems we face. The simplest solution would be to create a bomber that will fly without changing its height, just changing course with the tail rudder. On the other hand, that plane would have to have very few parts, from 50 to 100 maximum. With these parameters we could make sure that the plane will not make a dive flight and it will crash. If the plane has few parts, we also ensure that several can be loaded at once, for example a maximum of 3. Another solution that occurs to me is to create several bombers in the same model, that way they appear at the same time. Be that as it may, there are few other solutions ... unless for the moment ... If these issues were addressed and the Modtools included all these suggestions, the game would gain a lot. I guess everything will be a matter of time. What I discover, I will share with everyone.
My dream is that SimplePlanes, had some graphics similar to those of DCS, you could edit missions with the issues that we have been saying and that you could design the paint schemes of the planes to make it more realistic and we could build them in less time ... maybe I will post an article in the forum ordering all these ideas and schematizing all the aspects that I have in my brain about it ...
+1@Zippy6 in fact I am already working on a map of the ww2. I accept your ideas about it
+1@Kakhikotchauri1 it´s a good idea, i will share my assets packs don´t worry
+1@JohnnyBoythePilot yes this is the idea, i making a map mod as example for all community
+1@FairFireFight i will check your problem...
+1@MisterT @DuckMint @Chancey21
+1@Luuk2909 Thank you my friend! and wellcome!
+1@Chancey21 Great plane ;-)
+1@belugasub No problem, i understand it. Now i working on a new jet ;-)
+1i accept this challenge!
+1@AWESOMENESS360 thank you very much! Mikoyanster its a nickname based on Mikoyan + Monster = Mikoyanster ;-)
+1Hola Daniel, echa un vistazo a este video https://youtu.be/Lf3pUDqXr6A y fíjate en la brújula, que es donde puedes observar el rumbo del avión. Otro truco es seguir las islas, como si fueran migas de pan. Buena suerte.
+1@Abhishek700 The color codes obtain throught this method...
+11) Search an image that you like... for example... this... Helicopter Tiger
2) Get the URL of image... https://upload.wikimedia.org/wikipedia/commons/6/62/20170810034242%21Eurocopter_EC-665_Tiger_UHT%2C_Germany_-_Army_AN1547188_%282%29.jpg
3) Get colors from image HTML Color Codes tool
4) Apply a slightly darker shade of the color obtained... using Google Color Picker... for example... this green color #6E7058 for this other #414234
5) Use the color code into the XML code of the plane, in the materials section
@Abhishek700 no problem! you can use it ;-)
+1@asdfg12345 Bugrino is waiting... With the new version of Unity 2018, the main tool for create terrains "Terrain toolkit 2017" not works and this difficult advances.
+1@JohnnyBoythePilot you are right! this is inspired by 310 :D
+1Very nice work!
+1Bonito modelo amigo! Bien hecho
+1Dear friends, the low participation in this challenge forces me to close it. I am sorry that the community of players did not like it. In compensation, I will reward you with 5 votes each. I hope and wish that you can participate in the next challenge and that you will be more successful in the future. Many thanks friends! @RamboJutter @hopotumon
+1@MOPCKOEDNISHE thank you very much! I'm happy that you like it!
+1A new designer forma Big airplanes is required.... 😁😁😁
+1@Chancey21 i agree with this
+1Great Ship!
+1@Heihachi you decide passengers, but rules say must be a light plane...
+1This is very original biplane, good job!
+1@T8flightcrafts However, I do not know everything. We should have a tutorial that will teach us how to manage AI units so they can do air patrols for example. Or for example a tutorial to import other models of ships and tanks, without penalizing the performance of the game. There is a lot of work. I do not know if you can do all that with Unity, but we are trying it and asking other more advanced users, to learn how to do it. Many of these things already require programming knowledge in C-SHARP. I still have a hard time understanding its operation. So, ideally, it would be that the Asset Modtools of SimplePlanes, include all these possibilities and in case of including them, that would explain in a tutorial how it is done. The idea is to make the task as easy as possible, so that anyone can design their missions and share them with the community. It would give a lot more life to the game ...
+1@T8flightcrafts There are still many steps in this tutorial. When I finish it, I'll start another tutorial to teach how to create more realistic terrains. Then, I have to do a mini-tutorial to teach how to manage the convoy units. And finally a tutorial to import 3D models in the maps. I forgot ... tutorial to create mods designers.
+1@WarHawk95 I would love it but there are some limitations. It is not simple. Unfortunately I do not know how to place air units that follow a route. However, convoys do have that option. On the other hand, in the tests that I have done, the enemy planes attack each other. I do not know if I'm the only one who happens or has not been developed in the Asset of SimplePlanes for Unity. Either we need a tutorial to learn how to do that. Due to all this, I have started to develop a tutorial to create maps. I would like there to be more information about these things and that it be shared for the benefit of all.
+1@DankDorito The aircraft is made in China
+1@Squirrel thank you again! I add this source 😉😉
+1@Chancey21 is fictional ;-)
+1@Squirrel Thank you very much!!! i will add this tip ;-)
+1@TUA54 @Morel234 @MEERKAT978 a pleasure to return with you!
+1@AviownCorp Thank you! I've had a lot of work these weeks, I did not have time... Although I can not publish as many airplanes as before, we will have some interesting manufactures
+1@Hayhayjam664 In this tutorial we will try to explain it step by step ... I will try to complete it in the coming days and there will be more ...
+1@Hayhayjam664 Yes, do not give up. I still have to complete this tutorial. I want to teach how to make maps similar to the ones I do. I want everyone to dare to make maps and mods
+1@CarsonG1017 The key to doing that is in this other manual. You have to have well installed Unity ... take a look here https://www.simpleplanes.com/Forums/View/729515 It all depends on if you have correctly installed JAVA and the components for Android, as indicated ...
+1@destroyerP Many thanks. I had wanted to make this article for a long time. But I could not before. The images will be loading, I still have a lot of work to do. They will be available soon. On the other hand, that data that you have given me is very important. I will include it so that it is complete. Thank you very much again!
+1We can do It something like this... What do you think?
+1It remember a Peacemaker
+1@SaturnV Now you are a Dark Falcon pilot! Welcome our club ;-) https://sites.google.com/view/darkfalconssquad/
+1Great Work!!! Sorry my friend! these days i have a lot of work... :-( @LiamW
+1@doge ;-)
+1Evaluation
Ease of maneuver - 15 / 30pt
Realistic model - 20 / 30pt
Details, paint and accesories - 7 / 10pt
Realistic weapons and behaviour - 10 / 20pt
Build quality 18 / 20pt
Tanks destroyed in the secret map - ?pt -
Fair play - 10 / 10pt
Total 80 pts
+1Evaluation
Ease of maneuver - 5 / 30pt
Realistic model - 23 / 30pt
Details, paint and accesories - 8 / 10pt
Realistic weapons and behaviour - 15 / 20pt
Build quality 13 / 20pt
Tanks destroyed in the secret map - ?pt -
Fair play - 10 / 10pt
Total 74 pts
+1@LiamW your copter its very nice, i like It, but maneuvering It is difficult... Remember me a DJI combat drone 😉
+1Accepted for the challenge
+1Accepted for the challenge
+1@Razor3278 yes but this plane mix Air with rocket fuel
+1@BaconRoll @Chancey21 @CRJ900Pilot thank you guys!
+1