Personally, I'm much more of an "only-mirror-when-I-say-so sort of player". I quite like how it works in SP, but it has it's drawbacks:
Currently in SP, if you mirror parts, it doesn't mirror the connections very well. Parts often get stuck to the wrong side of rotators, or stick to things that they deffinitely shouldn't get stuck to, often breaking builds. When stuff mirrors, it would be great if all the part connections stayed exactly the same on the mirrored group of parts.
Often mirroring groups of parts in SP is quite difficult. Usually what I do is attach whole sections of my aircraft, often consisting of several hundred parts, via a single block, so that mirroring it or moving it isn't a gigantic pain in the ass as I can just select that block if I want to do something with that section. Often this is not practical, and often, because of the issue in the previous buillet point, stuff gets conmnected somewhere and you have to go on a wild goose chase to figure out which paret connected randomly and try and disconnect it. I think the option to select multiple parts in the designer and be able to edit their proporties together, such as mirroring it as a group despite having conmnections eslewhere iwould make building much easier and more streamlined. Also the ability to select parts so that they can't be autoconnected to would be super useful too.
Oh wait, yeah I see where I'm wrong. If I use TAS, I'm measuring my total speed of the aircraft, which also includes my descent rate. WNP's code makes it only show the horizontal speed of the aircraft so it's more accurate. Okay, I'll probably use that from now on 😅@SilverStar
Yeah that's how I do it. Set drag for a realistic glide ratio (tested with Autopilot, it's surprisingly good at this), set engine power for a realistic climb rate, and then it usually works out for a realistic cruise speed too.
If you have suspension enabled on scaled wheels, they still behave like they're 1:1 scale.
Also if you scale your wheels unevenly in width and height, the wheels take an average of the wheel width and height and act as if they are round, so if you've scaled your wheels to be flatter, it will levitate.
100 upvotes is an amazing prize, but if the bar for entry is too high, barely anyone is going to enter despite the prize.
Plus, if the winner has only uploaded a dozen or so planes, how do you plan on giving them 100 upvotes?
@DerVito I'm a Machinist in the New Zealand Air Force. Most of the stuff our military does maritime patrol, humanitarian aid and disaster relief, so our device regulation isn't very strict. I have a gaming computer in my barrack room, and I even get free wifi at work lol
@SilverTheDogfighter Your plane doesn't have much stability in pitch. You can fix this by either increasing the distance between your primary wing and elevators, increasing the size of your tail wings, or both
@Graingy This is an aeroplane building game forum and here we're discussing train station architecture from a Wikipedia page you came across.
And as a person who uses reddit a lot, I can absolutely tell you that you'll enjoy it. As for you, I'd definitely say you need discord lol
Top Dead Centre (By far my favourite channel atm)
Mentor Pilot
4WD 24/7
Mummy Joe
Trent Palmer
Mike Patey
Donut
Tom Bates
Ice cream Sandwich
Doug Demuro
SP used to be a 32 bit game on mobile until google updated their policies and Jundroo had to update it to a 64 bit game. Unfortunately this broke mod support for mobile
@IzzyIA OHHHHHH that makes sense! Yeah I knew it had to be something like that because the cockpit is the only thing that can technically see proximity to anything in SP. But dang that is super clever
When I did art in school, if you wanted to pass the subject you basically had to do a whole bunch in your spare time otherwise you would fall way short of completing it.
Scale your bomb bay doors up, reduce the fuselage size dimentions so it's the original size, make it 1x mass.
Especially do that to the parts the rotators are attached to, and also make sure your rotators are 1x mass
Personally, I'm much more of an "only-mirror-when-I-say-so sort of player". I quite like how it works in SP, but it has it's drawbacks:
Currently in SP, if you mirror parts, it doesn't mirror the connections very well. Parts often get stuck to the wrong side of rotators, or stick to things that they deffinitely shouldn't get stuck to, often breaking builds. When stuff mirrors, it would be great if all the part connections stayed exactly the same on the mirrored group of parts.
Often mirroring groups of parts in SP is quite difficult. Usually what I do is attach whole sections of my aircraft, often consisting of several hundred parts, via a single block, so that mirroring it or moving it isn't a gigantic pain in the ass as I can just select that block if I want to do something with that section. Often this is not practical, and often, because of the issue in the previous buillet point, stuff gets conmnected somewhere and you have to go on a wild goose chase to figure out which paret connected randomly and try and disconnect it. I think the option to select multiple parts in the designer and be able to edit their proporties together, such as mirroring it as a group despite having conmnections eslewhere iwould make building much easier and more streamlined. Also the ability to select parts so that they can't be autoconnected to would be super useful too.
Wtf? Are they afraid you're gonna learn the world is a sphere or something?
+2DAYUM
+4i mean
antonov an-2 waifu when
Oh wait, yeah I see where I'm wrong. If I use TAS, I'm measuring my total speed of the aircraft, which also includes my descent rate. WNP's code makes it only show the horizontal speed of the aircraft so it's more accurate. Okay, I'll probably use that from now on 😅@SilverStar
+2@SilverStar That first half is the equation to find velocity, and it also doesn't account for wind. You might aswell just use TAS
+1@PlaneFlightX What's your glide ratio?
+1
+2TAS / rate(Altitude)
@GraingyYeah that's how I do it. Set drag for a realistic glide ratio (tested with Autopilot, it's surprisingly good at this), set engine power for a realistic climb rate, and then it usually works out for a realistic cruise speed too.
+1WOW! You can finally run like 30 parts!!!
Hi "ANGRY BEYOND WORDS", I'm @Dad!
+2jundroo new oranges
+2If you have suspension enabled on scaled wheels, they still behave like they're 1:1 scale.
Also if you scale your wheels unevenly in width and height, the wheels take an average of the wheel width and height and act as if they are round, so if you've scaled your wheels to be flatter, it will levitate.
+2100 upvotes is an amazing prize, but if the bar for entry is too high, barely anyone is going to enter despite the prize.
+7Plus, if the winner has only uploaded a dozen or so planes, how do you plan on giving them 100 upvotes?
@DerVito I'm a Machinist in the New Zealand Air Force. Most of the stuff our military does maritime patrol, humanitarian aid and disaster relief, so our device regulation isn't very strict. I have a gaming computer in my barrack room, and I even get free wifi at work lol
+8WOF FAN SPOTTED 🗣🗣🗣
"milk"
+2@ShiroNeko I'm in the military and I have loads of time
+1@DeeganishCountryball I said something sarcastic but I regret saying it :(
+1@DerVito Curious, how does being in the army prevent you from playing SP?
+1Yay I signed up!
+1@SilverTheDogfighter I think the backstory should be up to you :)
Dang, you just had to choose the one day I don't have access to my computer 😂
+6@SilverTheDogfighter Your plane doesn't have much stability in pitch. You can fix this by either increasing the distance between your primary wing and elevators, increasing the size of your tail wings, or both
Link to original
Nice
+2You can shift the weight around, or you can angle the elevators to adjust the neutral trim. Also, what airfoil are your primary wings?
Looks like it doesn't fly because the centre of mass is behind the centre of lift. Try adding weight to the nose until it flies
Tarnishing looks awesome btw. Would love to see complexities shaded in the same way. That art style is really freaking cool!
+1That's the weirdest looking BLT sandwich I've ever seen
+1@Graingy 177K in a year from comments alone?!?!? Holy baloney lol
+1Okay, you're good 😅
@Graingy This is an aeroplane building game forum and here we're discussing train station architecture from a Wikipedia page you came across.
And as a person who uses reddit a lot, I can absolutely tell you that you'll enjoy it. As for you, I'd definitely say you need discord lol
Bro I think you need to get Twitter or Reddit or something lol
+2@Epoxyresin13 Yeah by modern standard this is pretty garbage 😅
Wow, haven't seen you in a looooooooooooooong time!
A lot of my plane thumbnails could do well as wallpapers I guess lol
+1@MSRM Sorry for the painfully late reply, but here's a guide
Top Dead Centre (By far my favourite channel atm)
Mentor Pilot
4WD 24/7
Mummy Joe
Trent Palmer
Mike Patey
Donut
Tom Bates
Ice cream Sandwich
Doug Demuro
i dont have any
+2checks date
SP used to be a 32 bit game on mobile until google updated their policies and Jundroo had to update it to a 64 bit game. Unfortunately this broke mod support for mobile
+5ima ignore this and make the most cringe post you've seen in your entire life (it's april 2)
+2Yamato Battleship has long be the ultimate computer performance tester of SimplePlanes
Believe it or not, I'm actually only 9 years old (Yeah I made this account when I was -1)
+2yo what's the map?
+1@IzzyIA OHHHHHH that makes sense! Yeah I knew it had to be something like that because the cockpit is the only thing that can technically see proximity to anything in SP. But dang that is super clever
+5Yay
+5Now you can place parts in a certain place and it not flick off somewhere random as you lift your finger
huzzah
I've given myself a concussion just trying to concieve how you did this.
+9Amazing!
When I did art in school, if you wanted to pass the subject you basically had to do a whole bunch in your spare time otherwise you would fall way short of completing it.
+1Scale your bomb bay doors up, reduce the fuselage size dimentions so it's the original size, make it 1x mass.
+3Especially do that to the parts the rotators are attached to, and also make sure your rotators are 1x mass