First of all, you want the fuselage parts to be linked smoothly. So you want to switch "smooth back/front" on.
Then, you can either be a detail lover (masochist like me) and use hollow fuselages to put things inside (can be VR compatible with a full cockpit). Or be an arcade enjoyer and use full fuselage to just make the shape. Both gives relatively great results.
So first off, blueprints and the designer suit mod.
Second, work in small increments at first, top and bottom separately. (Use the fuselage slice tool for this and units of .25 which translates to 1/8th meter) when working around cockpits and cabins this allows you to use slicing to get lots of details in. Also you may need to work in .125 which is 1/16th meter.
Also start building the vertical stab as part of the fuselage until you get to the actually rudder. You may also want to try this with the horizontal stab.
@AvocadoSeams no
Examine the other planes here.
That's how I got better.
Its called reposting/stealing other skilled users' planes and spamming detatchers in them.
@MonsNotTheMonster ohhhh that’s a good idea, thanks!
Take your time on making it. And get a lot of reference photos, and a good quality blueprint.
Also a ton of trial and error
@Hiimakeplanes ohhhhhhhhhhhhh, I see
Look at the front and top part of this
Usually very thin ones
@TheBoeingPerson make shapes out of separate fuselage parts
We just break our fingers and glue them back on backwards.
Works every time
@StockPlanesRemastered so for more detail, add little part, or work on sections separately?
@Hiimakeplanes enriqueeeeeeeeee
First of all, you want the fuselage parts to be linked smoothly. So you want to switch "smooth back/front" on.
Then, you can either be a detail lover (masochist like me) and use hollow fuselages to put things inside (can be VR compatible with a full cockpit). Or be an arcade enjoyer and use full fuselage to just make the shape. Both gives relatively great results.
So first off, blueprints and the designer suit mod.
Second, work in small increments at first, top and bottom separately. (Use the fuselage slice tool for this and units of .25 which translates to 1/8th meter) when working around cockpits and cabins this allows you to use slicing to get lots of details in. Also you may need to work in .125 which is 1/16th meter.
Also start building the vertical stab as part of the fuselage until you get to the actually rudder. You may also want to try this with the horizontal stab.
Magic
selling your soul to the devil and using paneling
I don’t know ether