I wanna make a SAM system, and I wish to give it a radar dish that will spin and if you lock a target, it will turn to said target, slight problem, I don't know how to make it spin and lock at the same time!
I wanna make a SAM system, and I wish to give it a radar dish that will spin and if you lock a target, it will turn to said target, slight problem, I don't know how to make it spin and lock at the same time!
Do not say IDK or something like that, that's not helpful, and I would like something helpful.
Tag portion 2:
@YarisHatchback
@M109simp
@HuskyCo3D
Tag portion 1:
@RedeemedSPer
@aMosquito
@B1BLancer
@SILVERPANZER @MonsNotTheMonster Can I also make it so on my SAM if you lock on a target and you've selected your missiles a door will open? And also for the door to be different depending on how many missiles you have left?
@ComradeBazookaBall just
smooth(sum(Time/180),1)@SILVERPANZER That was unexpected
I was expecting to need like 3 rotators
@ComradeBazookaBall only one rotator
@SILVERPANZER Do I need more than one rotator on the radar dish to get this to work?
You can find some on the website
@SILVERPANZER Should I ever play SP again, I will misuse this.
To rotate, use
sum(1), to follow a target you can use this simple code(TargetHeading-Heading)/180, and to combine them, you can use the "if" condition:TargetSelected? (TargetHeading-Heading)/180 : sum(1)