The goal when making a thumbnail is to both make your build look cool, but most importantly, make your build stand out.
Making your thumbnail a dark coloured vehicle on a dark coloured background with very few details on your build easily visible is probably the easiest way of sabotaging getting any attention on your build.
If you want to make your build a dark colour, use day time lighting and backgrounds to make it stand out. Position your camera when taking screenshots so that small details are easily visible and stand out even when on a small thumbnail. Make the background a complimentary colour to the vehicle to help draw they eye to your build. And make your build fill the thumbnail. Also text doesn't necessarily draw attention and can actually do the opposite and make the build look tacky.
@Graingy It's like the engine is a door and he's desperately trying to break in by any means he can, but there's a severe earthquake going on at the same time
For taildraggers, your landing gear should be decently in front of your CoM. I'd recommend shifting your main wings forward quite a bit and also lowering them.
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It also looks awkward because your cockpit is too far forward and your engine is too small. WWII aircraft are designed on the philosophy of attaching the biggest engine possible to the smallest airframe possible while still having room for weapons and armour. The front of the aircraft on radial aircraft is often taken up by cannons or guns, and usually the oil sump is located behind the engine. Plus a lot of them have stuff like turbocharger and supercharger ducts behind the engines. Another reason WWII aircraft have quite rearward cockpits is to counteract the weight of the heavy engine up front with the armour needed around the cockpit.
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I would highly recommend taking a look at real WWII aircraft with a similar role to the one you're making and take design cues and proportions off them. Key things to look at would be where they position their wings and the position of their cockpits in relation to the wings and the engine.
Are you planning on adding any different engine configurations to the game? I feel like limiting it to only V engines makes it easier for only total noobies to make more realistic looking builds, but anyone slightly above that who wants to make a vehicle with say, an inline engine, a flat engine or a radial engine, has to make their engine from scratch still.
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If you keep the V engines in the game but negate any other configurations from the game, it actually makes it more of a ball ache to make other engine configs because you're making it with the idea in the back of your mind that you could cheap out and use an unrealistic engine and save 2 hours of work.
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It actually discourages people from improving their building skills, which for long term playability is not a good thing.
I have a few questions with the wheels.
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Why have you made it so that you have to change a tyre style toggle to change the profile of the tyre, instead of simply making it a slider? Is there some kind of technical limitation or something? I REALY REALLY think you should make the tyre profile adjustable with a slider. It would be way more simple, versatile and intuitive to use.
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Also do you have more aircraft related wheel options like airliner tyres, bush wheels and small GA planes or tail wheels?
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Also is the simple rim type that was in SP1 still in the game? Even though it looked overly simple, it looked pretty similar to a huge number of cheap rims, especially ones that you see on a lot of aircraft.
FYI, tyre physics in SP are total garbage. To the point that you can happily do things that are unrealistic to fix the handling, and realistic ways to fix the handling don't really work properly.
Just set the traction to manual and give it a bit more traction in the rear to fix the oversteer. Weight doesn't seem to change tyre grip in the same way it does irl.
today i went to a war museum and there was a display in the medic section. there was a manequin with an amputated leg and somebody had hidden some graphiti under his collar that said "womp womp womp bro" and it was pretty funny tbh
This isn't too bad, but it is still a bit too dark. The motion blue makes it look kinda tacky too
The goal when making a thumbnail is to both make your build look cool, but most importantly, make your build stand out.
Making your thumbnail a dark coloured vehicle on a dark coloured background with very few details on your build easily visible is probably the easiest way of sabotaging getting any attention on your build.
If you want to make your build a dark colour, use day time lighting and backgrounds to make it stand out. Position your camera when taking screenshots so that small details are easily visible and stand out even when on a small thumbnail. Make the background a complimentary colour to the vehicle to help draw they eye to your build. And make your build fill the thumbnail. Also text doesn't necessarily draw attention and can actually do the opposite and make the build look tacky.
You have haters? You've done things that should get you banned? Whaaaaa????
+2Idk man, I think it's all in your head
Why did you tag me?
@SuperSuperTheSylph You can also set d=0 and it loads way faster
+4This is a much better name :)
+1It ran (sorta) on my iPad mini 1 and I could run about 1000 parts on my iPad mini 4, so I'd say yeah
+1Bro just randomly shows up after 5 years and releases this lol
+22
+1Particularly stinky ginger
+1Bruh the dude in the cockpit on the thumbnail is fake :(
+3There's a very annoying website but where sometimes the pictures don't work on posts. It's a really old one
Nuh uh it's the second of the month >:(
All his comments still exist so yeah he got banned
@WinsWings Yeah helicopter blades were added in 1.8
+1I remember the days when something like this was the only way to make helicopters...
+2Why do you need an alt if you haven't even shared any planes yet?
+1Agreed
+2What a waste of a massive area of the map
Probably shouldn't have wasted all that hard work just to make the thumbnail black
I can't believe I've done this but... I actually got YouTube Premium a couple of months ago. Forgive me for I have sinned 😔
1994 Toyota Corolla CSi 5-door Hatchback
+1Aww man. I guess I'm still not making a default plane for this game 😔
+3Are you sure? That's a horse if I've ever seen one
@Graingy says the guy who made 24 comments today lol
In that context, no.
+1Omg what is that username XD
@Graingy It's like the engine is a door and he's desperately trying to break in by any means he can, but there's a severe earthquake going on at the same time
The one with the guy on the engine is hilarious lol
+8Hey, if you want the devs to see this suggestion and see how it compares to other people's suggestions, you should put them in the suggestions section of the SP2 discord server. That way, we don't have to spam the devs on this forum.
+1Sorry the picture broke when reddit did the thing. You're just gonna have to trust me lol
I still reign supreme
+2For taildraggers, your landing gear should be decently in front of your CoM. I'd recommend shifting your main wings forward quite a bit and also lowering them.
.
It also looks awkward because your cockpit is too far forward and your engine is too small. WWII aircraft are designed on the philosophy of attaching the biggest engine possible to the smallest airframe possible while still having room for weapons and armour. The front of the aircraft on radial aircraft is often taken up by cannons or guns, and usually the oil sump is located behind the engine. Plus a lot of them have stuff like turbocharger and supercharger ducts behind the engines. Another reason WWII aircraft have quite rearward cockpits is to counteract the weight of the heavy engine up front with the armour needed around the cockpit.
.
I would highly recommend taking a look at real WWII aircraft with a similar role to the one you're making and take design cues and proportions off them. Key things to look at would be where they position their wings and the position of their cockpits in relation to the wings and the engine.
Probably a Cessna 206 and 207. I've wanted to make one for a while but I've gone off SP lately
+1@PlaneFlightX hell yeah :D
+2I mean, if you're not doing it on the site, sure
+2Are you planning on adding any different engine configurations to the game? I feel like limiting it to only V engines makes it easier for only total noobies to make more realistic looking builds, but anyone slightly above that who wants to make a vehicle with say, an inline engine, a flat engine or a radial engine, has to make their engine from scratch still.
+10.
If you keep the V engines in the game but negate any other configurations from the game, it actually makes it more of a ball ache to make other engine configs because you're making it with the idea in the back of your mind that you could cheap out and use an unrealistic engine and save 2 hours of work.
.
It actually discourages people from improving their building skills, which for long term playability is not a good thing.
I have a few questions with the wheels.
+10.
Why have you made it so that you have to change a tyre style toggle to change the profile of the tyre, instead of simply making it a slider? Is there some kind of technical limitation or something? I REALY REALLY think you should make the tyre profile adjustable with a slider. It would be way more simple, versatile and intuitive to use.
.
Also do you have more aircraft related wheel options like airliner tyres, bush wheels and small GA planes or tail wheels?
.
Also is the simple rim type that was in SP1 still in the game? Even though it looked overly simple, it looked pretty similar to a huge number of cheap rims, especially ones that you see on a lot of aircraft.
NO WAY BRO LEARNT GRAMMAR!!!!
+2(Edit: you're not starting every word with a capital letter anymore! Is this the real Copty???)
Hell yeah
+1Won loads of races with this in GT4
subaru plane !!
too bad it has 4 now :( I wanted to see it
Duo lingo owl has entered the chat
+1FYI, tyre physics in SP are total garbage. To the point that you can happily do things that are unrealistic to fix the handling, and realistic ways to fix the handling don't really work properly.
Just set the traction to manual and give it a bit more traction in the rear to fix the oversteer. Weight doesn't seem to change tyre grip in the same way it does irl.
@Ren Yo
+1And yep I'm still around lmao
I think heavy metal is the only genre I don't listen to. Buuut my favourites are the ones who are pretty chill like Bon Iver
today i went to a war museum and there was a display in the medic section. there was a manequin with an amputated leg and somebody had hidden some graphiti under his collar that said "womp womp womp bro" and it was pretty funny tbh
+4Someone plz notify me when the next round of beta testers is gonna be in so I can set my alarm for 4AM to sign up lol
Oh yo, I remember you!
@FUNPLANEGUY yoink
A lot of work went into those corners I see lol