115k hpgbproductions Comments

  • Simpleplanes Computer Works Service Bulletin: Warning about >48x Drives. 3 months ago

    Nah, send people an old drive tuned to very high speeds

  • The old question: what do physics settings actually do, like, mechanically? 3 months ago

    @Graingy delta time = update period (in like 99% of cases, at least)
    Some game devs call it that because of heehee haha funny calculus reference

  • The old question: what do physics settings actually do, like, mechanically? 3 months ago

    I know that it changes the update rate of funky trees. For medium and high, the update period is 0.01s. For low, it is 0.02s. So if you use low physics, you can break FT that uses delta time for calculations, if they don't compute it and just assume 0.01.
    .
    Tested using
    SETTER DeltaTime:
    Time-PreviousTime
    SETTER PreviousTime:
    Time
    .
    I used to compute DeltaTime, but now I might assume 0.01 xdd

  • Suggestion for SP2: File Flight Hours 3 months ago

    @Graingy my bad, i mean they could do in that way if they wanted to, this way it would avoid the problems you mentioned

  • How can I upload my own gif in players biography 3 months ago

    Same as a regular picture. Please check the markdown formatting guide in the first page of the forums

  • Let's Discuss Part Mirroring 3 months ago

    I am a mirror on control player. I think that any asymmetric parts won't do well with auto mirroring.
    I managed to control part-section mirroring by making sure that each part attachment point is only used once. Using an attachment multiple times makes things not mirror friendly.
    I would like to see single part mirroring or duplicating on mobile.
    I would like to remove the mirror entire plane buttons, since they seem to break the plane even if the mirror isn't carried out.

  • how to remove drag and mass from entire aircraft (ft. regex) 4 months ago

    @DDVC I feel like it should still work, but be unsafe now because of funky trees. I haven't verified it (i forgor)
    - check regex mode?
    - maybe use Part id="([0-9]+?)" (edit: it behaves the same)
    - check other sections like Connections unaffected

  • Flight Recorder 4 months ago

    [Recording Settings] FltRSet_RecordQuality (int size, int interval)
    - Recording quality.
    - size: Maximum number of data points that can be recorded before the recording is automatically stopped. Default 3000.
    - interval: Number of FixedUpdate frames between each recorded data point. Default 10.

    [Playback Settings] FltRSet_PlayDebug (bool active)
    - Show or hide the debug message during data playback. Useful for testing FLTSCR output data.
    - active: Debug message visibility. Default false.

    [Playback Settings] FltRSet_PlaySpace (bool pos, bool rot)
    - Set the space options for playback. If true, a start position and rotation in recording data is used. If false, the current position and rotation of the aircraft is used.
    - pos: Position relativity. Default true.
    - rot: Rotation relativity. Default true.

    [Previewer Settings] FltRSet_PreviewColor (float r, float g, float b, float a)
    - Color of the preview line.
    - r: Red. Default 0.
    - g: Green. Default 1.
    - b: Blue. Default 0.
    - a: Alpha (opacity). Default 0.5f.

    [Previewer Settings] FltRSet_PreviewQuality (float width, float interval, int cvert)
    - Other appearance factors of the preview line.
    - width: Line thickness. Default 0.5f.
    - interval: Recording's simulation time between each point of the preview. Default 0.1f.
    - cvert: Amount of rounding applied to corners. Default 0.

  • Flight Recorder 4 months ago

    @FlightClipper I use GitHub since I don't have any place to upload code or long info posts. Also, this mod is outdated and no longer supported by me. I would want to make a funky trees version but I haven't got to it yet.
    The following is the text from the GitHub link:


    Commands Reference

    Notice about Data Sets:
    This program splits the list of recorded information into four categories:
    - M (Movement): Position and rotation.
    - S (Standard): Basic control axes, Throttle, and Brake.
    - E (Extra): Trim and VTOL sliders, and landing gear.
    - A (Advanced): Weapons and activation groups.

    Recording settings will determine which data sets are recorded. This setting is saved in each recording. During playback, this information is checked. A recorded data set will be locked from player input during playback.

    The following information cannot be recorded:
    - Start values of disabled data sets
    - Switching of weapons, targets, or combat mode

    Commands

    [Actions] FltRec_ClearSet (char set)
    - Delete a data set from the currently loaded data.
    - set: Character corresponding to the data set. May be M, S, E, or A.

    [Actions] FltRec_Load (string filename)
    - Load a recording file into internal memory.
    - filename: File name.

    [Actions] FltRec_Play (void)
    - Play data currently in memory.

    [Actions] FltRec_Preview (void)
    - Generate a preview of the path taken. The data set M must be present. Note that the path is retained even if new data is loaded.

    [Actions] FltRec_Record (void)
    - Begin recording aircraft movement and inputs. Be sure to adjust recorder settings first.

    [Actions] FltRec_Save (string filename)
    - Save the data currently in memory to a file.
    - filename: File name.

    [Actions] FltRec_Stop (void)
    - Manually stop the current recording or playback.

    [Actions] FltRec_TogglePreview (void)
    - Toggle visibility of the preview. The preview must be generated first. Note that leaving the sandbox will automatically hide the preview.

    [Check Settings] FltRSet_Check (void) (added in V1.1)
    - Prints the current settings in the dev console.

    [Recording Settings] FltRSet_RecordControls (bool m, bool s, bool e, bool a)
    - Choose whether certain data sets are recorded.
    - m: Movement. Default true.
    - s: Standard. Default true.
    - e: Extra. Default false.
    - a: Advanced. Default false.

    [Recording Settings] FltRSet_RecordQuality (int size, int interval)
    - Recording quality.
    - size: Maximum number of data points that can be recorded before the

  • Finding more posts by "Anonymous" 4 months ago

    @Graingy i can't see them too, it's a "if you know you know" thing, and i'm trying to see if other people are brainrotted the same way as me
    Also, using the : thing makes it very obviously a joke

  • Finding more posts by "Anonymous" 4 months ago

    @Graingy
    unpersoned: a reference to the hit novel "literally 1984"
    :pensive:: 😔, used as joke sadness

  • Finding more posts by "Anonymous" 4 months ago

    unpersoned :pensive:

  • Air brake part not accepting funky tree code (SP-1 for clarification) 4 months ago

    There is no public test version now, the last one was a long time ago
    Also, the airbrake breaks if the input is outside of the range 0..1

  • Air brake part not accepting funky tree code (SP-1 for clarification) 4 months ago

    What public test version is that? It's not SP2 is it?

  • [semi off-topic yapping] images for ants 4 months ago

    @Graingy gugulu is a reference to an old hololive clip

  • [semi off-topic yapping] images for ants 4 months ago

    @ShinyGemsBro i occasionally can't see your drawings, the load times do get bad sometimes lol

  • Graingy Survey: How Long Do You Intend to Stick Around? 4 months ago

    A long time, this is basically the only thing I specialize in

  • Challenge me to make something complicated !!!! 4 months ago

    I found the miku link in my history, and clicking it also sends me to the homepage, so I think your mod post got cooked somehow

  • Challenge me to make something complicated !!!! 4 months ago

    @Someguywhomakesmods i am confused too, it's like the website decided that the page doesn't exist anymore

  • What music you listen while building a plane? 4 months ago

    Do you listen to TOHO BOSSA NOVA? Some of the songs are peak

  • Challenge me to make something complicated !!!! 4 months ago

    Tagging me on the miku post doesn't seem to work, the notification link resolves to a comment on the homepage, e.g., https://www.simpleplanes.com/#comment-5024128

  • Challenge me to make something complicated !!!! 4 months ago

    @Someguywhomakesmods idk, something tells me that downloading a mystery executable from someone with no public programming history is a bad idea
    I will wait until the aircraft is posted
    Edit: notification link stopped working

  • Graingy Survey: How Do You Find the Motivation to Complete Anything? 4 months ago

    @Graingy you don't have to sketch perspectives, the most important things to sketch are axial projections for blueprints

  • Graingy Survey: How Do You Find the Motivation to Complete Anything? 4 months ago

    @Graingy i can actually fully cancel a project to close it, but i only do that early on
    Planning the design first prevents me from getting stuck

  • Challenge me to make something complicated !!!! 4 months ago

    @Someguywhomakesmods sorry, i can't do it
    Also, i can't give FT if there is no exact description of the problem

  • Jerk Update: Fellas I think I've invented a new variety of cheese. 4 months ago

    @ComradeSandman jars are infamously known as containers for other white fluids, often with a non-food solid inside

  • Challenge me to make something complicated !!!! 4 months ago

    @Someguywhomakesmods
    1. You can use the animation-style approach, where you define each rotator's position as a function f(t), where t is a timing variable that is defined separately.
    2. Avoid using rotator speed. Set it very high and use the FT to control the speeds using smooth. Then all rotators will match their inputs exactly.
    3. The animation-style FT also means that you can easily debug motion for any timing value, if you use an input like VTOL to write a timing value.
    My KiHa T100 has some simple wipers. They only use one movement variable (WiperPosition) and one timing variable (WiperAnimator)

  • Jerk Update: Fellas I think I've invented a new variety of cheese. 4 months ago

    Jar :aware:
    I would not buy graingy cheese

  • Challenge me to make something complicated !!!! 4 months ago

    @Someguywhomakesmods put the same code into both of them
    If that is not what you want, then i need more info

  • How do i delay an input with funky trees? 4 months ago

    @LowQualityRepublic that will not delay on deactivate. In addition, a smoothing constant of 1 implies that it is a timer.

  • [yapping] animation approach to landing gear 4 months ago

    @Graingy built-in

  • Anyone here afraid of paper? 4 months ago

    The paper serves me, I can deploy paper

  • Why does my plane roll while yawing (has thrust vectoring) 4 months ago

    @AFAAM maybe you can put a hidden vertical stabilizer that faces downwards, and scale it down

  • Challenge me to make something complicated !!!! 4 months ago

    If you are trying to convert music to tone generator, someone on youtube made a script a few years ago, that reduces audio files into midi notes. I don't have the script sadly, all I know is that the project was called "auditory illusions" (I have some of the midi files the guy made). After you have the midi files, you can use MID2TGVA to convert it into tone generator parts.
    .
    You could put an entire song into a mod AudioSource, but that might be piracy so xdd

  • ok, is it just me or does the original Pennsylvania Station look very uncanny 4 months ago

    The structure is definitely a copy made by an enlightened machine seeking to learn about humanity

  • What are your favorite YouTube channels? 4 months ago

    i got a lot of different stuff
    car-related: Jimmy Broadbent, noriyaro
    general sim: Squirrel
    info/ video essay: f4mi, Jacob Geller, Mustard, Technology Connections, The 8-Bit Guy
    funni: martincitopants, Max0r
    vtuber: AZKi, Cecilia Immergreen, Nimi Nightmare (clipper choices will follow vtuber choices)

  • Funkytree help ; 4 months ago

    It marks the start of a C# format specifier. You would use it in labels, for example, to choose the number of decimal places

  • random fun fact of the day 4 months ago

    i like the cannon brick, unfortunately 18 guys in a circle > 8 (6?) guys in a corner

  • How do you make a good aircraft description? 4 months ago

    @blt there is no link in the comment?
    .
    The format has 2 parts, the user manual (controls and build information) and the information (lore).
    .
    Sections in the user manual are entered using the priority of: credits, controls, other, dev notes (self-reflection type content)

  • [yapping] techniques to control fuselage surface normals, and how to build sausage 4 months ago

    @Graingy it is a normal (perpendicular) to a surface (you know what it is)
    The computer uses it to do extremely big brain math stuff that i don't know how to write, and makes reflections from it

  • Why are most SP creators from Indonesia? 4 months ago

    Maybe they are just very easy to spot

  • yo new rain car idea just hit me 4 months ago

    when you want to drive but you really don't want to touch grass

  • (off topic) what's your favorite economy car? 5 months ago

    @WillowTater i'm more of a 2005 civic guy myself, the last of the tuner civics

  • 69420 5 months ago

    Cute (but no clue that she is a Su-34 if you don't say it though, kinda small for a Su-34)

  • [yapping] animation approach to landing gear 5 months ago

    @Graingy a compound curve of straight lines looks like this
    Red is MainGearLeg, blue is MainGearDoor. However, you should not program using normal linear equations in real FT because it is unreadable

  • [yapping] animation approach to landing gear 5 months ago

    @Graingy plot the points of position (y-axis) over the animator (x-axis), and make your lines/curves from there
    Personally, the few times I have done this, I never used curves, only straight lines

  • [yapping] animation approach to landing gear 5 months ago

    @Graingy
    I found one that I've used before. It's only a main landing gear with a single door, but the gear movement is offset slightly to prevent touching the door.
    Timer: smooth(GearDown?0:10,1)
    MainGearLeg: lerp(0, 1, inverselerp(0, 9, Timer)) where 0 is retracted
    MainGearDoor: lerp(1, 0, inverselerp(5, 10, Timer)) where 1 is open