I am currently making a build that requires a large object being spun around a centerpoint by jet engines to stabilize the craft (I am trying not to use gyroscopes for this) and thought to use a rotator as the centerpoint. However, the rotators are stiff, and i cant find a floppy setting like with the hinge rotators. As a result the entire aircraft starts spinning. Is there a way to fix this issue through xml? Or should i go through another option for my aircraft.
I am sorry that i wasnt able to post an update sooner, the website was glitching out on me. But anyways, the experiment was a success! The rotator provided enough speed to the weight to stabilize the aircraft. Thank you for your advice!
If you don't have other requirements for the rotator, just set the input to a very large constant value. If you want to be able to stop or change the rotation speed, you can use sum() and set the speed xml to a very large value. You will still get jolts when changing speed.
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I can say that recently, I used control bases to make a decorational part that spins very fast. However, the CoM of the parts must still line up with the rotation axis of the control base to prevent vibration. The parts don't affect the handling much.
My testing has shown that changing the mass scale dosnt help with my problem. Do you know of a way i an automate a rotator to spin in a circle without input?
@hpgproductions got it, will update after testing
@hpgbproductions dang bro you're quick 😆
Usually fiddling with the mass scale helps but I've never tried what you're doing so I wouldn't know
You can decrease the rotator massScale to help a bit. If you want to lower the torque even more, you must use control bases.