@ThatRandomCouchPotato how does that even work bruv
.
I don't and can't provide exact FT if the design requirements are vague
An actionable request would look something like "make the prop pitch increase from 0.5 at 0 IAS, to 1 at 100 IAS, in a linear manner" or "make the prop pitch follow this math function in terms of IAS"
Maybe i should make a yapping forum post about it :thonking:
@ThatRandomCouchPotato design a function that goes from 0 to 1 as speed increases, and multiply your thing with that
Linear increase function: inverselerp(MIN, MAX, SPEED)
awesome as always
and sorry for being an annoying bastard at wplace, idk i got like comically bored, though i have reverted back all the vandalism i did before leaving wplace permanently after finding out the people behind it is supporting a bigoted streamer
granny is back with another blast from the past, it's been (more than) 84 years
wanted to replicate c1gp handling, got this instead (high slip honda nsx on the c1 is peak gaming)
test for a method to tune front/rear grip balance with more precision
the theory is that by making the grip distribution neutral at low slip for responsiveness, and understeery at high slip to help hold a slide, you can make a very good slip-angle racer
for some god forsaken reason i thought "granny" was "graingy"
@hpgbproductions
Yeah idk how it works either, but if it ain’t broke don’ fix it
@ThatRandomCouchPotato how does that even work bruv
.
I don't and can't provide exact FT if the design requirements are vague
An actionable request would look something like "make the prop pitch increase from 0.5 at 0 IAS, to 1 at 100 IAS, in a linear manner" or "make the prop pitch follow this math function in terms of IAS"
Maybe i should make a yapping forum post about it :thonking:
@hpgbproductions
It doesn’t seem to work on prop engine pitch… func. : smooth(IAS, ###) works well enough
@ThatRandomCouchPotato design a function that goes from 0 to 1 as speed increases, and multiply your thing with that
Linear increase function: inverselerp(MIN, MAX, SPEED)
@hpgbproductions
Would you know how to make something gradually activate as I pick up speed?
bro is lierally jim clark
@qUwUp RB22 in 2026:
It looks like a lot of fun to drive. That's amazing.
Red Bull RB21 at the Hungarian Grand Prix
Map still works? Fascinating
2025: funky turismo
@ShinyGemsBro lol
Max Verstappen
He ain't stappen.
Gotta keep goen
Or else he losen
Nurburgring?! GIVE ME YOUR PC!!
I like it.
@karameji real
REDBULL and FERRARI right now
@YarisHatchback no worries, i haven't checked sp wplace like since the first 2 days lmao
awesome as always
and sorry for being an annoying bastard at wplace, idk i got like comically bored, though i have reverted back all the vandalism i did before leaving wplace permanently after finding out the people behind it is supporting a bigoted streamer
Traction
Friction
Down force,g force, grip,slick tires, psi
Everything
granny is back with another blast from the past, it's been (more than) 84 years
wanted to replicate c1gp handling, got this instead (high slip honda nsx on the c1 is peak gaming)
test for a method to tune front/rear grip balance with more precision
the theory is that by making the grip distribution neutral at low slip for responsiveness, and understeery at high slip to help hold a slide, you can make a very good slip-angle racer
the build
wheel grip planner with the settings used in this build
very nice for majiaroring
edit 1: apparently it's rawe ceek too
edit 2: it's too twitchy so i have new settings already