116k hpgbproductions Comments

  • I do not FW this PID bullshit one month ago

    Since the weight is similar to something i used before, try 100%,60% when scaled down
    I also have a 8500 kg thing that used 250%,250%
    Also note that most of my mass is in the control core, other than that only the rotators and control bases have mass. This means that the angular inertia is very small, so the settings might not apply to your build

  • How powerful is your device you play Simpleplanes on? one month ago

    1000 parts until the lag spikes become annoying and slow down building

  • Yaris Pick up one month ago

    hell yeah

    +3
  • SimplePlanes 2 | SimpleWheels one month ago

    Will there be further customization of the engine torque curves and gear ratios?
    Also dev shoutout nowaying

    +6
  • How many mods do you have? one month ago

    Maybe like 50

    +1
  • Funky and Variable one month ago

    Easier to read and understand (at least for me):
    .
    SETTER x:
    x+1
    ACTIVATOR rate(myButton)>1
    .
    Alternatively, if you don't like activators:
    SETTER x:
    rate(myButton)>1 ? x+1 : x
    .
    The rate function can detect the change in boolean or discrete values for exactly 1 funky tree update. The value it is checked against (1) is arbitrary.

    +3
  • Mango Mini Parfait one month ago

    @Nettspend know what

  • How to braid one month ago

    @Maluch idk, good luck lmao

    +1
  • How to braid one month ago

    How big is the braid? I have done a tiny braid on the side of the head before

    +2
  • formula 1 (granny edition) one month ago

    @karameji real

  • formula 1 (granny edition) one month ago

    @YarisHatchback no worries, i haven't checked sp wplace like since the first 2 days lmao

  • formula 1 (granny edition) one month ago

    granny is back with another blast from the past, it's been (more than) 84 years

    wanted to replicate c1gp handling, got this instead (high slip honda nsx on the c1 is peak gaming)

    test for a method to tune front/rear grip balance with more precision

    the theory is that by making the grip distribution neutral at low slip for responsiveness, and understeery at high slip to help hold a slide, you can make a very good slip-angle racer

    the build

    wheel grip planner with the settings used in this build

    very nice for majiaroring

    edit 1: apparently it's rawe ceek too

    edit 2: it's too twitchy so i have new settings already

    +1
  • How do u even build Human size builds??? one month ago

    1: I have trouble trying to make PID yaw as well, I let it shake a little bit. Also, rolling may be caused by your gyros being too weak
    2 and 3: If you scale down a build, even if the mass is not changed, its rotational inertia decreases, so a gyro tuned for original scale will become too strong. I also don't exactly know how to tune gyros

    +1
  • redbull f1 teaser lolololollolololo one month ago

    is this the one where the front wheels can detach

  • Summer Clouds one month ago

    @Nahidwin172 since the clouds are made with normal unity particles, it lags a lot when flying in clouds
    The other clouds mod performs better, maybe it has better settings

  • Summer Clouds one month ago

    @Nahidwin172 chrome browser yes, chromebook likely (but good luck running simpleplanes at all)

  • [SOLVED] I Give Up one month ago

    My attempt

    +1
  • Moderators??? Why was this removed? one month ago

    Maybe some strict rules for shaders should be added, clear rules actually improves creativity, as game IP copyright areas have found out.
    My opinion is that your drawing-style shader pack is too far off the build

    +1
  • Moderators??? Why was this removed? one month ago

    @DARZAVIATION the 1st and 3rd still look fairly obviously simpleplanes, since the colors are retained. The 2nd one is definitely going too far, i think it's enough for mods to remove.
    32's example is also enough to remove

  • WHY is it possible to follow yourself one month ago

    It is a feature that allows you to achieve any funny follower count for a bit longer

  • How to upload images to simplePlanes website one month ago

    wikipetan my beloved

    +1
  • What is best settings for suspension on resizable wheel? 2 months ago

    as soft as possible, but without bottoming out on a hard landing

  • [Off-Topic] I got a new laptop :D 2 months ago

    engineering enjoyer
    also am i cooked or this warrior has really short legs

    +1
  • You should be able to see banned player’s account page 2 months ago

    @PZLAgencies you can download by copying the link and pressing ctrl+L, this will prevent having many small files that only store the url

  • Math test paper challenge. 2 months ago

    @Graingy all the divisions here have clean integer results, i am using the multiplication table in my memory to backsolve them
    (but i am reading the questions from the projected views instead of downloading the plane, so there is a chance i read them wrongly)

    +1
  • Math test paper challenge. 2 months ago

    @Graingy how do you do long division on small numbers 🥀🥀

    +2
  • SimplePlanes WPlace Corner Two Days In 2 months ago

    @Graingy the reducer block "goes from a 2 to a 1", it has the part type Block-4
    I made it reversed though

  • HOW DO I MAKE A TURRET MOVE WITH A CAMERA? 2 months ago

    Idk how to make the rotators smooth, it heavily depends on your build, part arrangement, and other needs.
    I might know one method that only works if your FT architecture allows controlling the rotator with a move left/right input
    .
    Do you know Variable Setters and Part Variables? You will need both to make camera aim

  • HOW DO I MAKE A TURRET MOVE WITH A CAMERA? 2 months ago

    You can take the camera yaw and pitch values using the Part Variables menu, then drive the turret rotators with them. The camera must have type FirstPerson and cannot be attached to the turret. (If you put it on the turret, you will find out why)

  • SimplePlanes WPlace Corner Two Days In 2 months ago

    I haven't been in this area so I didn't do anything about the trolling. I made trains for an area colonized by some other game
    The circle thing is a reducer block
    And yes, DO NOT spend any money on wplace, the moderator situation is crazy

  • do you think we ever see a 1 million point user in our lifetimes? 2 months ago

    probably not, unless sp2 becomes massively popular

    +3
  • How big is your SimplePlanes Aircraft (and blueprints) Backup/Archive? 2 months ago

    Not many local files, a lot of unlisted files for projects

  • Clippy 2 months ago

    @GabrielFangster70 advocating for basic rights is considered a nerd activity now☠️

  • You should be able to see banned player’s account page 2 months ago

    Does downloading banned player crafts still work with the ctrl+L method?

  • Gamemode/Mission ideas for SimplePlanes 2. 2 months ago

    Since there are cities now, there should be air to ground guerilla warfare
    Car stuff is goofy since realistic car performance is hard in sp

    +1
  • funky trees advice needed 2 months ago

    @winterro yes, v is velocity and x is position, and both use the same coordinate system
    Also, deltaTime doesn't exist in the game, you have to make it yourself
    edit: I've seen this method used for gauges in an old train simulator, so here is an example gauge

  • funky trees advice needed 2 months ago

    simulate a mass-spring-damper system to be extra funky
    .
    constants: k (spring constant), c (damping constant)
    deltaTime is the time difference between this frame and the previous frame, you can assume it to be 0.01 but this will make it act wrongly for low physics
    .
    SETTER v: v + deltaTime * (k*(x_tgt - x) - c*v)
    SETTER x: x + deltaTime * v

    +1
  • Have any y'all seen that WPlace thing going around? 2 months ago

    drawing a girl there rn
    edit: got trolled overnight smh, gonna turn it into something else later

    +1
  • [yapping] speeeeeed and poweeeeeer 2 months ago

    @rexzion yeah, differential behaviors are not provided exactly so idk what i'm doing
    i've done it once (plus one more fake differential) by just using the wheel rpm difference * a constant

  • I found a bug 2 months ago

    Sometimes a lag spike will overload the touch input code and make touch controls stop working completely. I feel it's more likely with custom weapon bodies.

  • [RANTS] I HATE AUTOCONNECT! 2 months ago

    for now, you can sometimes prevent it by making sure that a connection point is never used more than once
    but yeah it's bad

    +2
  • How to change control key positions 2 months ago

    No, wheel brakes are one of the few things that cannot be controlled by the funky

  • Randomizing Input 2 months ago

    @Yoloooooo
    - There is some quote about making a deterministic computer doing random things being a crazy task
    - One such example is the input counter in one of the extremely old pokemon games (i can't remember which). The point is that differences in each play session causes rng to be different
    - Timing is also hard for players to control. But be careful of using a frame counter or timer with small windows, due to polling rate differences between the input handler and funky trees

    +1
  • Randomizing Input 2 months ago

    Trying to make randomness using a computer, absolute classic
    Pick some things that are very difficult for the player to control exactly, and use them in an equation
    Or run the linear congruential generator every frame, or something similar, and only use the result on the Activate1 frame

    +3
  • [ Misc. ] The day I was born. 2 months ago

    Umazing! 👍

  • 911 GT3 RS 2 months ago

    Susge

  • ALPACA AMALFI (KE31) 2 months ago

    @RobertsAeronautics stronger regen brake when throttle is off, similar to gear 1 and 2

  • Lando Norris 2 months ago

    @ZFold7 labels are just incredibly limited, don't push it
    Try to increase width or height

  • Control indicator label code request 2 months ago

    For the pitch and roll display, try using center-center alignment, and build a + frame in the label first. Then put a circle in a new line. Try using the indent tag to move it horizontally, and the voffset tag to move it vertically.