@DatTrainGuy19 easy source to learn train stuff
also there's only so many ways to put the 3 levers sideways, surely there are real trains that do this🤔
@HuskyDynamics01 i fully copied derail valley gameplay xdd
it's a turboshaft engine based on a turbojet, but still quite inefficient. It's only justified by having cheap magic jet fuel.
I considered a hydraulic or mechanical transmission but it wouldn't work for this design. Now I wonder if jet exhaust can run gas cylinders
Weeb ahh stuff
Eurobeat
Some jazz and bossa nova types (I blame GT and Touhou)
EDM, mainly dnb and melodic dubstep, but they are getting harder to find nowadays
@Mousewithamachinegun123 @ARMAGEDONGeneral
SPLC actually gets updated sometimes, so just go to PlanariaLab's account page to find the latest one. I just updated the link to ver 2
11qazxc links to their program on their forum post
(non-american pov)
I like kei cars, unfortunately there is literally no reason to get one in most places outside of japan because you can get a normal compact car/truck for about the same price
if you live in the usa you can also blame the corruption- uhh, lobbying
Create two timers - one that resets on activation and another that resets on deactivation. Then you can compare the appropriate timer with your delay value. If you just activated, then you compare the last activation timer.
Flight path above horizontal (FlightPathAngle):
PitchAngle + AngleOfAttack
Flight gradient at any time [rise/run]:
tan(FlightPathAngle)
Glide ratio at any time [-run/rise]:
-1/tan(FlightPathAngle)
If you scale down the wings and make them larger, the drag will increase as well. If you use liftScale, drag will not be increased.
@001 :xpp: :ElNoSabe:
But seriously, programming has this stuff called dependencies, where you rely on others' code. Some company made some changes and along the way you lose mobile mods
@Yish42 @Majakalona the reason why mobile cannot use mods is because the scripting backend (il2cpp) cannot import new code at runtime. If mods are permanently in the game, they are imported beforehand and mod activation just toggles whether they work
It's why you can use fine tuner and overload on mobile
The four slip values set the x-axis value of the critical point (extremum) and full-sliding point (asymptote). The traction values multiply the y-axis values, iirc the y-axis value of the full-sliding point is always half of the critical point.
I build on mobile and play on pc
+2I build on mobile but run the sim on pc, so i sometimes just push the limit on my phone, which is like 5k
+162
@Mousewithamachinegun122 he tagged me, i got the notification
@A330neoISGOATED i am always lurking
what not having a machine gun for a few days does to a mf
fuel is stored as float))))))
+1you know what to do
quaso
I too ate a sandwich a couple years ago
the earth is a square-base right pyramid with a slant angle of approximately 45 degrees
+1about 3.50
hear me out but
angled armor AND minigun
Cool
Also, the cost of labels increases if it has any {...} fields, idk if there are other missed ones
practical: Russia 1
weird but cool: Ukraine 3
flashy: Ukraine 2
@MVC i am also hpgbproductions on discord, we can chat there
More anime art on sp nice
+1Also she is l o n g rn, I think the main thing right now is to get the body proportions
@DatTrainGuy19 easy source to learn train stuff
also there's only so many ways to put the 3 levers sideways, surely there are real trains that do this🤔
@HuskyDynamics01 i fully copied derail valley gameplay xdd
it's a turboshaft engine based on a turbojet, but still quite inefficient. It's only justified by having cheap magic jet fuel.
I considered a hydraulic or mechanical transmission but it wouldn't work for this design. Now I wonder if jet exhaust can run gas cylinders
@Tupolev90 wait, i can see the image here now so idk
the previous comment was because my browser says connection refused for that image
@Cisccinoje when there are multiple arguments, they are separated by spaces, e.g.,
FltRSet_RecordControls false false false true
discord image missing
Weeb ahh stuff
Eurobeat
Some jazz and bossa nova types (I blame GT and Touhou)
EDM, mainly dnb and melodic dubstep, but they are getting harder to find nowadays
ark royal (azur lane) is definitely questionable
+1@Mousewithamachinegun123 @ARMAGEDONGeneral
+1SPLC actually gets updated sometimes, so just go to PlanariaLab's account page to find the latest one. I just updated the link to ver 2
11qazxc links to their program on their forum post
@Crypter no mom it's only 10.30 am
@Cisccinoje check commmands reference --> FltRSet_RecordControls
midget II my beloved
+2@DatTrainGuy19 @OrangeConnor2 hold on to your children because they will be sucked into the air intake
@Cisccinoje AGs are in the A set. You cannot record explosions.
Try to use the repeat function and compare the result against a constant
+1I am building a train using a forbidden propulsion system, fortunately for everyone the project is going very slowly
+1record some acting or voice lines above the sp footage or something idk
+1the nintendo assassination squad is rapidly approaching your location
+1Try the smooth function
+2what side dishes does it pair with?
+1@Cisccinoje dev console command
I went to update the quick start guide to clarify this
build a caterpillar or relevant truck
@Graingy me when i use multi lock missiles in project wingman mission 8 (don't research)
ace combat players:
(non-american pov)
+1I like kei cars, unfortunately there is literally no reason to get one in most places outside of japan because you can get a normal compact car/truck for about the same price
if you live in the usa you can also blame the corruption- uhh, lobbying
@Crums that's the problem, you made a mid plane and not a crappy one
+1I use this timer format, I prefer it over the floor/ceil and smooth method because you can run many parts using the same timer
Create two timers - one that resets on activation and another that resets on deactivation. Then you can compare the appropriate timer with your delay value. If you just activated, then you compare the last activation timer.
how are they bad though?
if it's the short range, it should be fixable but only with a mod
The bottles are so good
Flight path above horizontal (FlightPathAngle):
PitchAngle + AngleOfAttack
Flight gradient at any time [rise/run]:
tan(FlightPathAngle)
Glide ratio at any time [-run/rise]:
-1/tan(FlightPathAngle)
If you scale down the wings and make them larger, the drag will increase as well. If you use liftScale, drag will not be increased.
@001 :xpp: :ElNoSabe:
+1But seriously, programming has this stuff called dependencies, where you rely on others' code. Some company made some changes and along the way you lose mobile mods
@BARREND what do you mean
+1also, i'm probably not going to update this program anymore, use 11qazxc's or PlanariaLab's generators instead
@Yish42 @Majakalona the reason why mobile cannot use mods is because the scripting backend (il2cpp) cannot import new code at runtime. If mods are permanently in the game, they are imported beforehand and mod activation just toggles whether they work
+3It's why you can use fine tuner and overload on mobile
it's only in the rocket game
The four slip values set the x-axis value of the critical point (extremum) and full-sliding point (asymptote). The traction values multiply the y-axis values, iirc the y-axis value of the full-sliding point is always half of the critical point.