26.3k HuskyDynamics01 Comments

  • Hey Jundroo I have an idea 1.1 years ago

    Not a bad idea on the surface (pun intended), but the problem is that it would require a full, decent-resolution UV map to be done for every single part in the game, instead of the current basic materials system that the game uses.


    Currently, a part (say, a prop engine) is essentially split into three or four sub-models, each of which can be colored independently. To the average player, these are known as the part's Primary, Trim 1, Trim 2, and (sometimes) Trim 3 colors. When painting a part, currently all the game has to do is specify which color slot gets applied to that section of the part.
    For example, if you have a part painted with the first three colors as Primary, Trim 1, and Trim 2, all the game has to know, code-wise, for how to color that part is material=1,2,3 (along with the associated color codes that occupy those slots, which are defined elsewhere in the plane file).


    Switching to a fully texture-able system would require the game to be able to store (and generate) not only the basic color data, but also much more complex data like size, position, and orientation, as well as the actual graphic being applied. That goes for every single part in the game, and for every piece of imagery or color applied to them.


    Tl;dr not a bad idea on the surface, but technically infeasible given the way the game works (and likely for performance reasons as well).

    +5
  • I Think i found wright airports equivalent. 1.2 years ago

    Pretty close, yeah. That's the closest match I've seen yet.

    +5
  • Which one is better for his nose? 1.2 years ago

    For CAS definitely number 1. Number 2 would be great for a supersonic interceptor, but CAS aircraft are usually much slower than the speed of sound.

    +5
  • Intresting screenshot i got 1.2 years ago

    The missile knows where it is at all times.
    It knows this because it knows that it occupies all locations simultaneously, and therefore is always both where it is and where it isn't, as the two are indistinguishable.
    The missile cannot be where it isn't, as it is present in every location at the same time.
    The missile guidance system is aware of this, and by subtracting where it isn't - that is, nowhere - from where it ought to be, it calculates where it is - that is, everywhere at once.

    +5
  • My simple plane always crashing 1.3 years ago

    @RepublicOfCursedPlanes Here's the 1.12 patch notes from 11 months ago. If you've got the newer tire/wheel styles (Rugged, Tractor 2, Racing, etc.), you're on 1.12.

    Multiplayer is still a mod only.

    +5
  • My Thoughts About SimplePlanes 2 1.4 years ago

    @OPaiTaOn That's what I'm thinking as well. SR2 made sense because SR1 was/is a completely different two-dimensional game, but an SP2 would just be more-or-less the same game with some improvements (that could probably be just as easily added to the original). Now, I could see there being a big "SimplePlanes 2.0" update (not a separate game) that does stuff like expanding the map, improving the designer, etc. that people want, but I don't think a standalone SP2 makes sense.

    +5
  • to Dev: What's the exact condition to awaken Pyramid of ET? 1.5 years ago

    One thing I've noticed is that it doesn't seem to activate if your primary cockpit is a flight computer, for whatever reason. I was messing around with it a while ago and the new Pigpen (which uses a flight computer) was not able to activate it, though the old one was, under the same conditions and in the same location.

    +5
  • I am the owner of simple planes 2.0 years ago

    No you are not.

    +5
  • Lost Jundroo game 2.0 years ago

    SimpleWheels was indeed made by the Jundroo team. Here's the announcement on their site.


    Make sure you check the date it was posted...

    +5
  • I have a question..... 2.0 years ago

    I think it technically is a hull, since the International Maritime Organization classifies ekranoplans as ships rather than aircraft (kinda like a hovercraft. It's not in the water really, but it's not really capable of true flying either).

    +5
  • What is this island? 2.1 years ago

    I've been there before, not much there. It's the most interesting of the random small islands that really only exist to say "hey, there's something in this direction" for those who don't already know where stuff like Maywar is.

    Interestingly, they don't exist on mobile.

    +5
  • [controversial title] 2.1 years ago

    [generally confused response]

    +5
  • Damn, it feels good to be back! 23 days ago

    Love you guys! Your games have been a surprisingly large part of my life over the years, and I'm so excited for the next installment!
    (Will there be new SP2 merch?)

    +4
  • I've been doing some digging. So much of it that you can call it mining. 2 months ago

    I appreciate the work you and your sources put in to making this such a clear and well-proven case. This kind of thing should not be allowed, and I'm surprised it's gone somewhat under the moderators' radars unnoticed up until now.


    It's all for attention, which is why they will never actually leave of their own free will. Either they get so thoroughly called out that they are forced to leave in shame and make a big sob story post trying to make everyone feel bad for exiling them or whatever, and then come back a day later with a new account, or they get banned.


    (Too bad this post will probably get removed in a few hours, it's genuinely an important callout but it could pretty easily be seen as breaking the policies on targeting and whatnot. Will be interesting to see how the moderators handle this.)

    +4
  • About AI 3 months ago

    A lot of times I just end up flying around in circles because I can't out-maneuver the other plane. The AI won't let off and it just keeps flying around in circles.

    The AI tends to prefer two-circle/Lufbery/rate fights (which, given its fairly simple aggressive programming that more-or-less amounts to "keep the nose pointed at the enemy," makes sense), so if you and the AI have similar capabilities you will probably get locked into a rate fight if you allow yourself to be.

    The tricky part of a rate fight against a comparable aircraft is that it is very difficult to leave or reverse your turn without opening yourself up to attack. The AI's programming accounts for this, and it can be very difficult to disengage and try for a different attack if you don't have enough energy to stay away from the enemy's nose while reversing your turn.

    The best way to avoid this is to not get into a rate fight to begin with, but you can also try to turn the situation to your advantage by moving into the vertical axis, which will cost you energy but decrease your turn radius and help you get around the circle faster.

    +4
  • Free version of Juno: New Origins is now available for beta testing 3 months ago

    @LordGardevoirX No, basically they're going to be offering a new free version of the game with optional purchases for... some reason (people who don't want to just buy the game, I guess). The existing version has been rebranded to the "Complete Edition" on the app store and will continue to be supported and all that. For anyone who has already bought the game, nothing will change.

    +4
  • Inuyasha8215 blocked me... 4 months ago

    As per the rules page:

    Blocking players is okay

    Do not post or comment about a player who blocked you, about a specific player who blocked a friend of yours, or about a specific incident about specific people involved in blocking one another.

    +4
  • Majakalona Is Back 5 months ago

    Ban evasion.

    +4
  • Building with Blender? 6 months ago

    Probably 99.999% of the planes you see on this site are built exclusively using the in-game tools and part selection. There's a few that aren't (using the methods that @PlaneFlightX and @BeastHunter listed), but the overwhelming majority of planes are exclusively made using the in-game builder. It's not the most intuitive system, but it can be pushed really far.

    +4
  • Humble Bundle 6 months ago

    @PZLAerospacesAgency
    The reason that mods are no longer supported on iOS/Android is because Apple and Google have both decided to prevent "third-party" (read: player-created) code from running on their devices. Jundroo had no control over this decision, and is not responsible for the inability to support mods on iOS/Android devices. This has been the case for several years now, and is quite unlikely to change.


    (Actually, I don't remember if iOS even ever supported modding in the first place.)

    +4
  • Animal Cell 7 months ago

    The mitochondria is the powerhouse of the cell

    +4
  • FPS demo 7 months ago

    Okay but seriously if I didn't know that those maps existed I would be 100% convinced that this was some low-poly shooter game that someone greenscreened the SP hud over and added some sound effects.

    In a word,

    HOW

    +4
  • Update Galore and Steam Sale 8 months ago

    now Andrew can finally follow his heart and move with Kevin to Sri Lanka and train Komodo dragons to perform Hamlet

    +4
  • v1.12.200 beta is now available 8 months ago

    Y'all, I'm not a moderator but I'm saying this anyway since it apparently needs to be said.

    A FEATURE REQUEST IS NOT A BUG. An intended gameplay feature that you don't like (i.e. the Ice Base lasers) is also not a bug.

    A bug is a behavior that is both unintentional and causes something about the game to work incorrectly.

    Please don't fill up the list of bug reports with things that are not bugs. This is not the appropriate place for feature requests, and all you're doing is making it more difficult for the devs to actually find things that need to be fixed.

    +4
  • What's Next? 10 months ago

    Honestly the main thing I'd love to see is a fix for the bug that causes on-screen messages ("Group 1 Activated", "Retracting Landing Gear", etc.) to stop being displayed after the autopilot is enabled. That's been around for years and it's really annoying despite how minor it is.

    +4
  • Imagine deleting comments 10 months ago

    Alternatively, imagine caring enough about points to complain about other people caring about points

    +4
  • Why has forums been so quiet? 10 months ago

    There have been 20 new forum posts in the last 24 hours. That's... possibly above average, actually.

    +4
  • STOP 11 months ago

    Like half of the point of following people is to see what they spotlight. That's literally why the feature exists.

    People are only able to spotlight three things a day. If your jetstream is too full despite this, perhaps consider un-following some people?

    +4
  • Does pineapple belong on pizza?? one year ago

    well that's a new view on it
    "pineapple should be on pizza but I just take it off to eat it anyway"

    +4
  • Map editor leaked one year ago

    Oooooooo me likey

    +4
  • Simulator builds? [Idea] one year ago

    I mean, honestly that sounds really fun! It'll be a lot of work, but I'm sure a lot of people (myself included) would enjoy something like that.


    If you don't want to have a "skip" button, I would recommend maybe having an alternative version of the plane without at least the engine management part, for those who are less interested in the more simulation-side of things and just want to fly a cool plane.

    +4
  • Husky HX-4 Firebird Mk.V one year ago

    @MrLionel and anyone else who is still having trouble starting the engines, videos demonstrating both the quick and full startup procedures are now downloadable from the pinned comment.


    (I promise they're not viruses or anything silly like that. They're just direct links to MP4 video files, meaning you have to download them because Discord is like that apparently. Don't worry if you don't have Discord, you will still be able to access them just fine.)

    +4
  • random facts about SP one year ago

    The Krakabloa bridges will regenerate if you go far enough away, though the debris from the original ones will still be there. I haven't tried seeing what happens if I just keep piling the debris up...

    +4
  • Random fact that helps noone and is random 1.2 years ago

    Percussive maintenance.

    +4
  • Stop. 1.2 years ago

    Plus the "sorry I won't be able to post more planes for x hours" ones.
    Like dude there are people who don't post planes for months on end and nobody cares.


    Edit: Also the "what should I build" posts. Build what you want to build.

    +4
  • Vought F4U-1D "Corsair" 1.3 years ago

    This is legitimately the best Corsair I've ever seen for SimplePlanes. Outstanding!

    +4
  • 13G landing 1.3 years ago

    Ryanair

    +4
  • Junkers Ju-87 B-2 "Stuka" 1.3 years ago

    This is an excellent plane! It looks fantastic, flies great, and has pretty efficient parts usage on top of all that!

    +4
  • A question to the Chads of the SP community [In progress - Solved] 1.5 years ago

    Should be able to use something like this:
    {Activate1? "<alpha=#80>" : "<alpha=#00>"}text goes here

    +4
  • What kind of missile is this. 1.6 years ago

    it's not a player useable missile

    is it possible to use on a player Aircraft

    It seems you have answered your own question there.

    +4
  • When you realize that SR2 isnt about planes 1.7 years ago

    when you realize that the R in SR2 does not stand for Plane

    +4
  • How do I make the detach force of a detacher super high without moving the plane itself? 1.7 years ago

    Alternatively, violate Newton's 3rd law quickly and easily by setting the mass of everything connected to the detacher (everything that will be "detached") to 0!

    +4
  • **STOP ASKING FOR TAGS** 1.8 years ago

    A fantastic and intriguing brief look at your upcoming creation, fellow user! If you would be so kind, would you remember to mention my username in the comments section of this creation (once it is posted), that I may receive a notification and access it more quickly?
    Much obliged,
    - HuskyDynamics

    +4
  • I'm totally stressed out... I am now on a GREAT DESPAIR! 1.8 years ago

    Hmm... What if instead of just straight-up kicking it, you just add another pair of brackets below one of the bottom spots (to have a match between the bottom two competitors to determine who gets the #8 spot)?

    +4
  • Totally a Normal Kitchen-Grade LPG 1.8 years ago

    Why does a squished Boom 25 actually make a decent-looking propane tank

    +4
  • Random Helicopter/Propeller Tips: 2.0 years ago

    Ok, I had no idea that you could put helicopter blades on propeller engines. That's pretty cool!

    +4
  • Minecraft Shulker 2.0 years ago

    Pros:
    - Looks fabulous and works great (like seriously, your builds somehow keep getting even better)
    - Ocelot gets a fun box to play with
    - Ocelot do be driftin tho

    Cons:
    - Lacks effective anti-ocelot defensive measures
    - I'm a little creeped out by the walking animation
    - RIP Horse

    +4
  • I’m quitting SimplePlanes, you should too. 2.0 years ago

    Anyone else remember the year and a half between 1.7 and 1.8?

    +4
  • I'm serious 2.1 years ago

    ...What?

    +4