Been toying with an idea of posing statues.
Wouldn't be easy, of course, not with how rotation works in this game, but I figure it could work given time and effort.
Of course, first you'd need to have a properly articulated figurine...
Been toying with an idea of posing statues.
Wouldn't be easy, of course, not with how rotation works in this game, but I figure it could work given time and effort.
Of course, first you'd need to have a properly articulated figurine...
@32 I've already begun taking over Barkerville
It's completely blank.
@Graingy yoooo that’s a great idea
@32 Hm.
As an aside, you could probably easily make your pfp on WPlace.
@Graingy you raise a good point, but still there’s not much to worry about even if everyone knows what your ip address is
@32 I'd hope that by being less technical and better supported there'd be lesser chance of someone directly accessing that information. If someone doesn't need to directly handle IP addresses then there's less of a chance they'll try to get them.
@Graingy exactly the same risks since that will most likely be p2p and not hosted on any official server
@32 Trust even less now.
I’ll wait for SP2’s proper multiplayer.
@Graingy I can’t really think of any insecurities that might be brought up through joining a multiplayer server. The only stuff where you could have problems would be if you’re the person hosting the server, obviously there’s stuff like DDOSing but there could maybe be vulnerabilities in the server software that could mess your computer up. The server host might be able to see ip address and stuff but if you’re under a CG-NAT (Google it) or if you have a vpn there isn’t really anything they can do with that. Even if they can as long as they’re reasonably trustworthy you don’t have much to worry about, not much a person even with malicious intent could do with your ip.
@Graingy
Idk then
@SPWithLizzie Nah. I'm cheap.
@Graingy
Ah
You could use something, like the SPONSOR OF THIS VIDEO NORD VP-
Yeah just use a vpn I guess?
Keep it on once you're done in case you need to buy crack
@SPWithLizzie I use a laptop, yes.
I don't trust Multiplayer. IP nonsense seems lacking in security.
@Graingy
Yeah
You do on computer right?
You and a few others should try to do that
@SPWithLizzie That sounds... incredibly unwieldly.
Completely useless to the topic at hand, but could be fun in a chaotic way in its own right. Trying to coordinate anything could be a fun(?) challenge...
@Graingy
Basically
Each player would control an individual limb
The magnets would be used to connect the limbs together
@SPWithLizzie I have no idea.
Can't see how multiplayer would help.
@Graingy
Makes sense
Again
I pulled it out of my ♡♡♡
Another method could require SP multiplayer
Do magnets attract magnets from other crafts?
@SPWithLizzie I can easily tell that would not work at all.
Too few joints, no reason to lower framerate, no reason to have it automatically take pictures (do you even know what stop motion is?), no reason to edit it all back together. Manually controlling a dummy during this would be extremely difficult as well.
@Graingy
Have you tried?
@SPWithLizzie Egregious technique.
The best way I can see this being done is
Set your framerate to as low as possible (let's go with 30fps)
Use a figure with 4 or 8 joints (1 or 2 for each limb)
No fingers :3
And then set up some sort of mechaniam to take a screenshot every 5 or 6 frames (let's go with every 6 frames, as that's 1/5th of 30, which is easier to math stuff with unlike every 5 frames, as that's 1/6th, and 1/6th sucks to math with) (or just do it manually if you're built different)
And then use something like capcut (or an actually good editing software if you're rich) to stick them all together
(I pulled all of this out of my @ss so follow at own risk)
@32 I can see the value, but that's a LOT of rotators each needing their own control.
4 per finger (3 joints, 1 for spreading), 5 per thumb (3 joints, 1 spread, one for rotation during spread), 3 per wrist (2 bend, 1 rotation), 1 per elbow, 4-5-(-6?) per shoulder (not exactly sure, but bends, roll, and rotation), 4 for neck (2 bend at head, 2 bend at base), a great number in several directions at waist and pelvis (rotation, bend, with several levels), 3 per hip (rotation, 2 bend), 1 per knee, 3 per ankle (rotation, bend, roll), 1 per toe section.
That's... a lot.
A lot a lot.
Too much for active control. I think that posing would simply need to be done through builder, not rotators.
@MarkTheDesignGuy Doing the FT would be immensely complicated.
I suppose you could use AGs to pose each limb... however that would be extremely difficult, especially if you wanted to pose to the finger. Don't forget how many degrees of freedom a humanoid body has. A lot.
@HuskyDynamics01 Poor part optimization? No, no! I'm simply bringing back the old art of stop motion! Now shut up and download the 30,000 part cube.
@Axartar Aight
Could be pretty easy actually, use activation groups to choose which limbs to manipulate then use trim and stuff to allow precise control of said limbs. Maybe include a little screen somewhere that shows precise rotation data for each limb so you can write down or screenshot your information for later reference.
I mean, ive never seen anyone else use sp for stop motion, tag me in it if u do