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SimplePlanes 2 FAQ

362k Jundroo  1.3 years ago

Q: What is the release date?
A: 2025 is as precise as we are willing to be at the moment. We will refine that date once we get closer to release.

Q: What platforms are you releasing SimplePlanes 2 for?
A: Steam is planned for 2025 with support for Windows and macOS. Next we plan to tackle iOS and Android. After that, we will continue to evaluate any other platforms that make sense. Console and Quest are certainly in the realm of possibility.

Q: Are there SimplePlanes 1 builds in the SimplePlanes 2 trailer?
A: Yes! SP2 will be backwards compatible so players can fly their old SP1 crafts in SP2. There are so many great crafts that players have made over the years that we wanted to make sure they can experience them in SP2 with better visuals, new environments, and multiplayer. We also upgraded the crafts in the trailer with some of the new enhancements in SP2 such as new curvy wings, procedural jet engines, aircraft textures, etc.

Q: Will it be localized?
A: Yes, localization is planned to make SimplePlanes 2 accessible to a global audience.

Q: Will it support VR?
A: We do plan to support VR, because we love flying your crafts in VR, but this may not make the initial release.

Q: Will it have part X/Y/Z or feature A/B/C?
A: We are focused on our own internal roadmap right now and we will be somewhat quiet over the next few months. As we get further into development we will become more collaborative with the community to see what features are important to them. And of course after release we will continue to incorporate player feedback as we have done with our previous games Juno: New Origins and SimplePlanes 1.

Q: Can I be a beta tester?
A: We will announce beta testing opportunities closer to the release date. Interested players will be able to sign up via a registration form, and participants will likely be selected on a first-come, first-serve basis.

Q: What will happen to SimplePlanes 1 when SimplePlanes 2 is released?
A: SimplePlanes 1 will continue to be supported with approximately one maintenance update per year. Players will still be able to upload and download crafts from SimplePlanes.com. However, crafts created in SimplePlanes 2 will not be compatible with SimplePlanes 1.

Q: What will happen to SimplePlanes.com when SimplePlanes 2 comes out?
A: SimplePlanes.com will continue to serve the community as it does now, and we will expand its capabilities to support uploads from SimplePlanes 2. As we shift our focus to developing SimplePlanes 2, expect to see enhancements to the website. These updates will aim to improve user experience and functionality, ensuring the site remains a vibrant hub for both SimplePlanes and SimplePlanes 2 players.

Q: This is exciting, what do I do?
A: Join the excitement by wishlisting SimplePlanes 2 on Steam!
Stay tuned for more updates and engage with our community to be part of the journey toward release.

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    Will SimplePlanes 2 natively support macOS? and what will the minimum requirements be?

    5 days ago
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    Will there a an SPVR2? or will current SPVR be updated heavily so u can be in the SP2 world? (Personally hoping for the latter rather than the former lol)

    13 days ago
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    will SP2 have the ability to have multiple craft spawned in? (kinda like trailmakers?)

    also please make the vehicle traction more grippy for lighter vehicles thx

    17 days ago
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    @blt That wouldn’t be too likely because Jundroo have already showed footage of their aircraft with working displays and it is likely that Simpleplanes 2 will retain it’s funky tree’s programming language, not that isn’t already used in JNO.

    +1 18 days ago
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    7,590 Supersoli8

    Will there be any profanity filters if SP2 multiplayer has a chat?

    +1 19 days ago
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    @china12cn 不是哥们你™直接盐都不盐了什么破翻译器吧simpleplanes2说成simple airplanes 2

    19 days ago
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    I hope "Simple Airplane 2" will not use Euler Point.

    22 days ago
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    41.0k DTMF

    @EdwardAviation nice

    24 days ago
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    @DTMF yes. i saw it somewhere

    24 days ago
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    @THEOKPILOT yepp :))

    +1 27 days ago
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    5,751 THEOKPILOT

    @SuperSuperTheSylph Oh hell yeah. I always thought it would be cool to have somebody flying, and someone manning the guns or dropping the bombs, so you don't need to do it all, and it is more immersive.

    +1 27 days ago
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    Will we at some point be able to embed gifs into comment sections? i'm not sure if we can already, if so please do tell

    +2 one month ago
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    Will we at some point be able to embed gifs into comment sections? i'm not sure if we can already, if so please do tell

    one month ago
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    41.0k DTMF

    Is there any chance we can playing under water without installing mods?

    +3 one month ago
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    what about multicrew?it would be fun if two players were to mess around in one fighter or vehicle :))

    +7 one month ago
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    1,971 SirRhyvs

    will there be terrain damage?

    +1 one month ago
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    I am waiting for my chance to terrorize the simpleplanes 2 city with a tank

    +1 one month ago
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    13.5k Grob0s0VBRa

    @Urya Yes. Most of MP sessions would be player made.
    As far as i know at least...

    +2 2 months ago
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    43.4k Dissent3R

    I had a small idea for SimplePlanes 2: What if there was a "Ghost System" where we could load pre-recorded flight paths into the map as AI traffic?

    These ghosts wouldn't have collision or physics—just simple 3D replays of previously saved flights. They’d act like visual recordings, following the same movements without needing full AI or physics simulation.

    This would be far more performance-friendly and effective than spawning fully simulated AI aircraft—though that could still remain as an option for those who want it.

    I’m not very experienced in game development, so I’m not sure how feasible this is—but maybe someone who knows more can weigh in on whether it’s possible.

    +3 2 months ago
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    15.9k Urya

    I'm sorry if this question has already been asked.

    It is said that there is multiplayer in SP2, but can players create and play with individual private rooms (which can be entered by setting a password, etc.)?

    +2 2 months ago
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    will labels with many variables and long xml be optimized in sp2? in sp1, when i duplicate several pfds (each with 3kb xml data, made by myself), it reduces the fps from 30 to 10 or less.

    +1 2 months ago
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    2,726 CarGuy32SP

    When will it be released for mobile?

    2 months ago
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    66.3k TheMouse

    @StockPlanesRemastered
    Just wait for the entire screen to be covered in sliders

    +1 2 months ago
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    @V will there be more than two sliders?

    +3 2 months ago
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    38.6k V

    Will there be more than 8 activation groups?

    +3 2 months ago
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