Q: What is the release date?
A: 2025 is as precise as we are willing to be at the moment. We will refine that date once we get closer to release.
Q: What platforms are you releasing SimplePlanes 2 for?
A: Steam is planned for 2025 with support for Windows and macOS. Next we plan to tackle iOS and Android. After that, we will continue to evaluate any other platforms that make sense. Console and Quest are certainly in the realm of possibility.
Q: Are there SimplePlanes 1 builds in the SimplePlanes 2 trailer?
A: Yes! SP2 will be backwards compatible so players can fly their old SP1 crafts in SP2. There are so many great crafts that players have made over the years that we wanted to make sure they can experience them in SP2 with better visuals, new environments, and multiplayer. We also upgraded the crafts in the trailer with some of the new enhancements in SP2 such as new curvy wings, procedural jet engines, aircraft textures, etc.
Q: Will it be localized?
A: Yes, localization is planned to make SimplePlanes 2 accessible to a global audience.
Q: Will it support VR?
A: We do plan to support VR, because we love flying your crafts in VR, but this may not make the initial release.
Q: Will it have part X/Y/Z or feature A/B/C?
A: We are focused on our own internal roadmap right now and we will be somewhat quiet over the next few months. As we get further into development we will become more collaborative with the community to see what features are important to them. And of course after release we will continue to incorporate player feedback as we have done with our previous games Juno: New Origins and SimplePlanes 1.
Q: Can I be a beta tester?
A: We will announce beta testing opportunities closer to the release date. Interested players will be able to sign up via a registration form, and participants will likely be selected on a first-come, first-serve basis.
Q: What will happen to SimplePlanes 1 when SimplePlanes 2 is released?
A: SimplePlanes 1 will continue to be supported with approximately one maintenance update per year. Players will still be able to upload and download crafts from SimplePlanes.com. However, crafts created in SimplePlanes 2 will not be compatible with SimplePlanes 1.
Q: What will happen to SimplePlanes.com when SimplePlanes 2 comes out?
A: SimplePlanes.com will continue to serve the community as it does now, and we will expand its capabilities to support uploads from SimplePlanes 2. As we shift our focus to developing SimplePlanes 2, expect to see enhancements to the website. These updates will aim to improve user experience and functionality, ensuring the site remains a vibrant hub for both SimplePlanes and SimplePlanes 2 players.
Q: This is exciting, what do I do?
A: Join the excitement by wishlisting SimplePlanes 2 on Steam!
Stay tuned for more updates and engage with our community to be part of the journey toward release.
Will we at some point be able to embed gifs into comment sections? i'm not sure if we can already, if so please do tell
Will we at some point be able to embed gifs into comment sections? i'm not sure if we can already, if so please do tell
Is there any chance we can playing under water without installing mods?
what about multicrew?it would be fun if two players were to mess around in one fighter or vehicle :))
will there be terrain damage?
I am waiting for my chance to terrorize the simpleplanes 2 city with a tank
@Urya Yes. Most of MP sessions would be player made.
As far as i know at least...
I had a small idea for SimplePlanes 2: What if there was a "Ghost System" where we could load pre-recorded flight paths into the map as AI traffic?
These ghosts wouldn't have collision or physics—just simple 3D replays of previously saved flights. They’d act like visual recordings, following the same movements without needing full AI or physics simulation.
This would be far more performance-friendly and effective than spawning fully simulated AI aircraft—though that could still remain as an option for those who want it.
I’m not very experienced in game development, so I’m not sure how feasible this is—but maybe someone who knows more can weigh in on whether it’s possible.
I'm sorry if this question has already been asked.
It is said that there is multiplayer in SP2, but can players create and play with individual private rooms (which can be entered by setting a password, etc.)?
will labels with many variables and long xml be optimized in sp2? in sp1, when i duplicate several pfds (each with 3kb xml data, made by myself), it reduces the fps from 30 to 10 or less.
When will it be released for mobile?
@StockPlanesRemastered
Just wait for the entire screen to be covered in sliders
@V will there be more than two sliders?
Will there be more than 8 activation groups?
no way it has been a full year.
no way.
@Superliner350 yeah
@Rb2h I can agree. Time flies a wholeee lot.
@wokao block coding would go hard
Already over a year??!
Time flies
Bring back mods for mobile devices please
Mobile, yes
@Lyasandrovych I don't think any Jundroo game will appear on Epic Games. They are 2 completely different companies.
Q: Will SP2 have the Wright Isles?
Please Awnser
I want infinitely zoom-out-able camera bc it’s annoying when building shops lol
i hope they expand the possibilities for transport, like adding trains, or submarines, or even rockets. but i do have a question, will the map be a flat map or a planet of some sort?