@Graingy yeah i was always disappointed by how less of a challenge it was to trap because of how much larger the ship is, this mod has one thats around 330m (not sure how to measure it
0.72 scale and 0.1 scale carrier (with some extra stuff dotted around the map) will likely be released as a mod sometime soon
music playing:
carpenter brut - hang 'em all
muse - thought contagion
muse - pressure
#question does the switch part with the pivot style have an xml attribute to stop the animation/rotation of the part? the whole purpose of these types of switches is to select more than two options, and there is a way to make it do that with a little bit of ft (i could work around the rotation but i just want to know if this is a thing. thanks)
the variation in lever/switch models is a really nice addition, im also really glad to hear compiling a mod of a small terrain chunk and a windsock wont be 1.6gb anymore
remove limits for fuselage block values if possible
make text boxes for fuselage slicing values in the part options menu
(will add more to this comment as i think of them)
@LoneSpaceGaming yea lol the closest i got was getting in an f14a and just sweeping the wings back and it kinda resembled a delta but i had looked at details about the physics of how delta wings produce lift and i think its really interesting
and yes you can upload
@LoneSpaceGaming in a dogfight, with sufficient speed a delta (like the mirage) has only one good turn, the rest is either good luck or the one good turn is used correctly and you win, "anything could beat this in a dogfight" like skill issue lmao
I do have em charts available for this type and I looked at them earlier to see if you were right, but the sustained turn rate and energy loss seemed to match somewhat closely to the chart so like idk dude like if you say anything can beat the mirage 3 in a dogfight that mostly means anything could beat you in a mirage 3
@PriusCat <br> means line break, just hitting enter (<br> does not show up on the big text editor). <light-height> adjusts the spacing between different lines separated using <br>
using <br> allows text to be layered above or below
example:
<line-height=-0.1><#000>N
<pos=-0.1><#DDD>N
made this some time ago when i figured out how to use light height. the background text is the upper line and foreground text is the lower line. have at it lmao
zaine man on his way to add you to his bio "friends list" after you commented on one of his posts (you were notifying him he did not credit the original build he made an edit of)
so guys we cant update the game but we added 1,201,000 km² of new terrain and 2.038x10^63 new parts and rewrote the physics engine and made the world spherical just to end off the game guys 🤩
vine boom
+13
sp comuniy when the sp don't updates no more
+11@Graingy yeah i was always disappointed by how less of a challenge it was to trap because of how much larger the ship is, this mod has one thats around 330m (not sure how to measure it
+1hejy baking heds how does layer I terain laier
+7then EEP what are you doing making a FROM POST
+10.72 scale and 0.1 scale carrier (with some extra stuff dotted around the map) will likely be released as a mod sometime soon
music playing:
carpenter brut - hang 'em all
muse - thought contagion
muse - pressure
what in the world lmao
+1ga airplan
+3ga airplan
+5@AndrewGarrison my build works now
there are some parts that aren't red
+2
+3#bug
i am really not sure how to explain this one man@MrSilverWolf
+2
+2#question
does the switch part with the pivot style have an xml attribute to stop the animation/rotation of the part? the whole purpose of these types of switches is to select more than two options, and there is a way to make it do that with a little bit of ft (i could work around the rotation but i just want to know if this is a thing. thanks)the variation in lever/switch models is a really nice addition, im also really glad to hear compiling a mod of a small terrain chunk and a windsock wont be 1.6gb anymore
+3@StockPlanesRemastered i dont think that is the reason
+1bogdan was rude and weird and his builds were awkward
+6flat bottom and nacaprop airfoils, keep center of lift slightly behind center of gravity *depending on the configuration
+1remove limits for fuselage block values if possible
+3make text boxes for fuselage slicing values in the part options menu
(will add more to this comment as i think of them)
@Yeetusyeee if I ever decide to do the ng series (would mean remaking a majority of the build) then yes but I don't think I will any time soon
THEY HIT THE HEXAGON
+8isabelle animal crosings
YARD SARD
+3@LoneSpaceGaming yea
@LoneSpaceGaming yea lol the closest i got was getting in an f14a and just sweeping the wings back and it kinda resembled a delta but i had looked at details about the physics of how delta wings produce lift and i think its really interesting
and yes you can upload
@LoneSpaceGaming in a dogfight, with sufficient speed a delta (like the mirage) has only one good turn, the rest is either good luck or the one good turn is used correctly and you win, "anything could beat this in a dogfight" like skill issue lmao
+2I do have em charts available for this type and I looked at them earlier to see if you were right, but the sustained turn rate and energy loss seemed to match somewhat closely to the chart so like idk dude like if you say anything can beat the mirage 3 in a dogfight that mostly means anything could beat you in a mirage 3
@LoneSpaceGaming do you know how delta wings fly
@PriusCat <br> means line break, just hitting enter (<br> does not show up on the big text editor). <light-height> adjusts the spacing between different lines separated using <br>
@MrSilverWolf what if you made it
@rexzion nuuh
thanks @sharkpuppet808 for the suggestion
from post
+2@LUPIN no
+2@PriusCat paste it in the full size text editor, and the order does matter i think
using <br> allows text to be layered above or below
example:
<line-height=-0.1><#000>N
<pos=-0.1><#DDD>N
made this some time ago when i figured out how to use light height. the background text is the upper line and foreground text is the lower line. have at it lmao
@jamesPLANESii giga chat
@realSavageMan they take a long time also if you see my other builds i have done cockpits
+2@realSavageMan they arent fun to make
@SILVERPANZER xizab? r dzh xizab lmxv. gsvb lmxv kfg nv rm z illn, z ifyyvi illn, z ifyyvi illn ufoo lu izgh. izgh nzpv nv xizab.
what tags
+5zaine man on his way to add you to his bio "friends list" after you commented on one of his posts (you were notifying him he did not credit the original build he made an edit of)
+4screenshot
this website (ip updates every now and then) and 160.251.58.131 also works
so guys we cant update the game but we added 1,201,000 km² of new terrain and 2.038x10^63 new parts and rewrote the physics engine and made the world spherical just to end off the game guys 🤩
+1thank you
if you are platnum you are goo
+3vr
+3skill issue
+330°00'40.6"N, 89°55'16.6"W
+2