"auto" just resets the grip multipliers to 1, i used to think it did something mysterious with the grip but it does not change much
extremum and asymptotes tend to be a huge point of confusion (understandably)... the extremum dictates where the maximum grip is compared to slip, and the asymptote dictates how fast the grip falls off when you spin / skid the tire. so a smaller extremum will have really tight grip like an F1 tire, and likewise higher will make the grip very sloshy and hard to lose grip at all. i dont know what happens when you make the asymptote less than the extremum, but making it really close will make the grip fall off much sharper, whereas making the asymptote number twice as much will make the falloff more smooth. all this is a lot more easy to notice with the elliptical grip mod as you actually lose grip properly and the car ro ta te
@SaulGoodman2 in one of the last eps of bcs we at least know their color palette is white and orange... i have seen someone make their own idea of it for an xp11 737-6
edit: nvm i was wrong literally the episode is in black and white so theres no way of knowing LOL
there is definitely an element of that though on the other side making builds at the same level of detail will take 1/10 the amount of time, and i personally believe there will be all new forms of voodoo with the new parts. its like when fuselage slicing came out; everything before it became instantly obsolete but you could make far more advanced shapes with 1/10 the amount of parts than previously
@AuroraBrooke ive thought about that one every now & then though my interests currently are more towards maybe another wide body or a small regional jet
@AuroraBrooke sorry my last comment probably came off a little rude lol.... I'll be completely honest and say I don't even think I'm gonna continue with the -200 in the picture up there- I'm pretty satisfied with the NG series and spending as much time as I do on builds kinda starts to feel redundant when its only slightly different
me nd catbaron made a very jank aim54 quite a few years back that needed you to fire two missiles for it to work..... it was interesting and i even made it loft though it would almost always turn away at the very last second
@TwoTurboMan i will have to make tf30s, i really want to make a block 65/70 with the original beaver tail and some of the other detailing. the B i have atm is more like the 'A+' where it doesnt have any of the digital stuff that was added later, though i may possibly make a version with that if i spend the time
the part thats circled is how the part should look. what dekanii said is checking the scale to see if all 3 are equal. i went and looked at your old 757 and the parts have 2,1,3 scale
this has happened to me before where if you have a control base connect to the build on both ends, rather than having the rest of the build connected to the bottom and something else on the top, the game does not know what to do. you can maybe fix it easily by duplicating the buttons/switches, otherwise you should check the connections with any control base contraptions
@Someguywhomakesmods ill give you a list of every variable involved TrackAT_X TrackAT_Y TrackAT_Z SFset SFvalid TimerAuto SFdist AcrossTheLine TimerToggle Timer JUDGEMENT Lap LapReset Ltime1 Ltime2 Ltime3 LtimeBest ItsGoodButNotRightNow LtimeStopStart LtimeReset TimerReset NewBest Ayane TouchersConverge IWarnedYouAboutStairs
using yaw rate is OK when you're wings level but as soon as you start a turn it will input rudder opposite the direction you're going and slip the whole airplane
@PlaneSpike good luck getting rid of the paint (i did this and it was NOT a fun experience) (i will get the unpainted one out as soon as i can)
+2"auto" just resets the grip multipliers to 1, i used to think it did something mysterious with the grip but it does not change much
+9extremum and asymptotes tend to be a huge point of confusion (understandably)... the extremum dictates where the maximum grip is compared to slip, and the asymptote dictates how fast the grip falls off when you spin / skid the tire. so a smaller extremum will have really tight grip like an F1 tire, and likewise higher will make the grip very sloshy and hard to lose grip at all. i dont know what happens when you make the asymptote less than the extremum, but making it really close will make the grip fall off much sharper, whereas making the asymptote number twice as much will make the falloff more smooth. all this is a lot more easy to notice with the elliptical grip mod as you actually lose grip properly and the car ro ta te
does the mazda rx7 fd count
+2@SaulGoodman2 in one of the last eps of bcs we at least know their color palette is white and orange... i have seen someone make their own idea of it for an xp11 737-6
edit: nvm i was wrong literally the episode is in black and white so theres no way of knowing LOL
there is definitely an element of that though on the other side making builds at the same level of detail will take 1/10 the amount of time, and i personally believe there will be all new forms of voodoo with the new parts. its like when fuselage slicing came out; everything before it became instantly obsolete but you could make far more advanced shapes with 1/10 the amount of parts than previously
+2make a wayfarer 737 and maybe perhaps a king air 350 if ykyk
@AuroraBrooke ive thought about that one every now & then though my interests currently are more towards maybe another wide body or a small regional jet
@AuroraBrooke sorry my last comment probably came off a little rude lol.... I'll be completely honest and say I don't even think I'm gonna continue with the -200 in the picture up there- I'm pretty satisfied with the NG series and spending as much time as I do on builds kinda starts to feel redundant when its only slightly different
@AuroraBrooke did i ever say i wanted to make the whole family
@AuroraBrooke nope
thanks saul <3
+2shoe lmfao
+1she's sipped her last battery acid
me nd catbaron made a very jank aim54 quite a few years back that needed you to fire two missiles for it to work..... it was interesting and i even made it loft though it would almost always turn away at the very last second
+2737-300 if you put it in water
@hpgbproductions they are on the terrain layer though i believe it is an issue of it being a map addon..... cant wait for sp2 i guess lol
@Aviationguy24 if i knew how
bacon in oven and scramble 3 eggs, as an added bonus you could make skillet butter toast and make a samdwich
+3@TwoTurboMan i will have to make tf30s, i really want to make a block 65/70 with the original beaver tail and some of the other detailing. the B i have atm is more like the 'A+' where it doesnt have any of the digital stuff that was added later, though i may possibly make a version with that if i spend the time
+1@ToeTips yea,,,, I do at least plan on making a new f14 model when sp2 comes out with some of the new features n stuff
+1simplerockets
+4I WARNED YOU ABOUT STAIRS BRO
+1SOMETHING WICKED 😨
just like old times
+1no it was not 💀
+3to make something good you kinda just accept the game is like this and learn how to work around it
+11the friction coefficient is lower than normal sp roads, you can add a physics material to the mesh collider (set static and dynamic friction to 1)
@FoxtrotCharlieCharlieX I now have successfully identified two gran turismo players
bruh dumbstupud idiot thunder.......
WOW this is old that era of sp was so awesome
+1the part thats circled is how the part should look. what dekanii said is checking the scale to see if all 3 are equal. i went and looked at your old 757 and the parts have
+12,1,3scalemoves control surfaces on wing parts in the editor doesnt work for anything with funky trees
+17this has happened to me before where if you have a control base connect to the build on both ends, rather than having the rest of the build connected to the bottom and something else on the top, the game does not know what to do. you can maybe fix it easily by duplicating the buttons/switches, otherwise you should check the connections with any control base contraptions
+5@sh0rpo nacaprop produces lift roughly linear to aoa and it is somewhere maybe close to vortex lift
i think everyones in waiting mode for sp2 to actually come out
+1@MrSilverWolf car
the x is silent
music is Tailwhip Revisited by Men I Trust
negative ground effect
strangely enough it makes no discernible difference for me
test driving a layout for my racetrack addon (one of four tracks total)
music
Horizons in May by Keiji Inai (gran turismo 5)
ALONY - Yuki Oike (gt6)
fire
+2@Juanfly154 sure
sweew
+1id personally make a symmetry mode a la ksp, though keep ctrl+m for individual parts
+4@Someguywhomakesmods ill give you a list of every variable involved
TrackAT_XTrackAT_YTrackAT_ZSFsetSFvalidTimerAutoSFdistAcrossTheLineTimerToggleTimerJUDGEMENTLapLapResetLtime1Ltime2Ltime3LtimeBestItsGoodButNotRightNowLtimeStopStartLtimeResetTimerResetNewBestAyaneTouchersConvergeIWarnedYouAboutStairs@Du estrogen isnt that scary, cmon be brave
+1@Yeetusyeee I was thinking about doing a citation excel of some sort but it's been a while and my interests have moved on
@Pakfan not what i meant at all
this is a canon event for every autistic airplane nerd is when you find out 583 people died on march 27, 1977
+1using yaw rate is OK when you're wings level but as soon as you start a turn it will input rudder opposite the direction you're going and slip the whole airplane
+1