162k spefyjerbf Comments

  • What am I doing wrong? 4.9 years ago

    From the last month I only see one challenge, that seems to be too niche and vague at the same time. The description never defines what sort of posts are expected in a “fallout challenge”. Now, you did state that it must pertain to the storyline, but it still seems kind of vague to me.
    .
    I mentioned that the challenge was niche, which can be good or bad for challenge performance. In this case it is bad. A challenge that is hyper-specific forces designers to work within a very narrow range of designs. Instead of a fallout challenge, perhaps reframe the challenge in more general terms. Perhaps pose a challenge with a post-nuclear-apocalyptic spin - that would be a very similar challenge with more wiggle room for participants.
    .
    Hope this helps.

  • Edo-45 4.9 years ago

    @FLOWRIDER0 Ty!

  • Help with engine start sequence [FT] 4.9 years ago

    I don’t work with props too much. What exactly happens with the governor engages? Does the prop reach the designed RPM when the governor engages?

  • Yaw-Axis Torque Generation and the ARC Flight System [Technical Documentation | NPAS Odyn] 4.9 years ago

    This posts contains documentation for an upcoming build. If you want me to tag you in the upload, let me know!

  • I disagree 4.9 years ago

    Good hot take, but you are wrong. I have to disagree.

  • People download cars less than aircrafts, here's proof 4.9 years ago

    Part count is REALLY important for downloads. If you have 300 more parts than usual, expect ~1000 less downloads than usual.

  • about the funky tree tutorial video 4.9 years ago

    English subtitles would really expand your target audience.

  • Edo-45 4.9 years ago

    @KnightOfRen When in doubt, add more hidden wings. More lift is probably what you need. Adjust thrust as needed using overload on your engines.

  • How do I make something have no delay when I activate it, but have a delay when I deactivate it? 4.9 years ago

    @Aarons123 Thats odd. What do you have set as the activation group? Not as the input, but the activationgroup field.

  • How do I make something have no delay when I activate it, but have a delay when I deactivate it? 4.9 years ago

    @Aarons123 Ah, I think my code is a little off. Try removing the first activate2, and see what happens.

  • How do I make something have no delay when I activate it, but have a delay when I deactivate it? 4.9 years ago

    @Aarons123 ah! put a clamp01 around the first Activate2. That should make the delay work upon deactivation. Hopefully, at least.

  • How do I make something have no delay when I activate it, but have a delay when I deactivate it? 4.9 years ago

    @Aarons123 Do you need the delay when you activate, or deactivate?
    EDIT: wait. next time I should read the entire comment. one sec

  • How do I make something have no delay when I activate it, but have a delay when I deactivate it? 5.0 years ago

    @Aarons123 No problem! To change the direction of the bidirectional delay, we invert some of the functions:
    Bool * floor(smooth(clamp01(Bool), Bool ? 1 / delayTime : pow(10,10) ))
    .
    Where:
    Bool = a boolean input. For example, an activation group (Activate1)
    delayTime = your delay time (seconds)
    .
    This delay behaves the way that you would expect a delay to behave. It looks the way it does to allow the smooth function to behave as we want it to.

  • How do I make something have no delay when I activate it, but have a delay when I deactivate it? 5.0 years ago

    You use a modified version of something that I call a bidirectional delay function:
    ceil(smooth(clamp01(Bool), Bool ? pow(10, 10) : 1 / delayTime ))
    .
    Where:
    Bool = a boolean input. For example, an activation group (Activate1)
    delayTime = your delay time (seconds)
    .
    This code is the inverse of what I am used to doing, so I'm not sure if it will be right. Let me know if it works. If not, I can edit it as needed. @Aarons123 @jamesPLANESii
    .
    Edit: The first bool was removed as it messed up the delay.

  • Q&A with KnightOfRen!!! 5.0 years ago

    How should I perform a polynomial fit for my data given that I do not know what degreee will give me the best least-squares fit?

  • Coordinates Mod help (for in-game EASTER EGG) 5.0 years ago

    No problem. Glad I could help!

  • SUNBURN - Apertus Class AGRAV Fighter 5.0 years ago

    @Jhon5O4 Of course! Be sure to use the successor system, and give credit to me in the description. These types of crediting practices are standard in the SP community. With credit, the mods won’t remove a repaint :).

  • Coordinates Mod help (for in-game EASTER EGG) 5.0 years ago

    @WrongFlyer It should, as long as you enter those commands when the level is loaded.

  • Coordinates Mod help (for in-game EASTER EGG) 5.0 years ago

    I’m not sure what the key is for Mac, but you can find it in the controls menu. You will want to open the console (the hotkey can be found in your controls), and type the following commands:
    debugExpression “latitude”
    debugExpression “Longitude”

  • Coordinates Mod help (for in-game EASTER EGG) 5.0 years ago

    You can use your debug window to display coords

  • Asking: Coding Problems and Funkytrees Mobile Friendliness 5.0 years ago

    @ThomasRoderick hmm. Maybe we should try a different code structure. I'm somewhat skeptical of that sum function. We can have the parachute activate when all groups but 8 are activated with logical operators. Perhaps this:
    Activate1 & Activate2 & Activate3 & Activate4 & Activate5 & Activate6 & Activate7 & (-1 * Activate8)
    Not sure if this will work, but who knows.

  • Asking: Coding Problems and Funkytrees Mobile Friendliness 5.0 years ago

    Hmmm. Perhaps replace -Activate8 with -1 * Activate8?

  • Ford Explorer Police Interceptor 5.0 years ago

    Thought it was relevant. Sorry if I am out of line here!

  • Orbidyn-L 5.0 years ago

    @PrinceZuko I posted a version of the AXIS system before this build. As for the LUNA system, you can use the technical documentation to code the thrusters as needed.

  • AXIS Flight System 5.0 years ago

    @TheChosenOne Each thruster is designed to fire in the opposite direction of the aircraft’s rotation. This counteraction of rotation makes the aircraft stable.

  • Generation Delta | Weapons Collection 5.0 years ago

    @QuantausAviation The system on Orbis is the simplest version of that system. Feel free to take it from the build - just be sure to give appropriate credit!

  • A3 Rodentia Exarch 5.0 years ago

    Ooh, if you do, please tag me so I don’t miss it!

  • SPE-FS1 Executive 5.0 years ago

    @50CalChicken Ty!

  • Proto 3 (seajet) 5.0 years ago

    @FuriousChicken Ty! I lurked a lot before actually creating an account

  • [TEASER] I smell drama again 5.0 years ago

    Nice to see that the pot hasn’t been stirred too much here. I expected otherwise. I did see one of your comments about research that indicates no disproportionate use of lethal force - can you tell me what study/article you looked at to reach this conclusion? It seems like we have conflicting data here, and I’d like to get your perspective. Feel free to respond via an unlisted post if you wish. I’d say that we are both mature enough to discuss these topics, but that does not apply to the rest of the community. If you don’t want to have a conversation atm, that’s cool too.

  • 2. The Differential Electric Engine [Technical Documentation | Edo-45] 5.0 years ago

    @MercuryCorporation Go for it! Feel free to rip the engine out of Edo-45 and save it to your subassemblies. Please not that, with any upload that involves this specific engine design (mainly the Funky Trees that I used), I do appreciate credit where appropriate.

  • Edo-45 5.0 years ago

    @PETG No worries!

  • Edo-45 5.0 years ago

    @PETG Sounds good. The line of code shouldn’t be too hard for me to craft. One last question: with what frequency does the magnet turn off and on? In other words, how long does it stay off (or on) before it alternates?

  • Edo-45 5.0 years ago

    @PETG Do you want it to alternate indefinitely? Or do you want it to alternate when you use an activation group. In other words, should the magnet activate over-and-over when you press an activation group, or should it unconditionally alternate betweeen 1 and 0?

  • AXIS Flight System 5.0 years ago

    @rexzion Hm. This is the only flight system I know other than standard flight with wings.

  • AXIS Flight System 5.0 years ago

    @rexzion Know how it works? I did an in-depth write up in Ordidyn-L’s Technical Documentation.
    .
    TL:DR - lots of Funky Trees and derivatives.

  • Edo-45 5.0 years ago

    @Parehare I don’t do replicas. Sorry!

  • AT-AT Walker 5.0 years ago

    Congrats on the feature and highly-rated upload! I’m glad that I could help with this masterpiece.

  • NOVA T-2 Firetail 5.0 years ago

    Nice first build. Also thanks for the free advertisement on my map lol. If you don't mind me asking, how did you make those logos? They all look great!

  • "Yuuyake JF4 AV2" Prototype Dev Stage 3 5.0 years ago

    Thrust vectoring code to zero your pitch rate might be useful post-stall. I think I have the some form of the code documented in a recent upload of mine, Orbidyn-L. It can also be applied to roll too - integration might be tricky though.

  • What would you do when you're bored in simpleplanes??? 5.0 years ago

    Play another game for a few months haha

  • P-51D-20 NA Mustang 5.1 years ago

    Beautiful! The inverted flight mechanic was fun to do. It feels good to have contributed to such a nice plane.

  • Edo-45 5.1 years ago

    @Jaxonrox99 Ty! My next build is a military helicopter. I am making some good progress, though the upload date will probably be delayed by the nether update haha

  • Interceptor missiles not locking on 5.1 years ago

    A blue box means that the target is an “ally”, so the game won’t let you establish a lock. @MASTERMEMES

  • Funky Trees! Q&A 5.1 years ago

    @Axartar For your first question, you would use a clamp function, such as clamp01(Pitch). That way, you will only pitch one way.
    .
    As for your second question, it would be a lot of and (&) statements.

  • Edo-45 5.1 years ago

    @PenguinPlanes I don’t really have any rules or procedures for detailing, though i can give some general advice.
    .
    Functional details are nice. If you need a countermeasure dispenser, for example, then place it accordingly and make it look like a detail. If your design would have any doors, vents, sensor array, lights, etc, then add them!
    .
    Purely cosmetic details are also nice. Panel lines are quite popular. With these kinds of details though, you will need a lot of trial and error.

  • Gyroscope question... 5.1 years ago

    @PenguinPlanes Sounds about right. A gyro can do that, but only on one axis. A device with 3 gyros would be able to hold any angle by countering unwanted rotation.

  • Turtleback (DD01) 5.1 years ago

    WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
    .
    Real talk though - this is amazing! Great work.

  • Gyroscope question... 5.1 years ago

    Inertia stopper, as in a device that kills your angular velocity?