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Generation Delta | Weapons Collection

161k spefyjerbf  4.0 years ago


Hi everyone, I hope you are all doing well. Here's a quick subassembly upload for you all.

Read About Collections here!

Gen Delta - The Background

Whether used in calculus to denote differentiation, or in material mechanics to denote deformation, the Greek letter, delta, has become synonymous with change. Generation Delta follows this symbolism. With the introduction of Funky Trees, defensive system design is no longer confined to the fine tuning of XML parameters. Coded options, then, present a massive shift within defensive system design. Systems can now be programmed to meet a continuously-expanding variety of operating conditions.

What's Included

White: Quantitas DELTA
As the successor of Quantitas PRIME, Quantitas DELTA is the first of the advanced DELTA defense system iterations. This weapon holds powerful rockets with proximity-detonation capabilities, and was developed alongside Corpus Ikran.

Follow the listed steps to effectively use Quantitas DELTA:
1. In your air-to-ground OR air-to-air weapons menu, locate and equip “Quantitas DELTA”
2. When in range (~3.5 mi), aim at the target with your crosshairs
3. Launch a missile or two. You may have to lead your target or fire a small burst!

Orange: "Petra" Rapid-Fire Grenade Launcher
Petra fires low-yield explosives with an exceptionally high fire rate. This potent weapon has a slow projectile speed that you will have to account for. "Petra" was developed alongside Corpus Ikran.

To use the weapon, select the Petra air-to-ground weapon, and fire accordingly.

Blue: Orbidyn Disruptor
The Orbidyn Disruptor serves as Orbidyn-L's primary ATG weapon. These weapons achieve consistent damage through their burst-fire capabilities.

To use the weapon, select "Orbidyn Disruptor" from your ATG menu. Please note that you will only be able to fire the weapon in bursts.

Pink: RadiCor
RadiCor is a high-yield defensive system that achieves its incredible damage output through a short, yet noticeable charge cycle. In other words, it must warm up before it fires. This weapon can one-shot the USS Beast. This weapon was designed alongside Orbidyn-L.

To use the weapon, press activator 2. Wait a few and seconds, then, press and hold your FireGuns button until the weapon fires. Note that the weapon is semi-auto.

Green: Triple Lance KE-C
The Triple Lance Kinetic Energy Cannon balances stopping power and size in an extremely advantageous fashion. Extreme projectile velocities promptly deliver massive amounts of kinetic energy to quickly neutralize armored threats. It should be noted that this weapon is only viable when mounted onto a ground or sea-based vehicle. This weapon was designed alongside PROJECT: Empress.

To use it, select “Triple Lance KE-C” in your ATA or ATG menus, and fire accordingly.

Red: REPULSE [Beta]
REPULSE [Beta] a missile-based ATG system, that, functionally speaking, is a cross between a cannon, and a missile. Fast response is gained at the cost of missile maneuverability. This weapon was designed alongside Corvidae.

  1. Select "REPULSE [Beta] from your ATG menu
  2. Lock, aim, and fire.
  3. Aim is necessary! Try to line the target up with your crosshairs before firing.

Yellow: IMPULSE PRIME
A staple of conventional air-to-air confrontation, this missile brute-forces its way through enemy countermeasures through its instant lock re-establishment.

To use the weapon, select “IMPULSE PRIME” from your ATA menu, establish a lock, and fire. Note that there is a wide targeting angle, and that the max range is ~2mi.

Cyan: MIDAS Standard-Configuration Aerial Mine
The MIDAS System is used for aerial minelaying. The Standard-Configuration Aerial Mine is your go-to for most applications. This experimental system was designed alongside Corvidae.

  1. Bring the minelaying system online with activator 3.
  2. FireGuns to lay some mines.

General Characteristics

  • Created On Windows
  • Wingspan 34.8ft (10.6m)
  • Length 29.0ft (8.8m)
  • Height 33.0ft (10.1m)
  • Empty Weight 39,905lbs (18,100kg)
  • Loaded Weight 39,905lbs (18,100kg)

Performance

  • Wing Loading 19,772.6lbs/ft2 (96,538.1kg/m2)
  • Wing Area 2.0ft2 (0.2m2)
  • Drag Points 65118

Parts

  • Number of Parts 295
  • Control Surfaces 0
  • Performance Cost 1,687
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  • Profile image
    161k spefyjerbf

    Oops! I forgot to say where the attachment points are. Each attachment point is the highest part of the weapon. This means that you can grab the weapon by selecting its top part.

    Pinned 3.9 years ago
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    161k spefyjerbf

    @Bonk21474 The lock is instantly re-established, which effectively makes the countermeasures useless

    one year ago
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    @spefyjerbf no I mean how does it bypass the countermeasures

    one year ago
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    161k spefyjerbf

    @Bonk21474 setting lockTime to zero on guardians ensures that a lock can be re-established, even in flight

    +1 one year ago
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    How does the impulse prime work

    one year ago
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    454 ZFRFRK

    Thank you

    3.3 years ago
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    161k spefyjerbf

    @ZFRFRK To use the weapon, you have to hold the fireGuns button even if it is greyed out. If the button doesn't appear, then try adding a random wing gun to make the button appear.

    3.3 years ago
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    454 ZFRFRK

    @spefyjerbf I can't fire the RadiCor

    3.3 years ago
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    Ok

    3.6 years ago
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    161k spefyjerbf

    @QuantausAviation The system on Orbis is the simplest version of that system. Feel free to take it from the build - just be sure to give appropriate credit!

    3.8 years ago
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    @spefyjerbf your first starfighter posted
    exo orbis i think

    3.8 years ago
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    161k spefyjerbf

    @QuantausAviation Which starfighter?

    3.8 years ago
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    will you release a simplified version of your starfighter's flight system?

    3.8 years ago
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    161k spefyjerbf

    @Alpha6 Didn't know at all! That's a nice coincidence.

    3.9 years ago
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    120 Alpha6

    Did you know that Impulse Prime in Latin means initiative in English? I must say, Impulse Prime is very initiative in destroying other aircraft!

    3.9 years ago
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    161k spefyjerbf

    @Alpha6 MIDAS is a decent choice for area control.

    +1 3.9 years ago
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    120 Alpha6

    What can I use the MIDAS System for?

    3.9 years ago
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    2,439 ShootsPlanes

    @spefyjerbf may i ask for you to build a fighter / interceptor with your futuristic style that can do the pugachev cobra?

    3.9 years ago
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    @spefyjerbf ill show you

    3.9 years ago
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    161k spefyjerbf

    @Jaxonrox99 I’m open to ideas. Let’s hear it!

    3.9 years ago
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    @spefyjerbf if you do eventually make one i have an idea for the rotor placement

    3.9 years ago
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    161k spefyjerbf

    @Jaxonrox99 That’s been a common request. I might look into it.

    3.9 years ago
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    @spefyjerbf i would love to see a helicopter in your style of building

    3.9 years ago
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    120 Alpha6

    Finally I can grab these without breaking them!

    +1 3.9 years ago
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    161k spefyjerbf

    @Jaxonrox99 Thanks again. These days I think my recognition is getting better though.

    +1 3.9 years ago
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