"Come close, in case I don't see you again."
Finally, the upload. This is my entry to Snowflake's funky trees challenge. This description will be long, but trust me - the information here only scratches the surface of this aircraft's technicalities.
Controls
Activator 1
: Enter "Landing Mode"
Activates a gyro
Decreases falling speed to 9mph, and gives the aircraft (some) forward speed
Gyro Pitch is controlled by Pitch
Careful! Throttle will make the aircraft go faster. Brake if you want a nearly-VTOL landing.
Activator 2
: RadiCor weapon online (FireGuns
to use it!)
Activator 8
: De-Activate LUNA system - The aircraft will no longer be weightless
Pitch
/Roll
/Yaw
/Throttle
: Standard aircraft control
Trim
: Adjust movement sensitivity
Lower trim to lower sensitivity
Move trim up to increase sensitivity
Tips
Landing is a bit odd. For best results, fly low above the runway, cut the throttle, and press Activator 1
.
If you must taxi, make sure that you have Activator 8
off.
Take off by pitching up, THEN bringing up the throttle.
Orbidyn-L comes with dual-mounted main guns, IMPULSE PRIME, and two new weapons - RadiCor and the Orbidyn Disruptor. Read the instructions for each weapon to properly use it.
IMPULSE PRIME
A staple of conventional air-to-air confrontation, this missile brute-forces its way through enemy countermeasures through its instant lock re-establishment.
To use the weapon, select “IMPULSE PRIME” from your ATA menu, establish a lock, and fire. Note that there is a wide targeting angle, and that the max range is ~2mi.
RadiCor
RadiCor is a high-yield defensive system that achieves its incredible damage output through a short, yet noticeable charge cycle. In other words, it must warm up before it fires. This weapon can one-shot the USS Beast.
To use the weapon, press activator 2. When the weapon is deployed, press and hold your FireGuns button until the weapon fires. Note that the weapon is semi-auto.
Orbidyn Disruptor
Dual-mounted Orbidyn Disruptors serve as Orbidyn-L's primary ATG weapon. These weapons achieve consistent damage through their burst-fire capabilities.
To use the weapon, select "Orbidyn Disruptor" from your ATG menu. Please note that you will only be able to fire the weapon in bursts.
Table of Contents
1: Introduction (A Note for the Contest Host)
1.1 A Note for the Contest Host
2: Meeting Operating Conditions with the Bidirectional Delay
2.1 The Bidirectional Delay Function
3: The AXIS Flight System
3.1 Rotational Control Code Architecture
3.2 Facilitating Rotational Stability
4: The LUNA Flight system
4.1 Describing "Down" in a Rotating Reference Frame
4.2 Implementation and AXIS Integration
Want to read the full description?
To see everything that went into Orbydin-L, and the full description, please view Orbidyn-L's Complete Technical Documentation!
Oh boy, that was a long description. If you even read a fraction of it, then I greatly appreciate you. Special thanks to SPMC for some general feedback, and for helping me debug my (very barebones) screenshot mod!
Specifications
Spotlights
- BogdanX 10 months ago
General Characteristics
- Predecessor Funky Trees Challenge
- Successors 4 airplane(s) +7 bonus
- Created On Windows
- Wingspan 64.3ft (19.6m)
- Length 72.2ft (22.0m)
- Height 27.6ft (8.4m)
- Empty Weight -4,734,385lbs (-2,147,483kg)
- Loaded Weight 40,654lbs (18,440kg)
Performance
- Power/Weight Ratio 2.238
- Wing Loading 152.0lbs/ft2 (742.3kg/m2)
- Wing Area 267.4ft2 (24.8m2)
- Drag Points 43368
Parts
- Number of Parts 740
- Control Surfaces 0
Famous last words.
The context for this comment is in the full description.
Those aren’t real landing gears right? Really good tho!
Ahh I see, imma be honest I’m no good at funky tree, and my own code is rather simple... but it works anyways lol @spefyjerbf
@SavageMan I have some hidden thrusters that prevent autoroll. Think your system, but on all 3 axes, and more spaghetti. My code is under section 3.2 (Facilitating Rotational Stability) in the technical documentation.
I can't tell where you did the funky tree trick. is it the gyro?
Bruh every part who has Activision group or input is funky treed lmao
@Alpha6 I'm still playing! I actually have a build that is almost ready to upload. My job has been pretty demanding, so I don't have much motivation to post atm. Feel free to use whatever you want for lore!
I hope SPEcorp has a junkyard, because if you don't mind, I'm gonna use it on my description on my next post.
Did you quit SP?
This thing is epic. Easily my favorite on simple planes.
The best plane EVER! So controlled, so good.
@PrinceZuko I posted a version of the AXIS system before this build. As for the LUNA system, you can use the technical documentation to code the thrusters as needed.
I mentioned a while ago how it lagged
I changed the colour and it didn’t lag
THIS IS A GREAT PLANE YOU MUST DOWNLOAD THIS
Nice
There was an error loading the aircraft design(
@spefyjerbf thank you!
This plane is insane
@FireFast212 I used a home-grown, and admittedly barebones mod. There are better mods out there that can do custom screenshots, but none are publicly shared.
How do you make a custom plane picture, with words and a custom background and everything?
@Alpha6 I used Funky Trees, trigonometry, some proportions, and 6 thrusters. The technical documentation takes a pretty deep dive into the system.
how did you make the LUNA system?
@preda046 The going the distance mission seems surprising, given that it’s weightlessness is given by thrusters. I suppose it’s due to the max input values. Ty for letting me know!
@spefyjerbf btw, the plane can help you in some missions: even the Going the Distance mission, since it's weightless
@preda046 @Zayzay90003219 Ty!
bro, this is very cool