@OrangeBoardEnterprise I just tried to generate the Android version, but it is already giving me problems. It will take me some time to find the solution
@belugasub The only problem I see is that if we build a realistic airplane in terms of maneuverability, it probably will not win the tournament ... Have you thought about assigning more points to planes that meet certain parameters of realistic maneuverability ...? In some challenges that I have organized the problem was to measure that exactly ... If SimplePlanes had some way of calculating for example the G limit of the maneuvers of each plane, we could have a scale to limit our planes and make them as realistic as possible ... I do not know if there is any command in the console that allows us to see that information about the planes ... If anyone knows, I think it would be a good time to share the information ...
Hello! i´m trying to develop a simple code for spawn IA plane with Unity... i build this code...
public GameObject AIAircraftSpawner;
public class miko3TriggerPlane : MonoBehaviour{
void OnTriggerEnter(Collider player){
Instantiate(AIAircraftSpawner);
}
}
I don´t know if i codding correctly, i obtain errors in each test. May you help me...? it´s posible spawn an AI Aircraft Spawner when player go to location (for example cube with trigger)? Thanks in advance! ;-)
@FairFireFight Ok! I have seen some errors that may be the cause of your problems ...
a) SampleScene * has an asterisk which means that the scene has not been saved. It is mandatory to save the scene to ensure that the mod is generated later.
b) I noticed that the map is missing "Map start location", which is a mandatory element to generate the map later. You can find the object in Unity's "SimplePlanes" menu. This gives you an object in the hierarchy box that is the player's starting point, which you must position at a certain height. Move it upwards with the positioning arrows and uncheck the "Start on ground" option.
c) Once saved the scene and the project (Ctrl + s) and File Project-> Save, then select "Simple Planes Map" and save "Selected Scene Objects".
d) The rest of the steps are correct and should work. Anyway, if it still does not work, I'll try to make a video to show the process.
@FairFireFight :-( sorry my friend, We will have to think about what step is not doing well ... it works for me without problems ... if you could put several screen impressions, with the steps that you are taking from the beginning, since you create the project until you are with the problem, maybe we can find a solution ...
@ColonelStriker I was thinking of several options ...
a) Multirole carrier capable
b) Jet Trainer Air Festival
c) BVR combat aircraft
d) MACH 3 Challenge
@FairFireFight I think the error could be due to that "Pure Mod Tools". It happens to me when I install the Terrain Toolkit mod. The textures can be loaded without the need for Mods. You only need to copy the textures and paste them into a folder that you will create with the name "textures", in the path of the Unity project you are doing. For example, in the path "C: / Documents / nameOfyourProject / Assets / Textures" When you paste the images, they are automatically recognized in your project.
As for the SimplePlanes mod, when you import it for the first time, it will appear in the "Windows" menu. You select it and you can drag the tool window.
@FairFireFight ok in this case could be a Asset that you import un Unity. I get these error when i use Terrain Toolkit 2017... Still not find a solution...
@Jerba you can republish, no problem 😉
@edensk Podemos fabricarlo juntos y lo publicas tu ;-)
@edensk @ndfr623 I have built it for you and for everyone. My intention is that we enjoy this plane. Nothing else...
@Viper3000ad Thanks my friend!
@XxMegamonsterxX Thank you very much! ;-) enjoy it!
@Hedero @edensk @ndfr623
@Awsomur sorry but no way install android plugin for Unity. This avoid muy effort to generate android version for this map...
I´m building a plane for your challenge, but it exceed slightly the maximum parts limit. Do you accept it?
WoW!
Incredible job!! Great!!
@vcharng I do not know ... if you record a video, we could see the flight conditions ...
@Viper3000ad no but i was searching islands for this mod ;-)
@Zippy6 Your ideas inspire me to make the missions ...
@Zippy6 yes if you want i can design It 😉😉
@ShockRF I use Google Earth and edit Seamless with GIMP
@CrashFighter05 i use mouse to control the plane... my joystick is very obsolete
@OrangeBoardEnterprise I just tried to generate the Android version, but it is already giving me problems. It will take me some time to find the solution
@BlueCitrus Thank you very much! Anyway, I do not program in C # Sharp, I do what I can ...
@MMDerK it´s true this problem must be fixed in next campaigns ;-)
@OrangeBoardEnterprise Will be Android version
@jamesPLANESii this map mod has a no enemies version 😉😉
@belugasub The only problem I see is that if we build a realistic airplane in terms of maneuverability, it probably will not win the tournament ... Have you thought about assigning more points to planes that meet certain parameters of realistic maneuverability ...? In some challenges that I have organized the problem was to measure that exactly ... If SimplePlanes had some way of calculating for example the G limit of the maneuvers of each plane, we could have a scale to limit our planes and make them as realistic as possible ... I do not know if there is any command in the console that allows us to see that information about the planes ... If anyone knows, I think it would be a good time to share the information ...
@belugasub Thank you very much!
Great work! Thank you very much!
@WNP78 Thank you very much for the information, I came to a similar conclusion. Trigger matter
@JamesBleriot Roger that!
@MisterT i will share with all community ;-)
@MOPCKOEDNISHE @Aerofy
@Lahoski107 Thank you!
Hello! i´m trying to develop a simple code for spawn IA plane with Unity... i build this code...
public GameObject AIAircraftSpawner;
public class miko3TriggerPlane : MonoBehaviour{
void OnTriggerEnter(Collider player){
Instantiate(AIAircraftSpawner);
}
}
I don´t know if i codding correctly, i obtain errors in each test. May you help me...? it´s posible spawn an AI Aircraft Spawner when player go to location (for example cube with trigger)? Thanks in advance! ;-)
@HarryBen47 Good idea!
@ColonelStriker yes its a rockets craft
@Aerofy https://www.simpleplanes.com/Mods/View/823920/FreeCam
@Aerofy yes i use a FOV mod
@WIZARD2017 that type of missile you want to do?
@WIZARD2017 You can also reuse a custom missile and modify or adapt it directly from the game ...
@WIZARD2017 take a look here https://www.youtube.com/watch?v=WsCdSb8xlP8
@Lahoski107 That's weird ... I think I'm going to have to record a video with the step-by-step ...
@FairFireFight Ok! I have seen some errors that may be the cause of your problems ...
a) SampleScene * has an asterisk which means that the scene has not been saved. It is mandatory to save the scene to ensure that the mod is generated later.
b) I noticed that the map is missing "Map start location", which is a mandatory element to generate the map later. You can find the object in Unity's "SimplePlanes" menu. This gives you an object in the hierarchy box that is the player's starting point, which you must position at a certain height. Move it upwards with the positioning arrows and uncheck the "Start on ground" option.
c) Once saved the scene and the project (Ctrl + s) and File Project-> Save, then select "Simple Planes Map" and save "Selected Scene Objects".
d) The rest of the steps are correct and should work. Anyway, if it still does not work, I'll try to make a video to show the process.
@FairFireFight :-( sorry my friend, We will have to think about what step is not doing well ... it works for me without problems ... if you could put several screen impressions, with the steps that you are taking from the beginning, since you create the project until you are with the problem, maybe we can find a solution ...
@FairFireFight This is the problem you use the Mod Tools of the post previous of version 1.8, try this other...
http://www.simpleplanes.com/ModTools/SimplePlanes_ModTools.zip This link is from https://www.reddit.com/r/simpleplanes/wiki/modding
So, first, create a new project and load only the new asset that I indicate here, to see how it works ...
I´m in!!
Incredible!! Good job!!
@ColonelStriker I was thinking of several options ...
a) Multirole carrier capable
b) Jet Trainer Air Festival
c) BVR combat aircraft
d) MACH 3 Challenge
very nice!
@Strikefighter04 yes of course
@Ryn176 It´s an experimental map, but in brief will be publish a special map mod named "Ankoristan"
@FairFireFight I think the error could be due to that "Pure Mod Tools". It happens to me when I install the Terrain Toolkit mod. The textures can be loaded without the need for Mods. You only need to copy the textures and paste them into a folder that you will create with the name "textures", in the path of the Unity project you are doing. For example, in the path "C: / Documents / nameOfyourProject / Assets / Textures" When you paste the images, they are automatically recognized in your project.
As for the SimplePlanes mod, when you import it for the first time, it will appear in the "Windows" menu. You select it and you can drag the tool window.
@FairFireFight ok in this case could be a Asset that you import un Unity. I get these error when i use Terrain Toolkit 2017... Still not find a solution...
@FairFireFight Ok in this case it´s probably you need install the MacOS Mono Support from this page... https://unity3d.com/es/unity/whats-new/2018.3.8, the file you need is this... https://download.unity3d.com/downloadunity/fc0fe30d6d91/TargetSupportInstaller/UnitySetup-Mac-Mono-Support-for-Editor-2018.3.8f1.exe?ga=2.54893163.1730527016.1555768834-2125672501.1552067674