dev console commands, mainly for mobile
.
Choose the FOV (x = FOV in degrees)
Note that the FOV is reset when you change the camera. //MainCamera>Camera.set_fieldOfView x
.
Hide and show the UI //MainCamera>Camera.set_depth 99 - causes the camera that renders the world to be drawn after the camera that renders the UI. //MainCamera>Camera.set_depth 0 - moves the camera back to its original position in the drawing order.
.
Set camera roll angle (z = rotation to apply in degrees)
The roll angle persists even after the camera is changed. //MainCamera>Transform.localEulerAngles 0,0,z
@EstevanTB no, it only gets the color of the pixel you select. Same for other drawing and editing software
I don't know any program that lists the color of every pixel but you could easily modify the source code of this program to do that
You can set the target framerate in settings.xml (use 0 with vsync off for unlimited framerate). This file is not accessible on ios or newer android
The fps number in the resolution doesn't do anything as the target framerate is loaded from a separate value
Also the physics update rate is 100/s so there probably isn't any effect of having more than 100 fps
@UberAte
1. Look at name of window at the top of the window
2. Use dev console command to search for it (see COMMANDS section)
3. Type the class name in the part. Must be exactly correct including upper/lowercase. Window title is optional, but if you happen to have multiple windows with the same class name, this will select the correct one.
4. Set the window size larger than the window (just guess using your monitor resolution)
5. Test it (see INFO section for FAQ)
@ThatSUSpensionGirl yeah, never seen this bug before, don't know what causes it
In a previous comment you said you downloaded iOS module, shouldn't you download MacOS module? The mod builder won't even build without it
@ThatSUSpensionGirl idk, did you save the map gameobject in the mod tools? On the mod builder window, you can see your map and the root gameobject of the map
Depends on the AI plane, bomber is around 540 km/h. (However, you can't beat bomber escort with default weapons just sitting next to the bomber)
Throttle amount also varies with your plane. I recommend choosing a plane with airbrakes so it is easier to form up with other planes
@Soardivision160th
1. Select engine, open overload
2. Go to Engine
3. Click on + at the bottom
4. Empty text boxes appear. On the left add throttleResponse, on the right add the number. E.g. 0.15 which is the default for the afterburning engine
@Soardivision160th the INPUT in the example controls the target spin speed. For example, you could use Throttle.
.
The sum() function has a value that increases at a rate of whatever is inside, per second. E.g. sum(100) increases at a rate of 100 per second, sum(Throttle) increases at a rate of the Throttle per second.
.
In a rotator, the JointRotator.range value determines the amount of rotation per increase of 1 to the InputController. So if range is 90 and the input is 2, the rotator spins 2x90 = 180 degrees. If your input is sum(0.5), it increments at 0.5 per second, and the rotator spins at 0.5x90 = 45 degrees per second. Of course, rotator speed is limited by the speed property so remember to increase it.
.
If we just use sum(Throttle) in a rotator, it will accelerate as fast as the Throttle changes. So you can hit the zero throttle or max throttle button and the speed changes instantaneously.
.
To prevent this, use smooth(). It forces a gradual change in a value. The second number in smooth() is the maximum rate of change. For example, if you are at zero throttle and hit the max throttle button, smooth(Throttle,0.1) will increase at a rate of 0.1 per second. It will take 1/0.1 = 10 seconds to reach 1, which is the value of max throttle.
@DerVito yes, but be careful that in some cases, the text on the numbering label disappears. Probably some rendering quirks
When the instrument panel is pitched down 10 degrees like in this plane, that doesn't ever seem to happen. But in a flat instrument panel, the text disappears every time you fly inverted
@LarryTad the stackoverflow answer i linked literally says it...
You can download the Jundroo folder from the mod repo using this method. Copy it into your mod folder
Good news, there's an easy built-in way to call the designer function, which writes to __editor__.xml, so guess I'll make it
If on Android, the game also autosaves to __editor__.xml every time the screen keyboard is opened or closed, which is very nice and won't need a mod
try this
on the body, you can add more missiles or other weapons on detachers, but you need to be locked on to your target when the extra missiles detach
you can have manual detaching with AGs or auto detaching with funky trees
.
if you just want a big explosion, change explosionScale
Auto-roll has been a thing for years, happens when drag on both sides don't match even though they should
Remove all drag except for some main parts, it also makes planes easier for devices to run
Maybe increase the camera draw distance?
+1Edit: just noticed it's increased in 2nd gif
@Flash0of0green maybe the arm is too far from the body? Don't know how this kind of armor/clothing should look like
+1dev console commands, mainly for mobile
+1.
Choose the FOV (x = FOV in degrees)
Note that the FOV is reset when you change the camera.
//MainCamera>Camera.set_fieldOfView x
.
Hide and show the UI
//MainCamera>Camera.set_depth 99
- causes the camera that renders the world to be drawn after the camera that renders the UI.//MainCamera>Camera.set_depth 0
- moves the camera back to its original position in the drawing order..
Set camera roll angle (z = rotation to apply in degrees)
The roll angle persists even after the camera is changed.
//MainCamera>Transform.localEulerAngles 0,0,z
@Leopard2a9 very long ago
+1There's also some artwork with rails on water that i found on my PC when deciding to make the mod
@EstevanTB no, it only gets the color of the pixel you select. Same for other drawing and editing software
+1I don't know any program that lists the color of every pixel but you could easily modify the source code of this program to do that
@EstevanTB if you have windows 10 you can use paint 3D to get hex colors
+1@EstevanTB i don't think visual C++ redist works with this, .NET runtime is the one that's needed
+1@EstevanTB only release-1.1.1 is the actual program, the other two are source code archives auto-generated by github
+1I play without BGM, sometimes I play a livestream at the same time
+1Maybe add physics material and set object layer to "terrain"
+1@Mekomara i forgot to add that feature lol
+1@Bryan5 github repository
+1You can see my programming skills or lack thereof
You can set the target framerate in settings.xml (use 0 with vsync off for unlimited framerate). This file is not accessible on ios or newer android
+1The fps number in the resolution doesn't do anything as the target framerate is loaded from a separate value
Also the physics update rate is 100/s so there probably isn't any effect of having more than 100 fps
@UberAte
+11. Look at name of window at the top of the window
2. Use dev console command to search for it (see COMMANDS section)
3. Type the class name in the part. Must be exactly correct including upper/lowercase. Window title is optional, but if you happen to have multiple windows with the same class name, this will select the correct one.
4. Set the window size larger than the window (just guess using your monitor resolution)
5. Test it (see INFO section for FAQ)
A smoking pig or something idk
+1@ThatSUSpensionGirl yeah, never seen this bug before, don't know what causes it
+1In a previous comment you said you downloaded iOS module, shouldn't you download MacOS module? The mod builder won't even build without it
Cockpit is open on the sides, might be a heli of some kind idk
+1@ThatSUSpensionGirl idk, did you save the map gameobject in the mod tools? On the mod builder window, you can see your map and the root gameobject of the map
+1Android link
+1The sp website seems to have hid the button, but the link is still in the "edit mod" page
What error do you have?
+1Depends on the AI plane, bomber is around 540 km/h. (However, you can't beat bomber escort with default weapons just sitting next to the bomber)
+1Throttle amount also varies with your plane. I recommend choosing a plane with airbrakes so it is easier to form up with other planes
Cool but kinda hard to understand the questions
+1There is probably just some basic interview and they might check your history on the sp .com and other websites
+1@Soardivision160th
+11. Select engine, open overload
2. Go to Engine
3. Click on + at the bottom
4. Empty text boxes appear. On the left add throttleResponse, on the right add the number. E.g. 0.15 which is the default for the afterburning engine
@Soardivision160th the INPUT in the example controls the target spin speed. For example, you could use Throttle.
+1.
The
sum()
function has a value that increases at a rate of whatever is inside, per second. E.g.sum(100)
increases at a rate of 100 per second,sum(Throttle)
increases at a rate of the Throttle per second..
In a rotator, the
JointRotator.range
value determines the amount of rotation per increase of 1 to the InputController. So if range is 90 and the input is 2, the rotator spins 2x90 = 180 degrees. If your input is sum(0.5), it increments at 0.5 per second, and the rotator spins at 0.5x90 = 45 degrees per second. Of course, rotator speed is limited by the speed property so remember to increase it..
If we just use
sum(Throttle)
in a rotator, it will accelerate as fast as the Throttle changes. So you can hit the zero throttle or max throttle button and the speed changes instantaneously..
To prevent this, use
smooth()
. It forces a gradual change in a value. The second number insmooth()
is the maximum rate of change. For example, if you are at zero throttle and hit the max throttle button,smooth(Throttle,0.1)
will increase at a rate of 0.1 per second. It will take 1/0.1 = 10 seconds to reach 1, which is the value of max throttle.@goboygo1 oh no, i have been found out
+1@DerVito yes, but be careful that in some cases, the text on the numbering label disappears. Probably some rendering quirks
+1When the instrument panel is pitched down 10 degrees like in this plane, that doesn't ever seem to happen. But in a flat instrument panel, the text disappears every time you fly inverted
@Ku it's in the
+1AppData/LocalLow/Jundroo/SimplePlanes
How many breads have you eaten in your life?
+1@AndrewGarrison it should be fine, but if you're worried, you can use the spare in your head!
+1@LarryTad the stackoverflow answer i linked literally says it...
+1You can download the Jundroo folder from the mod repo using this method. Copy it into your mod folder
@MrShenanigansSP I made the front and rear sketches on paper, then noticed that I can't use them without accidentally making a Morgan
+1So AoA and AoS incorrectly handle wind? Or does it just mean that the AoA/AoS method provides numbers relative to wind?
+1@Formula350 no thanks, i kind of make mods for fun/myself
+1Also i don't have paypal
Good news, there's an easy built-in way to call the designer function, which writes to
+1__editor__.xml
, so guess I'll make itIf on Android, the game also autosaves to
__editor__.xml
every time the screen keyboard is opened or closed, which is very nice and won't need a mod@BBCP117 www.phil-frank.com
+1The designer used "•" for "." and "-" for "-"
@Formula350
+1"ground speed vs air speed"
KN AVIATION - this explains it well
NASA - reliable source you can use as a reference
overhead baggage compartment isn't modeled, literally unflyable
+1jk
@OrderlyHippo @Abiansai I updated the mod and added auto run
+1try this
on the body, you can add more missiles or other weapons on detachers, but you need to be locked on to your target when the extra missiles detach
you can have manual detaching with AGs or auto detaching with funky trees
.
+1if you just want a big explosion, change
explosionScale
@Grob0s0VBRa i don't have the skill past AC3, but big robot cool
+1@JustWingIt maybe it works if you have windows phone
+1@GreenGreenz no
+1"Try" to make a car and then chicken out 10 parts in
+1Auto-roll has been a thing for years, happens when drag on both sides don't match even though they should
+1Remove all drag except for some main parts, it also makes planes easier for devices to run
@yackdeculture kek
+1Note that the laser looks different on mobile low graphics and other graphics settings, the laser looks like poo on PC
@JA311M doesn't fit in my l o r e
+1There is an american civil war at some point but it might hit a little too close to the rules
@KingOog000 you can use any number you want
+1@1918 DM on twitter, I'll delete the folder in a few days if I remember to
+1