Making r34 on other websites is fine btw, bruv could have just kept it off SP
I may or may not know at least one other well-known user who makes/has made r34 art :ModCheck:
Flight instruments are always in the center, and throttle on the left. Wing everything else
.
For trains, speed and brake pressure big and in the center
Frame: actually need to look at sp trains
Power and brakes: look for gameplay from your favorite train sim, and try to replicate it (or take data from those sims)
Body: trains are the easiest things to build to a passable level (trust me bro)
@Windows2000 SPR switches are small af, any larger train cars can't use them
Also the combination of goofy tooling and big maps gives trouble
So with these problems, i don't really tech-support this map
Normals manip is proof that geometry isn't real and we are living in a simulation (jk)
They are methods that cause fuselage sides to look different from their geometry. Some tricks make interesting variations in surfaces
lerpangle is used like lerp, not inverselerp
.
lerpangle(a, b, t):
When t = 0, output is a
When t = 1, output is b
This is the angle version, so it will always output a value between -180 and 180 basically the same
Fuselage vertex normals abuse of 2 kinds: round tips and smooth/unsmooth mixing
On the topic of round tips, i have a love/hate relationship with sausagification (will explain maybe)
.
I'm supposed to write about those tech, but I haven't got around to it
.
If you have ever seen my old af donut, it uses round tips tech
I need fabric that looks normal, but can actually survive contact with afterburner flames. I need to guarantee the safety of my new completely normal idol group
SP uses the markdown format. Read one of the top posts on the first page of the forums to learn what is supported
Also, you need 100 points to get the image embed ability
it highly depends, i have sometimes mentioned that past accidents or flaws get fixed in the uploaded or future variant of the plane, but it is just that, a brief mention
.
other: writing about accidents solely just to do so will always lead to cringe
@WritersCrusadersAirCo2 you're actually good when it comes to using drawings in plane posts. Basically everyone else steals art (especially in the 2d graphics scene), so it's good to see original art on planes
PC is good for screenshotting and map mods. Working with variables and labels is easier. You can regex edit (although you can still do it on some android phones). But all other building is terrible
.
Mods that i actually use:
The orthographic blueprint mod, since it's easier to use than the in-game one (no combining images required)
Nuerburgerking for car builders (and also for farmland background xdd)
The clouds mods (only use when taking screenshots)
How does it glitch? Some tips (i'm on phone so it might be hard on pc)
Mirror parts wherever possible so you know where they are
Game has a built-in fine tuner: hover over a part > rotate button > circle thing (iirc)
Always follow a grid for easy precise spacing (e.g., 0.01 or 0.05)
Assign connections manually
Check for a mass or drag imbalance. In the normal way of building, the game sometimes gives unbalanced drag. It is also easy to accidentally put more parts on one side
What problem do you face?
- I recommend resizing images with your own tools instead of using the resize feature in any label generator
- Removing backgrounds needs image editing software
- I only made the original SPRASTER, all other generators are by other people. I don't recommend that people use mine since it's barebones and difficult to use
Use a timer system for the airbrake
smooth(IAS>319 ? 3 : 0, IAS>319 ? 999 : 1) > 0.01
.
For the engine, you could use a hard cutoff
Throttle * clamp01(Altitude<12192)
.
But is usually better to create a smooth curve if you have one
Making r34 on other websites is fine btw, bruv could have just kept it off SP
+5I may or may not know at least one other well-known user who makes/has made r34 art :ModCheck:
@Graingy no, i don't have a pattern or preference
Make a cat, apparently it was cat day yesterday
Flight instruments are always in the center, and throttle on the left. Wing everything else
.
For trains, speed and brake pressure big and in the center
Frame: actually need to look at sp trains
+1Power and brakes: look for gameplay from your favorite train sim, and try to replicate it (or take data from those sims)
Body: trains are the easiest things to build to a passable level (trust me bro)
@LunarEclipseSP it's run by 11qazxc
+1international department of logistics xdd
+2The label website is not run by me btw
I used to get builds stolen, but not anymore xdd
+1@Graingy idk, mecha designers be cooking
@Graingy in general i just like planes that look like they come from an anime
@SAINAKAJIMA increase massScale of the piston, or reduce mass of parts connected to the piston
@Graingy the Su-47 is the most weeb plane to ever exist, followed by the F-15 S/MTD
On that topic, NASA should make a S/MTD mecha musume
Don't, people will not read it if it is too long
+2If you can host text or markdown files externally, you can extend descriptions to there
GIMP :troll:
+1I use it since it's enough for the kind of art i want to make, but you shouldn't use it to draw unless you have experience with it
cecilia immergreen's elden ring character name :nerd:
+2Canards and/or reverse swept wings, gotta hit my weeb energy quota
Engines naturally have more acceleration at low speeds. You can multiply the input by the inverse of speed for a constant power
@Windows2000 adding a railway seems interesting
+1@Windows2000 SPR switches are small af, any larger train cars can't use them
Also the combination of goofy tooling and big maps gives trouble
So with these problems, i don't really tech-support this map
Turning into a fossil rn
+1@Kerbango nvm i was mistaken
+1is this post a social experiment?
Normals manip is proof that geometry isn't real and we are living in a simulation (jk)
They are methods that cause fuselage sides to look different from their geometry. Some tricks make interesting variations in surfaces
lerpangle is used like lerp, not inverselerp
+1.
lerpangle(a, b, t):
When t = 0, output is a
When t = 1, output is b
This is the angle version, so it will always output a value between -180 and 180
basically the same
Fuselage vertex normals abuse of 2 kinds: round tips and smooth/unsmooth mixing
+1On the topic of round tips, i have a love/hate relationship with sausagification (will explain maybe)
.
I'm supposed to write about those tech, but I haven't got around to it
.
If you have ever seen my old af donut, it uses round tips tech
@MrCOPTY thanks! Well, being almost a replica in terms of looks helps to keep things realistic xdd
+1Brick to pipi
+2I need fabric that looks normal, but can actually survive contact with afterburner flames. I need to guarantee the safety of my new completely normal idol group
+1Check detacher force
SP uses the markdown format. Read one of the top posts on the first page of the forums to learn what is supported
+1Also, you need 100 points to get the image embed ability
High physics, it is the one setting i will always keep high
+1it highly depends, i have sometimes mentioned that past accidents or flaws get fixed in the uploaded or future variant of the plane, but it is just that, a brief mention
+1.
other: writing about accidents solely just to do so will always lead to cringe
Lock your gear with a magnet idk
Or try a configuration where the springs aren't vertical
@WritersCrusadersAirCo2 you're actually good when it comes to using drawings in plane posts. Basically everyone else steals art (especially in the 2d graphics scene), so it's good to see original art on planes
+2PC is good for screenshotting and map mods. Working with variables and labels is easier. You can regex edit (although you can still do it on some android phones). But all other building is terrible
+2.
Mods that i actually use:
The orthographic blueprint mod, since it's easier to use than the in-game one (no combining images required)
Nuerburgerking for car builders (and also for farmland background xdd)
The clouds mods (only use when taking screenshots)
How does it glitch? Some tips (i'm on phone so it might be hard on pc)
Mirror parts wherever possible so you know where they are
Game has a built-in fine tuner: hover over a part > rotate button > circle thing (iirc)
Always follow a grid for easy precise spacing (e.g., 0.01 or 0.05)
Assign connections manually
:trollAYAYA:
+2build it using fuselage (as others said), and for extra points it must be your own drawing
Or increase lift/ reduce mass
@PlaneSpike inb4 :troll:
Check for a mass or drag imbalance. In the normal way of building, the game sometimes gives unbalanced drag. It is also easy to accidentally put more parts on one side
@KPLBall try to increase the size of the label further
What problem do you face?
- I recommend resizing images with your own tools instead of using the resize feature in any label generator
- Removing backgrounds needs image editing software
- I only made the original SPRASTER, all other generators are by other people. I don't recommend that people use mine since it's barebones and difficult to use
Use a timer system for the airbrake
smooth(IAS>319 ? 3 : 0, IAS>319 ? 999 : 1) > 0.01
.
For the engine, you could use a hard cutoff
Throttle * clamp01(Altitude<12192)
.
But is usually better to create a smooth curve if you have one
What matters is followers, yes
+1Not on sp, but on github (i have like 3 followers)
Epic
+1Also bambu printer Aware
Gay, G :prayge:
Why not a gaming phone (don't know if they are any better but still)
+1It has a great shape and construction, but the fuselage needs to be thicker to fit bigger engines
+4C H A O S (anime girl ofc)
The dev console can only edit GameObjects. You can use Fog Changer mod
+2