115k hpgbproductions Comments

  • How to get your airplane's page to list 'successors'? 3 months ago

    The way that the successor system works with the aircraft files is that:
    1. You edit your plane, making changes to editor data. It may or may not have a predecessor url stored in it, which we will call A.
    2. You enter and fill up the upload menu, and press the upload button. The following steps happen very quickly:
    3. The editor data is uploaded to the website with predecessor url A.
    4. The website checks the predecessor url. If it matches that of an existing plane, it is added to the plane webpage as auto credit.
    5. The new url A', that was assigned to the plane on the website, is written back to the editor data as the new predecessor url.
    .
    This system has the implication that you must save your plane after uploading to store the new url. If you do not save your plane before loading another plane (including any versions of your plane saved before uploading), the predecessor url will be lost, and your plane's timeline will be broken.
    .
    If you understand the system above and have access to your aircraft files, you can set the predecessor url manually.
    .
    As for the successor list not updating, it is probably a bug or caused by slow database updates.

  • 1 part images now working? 3 months ago

    They never broke i think

  • Problem with rocket 3 months ago

    There is actually no ignitionDelay attribute for unguided rockets.
    Thanks for noticing this, I will fix it soon

  • Wikipedia Page for SP2 3 months ago

    @Dissent3R
    SimplePlanes (video game series)
    SimplePlanes (video game)
    SimplePlanes 2

    +2
  • I have a new website. 3 months ago

    @Graingy I am going to send multiple gigabytes of text onto the chatroom (jk)

  • Honest opinion about "my first plane" post's 3 months ago

    If it has more than like 3 rows of fuselage, it's probably fake lol (or maybe that was the new player standard in the v1.4 days)

    +1
  • Honest opinion about "my first plane" post's 3 months ago

    @Dissent3R it might not matter in the grand scheme of things, but it is definitely a minor annoyance and injustice that the earth would be better without

  • [off-topic] the funky fairy simulator 3 months ago

    @ShirakamiShimada I would suggest putting all the windows on one piston, or one piston for each side, unless you really want to have different window animations

  • [off-topic] the funky fairy simulator 3 months ago

    @ShirakamiShimada oh
    Also why does it need a lot of pistons 🗿

  • Who here misses the old web? 3 months ago

    I like the vibes of the old web, but using it seems quite inconvenient

  • [off-topic] the funky fairy simulator 3 months ago

    @ShirakamiShimada how complete is it? If it's only funky trees, i MIGHT be able to complete it within a short time (if i take longer, i won't be able to test it on a map for a while)

  • Venting about YouTube.. 3 months ago

    @RestlessGalaxies i only have "show fewer shorts"
    I also noticed that shorts have been added to the subscriptions page, but those are kinda ok since you will be watching those channels already

  • Venting about YouTube.. 3 months ago

    I agree, there should be an easy and built-in way to hide shorts
    I watch them like how I watch regular videos though, I don't take the automatic suggested shorts

  • [off-topic] the funky fairy simulator 3 months ago

    @ShirakamiShimada not really, a few days from now, i cannot build for like 2 weeks

  • I'm now 18 3 months ago

    Congrats on being legal xdd (susge)

    +2
  • [off-topic] the funky fairy simulator 3 months ago

    @SuperSuperTheSylph glad you enjoyed it :D

    +1
  • Unrealistic replica or Realistic fictional? 3 months ago

    Realistic fictional

    +1
  • [off-topic] the funky fairy simulator 3 months ago

    @keiyronelleavgeek566 praise to the almighty ice fairy

    +1
  • Simpleplanes Computer Works Service Bulletin: Warning about >48x Drives. 3 months ago

    Nah, send people an old drive tuned to very high speeds

  • The old question: what do physics settings actually do, like, mechanically? 3 months ago

    @Graingy delta time = update period (in like 99% of cases, at least)
    Some game devs call it that because of heehee haha funny calculus reference

  • The old question: what do physics settings actually do, like, mechanically? 3 months ago

    I know that it changes the update rate of funky trees. For medium and high, the update period is 0.01s. For low, it is 0.02s. So if you use low physics, you can break FT that uses delta time for calculations, if they don't compute it and just assume 0.01.
    .
    Tested using
    SETTER DeltaTime:
    Time-PreviousTime
    SETTER PreviousTime:
    Time
    .
    I used to compute DeltaTime, but now I might assume 0.01 xdd

  • Suggestion for SP2: File Flight Hours 3 months ago

    @Graingy my bad, i mean they could do in that way if they wanted to, this way it would avoid the problems you mentioned

  • How can I upload my own gif in players biography 3 months ago

    Same as a regular picture. Please check the markdown formatting guide in the first page of the forums

  • Suggestion for SP2: File Flight Hours 3 months ago

    You can store the flight hours in the aircraft file, similar to how the url is stored

    +1
  • Let's Discuss Part Mirroring 3 months ago

    I am a mirror on control player. I think that any asymmetric parts won't do well with auto mirroring.
    I managed to control part-section mirroring by making sure that each part attachment point is only used once. Using an attachment multiple times makes things not mirror friendly.
    I would like to see single part mirroring or duplicating on mobile.
    I would like to remove the mirror entire plane buttons, since they seem to break the plane even if the mirror isn't carried out.

  • how to remove drag and mass from entire aircraft (ft. regex) 3 months ago

    @DDVC i found the problem with my regex, it depends on the "flavor" of regex used by the editor. I wrote the original forum post using the style in Notepad++, where \1 means the stuff matched in the first (...). If all the part IDs are replaced with \1, it means that your editor is using a different flavor of regex. In Visual Studio, you must use $1. I added this notice to the forum post.
    .
    Your suggested regex works for me, but maybe your aircraft uses more features. You still need to dump the old calculateDrag attributes before the main substitution.

    +1
  • how to remove drag and mass from entire aircraft (ft. regex) 3 months ago

    @DDVC I feel like it should still work, but be unsafe now because of funky trees. I haven't verified it (i forgor)
    - check regex mode?
    - maybe use Part id="([0-9]+?)" (edit: it behaves the same)
    - check other sections like Connections unaffected

  • For the thumbnail 3 months ago

    Be careful to make sure it does not count as misleading

    +1
  • Flight Recorder 3 months ago

    [Recording Settings] FltRSet_RecordQuality (int size, int interval)
    - Recording quality.
    - size: Maximum number of data points that can be recorded before the recording is automatically stopped. Default 3000.
    - interval: Number of FixedUpdate frames between each recorded data point. Default 10.

    [Playback Settings] FltRSet_PlayDebug (bool active)
    - Show or hide the debug message during data playback. Useful for testing FLTSCR output data.
    - active: Debug message visibility. Default false.

    [Playback Settings] FltRSet_PlaySpace (bool pos, bool rot)
    - Set the space options for playback. If true, a start position and rotation in recording data is used. If false, the current position and rotation of the aircraft is used.
    - pos: Position relativity. Default true.
    - rot: Rotation relativity. Default true.

    [Previewer Settings] FltRSet_PreviewColor (float r, float g, float b, float a)
    - Color of the preview line.
    - r: Red. Default 0.
    - g: Green. Default 1.
    - b: Blue. Default 0.
    - a: Alpha (opacity). Default 0.5f.

    [Previewer Settings] FltRSet_PreviewQuality (float width, float interval, int cvert)
    - Other appearance factors of the preview line.
    - width: Line thickness. Default 0.5f.
    - interval: Recording's simulation time between each point of the preview. Default 0.1f.
    - cvert: Amount of rounding applied to corners. Default 0.

  • Flight Recorder 3 months ago

    @FlightClipper I use GitHub since I don't have any place to upload code or long info posts. Also, this mod is outdated and no longer supported by me. I would want to make a funky trees version but I haven't got to it yet.
    The following is the text from the GitHub link:


    Commands Reference

    Notice about Data Sets:
    This program splits the list of recorded information into four categories:
    - M (Movement): Position and rotation.
    - S (Standard): Basic control axes, Throttle, and Brake.
    - E (Extra): Trim and VTOL sliders, and landing gear.
    - A (Advanced): Weapons and activation groups.

    Recording settings will determine which data sets are recorded. This setting is saved in each recording. During playback, this information is checked. A recorded data set will be locked from player input during playback.

    The following information cannot be recorded:
    - Start values of disabled data sets
    - Switching of weapons, targets, or combat mode

    Commands

    [Actions] FltRec_ClearSet (char set)
    - Delete a data set from the currently loaded data.
    - set: Character corresponding to the data set. May be M, S, E, or A.

    [Actions] FltRec_Load (string filename)
    - Load a recording file into internal memory.
    - filename: File name.

    [Actions] FltRec_Play (void)
    - Play data currently in memory.

    [Actions] FltRec_Preview (void)
    - Generate a preview of the path taken. The data set M must be present. Note that the path is retained even if new data is loaded.

    [Actions] FltRec_Record (void)
    - Begin recording aircraft movement and inputs. Be sure to adjust recorder settings first.

    [Actions] FltRec_Save (string filename)
    - Save the data currently in memory to a file.
    - filename: File name.

    [Actions] FltRec_Stop (void)
    - Manually stop the current recording or playback.

    [Actions] FltRec_TogglePreview (void)
    - Toggle visibility of the preview. The preview must be generated first. Note that leaving the sandbox will automatically hide the preview.

    [Check Settings] FltRSet_Check (void) (added in V1.1)
    - Prints the current settings in the dev console.

    [Recording Settings] FltRSet_RecordControls (bool m, bool s, bool e, bool a)
    - Choose whether certain data sets are recorded.
    - m: Movement. Default true.
    - s: Standard. Default true.
    - e: Extra. Default false.
    - a: Advanced. Default false.

    [Recording Settings] FltRSet_RecordQuality (int size, int interval)
    - Recording quality.
    - size: Maximum number of data points that can be recorded before the

  • [BUG] What Is This And Why 3 months ago

    I always found the max file size thing weird since the game is allowed to push larger files

    +1
  • Finding more posts by "Anonymous" 4 months ago

    @Graingy i can't see them too, it's a "if you know you know" thing, and i'm trying to see if other people are brainrotted the same way as me
    Also, using the : thing makes it very obviously a joke

  • FREE CAM [BETA] 4 months ago

    Why is bruv using my thumbnail data (i made it in a very short time but still)

    +1
  • Finding more posts by "Anonymous" 4 months ago

    @Graingy
    unpersoned: a reference to the hit novel "literally 1984"
    :pensive:: 😔, used as joke sadness

  • Finding more posts by "Anonymous" 4 months ago

    unpersoned :pensive:

  • Part 1: How to make a MDCU [BETA] 4 months ago

    @Someguywhomakesmods you cannot, you have to move the camera with a piston or control base

    +1
  • Air brake part not accepting funky tree code (SP-1 for clarification) 4 months ago

    There is no public test version now, the last one was a long time ago
    Also, the airbrake breaks if the input is outside of the range 0..1

  • Air brake part not accepting funky tree code (SP-1 for clarification) 4 months ago

    What public test version is that? It's not SP2 is it?

  • What is the optimal time between posts? 4 months ago

    whenever you finish something
    but it's good to let a finished build sit for a few days in case you have new ideas or find bugs

    +1
  • Part 1: How to make a MDCU [BETA] 4 months ago

    Interesting

    +1
  • [semi off-topic yapping] images for ants 4 months ago

    @Graingy gugulu is a reference to an old hololive clip

  • [semi off-topic yapping] images for ants 4 months ago

    @ShinyGemsBro i occasionally can't see your drawings, the load times do get bad sometimes lol

  • How is THIS site how I find out the pope died 4 months ago

    I only saw brief mentions of it so far on SP, and then on a meme page, actual whomegalul

    +4
  • Graingy Survey: How Long Do You Intend to Stick Around? 4 months ago

    A long time, this is basically the only thing I specialize in

  • Challenge me to make something complicated !!!! 4 months ago

    I found the miku link in my history, and clicking it also sends me to the homepage, so I think your mod post got cooked somehow

  • (question) What is used to measure the 'spread' on machine guns 4 months ago

    Spread is achieved by adding a random velocity to the muzzle velocity. I tried building a gun with muzzleVelocity = 0, and I guess that the random velocity is in world space and unique for each component, i.e., x,y,z = random(-spread, spread), as using the build at Wright will produce a diamond pattern.

    +1
  • Challenge me to make something complicated !!!! 4 months ago

    @Someguywhomakesmods i am confused too, it's like the website decided that the page doesn't exist anymore

  • What music you listen while building a plane? 4 months ago

    Do you listen to TOHO BOSSA NOVA? Some of the songs are peak