Behold the Ultimate FreeCam Mode – A Game-Changer for Mobile Cinematics.
Step into the future of in-game cinematography with this cutting-edge camera system, designed to push the limits of what’s possible on mobile. This isn’t just a camera—it's a fully customizable, precision-driven tool for creating cinematic shots that were once only possible with complex mods and PC setups. Whether you’re tracking your aircraft in smooth, cinematic arcs or capturing intricate details from any angle, the future of mobile filmmaking has arrived, and it's more powerful than ever.
Vairiables used defined in the style of demos :
Coordinate System
Let’s define the camera's position in 3D space as a vector:
C(t) = ?x(t), y(t), z(t)?
where t
is time and x/y/z are camera coordinates updated based on user input and variable states.
Basic Movement Equations
We treat the camera like a drone:
Forward vector:
F = ?cos(?) * cos(f), sin(f), sin(?) * cos(f)?
where:?
is yaw (horizontal angle)f
is pitch (vertical angle)- This defines the direction the camera is facing.
Camera Position Update:
C(t+?t) = C(t) + v * F * ?t
wherev
is velocity (based onThrottle
, potentially controlled by a function likeThrottle(t)
)
Rotation Matrix for View Orientation
Use a 3D rotation matrix to represent orientation of the camera:
Yaw (Y-axis)
Ry(?) = [[cos?, 0, sin?], [0, 1, 0], [-sin?, 0, cos?]]
Pitch (X-axis)
Rx(f) = [[1, 0, 0], [0, cosf, -sinf], [0, sinf, cosf]]
Roll (Z-axis)
Rz(?) = [[cos?, -sin?, 0], [sin?, cos?, 0], [0, 0, 1]]
Combined Rotation:
R = Ry(?) · Rx(f) · Rz(?)
This gives the final orientation matrix R
that can be used to rotate the camera’s local axes (like the forward or up vector) into world space.
Zoom/FOV Modeling
If z
is the zoom level, we can simulate Field of View (FOV) change as:
FOV(t) = baseFOV - k * z(t)
Where z(t)
is controlled by LandingGear
input, and k
is a constant sensitivity multiplier.
DISCLAMER! This not all mine the variables from misterT and the build is misterT's as Well but defined and developed in to a free cam . There might be a few bugs because it is in BETA So contacting me in the comment section will be helpful ! Credits to @hpgbproductions for thumbnail !
Specifications
Spotlights
- DDVC yesterday
- Zerkk 4 days ago
- HuskyCo3D 4 days ago
- MissBloomie 4 days ago
- Moonlight810 yesterday
- dabestsock 4 days ago
- PhantomBoltSP yesterday
General Characteristics
- Predecessor FREE CAM VER.2
- Created On Android
- Wingspan 16.4ft (5.0m)
- Length 16.4ft (5.0m)
- Height 1.5ft (0.5m)
- Empty Weight 1,499lbs (679kg)
- Loaded Weight 1,499lbs (679kg)
Performance
- Wing Loading N/A
- Wing Area 0.0ft2 (0.0m2)
- Drag Points 536
Parts
- Number of Parts 7
- Control Surfaces 0
- Performance Cost 48
@HuskyCo3D yooo
@XiaYachen 我会解决这个问题,请记住它是得到一个 .
可以,要是后面再稳定1点就可以了
yoooo
@hpgbproductions my lazy rear did not have the time
@hpgbproductions uhh
Why is bruv using my thumbnail data (i made it in a very short time but still)