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FREE CAM [BETA]

6,099 Someguywhomakesmods  7 months ago
Auto Credit Based on Someguywhomakesmods's FREE CAM VER.2

Behold the Ultimate FreeCam Mode – A Game-Changer for Mobile Cinematics.
Step into the future of in-game cinematography with this cutting-edge camera system, designed to push the limits of what’s possible on mobile. This isn’t just a camera—it's a fully customizable, precision-driven tool for creating cinematic shots that were once only possible with complex mods and PC setups. Whether you’re tracking your aircraft in smooth, cinematic arcs or capturing intricate details from any angle, the future of mobile filmmaking has arrived, and it's more powerful than ever.


Vairiables used defined in the style of demos :

Coordinate System

Let’s define the camera's position in 3D space as a vector:
C(t) = ?x(t), y(t), z(t)?
where t is time and x/y/z are camera coordinates updated based on user input and variable states.


Basic Movement Equations

We treat the camera like a drone:

  • Forward vector:
    F = ?cos(?) * cos(f), sin(f), sin(?) * cos(f)?
    where:

    • ? is yaw (horizontal angle)
    • f is pitch (vertical angle)
    • This defines the direction the camera is facing.
  • Camera Position Update:
    C(t+?t) = C(t) + v * F * ?t
    where v is velocity (based on Throttle, potentially controlled by a function like Throttle(t))


Rotation Matrix for View Orientation

Use a 3D rotation matrix to represent orientation of the camera:

  • Yaw (Y-axis)
    Ry(?) = [[cos?, 0, sin?], [0, 1, 0], [-sin?, 0, cos?]]

  • Pitch (X-axis)
    Rx(f) = [[1, 0, 0], [0, cosf, -sinf], [0, sinf, cosf]]

  • Roll (Z-axis)
    Rz(?) = [[cos?, -sin?, 0], [sin?, cos?, 0], [0, 0, 1]]

  • Combined Rotation:
    R = Ry(?) · Rx(f) · Rz(?)

This gives the final orientation matrix R that can be used to rotate the camera’s local axes (like the forward or up vector) into world space.


Zoom/FOV Modeling

If z is the zoom level, we can simulate Field of View (FOV) change as:
FOV(t) = baseFOV - k * z(t)
Where z(t) is controlled by LandingGear input, and k is a constant sensitivity multiplier.


DISCLAMER! This not all mine the variables from misterT and the build is misterT's as Well but defined and developed in to a free cam . There might be a few bugs because it is in BETA So contacting me in the comment section will be helpful ! Credits to @hpgbproductions for thumbnail !


Spotlights

General Characteristics

  • Predecessor FREE CAM VER.2
  • Created On Android
  • Wingspan 16.4ft (5.0m)
  • Length 16.4ft (5.0m)
  • Height 1.5ft (0.5m)
  • Empty Weight 1,499lbs (679kg)
  • Loaded Weight 1,499lbs (679kg)

Performance

  • Wing Loading N/A
  • Wing Area 0.0ft2 (0.0m2)
  • Drag Points 536

Parts

  • Number of Parts 7
  • Control Surfaces 0
  • Performance Cost 48
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  • Profile image

    @Someguywhomakesmods
    that helps a lot, awesome work and thank you!

    one month ago
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    @PaperPlaneHasDream ya know I'm gonna make a starting point mechanism thx for telling!

    2 months ago
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    @PaperPlaneHasDream well... How should I put this I haven't made a mechanic on putting it back to starting point,though you can put it back automatically by going over 100,000ft

    2 months ago
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    sorry for bothering bro how can i get the camara back to the starting point?

    2 months ago
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    @Someguywhomakesmods No, your lol

    5 months ago
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    @AirAlmaty20 lol working on one

    5 months ago
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    make mod!

    5 months ago
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    @ThatrandomguywholikesSP true

    7 months ago
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    This could be a great base for something that would go up and down according to the terrain

    7 months ago
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    @HuskyCo3D yooo

    7 months ago
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    @XiaYachen 我会解决这个问题,请记住它是得到一个 .

    7 months ago
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    5,108 Hachia

    可以,要是后面再稳定1点就可以了

    7 months ago
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    6,460 HuskyCo3D

    yoooo

    7 months ago
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    @hpgbproductions my lazy rear did not have the time

    7 months ago
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    @hpgbproductions uhh

    7 months ago
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    Why is bruv using my thumbnail data (i made it in a very short time but still)

    +1 7 months ago