Tagging me on the miku post doesn't seem to work, the notification link resolves to a comment on the homepage, e.g., https://www.simpleplanes.com/#comment-5024128
@Someguywhomakesmods idk, something tells me that downloading a mystery executable from someone with no public programming history is a bad idea
I will wait until the aircraft is posted
Edit: notification link stopped working
@hpgbproductions Miku overview :
My model is now exported and converted to .fbx successfully . Importing in to unity today and start to make Miku's song in to a tone generator and convert it to a MIDIFILE .
Let me know your thoughts !
@Someguywhomakesmods
1. You can use the animation-style approach, where you define each rotator's position as a function f(t), where t is a timing variable that is defined separately.
2. Avoid using rotator speed. Set it very high and use the FT to control the speeds using smooth. Then all rotators will match their inputs exactly.
3. The animation-style FT also means that you can easily debug motion for any timing value, if you use an input like VTOL to write a timing value.
My KiHa T100 has some simple wipers. They only use one movement variable (WiperPosition) and one timing variable (WiperAnimator)
@hpgbproductions so I'm making functional wipers and I need to synchronise them .
At first I thought to go into overload and fiddle until I find it but that did not work so I tried looking at snowflakes variable forum but found nothing .
Questions: .How do you find the code to sycronise it ? .Is it possible ? . Is variables included in the process ?
If you are trying to convert music to tone generator, someone on youtube made a script a few years ago, that reduces audio files into midi notes. I don't have the script sadly, all I know is that the project was called "auditory illusions" (I have some of the midi files the guy made). After you have the midi files, you can use MID2TGVA to convert it into tone generator parts.
.
You could put an entire song into a mod AudioSource, but that might be piracy so xdd
@hpgbproductions @Graingy if you think I forgot about these projects I haven't. Here's STATUS report:
Hatsune miku: I made it as a mod coming also good .
Brings anomaly: actually coming good ! I am mixing players build with it as I don't have the balls to do it but still
@hpgbproductions some HTML coding is interfering with you viewing the post
@hpgbproductions let me check
I found the miku link in my history, and clicking it also sends me to the homepage, so I think your mod post got cooked somehow
@hpgbproductions maybe something with the HTML ? Or it a bug
@Someguywhomakesmods i am confused too, it's like the website decided that the page doesn't exist anymore
@hpgbproductions I'm confused
Tagging me on the miku post doesn't seem to work, the notification link resolves to a comment on the homepage, e.g., https://www.simpleplanes.com/#comment-5024128
@Someguywhomakesmods idk, something tells me that downloading a mystery executable from someone with no public programming history is a bad idea
I will wait until the aircraft is posted
Edit: notification link stopped working
@hpgbproductions another thing could you test the mod when I'm finished ?
@hpgbproductions also what do call this as a mod ?
@hpgbproductions Miku overview :
My model is now exported and converted to .fbx successfully . Importing in to unity today and start to make Miku's song in to a tone generator and convert it to a MIDIFILE .
Let me know your thoughts !
@Someguywhomakesmods sorry, i can't do it
Also, i can't give FT if there is no exact description of the problem
@hpgbproductions could you do it ? If not then it's fine I'll just scrap the wiper part
@Someguywhomakesmods
1. You can use the animation-style approach, where you define each rotator's position as a function f(t), where t is a timing variable that is defined separately.
2. Avoid using rotator speed. Set it very high and use the FT to control the speeds using smooth. Then all rotators will match their inputs exactly.
3. The animation-style FT also means that you can easily debug motion for any timing value, if you use an input like VTOL to write a timing value.
My KiHa T100 has some simple wipers. They only use one movement variable (WiperPosition) and one timing variable (WiperAnimator)
@hpgbproductions so I'm making functional wipers and I need to synchronise them .
At first I thought to go into overload and fiddle until I find it but that did not work so I tried looking at snowflakes variable forum but found nothing .
Questions:
.How do you find the code to sycronise it ?
.Is it possible ?
. Is variables included in the process ?
@Someguywhomakesmods put the same code into both of them
If that is not what you want, then i need more info
@hpgbproductions how do you synchronise two rotaters ?
If you are trying to convert music to tone generator, someone on youtube made a script a few years ago, that reduces audio files into midi notes. I don't have the script sadly, all I know is that the project was called "auditory illusions" (I have some of the midi files the guy made). After you have the midi files, you can use MID2TGVA to convert it into tone generator parts.
.
You could put an entire song into a mod AudioSource, but that might be piracy so xdd
Ah, I see.
Good luck. It is one hella advanced project, far beyond what I could produce myself.
@Graingy you said to make a plane about English garden have a look at your comments that should explain
@Someguywhomakesmods You're TheInfinite. What does this have to do with EnglishGarden?
@Graingy English garden who is apparently a dishonest bastard
@Someguywhomakesmods I actually have no idea what you're talking about.
@hpgbproductions also the hatsune Miku how do you make sound I want to make it sing its most popular song
@hpgbproductions @Graingy if you think I forgot about these projects I haven't. Here's STATUS report:
Hatsune miku: I made it as a mod coming also good .
Brings anomaly: actually coming good ! I am mixing players build with it as I don't have the balls to do it but still