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Suggestion for SP2: File Flight Hours

42.4k Graingy  12 hours ago

Howdy.

This is fairly straightforward, I think.
Essentially, how much time a given craft file has been spawned. Doesn't actually need to be flying. Figure it could be neat to see the most used craft.

The biggest issue, if I had to guess, would be determining what's one file. Currently when a file is updated it's overwritten. AFAIK the old one is deleted and a new one is created. Bypassing this issue would likely require a new method of file management allowing files to be updated rather than always being replaced.

What say you?

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    42.4k Graingy

    @hpgbproductions wait what?

    2 hours ago
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    2,898 THEOKPILOT

    Neat idea.

    3 hours ago
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    You can store the flight hours in the aircraft file, similar to how the url is stored

    4 hours ago
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    42.4k Graingy

    @PlaneFlightX Grind so hard it broke the meaning of ordering by magnitude.

    7 hours ago
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    53.4k PlaneFlightX

    @Graingy
    CraftNameInDevelopment: 9999999999 hours
    CraftNameStock: 0 hours
    CraftNameDownloaded: 1 hour (testing stuff for other people)

    7 hours ago
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    42.4k Graingy

    @PlaneFlightX More like:
    CraftNameExperimental: 1923 hours
    CraftNameStock: 49 hours
    CraftNameDownloaded: 26 hours
    etc...

    7 hours ago
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    53.4k PlaneFlightX

    SWL-120 Log:
    Hours spent sitting at Wright testing cockpit stuff: 999
    Hours spent in cruise testing autopilot: 999999
    Hours spent testing variables in the debug console and not the plane: 9999999999
    Hours spent flying actual aircraft: 0.1

    8 hours ago
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    5,384 Solent

    that would only further show that i play this game waaaaaaaay too much

    9 hours ago
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    this is a feature that i would find really cool.

    9 hours ago