@YarisHatchback uhh i didn't make any other variants
Also southeast asia is only getting the cheap body, they drive like ass (i am southeast asian so I can say that)
You cannot reset the memory of the integrator on the PID function. To gain that feature, you must make your own PID.
I don't know anything about fly-by-wire though
Some parts of a car are not as straight or axis-aligned as they might look at first. For example, the front and rear edges may be curved, and the windows slant inwards.
@RavenAerospaceIndustries
- you can maintain the same gradient as the part just behind the glass, instead of steepening it behind the bump
- you may want to avoid that strange bump behind the canopy as it looks slightly suboptimal (tm)
I like the paint. However, I can't run it on my PC, so I can't say anything about the handling (it may be affected by lag).
.
Minor complaints with lore I guess:
- Needs of speed and acceleration depend on the line, but generally, urban lines have more acceleration demands.
- Number of doors depends on station foot traffic. Since this train has 4 openings per side, it probably won't appear on rural lines. But of course, it can if the line has a mix of densities.
- The train formations seem to be too funky. Typically, a train with X motor(M) cars and Y trailer(T) cars will have operational units of X+Y cars long, meaning that the X+Y cars form a complete electrical system. This simplifies the logistics of construction.
- A 1M1T-style formation splits the pantograph, motors, batteries, and control circuitry across 2 cars. Then, you can choose the cab to be on motor or trailer cars only, so you effectively only manufacture 3 kinds of cars: M, T, and (Mc or Tc).
@SumateraIndustries snail doing censorship 😔😔😔
(it is a feature that stops writing messages to the chat for a while if a lot of messages appear quickly, but it can also block useful messages) (info may be wrong as i don't play wt, only watch)
@TheFlyingGoose propellers are limited in that way. The prop pitch is also slow, so you can't use that.
You can try heli rotors with high blade drag multipliers
@Chaimber0825 using Overload, under the "Part" section, change the attribute "CoM"
Adding mass to a custom body might work, but I have never done it before
The way that the successor system works with the aircraft files is that:
1. You edit your plane, making changes to editor data. It may or may not have a predecessor url stored in it, which we will call A.
2. You enter and fill up the upload menu, and press the upload button. The following steps happen very quickly:
3. The editor data is uploaded to the website with predecessor url A.
4. The website checks the predecessor url. If it matches that of an existing plane, it is added to the plane webpage as auto credit.
5. The new url A', that was assigned to the plane on the website, is written back to the editor data as the new predecessor url.
.
This system has the implication that you must save your plane after uploading to store the new url. If you do not save your plane before loading another plane (including any versions of your plane saved before uploading), the predecessor url will be lost, and your plane's timeline will be broken.
.
If you understand the system above and have access to your aircraft files, you can set the predecessor url manually.
.
As for the successor list not updating, it is probably a bug or caused by slow database updates.
Making kinda bad videos
@SuperSuperTheSylph actually (🤓) this is slower than my other kei truck, which has the same amount of power. This thing is much heavier
+1@RobertsAeronautics how'd it go?
Oversized indoor pool and random megastructure pog
+1The front section is very nice
+1@Graingy I can't wait for the detonation of a 1 mg nuclear warhead
@YarisHatchback uhh i didn't make any other variants
+1Also southeast asia is only getting the cheap body, they drive like ass (i am southeast asian so I can say that)
Something doesn't add up, like the rock is bigger than expected
@YarisHatchback 1000 parts because i am skimping out on the interior to make it playable for me
@YarisHatchback Front face is Suzuki Carry DC/DD51T
very important image
@YarisHatchback yepge, should be done this week
what if we touched at lust corner :flooshed:
finally downloaded it, this is very epic
also setting the layer of the racetrack gameobjects to "terrain" might prevent spawning inside the ground
Me when funny graph
+1While we're at it, what are your two sizes (minimum and maximum dimensions)
@KeqingForever slight skill issue (both mine and yours)
Also the tool likes to make sudden changes in grade for no reason
Things without landing gear parts can still use them, so idk
+2I think you only need to be completely stopped for some time
Why is the vertical stabilizer so wide, what does it do?
+1The place where a guy hallucinated a lion, and then the place got named after that incident
If you're one mobile
+1I may have plot armor only when driving in very narrow areas
@DeeganWithABazooka kinda iffy, since blocks on cursed/test builds are a given
@StockPlanesRemastered i've only seen offroad tires that have non-directional treads, so thanks for telling me about this lmao
@StockPlanesRemastered so it's supposed to be not symmetric? I guess it's good if you want to use the same spare wheel on both sides
@Graingy that is a great offering, you definitely will not be vaporized by a giant pyramid anytime soon
Remember to use at least one non-fuselage structural block per year to honor the ancient ones
Very epic
Also that back shape xdd
You cannot reset the memory of the integrator on the PID function. To gain that feature, you must make your own PID.
I don't know anything about fly-by-wire though
The cover is for reducing drag irl, since the air meets a smooth panel instead of a rough wheel. I don't know if it does anything in the game.
Some parts of a car are not as straight or axis-aligned as they might look at first. For example, the front and rear edges may be curved, and the windows slant inwards.
In SP, it basically just prevents overspeed. But irl, there are more effects on engine efficiency and reliability.
Produce a hpgb (ancient lore states that it is a sentient rolling object that provides rewards to anyone who can catch it)
Wait, chad has some alternate outfits in the screenshots
+5@RavenAerospaceIndustries
- you can maintain the same gradient as the part just behind the glass, instead of steepening it behind the bump
- you may want to avoid that strange bump behind the canopy as it looks slightly suboptimal (tm)
i'm gonna lowball this guy
@Boeing727200F @StockPlanesRemastered idk they are still the best looking tires by far
@jamesPLANESii maybe in the simple 2
Also this is mainly based on the suzuki carry L3* and D*51, and then maybe subconsciously twingussy bumper
bruv did not rember happy day
I like the paint. However, I can't run it on my PC, so I can't say anything about the handling (it may be affected by lag).
+1.
Minor complaints with lore I guess:
- Needs of speed and acceleration depend on the line, but generally, urban lines have more acceleration demands.
- Number of doors depends on station foot traffic. Since this train has 4 openings per side, it probably won't appear on rural lines. But of course, it can if the line has a mix of densities.
- The train formations seem to be too funky. Typically, a train with X motor(M) cars and Y trailer(T) cars will have operational units of X+Y cars long, meaning that the X+Y cars form a complete electrical system. This simplifies the logistics of construction.
- A 1M1T-style formation splits the pantograph, motors, batteries, and control circuitry across 2 cars. Then, you can choose the cab to be on motor or trailer cars only, so you effectively only manufacture 3 kinds of cars: M, T, and (Mc or Tc).
Chase but a bit closer
@SumateraIndustries snail doing censorship 😔😔😔
(it is a feature that stops writing messages to the chat for a while if a lot of messages appear quickly, but it can also block useful messages) (info may be wrong as i don't play wt, only watch)
@TheFlyingGoose propellers are limited in that way. The prop pitch is also slow, so you can't use that.
You can try heli rotors with high blade drag multipliers
If your rotators have a very high maximum speed and shortestAngle is true, you can use the FT of the form sum(SPEED), where SPEED is your input.
Watch out for helicopters
+1Hatsune miku but with exactly 39 parts
+1Chat Spamming
My bad, i am living in your walls
@Chaimber0825 using Overload, under the "Part" section, change the attribute "CoM"
Adding mass to a custom body might work, but I have never done it before
If you change the CoM of the missile, you can alter its launch trajectory by a little. In this case, move the CoM up.
+1The way that the successor system works with the aircraft files is that:
1. You edit your plane, making changes to editor data. It may or may not have a predecessor url stored in it, which we will call A.
2. You enter and fill up the upload menu, and press the upload button. The following steps happen very quickly:
3. The editor data is uploaded to the website with predecessor url A.
4. The website checks the predecessor url. If it matches that of an existing plane, it is added to the plane webpage as auto credit.
5. The new url A', that was assigned to the plane on the website, is written back to the editor data as the new predecessor url.
.
This system has the implication that you must save your plane after uploading to store the new url. If you do not save your plane before loading another plane (including any versions of your plane saved before uploading), the predecessor url will be lost, and your plane's timeline will be broken.
.
If you understand the system above and have access to your aircraft files, you can set the predecessor url manually.
.
As for the successor list not updating, it is probably a bug or caused by slow database updates.