Dev WNP78 Comments

  • bruh. 3.9 years ago

    @Shoukaku nope, but there will probably be a new Gator

    +3
  • Player Power 4.3 years ago

    @SupremeDorian It's alright I'm offsetting the usage of his flux capacitor

    +3
  • McDonnell F-101B Voodoo 4.3 years ago

    WHY ME

    +3
  • It feels like only yesterday... 4.3 years ago

    When you realise you made your first mod 5 years ago

    +3
  • What happened to leaking fuel from the 1.7 update? 4.4 years ago

    The fuel tanks can leak when they are shot, they don't have the same visual effect as in that trailer though - instead it's burning fuel (fire with black smoke trail). It is a random chance as to whether they leak or just explode, so it doesn't happen every time. @JamesieMcPlanesieThe2st I have just tested and it works fine in the latest game.

    +3
  • Advanced Targeting 4.6 years ago

    @Mikalegan you don't need to download the mod or enable it. Overload and Fine Tuner are bundled with the game so will work, whereas the features of this mod are in the base game already.

    +3
  • Regarding posts in the Mods section 4.6 years ago

    @Pizzaschnitzel do you really though? Do you want to check? It might have magically changed.

    +3
  • simpleplanes has a terraria reference in it??? 4.6 years ago

    @DerpTheSoyacfartala isn't it funny that shattering sounds like shattering, and tire screech sounds like tire screech? There must be something going on here...

    +3
  • Rotator with auto aim 4.7 years ago

    @SilucaBloodfallen yes, you can. But put capitals, so it's TargetHeading

    +3
  • TrollShield 4.7 years ago

    @Freerider2142 It shouldn't be related. But it seems that it is weirdly. I might try and restructure the mod to see if that changes things.

    +3
  • Are there bots on the sp website?? (Solved I guess) 4.8 years ago

    It's fine, a lot of people just want to browse the website and get notified about new builds from people, but don't feel the need to post or engage in conversation.

    +3
  • EngineOut 4.9 years ago

    @SpiderCham @Yeetmenflyer Only simple mods (those without scripts) will load on android 1.9. That does not include this, or many of my other mods at all.

    +3
  • Opening The Dev Console on Android Without External Keyboard 5.2 years ago

    There was a way introduced in an update... Go into settings, tap the header 5 times to enable, and then you can use a 3-fingered-tap to open it.

    +3
  • Update 1.9.205 5.3 years ago

    @SledDriver changing false values to zero would cause a confusion with every craft made since the Activate1 etc inputs were introduced. I know it might confuse you or those who are new to things like this, but most are used to it now, and it would cause a much larger issue to revert again. If you need help, SnowFLakE0s is working on a great web resource for this in the near future.

    +3
  • Basic math and the corona virus 5.4 years ago

    I know this is kind of off topic but to add:
    Not all infections are going to be reported by a long way, but those severe enough to kill are far more likely to be. Basically, a death is more likely to be recorded than an infection. So the actual percentage is probably lower - but it could change as cases get older, and things could definitely get worse.

    +3
  • Advanced Targeting 5.4 years ago

    @Anthonyjr mod support was discontinued on android as per v1.9

    +3
  • Mona Lisa 5.5 years ago

    @Jakeisboss well there's your answer

    +3
  • Funky Trees! 5.6 years ago

    @Leehopard you mean the rate of change in x, like a derivative? I'd like to as well as a sum/integration, but it's of course more complex than other functions. It would have to be integrated into the compiler, but I did make the compiler so it's possible...

    +3
  • DesignerSuite 6.2 years ago

    @EngineerOtaku it pops out of orthographic view of the camera no longer points directly at that angle, so rotating the view would make it disappear.. I find it easier when using the finger aid (pointer thingy) on Android.

    +3
  • Super Petrel LS Action Video 6.2 years ago

    Cool but why did you delete it all bit by bit backwards? I wouldn't really call that a speed build...

    +3
  • British Jets. 6.2 years ago

    Hawk, Gnat, Harrier, Vulcan/Victor/Valiant, Lightning, TSR-2 (RIP) to name a few.

    +3
  • Advanced Targeting 6.2 years ago

    @ThomasRoderick I've re-added the options, redownload the update unless you have it on the steam workshop where it should do it automatically.

    +3
  • Account Hacked 6.3 years ago

    In fact, for the password checker you can put a test thing in there that doesn't make sense, use your browser's network monitor and see that your password never gets sent to the site. Instead it computes a SHA1 hash, and downloads the relevant part of the hash table with those first 5 digits (still many different hashes). The full hash is never even sent over the network. The local script then scans this for the correct hash and tells if your password is breached. It's not quite as watertight for the email, with it being put in the URL. But using HTTPS, it should be safe from interception to the HIBP server, as long as you trust them. I saw this all from using the developer tools in firefox and reading the code myself. I can see no malicious intent here and no way they could find your password.

    +3
  • Account Hacked 6.3 years ago

    Always a good idea to check here

    +3
  • Underwater Camera 6.3 years ago

    @WarHawk95 @grizzlitn mod is now updated for 1.8

    +3
  • New Steam patch is live, v1.8.304 6.3 years ago

    Thank you for listening! I'm still working on some mod updates ;)

    +3
  • Dev question: Viruses on SP website 6.5 years ago

    @DemonSniper8 though there is no rule against it as far as I know but, if a mod was shown to be malicious, at the very least it would be taken down (unsure, but this could even be a legal responsibility) and actions may be taken (conjecture) against the uploader if they are known.

    +3
  • New Website Feature 6.5 years ago

    adds to the chaos of feature requests When do we get mods on our front profile page (highlighted)?

    +3
  • (Bug) (Android) (only happens on large builds) Game freezes for several seconds after using keyboard or scrolling down notifications 6.7 years ago

    I think it's probably the game saving the editor file every time the application loses focus. The same happens when alt+tabbing on PC.

    +3
  • Map Mod Collision Help 6.7 years ago

    Mesh colliders aren't ideal, I'd use a series of boxes if you can - it performs far better. Make sure they're on the terrain layer too.

    +3
  • OI DEVELOPERS! AND COMMUNITY! 6.8 years ago

    @KingHandspider the SimplePlanes UI uses NGUI, which is a paid Unity Asset. I once asked why they didn't use Unity's built in system "uGUI", and the response was that back when SP was being developed, uGUI was not as mature as it is now, but I have it on good authority that SR2 will use uGUI.

    +3
  • Seaplane Challenge! (Closed- winners announced) 6.9 years ago

    @Chancey21 I think you've missed the point, and if you've ever thought upvote rewards is why people build things you are highly mistaken.

    +3
  • Colored Explosions 6.9 years ago

    @Minecraftpoweer @CruzerBlade oh, it would be possible. Easily. To get the fire effect, the particle system changes from orange initially to black for smoke. It would be pretty useless though... like once the novelty of having a blue explosion wears off, what are you going to do?

    +3
  • I discovered how to control the direction of the convoy (no mods) 6.9 years ago

    Unfortunately trucks die after being off the ground for over 10 seconds or something, or at least they did when I did that about half a year ago... I made a quick mod to disable that and show the path they were taking, so I could park in the right place. I used a plane with a cargo bay and a helicopter with a grabber on the bottom...

    +3
  • Pixel Pop Festival 7.0 years ago

    Well, here's to 20 more comments saying "oh no I can't come!", haha!


    I guess I will be there in spirit only. Or I'll be on holiday. Either.

    +3
  • Update 1.8 ideas 7.0 years ago

    1. We have uservoice. Please stop
    2. You missed 6

    +3
  • v1.7.1.0 - Minor update info 7.1 years ago

    yes, to clarify, I am updating overload to take these into account.

    +3
  • Friction in Unity (for wheelColliders) 7.2 years ago

    There used to be a physics material included with the mod tools, I don't know where it went. I still have it from an old project, and the properties are:

    Dynamic Friction: 1
    Static Friction: 0.75
    Bounciness: 0.05
    Friction Combine: Average
    Bounce Combine: Average
    

    +3
  • MSC Vengeance (SBM-1) 7.2 years ago

    @EternalDarkness "I think rockets can": rockets work underwater to I think unlimited depth. If you made them manually piloted, it could work...

    +3
  • Simple Rockets 2 Overload Mod? 7.2 years ago

    however, be warned that (quoted from Andrew):

    The mod support will come after the initial Steam Early Access release.
    

    +3
  • The feature system is BROKEN? 7.3 years ago

    You know, isn't it strange that those three planes were the winners of the challenge?

    +3
  • Metric Conversion 7.3 years ago

    @ESpanop I'm not doing any maths here. Like I said in the description, it's literally a hidden switch built into the game, which this mod flips.

    +3
  • GAMF-02A Camille 7.4 years ago

    @CRJ900Pilot then what on earth is your objective? To fight so vehemently for no gain is simply idiotic.

    +3
  • You won’t see it coming... 7.5 years ago

    btw, the correct link you need to use is

    https://i.imgur.com/ns7dW95.jpg
    

    otherwise we'll never see it coming

    +3
  • How to post pictures in FORUMS? 8.8 years ago

    ![](image_url_here)

    +3
  • Is there a way to increase the visual range of the game camera? 1.4 years ago

    There are practical limits to how far a camera can render due to the precision of the depth buffer, and the floating point precision of the meshes being rendered.

    The way JNO renders the full scale solar system is by actually having two scenes at once, the foreground scene at normal size, and then a "scale model" of the solar system that is rendered behind it. The terrain transitions between these two models when you get close to it. It gets quite complicated and unfortunately I don't have the time to help add it to SP.

    +2
  • WHY DOES THE GAME ALWAYS FREEZE!? 1.5 years ago

    Also, I saw you edited out that bit on the phone you were using, are you definitely using the Galaxy A13? This is actually quite relevant because we've had issues with that device before; I believe it may be one of the few modern smartphones that uses 32-bit instruction set instead of 64-bit, so it shows up whenever there's an issue in the 32-bit build of the game.

    +2
  • Guys, Everyone is leaving (updated title) 1.6 years ago

    I would also like to point out as I have in the past that it's possible for a person to own and enjoy multiple games, we're not egotistical enough to expect that our players shall only play the games we make and nothing else. And it's not like another game gaining a player directly correlates to SP losing one. In the end it is a positive thing to have a burgeoning genre with different games filling their own niche. I'm not one to censor discussion of other games, though I do question if this post really adds anything valuable to the discussion

    +2
  • Refuel 1.7 years ago

    @Airplanengineering the mod's features have been implemented in the base game on all platforms for years now

    +2