As said below the connections at the ControlBase need reworking so the user can move it in VR.
I tried out how it would be if you fixed the connections, and I get another issue - the piston when sideways is a pretty weak joint with a fair amount of flex. This isn't an issue normally but because of the way the control base works it actually leads to a feedback loop, where the back of the gun is always trying to match the position of the hand, but the flex in the piston joint causes it to spring a bit, which changes where the gun is trying to point, and it feeds back into itself. To fix that, you could either avoid using a piston and have rotators instead, or another way would be to actually have the gun be controlled by head movement. You can do that by setting the output variables of the camera on the chair, and then aiming the gun based on those variable names you set for the camera to output.
You also have both pitch and yaw on the gun set to "none" which then creates a variable called "none" and means that they are linked when you're not holding it, so it doesn't hold it's position when you let go, you could fix that by just setting them to different axis names.
The fuel tanks can leak when they are shot, they don't have the same visual effect as in that trailer though - instead it's burning fuel (fire with black smoke trail). It is a random chance as to whether they leak or just explode, so it doesn't happen every time. @JamesieMcPlanesieThe2st I have just tested and it works fine in the latest game.
@Mikalegan you don't need to download the mod or enable it. Overload and Fine Tuner are bundled with the game so will work, whereas the features of this mod are in the base game already.
@DerpTheSoyacfartala isn't it funny that shattering sounds like shattering, and tire screech sounds like tire screech? There must be something going on here...
It's fine, a lot of people just want to browse the website and get notified about new builds from people, but don't feel the need to post or engage in conversation.
@SpiderCham @Yeetmenflyer Only simple mods (those without scripts) will load on android 1.9. That does not include this, or many of my other mods at all.
@SledDriver changing false values to zero would cause a confusion with every craft made since the Activate1 etc inputs were introduced. I know it might confuse you or those who are new to things like this, but most are used to it now, and it would cause a much larger issue to revert again. If you need help, SnowFLakE0s is working on a great web resource for this in the near future.
I know this is kind of off topic but to add:
Not all infections are going to be reported by a long way, but those severe enough to kill are far more likely to be. Basically, a death is more likely to be recorded than an infection. So the actual percentage is probably lower - but it could change as cases get older, and things could definitely get worse.
@Leehopard you mean the rate of change in x, like a derivative? I'd like to as well as a sum/integration, but it's of course more complex than other functions. It would have to be integrated into the compiler, but I did make the compiler so it's possible...
@EngineerOtaku it pops out of orthographic view of the camera no longer points directly at that angle, so rotating the view would make it disappear.. I find it easier when using the finger aid (pointer thingy) on Android.
In fact, for the password checker you can put a test thing in there that doesn't make sense, use your browser's network monitor and see that your password never gets sent to the site. Instead it computes a SHA1 hash, and downloads the relevant part of the hash table with those first 5 digits (still many different hashes). The full hash is never even sent over the network. The local script then scans this for the correct hash and tells if your password is breached. It's not quite as watertight for the email, with it being put in the URL. But using HTTPS, it should be safe from interception to the HIBP server, as long as you trust them. I saw this all from using the developer tools in firefox and reading the code myself. I can see no malicious intent here and no way they could find your password.
@DemonSniper8 though there is no rule against it as far as I know but, if a mod was shown to be malicious, at the very least it would be taken down (unsure, but this could even be a legal responsibility) and actions may be taken (conjecture) against the uploader if they are known.
@KingHandspider the SimplePlanes UI uses NGUI, which is a paid Unity Asset. I once asked why they didn't use Unity's built in system "uGUI", and the response was that back when SP was being developed, uGUI was not as mature as it is now, but I have it on good authority that SR2 will use uGUI.
@Minecraftpoweer @CruzerBlade oh, it would be possible. Easily. To get the fire effect, the particle system changes from orange initially to black for smoke. It would be pretty useless though... like once the novelty of having a blue explosion wears off, what are you going to do?
Unfortunately trucks die after being off the ground for over 10 seconds or something, or at least they did when I did that about half a year ago... I made a quick mod to disable that and show the path they were taking, so I could park in the right place. I used a plane with a cargo bay and a helicopter with a grabber on the bottom...
There used to be a physics material included with the mod tools, I don't know where it went. I still have it from an old project, and the properties are:
Dynamic Friction: 1
Static Friction: 0.75
Bounciness: 0.05
Friction Combine: Average
Bounce Combine: Average
Also, I saw you edited out that bit on the phone you were using, are you definitely using the Galaxy A13? This is actually quite relevant because we've had issues with that device before; I believe it may be one of the few modern smartphones that uses 32-bit instruction set instead of 64-bit, so it shows up whenever there's an issue in the 32-bit build of the game.
I would also like to point out as I have in the past that it's possible for a person to own and enjoy multiple games, we're not egotistical enough to expect that our players shall only play the games we make and nothing else. And it's not like another game gaining a player directly correlates to SP losing one. In the end it is a positive thing to have a burgeoning genre with different games filling their own niche. I'm not one to censor discussion of other games, though I do question if this post really adds anything valuable to the discussion
Tips on getting it to work in VR:
@Shoukaku nope, but there will probably be a new Gator
+3@SupremeDorian It's alright I'm offsetting the usage of his flux capacitor
+3WHY ME
+3When you realise you made your first mod 5 years ago
+3The fuel tanks can leak when they are shot, they don't have the same visual effect as in that trailer though - instead it's burning fuel (fire with black smoke trail). It is a random chance as to whether they leak or just explode, so it doesn't happen every time. @JamesieMcPlanesieThe2st I have just tested and it works fine in the latest game.
+3@Mikalegan you don't need to download the mod or enable it. Overload and Fine Tuner are bundled with the game so will work, whereas the features of this mod are in the base game already.
+3@Pizzaschnitzel do you really though? Do you want to check? It might have magically changed.
+3@DerpTheSoyacfartala isn't it funny that shattering sounds like shattering, and tire screech sounds like tire screech? There must be something going on here...
+3@SilucaBloodfallen yes, you can. But put capitals, so it's
+3TargetHeading
@Freerider2142 It shouldn't be related. But it seems that it is weirdly. I might try and restructure the mod to see if that changes things.
+3It's fine, a lot of people just want to browse the website and get notified about new builds from people, but don't feel the need to post or engage in conversation.
+3@SpiderCham @Yeetmenflyer Only simple mods (those without scripts) will load on android 1.9. That does not include this, or many of my other mods at all.
+3There was a way introduced in an update... Go into settings, tap the header 5 times to enable, and then you can use a 3-fingered-tap to open it.
+3@SledDriver changing false values to zero would cause a confusion with every craft made since the
+3Activate1
etc inputs were introduced. I know it might confuse you or those who are new to things like this, but most are used to it now, and it would cause a much larger issue to revert again. If you need help, SnowFLakE0s is working on a great web resource for this in the near future.I know this is kind of off topic but to add:
+3Not all infections are going to be reported by a long way, but those severe enough to kill are far more likely to be. Basically, a death is more likely to be recorded than an infection. So the actual percentage is probably lower - but it could change as cases get older, and things could definitely get worse.
@Anthonyjr mod support was discontinued on android as per v1.9
+3@Jakeisboss well there's your answer
+3@Leehopard you mean the rate of change in x, like a derivative? I'd like to as well as a sum/integration, but it's of course more complex than other functions. It would have to be integrated into the compiler, but I did make the compiler so it's possible...
+3@EngineerOtaku it pops out of orthographic view of the camera no longer points directly at that angle, so rotating the view would make it disappear.. I find it easier when using the finger aid (pointer thingy) on Android.
+3Cool but why did you delete it all bit by bit backwards? I wouldn't really call that a speed build...
+3Hawk, Gnat, Harrier, Vulcan/Victor/Valiant, Lightning, TSR-2 (RIP) to name a few.
+3@ThomasRoderick I've re-added the options, redownload the update unless you have it on the steam workshop where it should do it automatically.
+3In fact, for the password checker you can put a test thing in there that doesn't make sense, use your browser's network monitor and see that your password never gets sent to the site. Instead it computes a SHA1 hash, and downloads the relevant part of the hash table with those first 5 digits (still many different hashes). The full hash is never even sent over the network. The local script then scans this for the correct hash and tells if your password is breached. It's not quite as watertight for the email, with it being put in the URL. But using HTTPS, it should be safe from interception to the HIBP server, as long as you trust them. I saw this all from using the developer tools in firefox and reading the code myself. I can see no malicious intent here and no way they could find your password.
+3Always a good idea to check here
+3@WarHawk95 @grizzlitn mod is now updated for 1.8
+3Thank you for listening! I'm still working on some mod updates ;)
+3yo
+3@DemonSniper8 though there is no rule against it as far as I know but, if a mod was shown to be malicious, at the very least it would be taken down (unsure, but this could even be a legal responsibility) and actions may be taken (conjecture) against the uploader if they are known.
+3adds to the chaos of feature requests When do we get mods on our front profile page (highlighted)?
+3I think it's probably the game saving the editor file every time the application loses focus. The same happens when alt+tabbing on PC.
+3Mesh colliders aren't ideal, I'd use a series of boxes if you can - it performs far better. Make sure they're on the terrain layer too.
+3@KingHandspider the SimplePlanes UI uses NGUI, which is a paid Unity Asset. I once asked why they didn't use Unity's built in system "uGUI", and the response was that back when SP was being developed, uGUI was not as mature as it is now, but I have it on good authority that SR2 will use uGUI.
+3@Chancey21 I think you've missed the point, and if you've ever thought upvote rewards is why people build things you are highly mistaken.
+3@Minecraftpoweer @CruzerBlade oh, it would be possible. Easily. To get the fire effect, the particle system changes from orange initially to black for smoke. It would be pretty useless though... like once the novelty of having a blue explosion wears off, what are you going to do?
+3Unfortunately trucks die after being off the ground for over 10 seconds or something, or at least they did when I did that about half a year ago... I made a quick mod to disable that and show the path they were taking, so I could park in the right place. I used a plane with a cargo bay and a helicopter with a grabber on the bottom...
+3Well, here's to 20 more comments saying "oh no I can't come!", haha!
I guess I will be there in spirit only. Or I'll be on holiday. Either.
+3yes, to clarify, I am updating overload to take these into account.
+3There used to be a physics material included with the mod tools, I don't know where it went. I still have it from an old project, and the properties are:
+3@EternalDarkness "I think rockets can": rockets work underwater to I think unlimited depth. If you made them manually piloted, it could work...
+3however, be warned that (quoted from Andrew):
+3You know, isn't it strange that those three planes were the winners of the challenge?
+3@ESpanop I'm not doing any maths here. Like I said in the description, it's literally a hidden switch built into the game, which this mod flips.
+3@CRJ900Pilot then what on earth is your objective? To fight so vehemently for no gain is simply idiotic.
+3btw, the correct link you need to use is
otherwise we'll never see it coming
+3
+3
Also, I saw you edited out that bit on the phone you were using, are you definitely using the Galaxy A13? This is actually quite relevant because we've had issues with that device before; I believe it may be one of the few modern smartphones that uses 32-bit instruction set instead of 64-bit, so it shows up whenever there's an issue in the 32-bit build of the game.
+2I would also like to point out as I have in the past that it's possible for a person to own and enjoy multiple games, we're not egotistical enough to expect that our players shall only play the games we make and nothing else. And it's not like another game gaining a player directly correlates to SP losing one. In the end it is a positive thing to have a burgeoning genre with different games filling their own niche. I'm not one to censor discussion of other games, though I do question if this post really adds anything valuable to the discussion
+2@Airplanengineering the mod's features have been implemented in the base game on all platforms for years now
+2