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v1.7.1.0 - Minor update info

Dev PhilipTarpley  one year ago

Some of you have noticed that a small update has been released to the various stores. It should be live everywhere but may take some time for it to be sent out to all devices.

Why are we releasing such a small update?

I'm sure a lot of you may have noticed emails from a bunch of companies with updated privacy policies in response to GDPR. We have been doing preparation ourselves and decided to ease the burden by removing non-essential third-party libraries from SimplePlanes, giving us less to worry about. This includes the Facebook SDK, Unity Analytics, and Everyplay (since it was discontinued by Unity).

We also removed the ability to register from within the game and now redirect to the website to centrally locate account creation.

We didn't want to make it totally feature-less though, so Andrew included a few XML modding related items that advanced modders have been asking for.

I know it may be disappointing to see an update come down the pipe with so few features, but rest assured that we will resume working on 1.8 later this year as we've previously discussed.

Official 1.7.1.0 release notes:

  • Removed Everyplay. Unfortunately, Everyplay is shutting their services down, so we had to remove it.
  • Removed in-game registration. Registration must now be done through SimplePlanes.com.
  • Added dragScale, calculateDrag, and diffuseInertiaTensors XML attributes

Thanks!
Philip

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    @AndrewGarrison in your comment explaining features added in this update, you said "The calculateDrag attribute can be set to false to exclude a part from the drag calculation altogether. This means that parts that are behind it will receive drag. This is less likely to be used". Then some of us noticed that excluding a part from drag calculation reduces computing power needed for that part, improving performance.

    +2 4 months ago
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    @Ohhh999 is where you
    modify a plane's blueprint
    Like having parts have Infinite health
    Make a custom missile and more

    6 months ago
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    45 Ohhh999

    i never tried

    6 months ago
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    45 Ohhh999

    uhm what is xml modding

    6 months ago
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    32.6k AdlerSteiner

    no more reddies! very whities!

    11 months ago
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    @LuciferOfPoland
    "but rest assured that we will resume working on 1.8 later this year as we've previously discussed."

    11 months ago
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    5,959 Caveman999

    outboard boat motors. @Jetliner101

    11 months ago
  • Profile image
    2,161 Jetliner101

    @Caveman999 I see.

    11 months ago
  • Profile image
    5,959 Caveman999

    Yes but I would prefer real boat motors. @Jetliner101

    11 months ago
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    2,161 Jetliner101

    Ops

    11 months ago
  • Profile image
    2,161 Jetliner101

    @Caveman999 I think normal propellers work fine, don't they?@Caveman999

    11 months ago
  • Profile image
    5,959 Caveman999

    Please add boat motors in 1.8

    11 months ago
  • Profile image
    5,959 Caveman999

    @Wafflecakes got 100

    11 months ago
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    @ppp912 I know

    11 months ago
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    0 ppp912

    Could you please add all of the islands to mobile? At least give us the option to have them on the map?

    11 months ago
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    It would be very nice and thoughtful to add XML and part modifying
    to the mobile version of Simple Planes.

    +2 11 months ago
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    Add a option to highlight a bunch of parts at once for easier ways to fix small problems and creating sub assemblies plz

    +1 11 months ago
  • Profile image
    2,588 BigDoggo

    @XMarcoX Thank you!

    11 months ago
  • Profile image
    2,124 XMarcoX

    @BigDoggo maxAngularVelocity

    11 months ago
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    No. It would cause too much lag on weaker devices. @Wage333

    +2 11 months ago
  • Profile image
    2,588 BigDoggo

    @XMarcoX rly? how is it called?

    11 months ago
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    2,124 XMarcoX

    @BigDoggo you can get that with a XML property already.

    11 months ago
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    749 Wage333

    One question is the a desert island on mobile cus im on mobile

    +6 11 months ago
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    8,510 Gravity

    @WNP78 when updating Overload, is there any chance that you could create a sort of multi-select like on FineTuner? I have no idea how many times I built something with a load of wheels touching, and then realising I forgot to make them 'noCollisions'

    11 months ago
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    8,265 arcues

    Can we make it where we can edit heath of all parts at once. But if you can. How?

    11 months ago
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