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Is there a way to increase the visual range of the game camera?

43.1k 1342791782  2 months ago

Is there a way to increase the visual range of the game camera?

I am working on a Mod about space and am currently running into several issues:
Question 1:
That is, when the object model is very large, the game camera will crop its visual range, so that I can't fully see the whole planet, I use a sphere grid + map made of the planet, I make it very large, but the problem is that I am far away from the grid model made of the planet, it will disappear, I am close to the planet, it will appear, but only show one side of it, I've placed another planet far away, but I can't see it, it only pops up when I'm really close, is there any way we can increase the line of sight of SP's game camera? Customizable, like SR2/Juno

Question 2:
I couldn't delete the sea Level, I used your Water Level Setter Mod to try to adjust the sea level to -99999 so it wouldn't be visible, but it would increase the altitude and cause my spacecraft to descend rapidly out of control......

I have been looking for ways to solve these problems, but they have not worked, so I asked you if you can make a few scripts that can increase the line of sight of the game camera, and remove the water completely?
Since I don't know C# and can't write scripts, I want to ask you to find a way.

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    Dev WNP78

    There are practical limits to how far a camera can render due to the precision of the depth buffer, and the floating point precision of the meshes being rendered.

    The way JNO renders the full scale solar system is by actually having two scenes at once, the foreground scene at normal size, and then a "scale model" of the solar system that is rendered behind it. The terrain transitions between these two models when you get close to it. It gets quite complicated and unfortunately I don't have the time to help add it to SP.

    +2 2 months ago
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    43.1k 1342791782

    @WNP78 May I ask if there is any solution to these problems? If you have some extra time, could you help me?

    2 months ago