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Advanced Targeting

65.0k WNP78  1.1 years ago
26,777 downloads
Version 1.0 Tool

A mod that adds two things:

  • A target lead predictor: shows a crosshair indicating where to aim when shooting a moving target
  • A bomb trajectory calculator: shows the trajectory and impact point of bombs when they are selected. Also shows a red target in front of the selected ground target indicating where it will be when the bomb impacts based on its current velocity. Line these two up when bombing ships or convoys. Remember, it's not just for dropping bombs. Detach force is simulated on detachers so it works with bomb cannons too!

They both require no configuration and can be used out of the box, but they can also be customised with HellFireKoder's Mod Settings Mod. A summary of the settings is listed here:

Bomb Predictor:

Bomb Predictor Enabled: Turn this off if you just want the lead predictor
Bomb Marker Size: The size on the screen of the marker, although it scales when zooming in/out.
Bomb Predictor Accuracy: 1 is totally accurate, as it uses the same time scale as the game's physics engine, anything below (0.5, 0.25...) decreases accuracy but runs faster and anything above 1 is pointless because the prediction would become more accurate than the game's physics engine, making it less useful than 1.
Bomb Predictor Max Simulation Time (s): The time of the simulation in seconds at which it should just stop simulating.

Lead Predictor:

Lead Calculator Enabled: Turn this off if you just want the bomb predictor.
Lead Projectile Velocity: The speed of the bullets to use in calculations. If set to -1, it will be the average (mean) of all guns on the plane. This can be broken, for instance, if there is simulated shell casings (made of scaled down bullets), which would affect the average.
Lead Accuracy: The number of passes the algorithm should make. 10 should be enough for normal use. Unless you're ultra-plane-sniping...
Lead Turret Mode: This should normally be off, as long as your guns are facing forwards. If, say, you're firing from a moving turret, this would need to be on for it to be accurate.

Vehicles used in screenshots:

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    5,460 Lahoski107

    @WNP78 Ok, Thanks!

    16 days ago
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    65.0k WNP78

    @Lahoski107 it should be based on the average muzzle velocity of all guns on the craft. Or you can override it with mod settings. But if set to -1 (as default) it should be muzzle velocity.

    16 days ago
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    5,460 Lahoski107

    Hey @WNP78, If you ever update this, would you be able to update the lead predictor and base it on the muzzle velocity of the gun? Or is it already?

    16 days ago
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    60 Lietuva

    Lead predictor doesn't seem to be useful in game, bullets hit only when shot directly into airplane

    19 days ago
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    @ImmaChargingMahLazor It's distracting for me

    one month ago
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    @Kyle123344 that is useful
    Especially if you want to kill planes with bombs

    one month ago
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    Please add iOS! Just kidding XD

    one month ago
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    @WNP78 can you add an option to remove the green line but keep the bomb marker.

    +1 one month ago
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    65.0k WNP78

    @ThomasRoderick I've re-added the options, redownload the update unless you have it on the steam workshop where it should do it automatically.

    +2 one month ago
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    @RedRoosterII I guess it would be the same mod, the 1.8 update really messed up with the settings, meaning that a lot of the older options are now gone

    +1 one month ago
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    There’s s mod like this but it’s Air to Air

    Where is it?

    one month ago
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    @WNP78 Thanks.

    one month ago
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    65.0k WNP78

    @ThomasRoderick I had to temporarily disable it on the 1.8 version since Mod Settings broke with 1.8, though they have now been updated so I will have to update it again to enable settings.

    one month ago
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    The steam workshop version seems to not work with the Mod Settings mod, I mean it does not show up on the Mod Settings menu at all.

    one month ago
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    65.0k WNP78

    @stoney041009 iOS does not support modding due to Apple's app store policies, and neither do some versions on OSX. If you got it via the apple app store on OSX, then again apple's policies prevent it. However if you got it from Steam, Gog or elsewhere then they should work.

    +1 one month ago
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    It seems like on OSX and IOS we can't enable this mod... It just doesn't show up in the list of mods when I try to enable it. Is that possible to fix? Please, it's frustrating when I know it's a really good mod and now I can't use it

    one month ago
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    Commenting for future reference on Android as I can't find the "save" button.

    2 months ago
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    65.0k WNP78

    @cat88055 do you have version 1.8, and did you download it recently?

    2 months ago
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    i got a problem, when i try to open the mod file, i cant install it, it just wont let me install, could someone help?

    +1 2 months ago
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    anyone know how to enable the fetures

    3 months ago
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    Nice!

    3 months ago
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    Me too @Killjoy876

    +1 3 months ago
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    Like I’m just so upset right now that I have IOS and can’t install any of these mods

    +2 4 months ago
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    183 China2017

    This is really useful!

    4 months ago
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    1,955 Mickk

    All my yammering about auto aiming turrets and here is something that will probably help a lot if I look at how you 'predict' things in this mod.
    If I find something useful, is it ok for me to use it?
    Thanks in advance @WNP78

    4 months ago
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