There could be several factors influencing the performance of your game. Background processes and heat (I assume the 620 is on an 8th gen or similar Core i3, so while it shouldn't be getting super toasty, if the thermal paste is old it could be thermal throttling) would be good things to start looking at. Reduce quality settings if you haven't already. Eliminate CPU intensive tasks that run in the background.
I assume by 32GB you meant RAM. In my experience RAM helps more with application loading times than FPS (same goes for having a good storage device; SSD is much faster than HDD) so even if the laptop has 8GB it should be alright (though I'd definitely recommend going up to 16 if you can, as it makes a difference).
160.251.58.131 - Japan 61.82.248.17 - South Korea (IP changes occasionally due to DDoS attacks; https://rebirths.kr/spserver/ has an up-to-date server status and IP) 47.213.114.145 - Texas, United States.
There might be a Chinese server up as well but I'm not entirely sure.
@llFLMTll Sorry for the horrendously late response, I don't recall ever getting a notification.
My first piece of advice would be to not do what I did with this mod and model everything in SimplePlanes (or throw together a large number of existing SP assets), as it's super inefficient and will create unnecessary performance impact.
I'm working on Mikeska Airport 2.0 right now, and the utilities I've used include Blender (modeling the airport itself, and the buildings), World Machine (terrain generation; not strictly required since Unity has a built-in terrain sculpting system, but I much prefer doing it procedurally), and PolyHaven (high-resolution textures for free).
You'll need to install Unity, of course (Unity version depends on what version of SP you're making the mod for).
There's plenty of tutorials on YouTube that'll help you with getting started in Unity and Blender, how to work with each, etc.
@cyberpunkchicken27 47.213.114.145 is working just fine as of this comment.
The server desktop did briefly shut down earlier for a software update but it's since resumed hosting.
Wasn't satisfied with regular flight sims, wanted to actually design planes but I didn't have any Blender/programming skills back then, so I looked around for suitable games. Found this shortly after, stuck around since 2021
Reverting back to v1.12.128.0 should fix the kinematic body error. It may fix the rest, too, but I'm not certain. The multiplayer mod seems to be a bit broken on any versions past v1.12.128.0
Honestly the only truly universal advice is to just practice; you'll get better over time, however long it takes.
In terms of attracting people, having enticing thumbnails helps. Take in-flight screenshots, make 'em look pretty using a photoshop utility (Pixlr is my personal go-to), and if you use PC, ReShade is a worthwhile tool.
Edit: 32 also makes some good points
A 64-bit processor and operating system are listed as minimum requirements for the game, so I imagine the answer is no.
I'm pretty sure the only way you could get a 32-bit version of the game would be to recompile the entire game as a 32-bit application in Unity (if it even offers the option to do so), which I imagine requires having the game's source code, dev files and whatnot.
Even then it'd probably bug the hell out.
If that bothers you, don't check the Overload console lol.
Often times even if a part is shown to be zeroed out and the aircraft is symmetrical, it'll actually be off by some really small number (3 × 10^-9, or 0.000000003, for example).
Generally it won't cause any noticeable issues, but it might drive you crazy if you're really striving to have everything perfectly symmetrical.
@32 Not sure why SPMP ping is so high. Even 20ft away from the server the ping from my laptop will be 65-130 for no good reason.
I guess it's just due to the unrefined nature of the mod? I don't really know tbh. Thanks for reporting back on the ping though.
The mod map tutorial is still mostly relevant, although some stuff you will have to figure out on your own/ask about when you get to it.
The SPBC Discord Server has a modding section with people who can answer any specific questions you may have more in-depth.
Unrealistically: 1963 Chrysler Turbine Car. Inefficient & maintenance nightmare? Absolutely. It's all about the statement (plus cool noise).
Realistically: Honestly I'm just looking out for a basic single-cab Tacoma or comparable vehicle.
I'm a small dude, I need a relatively small truck. One that's reliable.
I currently have a Ford Ranger, and it's seen better days to say the least. The instrumentation is busted, some of the electricals are fried, power steering sounds questionable at best. It's a mess.
I'm not very fancy in the way of cars/trucks. Pretty much as long as it can get me from point A to B, works all-around, and is manageably small, I like it.
I know I'm 5 months late, but I would enable the drag visualizer and check to make sure none of the parts on either side of the craft have asymmetric drag. Sometimes a little part, maybe a wing shell or something else on that side of the aircraft ends up having higher drag than its mirror on the other side.
I would recommend disabling drag on every part that doesn't absolutely need it, especially on wings with custom airfoils or complex structures (I just leave the drag of the physics wings alone, though). This will both prevent uneven drag funkiness and also improve the craft's performance slightly (although you probably won't notice too much of a difference unless it's a high-part count craft).
I would definitely support the addition of thermals. The console commands work fine for simulating them, but it's not exactly smooth or the most convenient.
I had wanted to create aircraft for an online flight sim a few years ago, but I had no coding knowledge and basic Blender skills at the time, so I looked around for other options.
KSP was the first option, and I almost got it instead, but later found SP and went with it. Installed SP on my old Steam account somewhere in late May 2021.
@Milo1628xa Sorry for the late response, I'm not 100% sure but based purely on speculation, it might look something like this:
(engineidletoggle * 0.001) + (thrustreverserinput = 0 ? (PID(ThrottleValue, TAS, 3.5, 0, 2.3) * !Activate8) : (Brake & AltitudeAgl<10 & GS<20))
I'm a little rusty with FT as I haven't been playing a whole lot in recent months, apologies if this doesn't work.
There could be several factors influencing the performance of your game. Background processes and heat (I assume the 620 is on an 8th gen or similar Core i3, so while it shouldn't be getting super toasty, if the thermal paste is old it could be thermal throttling) would be good things to start looking at. Reduce quality settings if you haven't already. Eliminate CPU intensive tasks that run in the background.
I assume by 32GB you meant RAM. In my experience RAM helps more with application loading times than FPS (same goes for having a good storage device; SSD is much faster than HDD) so even if the laptop has 8GB it should be alright (though I'd definitely recommend going up to 16 if you can, as it makes a difference).
Scug spotted
@helloimnob No, there's just nobody there
This really deserves a lot more attention imo; this is an incredible build with a lot of effort put into it
+1
+1160.251.58.131
- Japan61.82.248.17
- South Korea (IP changes occasionally due to DDoS attacks; https://rebirths.kr/spserver/ has an up-to-date server status and IP)47.213.114.145
- Texas, United States.There might be a Chinese server up as well but I'm not entirely sure.
Texas, US.
yeehaw
@cyberpunkchicken27 That's normal, just because of timezones and regional player concentrations
@llFLMTll Sorry for the horrendously late response, I don't recall ever getting a notification.
My first piece of advice would be to not do what I did with this mod and model everything in SimplePlanes (or throw together a large number of existing SP assets), as it's super inefficient and will create unnecessary performance impact.
I'm working on Mikeska Airport 2.0 right now, and the utilities I've used include Blender (modeling the airport itself, and the buildings), World Machine (terrain generation; not strictly required since Unity has a built-in terrain sculpting system, but I much prefer doing it procedurally), and PolyHaven (high-resolution textures for free).
You'll need to install Unity, of course (Unity version depends on what version of SP you're making the mod for).
There's plenty of tutorials on YouTube that'll help you with getting started in Unity and Blender, how to work with each, etc.
@cyberpunkchicken27
+147.213.114.145
is working just fine as of this comment.The server desktop did briefly shut down earlier for a software update but it's since resumed hosting.
@X99STRIKER Bet
@X99STRIKER And you didn't think to share? Rude.
Flying excavated icosahedron.
+13Fly something
Wasn't satisfied with regular flight sims, wanted to actually design planes but I didn't have any Blender/programming skills back then, so I looked around for suitable games. Found this shortly after, stuck around since 2021
+4prepare thyself
+1Reverting back to v1.12.128.0 should fix the kinematic body error. It may fix the rest, too, but I'm not certain. The multiplayer mod seems to be a bit broken on any versions past v1.12.128.0
+1Nice looking aircraft
+1It's as simple or complex as you want it to be, within certain bounds
Honestly the only truly universal advice is to just practice; you'll get better over time, however long it takes.
+2In terms of attracting people, having enticing thumbnails helps. Take in-flight screenshots, make 'em look pretty using a photoshop utility (Pixlr is my personal go-to), and if you use PC, ReShade is a worthwhile tool.
Edit: 32 also makes some good points
kerchoo
Tasty
+1And with that I'll be adopting a stronger isolationist policy
+1The great return
Ay congrats!
@crazyplaness I think so (it might still be actually, but I haven't kept up with mobile ver. specs)
A 64-bit processor and operating system are listed as minimum requirements for the game, so I imagine the answer is no.
+1I'm pretty sure the only way you could get a 32-bit version of the game would be to recompile the entire game as a 32-bit application in Unity (if it even offers the option to do so), which I imagine requires having the game's source code, dev files and whatnot.
Even then it'd probably bug the hell out.
omein gott
Good luck with college, by the way!
Happy Birthday!
+1If that bothers you, don't check the Overload console lol.
+3Often times even if a part is shown to be zeroed out and the aircraft is symmetrical, it'll actually be off by some really small number (3 × 10^-9, or 0.000000003, for example).
Generally it won't cause any noticeable issues, but it might drive you crazy if you're really striving to have everything perfectly symmetrical.
@32 Not sure why SPMP ping is so high. Even 20ft away from the server the ping from my laptop will be 65-130 for no good reason.
I guess it's just due to the unrefined nature of the mod? I don't really know tbh. Thanks for reporting back on the ping though.
RV-12iS my beloved
+1Chromatic Aberration!!!
+1@Foxking004499 List of official Discord servers
It'll be the first one.
The mod map tutorial is still mostly relevant, although some stuff you will have to figure out on your own/ask about when you get to it.
The SPBC Discord Server has a modding section with people who can answer any specific questions you may have more in-depth.
Happy (belated) birthday. Wishing you good health and the best of luck in your future endeavors.
A few fried braincells never hurt anyone :>
Propaganda aside, not bad honestly.
If you're interested in older foreign music, here's a couple of others:
Dark Is The Night
Take Your Trench Coat
@ALEXMEX777 Laptop/Desktop computer is required. The majority of mods don't work on mobile.
ReShade is a good utility
Unrealistically: 1963 Chrysler Turbine Car. Inefficient & maintenance nightmare? Absolutely. It's all about the statement (plus cool noise).
Realistically: Honestly I'm just looking out for a basic single-cab Tacoma or comparable vehicle.
I'm a small dude, I need a relatively small truck. One that's reliable.
I currently have a Ford Ranger, and it's seen better days to say the least. The instrumentation is busted, some of the electricals are fried, power steering sounds questionable at best. It's a mess.
I'm not very fancy in the way of cars/trucks. Pretty much as long as it can get me from point A to B, works all-around, and is manageably small, I like it.
It was time for Thomas to leave. He had seen everything.
I know I'm 5 months late, but I would enable the drag visualizer and check to make sure none of the parts on either side of the craft have asymmetric drag. Sometimes a little part, maybe a wing shell or something else on that side of the aircraft ends up having higher drag than its mirror on the other side.
+1I would recommend disabling drag on every part that doesn't absolutely need it, especially on wings with custom airfoils or complex structures (I just leave the drag of the physics wings alone, though). This will both prevent uneven drag funkiness and also improve the craft's performance slightly (although you probably won't notice too much of a difference unless it's a high-part count craft).
I would definitely support the addition of thermals. The console commands work fine for simulating them, but it's not exactly smooth or the most convenient.
+2Man that sucks. YouTube trying to claim that this supports Naziism is definitely a stretch. I really like that artwork, great job.
+1I was just thinking about how nice something like this would be the other day. Needless to say I am grateful.
I had wanted to create aircraft for an online flight sim a few years ago, but I had no coding knowledge and basic Blender skills at the time, so I looked around for other options.
+1KSP was the first option, and I almost got it instead, but later found SP and went with it. Installed SP on my old Steam account somewhere in late May 2021.
Probably the Marines. They have the best tasting crayons.
+1@IslandSinker Not included, but it should be pretty easy to find around here somewhere, or by simply changing the PartID of something else.
@Milo1628xa Sorry for the late response, I'm not 100% sure but based purely on speculation, it might look something like this:
(engineidletoggle * 0.001) + (thrustreverserinput = 0 ? (PID(ThrottleValue, TAS, 3.5, 0, 2.3) * !Activate8) : (Brake & AltitudeAgl<10 & GS<20))
I'm a little rusty with FT as I haven't been playing a whole lot in recent months, apologies if this doesn't work.
@Milo1628xa It depends on your needs. Let's say
b1 = if2
andc1 = if3
ina1 ? b1 : c1
.The code might look something like this:
You can also nest them like this:
Hope this helps!
Sorry for the outdated tutorial as well. It could definitely use some touchups. I might make a new one in the future.