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[BUG] It Always Be This Annoying

128k LunarEclipseSP  2 months ago

Jundroo why the hell is my build always slightly off-Center (at the X) that you guys could actually triggers someone's OCD so badly

These have to be fixed, no matter wot

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    2,186 Subsere

    @rexzion Here's hoping for a way to toggle that on/off in SP2.

    Pinned 2 months ago
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    7,867 Cellado

    The nightmare of livery workers 💀 (including me)

    Pinned 2 months ago
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    36.4k EagleMan010

    especially if you press undo it's always gonna change coordinates
    r/mildlyinfuriating

    Pinned 2 months ago
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    28.8k Rob119

    This happens often. If it gets to bad I usually just reset it.

    Pinned 2 months ago
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    23.8k RB107

    AGREE!! I spent hours to fix one by one the parts and everything! I can use that time for build other things... =(

    Pinned 2 months ago
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    10.1k SPsidearm

    doesn't happen

    2 months ago
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    If that bothers you, don't check the Overload console lol.
    Often times even if a part is shown to be zeroed out and the aircraft is symmetrical, it'll actually be off by some really small number (3 × 10^-9, or 0.000000003, for example).

    Generally it won't cause any noticeable issues, but it might drive you crazy if you're really striving to have everything perfectly symmetrical.

    +3 2 months ago
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    2,186 Subsere

    @MonsNotTheMonster Never happened in my experience. If the editor is reloaded, perhaps, but not spontaneously on its own.

    2 months ago
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    @Subsere if you center the entire build to X=0 even if it's asymmetrical, including the primary cockpit part, it will just return to it's offset X coordinates. I've done it before and encountered it many many times, it's really dang annoying

    2 months ago
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    45.3k rexzion

    not a bug. the game automatically tries to center your build based on its dimensions. if you have an unbalanced build (you have a wing on one side but not the other, thus making the 'center' of the build somewhere in between the wingtip and fuselage) your fuselage's coordinate will have to move to however much it should move for the build to be centered in the designer instead if x=0.000 like we want to. you can fix this by doing what @hpgbproductions said

    +4 2 months ago
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    2,186 Subsere

    @MonsNotTheMonster What do you mean? Returns after what?

    2 months ago
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    @Subsere nope, it just returns to the same coordinates again

    2 months ago
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    2,186 Subsere

    Find the part connected to the cockpit, move it to X 0.0000 with connected parts move on.
    Then move the cockpit to X 0.0000 after it.

    2 months ago
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    put a large part wider than your entire plane, then you can control the X and Z center (but if you use the fuselage menu, you have to exit the designer to reset it)

    +3 2 months ago
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    44.1k Graingy

    Must be highly asymmetrical.
    Try balancing it out somewhat. Even enough and it should stick to 0.000.
    And somebody tell XEPOH to shove it.

    +1 2 months ago
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    41.7k Dissent3R

    Maybe I'm missing something @LunarEclipseSP

    2 months ago
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    @ShinyGemsBro again, it would took time to re-center everything (Check RB107's pinned comment)

    2 months ago
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    41.7k Dissent3R

    @LunarEclipseSP that's why you could use the "connected parts" to just shift everything connected to the main cockpit

    +1 2 months ago
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    54.3k ShinyGemsBro

    Or you can activate Connected Parts in Transform Parts and set whatever you want to be center at 0 X position.
    .
    It's really not that big of a deal. Just make sure everything's connected to each other before you do.

    +2 2 months ago
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    @Dissent3R That's the "pain the ahh" part, it would took time to re-center everything (Check RB107's pinned comment)

    2 months ago
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    41.7k Dissent3R

    Perhaps you could set nudge to "connected parts" and reposition the whole thing?

    +1 2 months ago
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    @Jundroo
    @AndrewGarrison
    @WNP78

    2 months ago