Well, rise and run are dependent on the length of the fuselage, but luckily, it is proportional. Just divide the total rise/run by the number of pieces.
Ex: If you have 2 fuselage blocks and you want a total .5 rise, you just do .5/2=.25 rise each.
In this case, you have 23 pieces and want a total .25 run, so .25/23=0.1086956521 run for each block.
Obviously, you can't get it perfect (I think SP only allows around 4 or 5 decimal places), but it should be close.
Although, I'm not sure why you need fuselage blocks that are so small...
Or at least I think that's what you're asking. :) If not, a pic would help.
@rexzion I was kinda aiming for the War Thunder FM which has poor initial acceleration, turn rate, and compression. Granted my A-1a is also stock, so maybe that's why :P
@ThatKindaWeeb now that i think about it, the F-15 pilot who shot down Avril caused a chain of events that EVENTUALLY led to Avril going to the space elevator with Rosa and helping end the war. Maybe that guy was the hero of the lighthouse war all along :P
@IshiMoss Hmmm... I was thinking more of a unit of distance. (Technically, circumference is measured in distance units, so I guess that still technically works)
Also, just realized the implications of putting bananas in the SI system with regards to conversions. Microbanana, centibanana, kilobanana, megabanana,...
@ThatKindaWeeb no problem! I'll try it, but its gonna be hard with the small amount of reference images compared to other planes. Plus, college is gonna get in the way :/ so it will be a long while
@NSNArcade2 @AdmiralWheatman The super hornets were made before I used blueprints, so I'm going to completely rebuild them from scratch. So they won't be up for a while, sorry. (Although, I am currently working on it.)
@AdmiralWheatman A10 is pretty much done but it has this problem where the landing gear is really bouncy on landing. (Still have no idea why, I've tried so many things to fix it) Other than that, it's pretty much ready.
@SuperSuperTheSylph Yep, just fixed it. I think at one point I was going to change all the SARH/ARH missiles to the FOV of the radar, but I ended up not going through with it. So the subassembly had it set to that
It also looks like I gotta fix the Tomcats with the same issue
@ToeTips It's actually kinda weird. The leading edge flaps normally pitch the aircraft down in SP. So by inverting the liftScale, it makes it do the opposite. I usually just increase liftScale elsewhere to compensate
@Numbers2 So this code outputs a value in between 0 and 1. All you should have to do is either have your rotator set to 60 degrees OR set your rotator to 90 degrees and multiply the code by 60/90. i.e. 60/90*clamp01(ceil(smooth(...
@Korzalerke That's intended
+2@BeastHunter @ZeroWithSlashedO
+2I love how the magazine cover gets funnier the more you look at it
+2Why haven't I thought of glass damage models...
+2That'd be great for an F1 car as well
floggers
+2Obligatory "I hate this thing in War Thunder" comment
+2Well, rise and run are dependent on the length of the fuselage, but luckily, it is proportional. Just divide the total rise/run by the number of pieces.
+2Ex: If you have 2 fuselage blocks and you want a total .5 rise, you just do .5/2=.25 rise each.
In this case, you have 23 pieces and want a total .25 run, so .25/23=0.1086956521 run for each block.
Obviously, you can't get it perfect (I think SP only allows around 4 or 5 decimal places), but it should be close.
Although, I'm not sure why you need fuselage blocks that are so small...
Or at least I think that's what you're asking. :) If not, a pic would help.
Was expecting a Rickroll ngl
+2@Korzalerke And it is... ?
+2P.S. I usually take forever to do requests, if I do them at all.
I prioritize aircraft in my personal queue first
@MrShenanigans I wish I could speak Deutsche lol
+2Nice Su-25
+2@rexzion I was kinda aiming for the War Thunder FM which has poor initial acceleration, turn rate, and compression. Granted my A-1a is also stock, so maybe that's why :P
+2Please...
+2I actually use this mode a lot for performance testing
@MyReaktorIsLeak Make sure your flaps are down all the way, and it is normal for the initial acceleration to be very slow
+2@Bryan5 @Beasthunter @QuitePossiblyMangled
+2@Kangy It's in the game's name :P
+2IT'S TIME.
+2Aye it's my F-16
+2@EngineerOtaku Thanks! It is interesting to compare the two.
+2Probably good for a low part cluster bomb
+2N i c e .
+2PS I much prefer Andrew's thumbnail
Ammunition load exploded
+2You have been destroyed by: Someone (Pz. IV F2)
@ThatKindaWeeb oh yeah i probably should :|might need tp update the flight model though
+2@ThatKindaWeeb now that i think about it, the F-15 pilot who shot down Avril caused a chain of events that EVENTUALLY led to Avril going to the space elevator with Rosa and helping end the war. Maybe that guy was the hero of the lighthouse war all along :P
+2Other than the SP terrain in the background, those screenshots look basically photoreal... well done!
+2No wonder the alt server was empty yesterday :/
+21 mile/hour(1 inch/1.578*10^-5 mile)(1 banana/7 inch)(1 hour/3600 sec)=2.5147 bananas/second @MetalManiac54 maybe i made a mistake idk :v
+2@IshiMoss Hmmm... I was thinking more of a unit of distance. (Technically, circumference is measured in distance units, so I guess that still technically works)
Also, just realized the implications of putting bananas in the SI system with regards to conversions. Microbanana, centibanana, kilobanana, megabanana,...
+2@IshiMoss If it isn't, then I will force the international scientific community to adopt it
+2@ThatKindaWeeb no problem! I'll try it, but its gonna be hard with the small amount of reference images compared to other planes. Plus, college is gonna get in the way :/ so it will be a long while
+2@NSNArcade2 @AdmiralWheatman The super hornets were made before I used blueprints, so I'm going to completely rebuild them from scratch. So they won't be up for a while, sorry. (Although, I am currently working on it.)
+2@AdmiralWheatman A10 is pretty much done but it has this problem where the landing gear is really bouncy on landing. (Still have no idea why, I've tried so many things to fix it) Other than that, it's pretty much ready.
+2@F104Deathtrap you might like this meme
+2@SuperSuperTheSylph Yep, just fixed it. I think at one point I was going to change all the SARH/ARH missiles to the FOV of the radar, but I ended up not going through with it. So the subassembly had it set to that
It also looks like I gotta fix the Tomcats with the same issue
+1@SuperSuperTheSylph @ShinyGemsBro For full transparency, there have been a nonzero amount of landing mishaps in testing
+1@SuperSuperTheSylph Yes?
+12 fuselage units = 1 meter
+1@ToeTips It's actually kinda weird. The leading edge flaps normally pitch the aircraft down in SP. So by inverting the liftScale, it makes it do the opposite. I usually just increase liftScale elsewhere to compensate
+1@MonsNotTheMonster Yep, legacy hornets have them 👍
+1@LunarEclipseSP The sun never sets on the British empire
+1As someone who constantly deals with asymmetric drag
+1this makes my head hurt
Looks awesome!
@SuperSuperTheSylph Yeah, this thing can loiter. At cruise speed (270 km/h), you should have about 5.5 hours of fuel
+1@jakeplays1234 @BOSKnight You get a cookie 🥠
+1@ToeTips Go ahead 👍 make sure they allow modifications of other people's builds
+1@SuperSuperTheSylph big funny number achieved 👍
+1@Numbers2 So this code outputs a value in between 0 and 1. All you should have to do is either have your rotator set to 60 degrees OR set your rotator to 90 degrees and multiply the code by 60/90. i.e.
+160/90*clamp01(ceil(smooth(...
Scallop eyes:
+1︵︵︵︵︵︵︵︵
: : : : : : : : : : : : : : :
︶︶︶︶︶︶︶︶
Something similar to the f-16 gear should work
+1bishfed
+1@DLAERODYNAMIC The B has better engines, among other things
+1