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Issue with accuracy of curve

298 ReplicaBuilder1090  2.4 years ago

The "airframe nose" is 0.23 units long and needs to bend 0.25 units to the left with the curve of the "aircraft nose" how many units of run to the left would each piece require to form the shape of the nose each fuselage peice is 0.1 unit on each side and in length there are 23 peices the "aircrafts nose" is 2.25 units long (the nose itself not the bend) if there's anything else you need to solve it I will provide but thats all the measurements I could think of that you could possibly need. also why didn't I just keep guessing until I got it I did for an hour and got nowhere so now I'm looking for at least a suggestion at what ammount of run each fuselage needs to get as accurate a curve as possible or at least look like the plane I'm making anyway thanks for any help ( heres the screenshot https://postimg.cc/LgK71shS )

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    @ReinMcDeer figured it out heres the image https://postimg.cc/LgK71shS

    2.4 years ago
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    @ReinMcDeer I'm asking because as of not posting any planes for 10 months I feel like I should give my best on my next plane which is a ww2 Italian fighter then name of it will be a secret until I finish it because I'm slow at building and also I would have put a picture just I don't know how to do that

    2.4 years ago
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    83.3k ReinMcDeer

    Well, rise and run are dependent on the length of the fuselage, but luckily, it is proportional. Just divide the total rise/run by the number of pieces.
    Ex: If you have 2 fuselage blocks and you want a total .5 rise, you just do .5/2=.25 rise each.
    In this case, you have 23 pieces and want a total .25 run, so .25/23=0.1086956521 run for each block.
    Obviously, you can't get it perfect (I think SP only allows around 4 or 5 decimal places), but it should be close.
    Although, I'm not sure why you need fuselage blocks that are so small...
    Or at least I think that's what you're asking. :) If not, a pic would help.

    +2 2.4 years ago