@ToeTips That also works, and you can also try hiding a wing inside the fuselage leading edge flaps with liftScale=-1.
From my experience, sometimes you actually want that slight decrease in lift at high AOA since it helps with stability, especially when you're using canards. Except for those, I keep the liftScale positive and I do actually want them to pitch the aircraft down when deflecting downwards to increase high AOA stability.
@ToeTips It's actually kinda weird. The leading edge flaps normally pitch the aircraft down in SP. So by inverting the liftScale, it makes it do the opposite. I usually just increase liftScale elsewhere to compensate
@Numbers2 So this code outputs a value in between 0 and 1. All you should have to do is either have your rotator set to 60 degrees OR set your rotator to 90 degrees and multiply the code by 60/90. i.e. 60/90*clamp01(ceil(smooth(...
@Numbers2 It's up to you but I put:
.
Auto sweep: (GS-140)/195
.
Manual sweep: (1.25*Trim)-.25
(Gives a 25% deadzone with the slider)
Also I made a correction to the previous comment
the smooth makes it have some delay before switching from manual to auto
. EDIT clamp01(ceil(smooth(Trim=0,.5)=1))=1 ? (Auto sweep code) : (Manual sweep code) )
I believe this is the message the game gives you if the game crashes while the designer is open.
It basically tells you that it unloaded the aircraft that was present when the game crashed (since it may have caused it) and asks if you want to make a backup of that aircraft.
@CallsignGizmo On PC, there is a keybind for trim auto-reset (set back to 0 with one key, by default it is numpad 4), but there is no such key for the VTOL slider.
Personally, I'd rather have the ability to reset the flaps with one key, so I set that to trim.
The rates are here
The comment says gallons/sec, but I think it's more likely liters/sec, considering SP's track record of using metric for other XML values (meters, m/s)
@Th3Missil3 It's a bit more all over the place, but they do have different throttle responses for afterburner and that's by design (The FT is under Afterburner or Afb1/2)
Some have it slower (ex. F-104C, F-14A) and others faster (ex. F-16C, F-14B)
I may need to tweak speed/accel in some places though
@ZeroWithSlashedO I did, top and bottom half
It helps you get that sort of egg-looking cross section and also helps with how the bottom section of the F-14 fuselage flattens off as it goes backwards
And there we go! Remake of probably the first proper fighter jet I posted.
+3Please use your jetstream 👇
@Speedhuntress
@X99STRIKER @YarisHatchback @Th3Missil3
@SuperSuperTheSylph @ShinyGemsBro For full transparency, there have been a nonzero amount of landing mishaps in testing
+1@SuperSuperTheSylph Yes?
+1hi
+22 fuselage units = 1 meter
+1@ToeTips That also works, and you can also try hiding a wing inside the fuselage leading edge flaps with liftScale=-1.
From my experience, sometimes you actually want that slight decrease in lift at high AOA since it helps with stability, especially when you're using canards. Except for those, I keep the liftScale positive and I do actually want them to pitch the aircraft down when deflecting downwards to increase high AOA stability.
@ToeTips It's actually kinda weird. The leading edge flaps normally pitch the aircraft down in SP. So by inverting the liftScale, it makes it do the opposite. I usually just increase liftScale elsewhere to compensate
+1@SpearSystems Probably both, AIM-7M and AIM-120C
@MonsNotTheMonster Not at the moment
+2@MonsNotTheMonster Yep, legacy hornets have them 👍
+1@Uisnenonokankit Yep!
@LunarEclipseSP The sun never sets on the British empire
+1As someone who constantly deals with asymmetric drag
+1this makes my head hurt
Looks awesome!
@SuperSuperTheSylph Yeah, this thing can loiter. At cruise speed (270 km/h), you should have about 5.5 hours of fuel
+1@jakeplays1234 @BOSKnight You get a cookie 🥠
+1@Yeetuscheese I have my ways
@LilSquickThePlane Yep 👍
@TheCommentaryGuy clicky
+4Maybe? No plans yet
@LilSquickThePlane SPAMRAAM approved
@ToeTips Go ahead 👍 make sure they allow modifications of other people's builds
+1@Dragoranos Go ahead, the energy retention is one of the variables actually and all you need is a hidden airbrake with XML max set to 10
It works off a linear combination of pitch rate, AOA, and pitch angle and you can adjust how much each effects the energy retention
@SuperSuperTheSylph big funny number achieved 👍
+1@PriusCat Fixed!
@TheCommentaryGuy Fixed! Of course I got that wrong with all the reference photos being upside down.
A callback to the first plane I uploaded :)
Thought it was fitting since I haven't posted in a LONG time
@Numbers2 So this code outputs a value in between 0 and 1. All you should have to do is either have your rotator set to 60 degrees OR set your rotator to 90 degrees and multiply the code by 60/90. i.e.
+160/90*clamp01(ceil(smooth(...
@Numbers2 It's up to you but I put:
.
Auto sweep: (GS-140)/195
.
Manual sweep: (1.25*Trim)-.25
(Gives a 25% deadzone with the slider)
Also I made a correction to the previous comment
@Numbers2
smooth(Trim=0,.5))=1 ? (Auto sweep code) : (Manual sweep code)
the smooth makes it have some delay before switching from manual to auto
.
EDIT
clamp01(ceil(smooth(Trim=0,.5)=1))=1 ? (Auto sweep code) : (Manual sweep code) )
o7
+2Kilometer
Scallop eyes:
+1︵︵︵︵︵︵︵︵
: : : : : : : : : : : : : : :
︶︶︶︶︶︶︶︶
geoff
I believe this is the message the game gives you if the game crashes while the designer is open.
+6It basically tells you that it unloaded the aircraft that was present when the game crashed (since it may have caused it) and asks if you want to make a backup of that aircraft.
@CallsignGizmo On PC, there is a keybind for trim auto-reset (set back to 0 with one key, by default it is numpad 4), but there is no such key for the VTOL slider.
Personally, I'd rather have the ability to reset the flaps with one key, so I set that to trim.
Something similar to the f-16 gear should work
+1👶
+2you won't
bishfed
+1I like how because of the sheer amount of guns this thing has, the part count is 16/96=16.67% gun
@ThatKindaWeeb Sure, it's reinmcdeer4076
@DLAERODYNAMIC The B has better engines, among other things
+1Huh. If you look at the revision history, the image was added by Wikipedia user "BilCat" (retired) on October 10th, 2023.
+1Mario has been disqualified from the Sky Park GP due to a mechanical failure
+2The rates are here
+2The comment says gallons/sec, but I think it's more likely liters/sec, considering SP's track record of using metric for other XML values (meters, m/s)
@PrussianAirlines Average Danger Zone fan vs Chad Mighty Wings enjoyer
Yes officer, this one right here
+1@MonsNotTheMonster Usually Google, but this one uses a blueprint made by Baconeggs
+1@Th3Missil3 It's a bit more all over the place, but they do have different throttle responses for afterburner and that's by design (The FT is under Afterburner or Afb1/2)
Some have it slower (ex. F-104C, F-14A) and others faster (ex. F-16C, F-14B)
I may need to tweak speed/accel in some places though
I never expected this Tupolev Tu-22
+1@ZeroWithSlashedO I did, top and bottom half
It helps you get that sort of egg-looking cross section and also helps with how the bottom section of the F-14 fuselage flattens off as it goes backwards