How about working with Meteor and Hello Meteor? These are two different musicians. The first one can make you combat aircraft music, the second one can make a music for peaceful flying.
https://meteormusic.bandcamp.com/track/smoke-trails
https://hellometeor.bandcamp.com/track/and-returns
It is to be noted that this plane is surprisingly easy to handle and aim. When sinking a USS Tiny for ∞th time, I didn't enable its auto-aim despite playing with a keyboard.
Hey pss, have you considered using a helicopter rotors as a propellers as well as for simulating prop wash on wings and empennage? https://www.simpleplanes.com/a/jNtQFS/Lautern-Skyly-J-2-Teacher
@mikoyanster Would you please clarify the "significant" and "insignificant" rule breach, especially about the guns? Is putting 6 NR-23 guns instead of 4 a "significant breach", even if the plane is sufficiently bulky for that? Is using an N-37 cannons a "significant breach"? If you disqualify for having an N-37, than you basically terminate almost any remotely notable soviet fighter plane of that era from your challenge, same goes for NR-30, unless yer ADEN is also supposed to be the "NR-30". If i utilise a gun that isn't among allowed weaponry, but has realistic specs and was widely used on many fighters of this era, will that be a red ticket? Is altering yer guns to be more inline with their IRL counterparts a "major breach"?
Thank you for lifting the weight limit to 19 metric tons, this one makes sense. I also had some more some more critical thoughts about your gun limits and a Simpleplanes AI-vs-AI dogfight as an evaluation method. I'll share this critique and expanded suggestions here.
Greetings! I found that this plane has a longitudinal array of low-power gyroscopes in its spine behind the airbrake. Would you please explain the principles and benefits of this solution instead of using a single, more powerful gyro, gyros on rotators, or not using gyroscopes in the first place? These gyros somehow don't seem to restrict maneurability in any way.
Would you please allow other models of aircraft machine guns and autocannons as long as they correspond with their real-life counterparts in the same way as your guns do? Your cannon selection lacks two iconic weapons of that era: a .50 cal AN/M3 and a 37mm N-37 cannon, found respectively on an F-86 Sabre and a MiG-15. Allowing the NR-30(soviet answer to that DEFA 30) would be good as well.
Hello there, I've recently tried to solve the same problem, and found a solution when trying to make a launch sequence that's controlled by none but myself. The only downside is that you need atleast two units of ordnance and a detacher per each munition unit. I'll post it soon.
Greetings! Have you considered making something relatively small and simple, perhaps an ATGM with a PLOS guidance such as FGM-172? And since we'll be mostly using it from our aircraft, there's no real need for top-attack trajectory and lofting, and even terrain avoidance can be omitted as well.
Huh , i think you should've given it a deadline of several months due to multiple reasons. Since the design of a stealthy aircraft requires panelling, the fuselage slicing is much less helpful compared to a normal, non-stealthy creations. And it also requires a fancy internal bays for weaponry and landing gear, and a some funky equations for flight control, thus that kind of airplane can face long delays much like their real-life counterparts, albeit still a bit shorter. As you probably see, all the creations of the participants look rushed. My own Tempest took me a lot of time, and it still lacks some features i'd want to implement.
@BoiExist This construction of mine capitalises on a bug-turned-feature that is enacted by uing a certain arrangement of munitions and a detacher. In the missile's AG there should be -Fireweapons, so those munitions could be dropped in a semi-auto mode. If there's no such thing in the AG, then they all will just drop simultaneously no matter how smoothly you press your fireweapons button.
@Kelvinusher Here's my answer
When you launch the missile, the detacher disconnects everything that has been connected to it's upper end, thus freeing the rotators to unfold the wings and tail. The good side of it - you don't need ammo-based funky inputs. But there's also downsides: first, the base game doesn't respects that connection, so those connections will be lost if you mirror the missile, so you'll have to connect them again - as you see, I left the rotators to be exposed; second - this know-how might cease to work properly, if the aircraft has too much parts for your device: for my old and frail laptop the limit is somewhere near 600 parts, for you this limit will be higher. In case of that bug, the missile launches correctly, but detacher "forgets" to "free" the rotators, otherwise it's still fine to use. Also, the small rotators seem to be a bit more reliable for that compared to a hinges.
1-use plane with less parts/reduce the number of bomb racks on your plane.
2-If your money are not a concern for you, buy'n'try more powerful computer/smartphone.
3-try to ventilate your room to provide a bit cooler environment for your computer/smartphone,
@CorporalWojak Oh, violent roll when banking... I seen the same bug when trying to modify a Chinook. Also, would you pleae tell me which Helis are better with modifications?
@Planemodder1911 I almost didn't do "xml mods" here. This construction of mine capitalises on a bug-turned-feature that is enacted by uing a certain arrangement of munitions and a detacher. In the missile's AG there should be -Fireweapons, so those munitions could be dropped in a semi-auto mode. If there's no such thing in the AG, then they all will just drop simultaneously no matter how smoothly you press your fireweapons button.
@BENZAHEER Why would you want to use it as an air-to-air weapon instead of it's actual purpose? There is a plenty of actual and functional air-to-air missiles!
Damn, I think we need some sort of an automatic generator of fly-by-funky-trees code for corresponding parts that does not need much funky knowledge.
Imagine when you open that generator window, then just type in some various needed properties and desired specifications, then click "Generate flight controls", and voila, yer plane, whether stable or not, has a fly-by-funky system that makes the aircraft to fly as you want it to fly... I think it should have authority over part-specific properties of all the rotators, such as range of motion, speed and the dampermultiplier.
@waylaymythz I dropped them from Viggen and wings deployed successfully. That Viggen had 718 parts when combined with 2 bomb racks. When I dropped them from a plane with a noticeably higher part count, namely the Daslan Delta, they failed to deploy. So, either use something with less parts or use a laptop/PC If you don't do this already.
Greetings!
How can i save the entire missile along with it's flight computer into a single subassembly? For now I only know how to save the missile and the flight computer separately.
@Mantha Yeah, 5k performance points made of 1138 parts and multiple funky equations which make it fly great. If you're playing from a smartphone and the said phone does not keep up, I'd rather suggest you to try it on your PC/Laptop, in most cases they have more processing power.
Greetings! I suggest you to change the weaponry limits to the one based on payload in Kilograms, maybe no more than 1000-2000 kg and add the requirement for that weaponry to behave realistically. Foe example, the small 50 kg missile having the power of a big Cleaver is not realistic. I am asking because of this: General Atomics Mojave with 16 hellfires
Also, would you please specify the part count limits?
Greetings! I suggest you to change the weaponry limits to the one based on payload in Kilograms, maybe no more than 1000-2000 kg and add the requirement for that weaponry to behave realistically. Foe example, the small 50 kg missile having the power of a big Cleaver is not realistic. I am asking because of this: General Atomics Mojave with 16 hellfires
Also, would you please specify the part count limits?
@Guyfolk for his funky trees and some other parts.
@PlanariaLab for the HUD
@SARACONIKaviationIndustry for the PFD
@RoastHam9146 for HMCS
@PyrrhaNikos for auto-steering EOTS camera
@BricePianist for initial inspiration
@TarikGR for allowing it to participate and accepting delay requests
Tweaks: Increased roll rate and parts HP. Meteors are dual mode now.
14.12.2022 23:00 UTC+07:00 tweaks: fixed maximum speed and drag, slight increase of sustained turn rate.
@LeaveUsAlone At this moment, those JASSM cruise missiles are the single most popular of mine creations. You can check my profile for them! They have relatively large part count per missile, but are hella simple to use.
@Khanhlam Greetings! I rather think that definitions of a "5th generation" are rather loose, and definitions of a "6th gen" are even more so. For example, if we take an F-22 or Su-57, but stuff them with better computers and networking things and replace their stealth coatings, then add a really stronk laser cannon, will they be a "5++" or "6 gen"? Atleast for now, there is no clear answer. Also, SAAB markets their Gripen as a "5th generation". Many think of YF-23 as of "6th gen".
@mikoyanster Thanks alot for this comprehensive reply of yours, I'll now think if I should or shouldn't adapt my RD-7 engined MiG to the challenge...
How about working with Meteor and Hello Meteor? These are two different musicians. The first one can make you combat aircraft music, the second one can make a music for peaceful flying.
https://meteormusic.bandcamp.com/track/smoke-trails
https://hellometeor.bandcamp.com/track/and-returns
It is to be noted that this plane is surprisingly easy to handle and aim. When sinking a USS Tiny for ∞th time, I didn't enable its auto-aim despite playing with a keyboard.
You don't need foldable wings or landing hook if the plane is small enough, and has a landing speed of less than 100 km/h.
Ah, forgot to ask - do you imagine it to be powered by the same engines as the Su-25?
Hey pss, have you considered using a helicopter rotors as a propellers as well as for simulating prop wash on wings and empennage? https://www.simpleplanes.com/a/jNtQFS/Lautern-Skyly-J-2-Teacher
@mikoyanster Would you please clarify the "significant" and "insignificant" rule breach, especially about the guns? Is putting 6 NR-23 guns instead of 4 a "significant breach", even if the plane is sufficiently bulky for that? Is using an N-37 cannons a "significant breach"? If you disqualify for having an N-37, than you basically terminate almost any remotely notable soviet fighter plane of that era from your challenge, same goes for NR-30, unless yer ADEN is also supposed to be the "NR-30". If i utilise a gun that isn't among allowed weaponry, but has realistic specs and was widely used on many fighters of this era, will that be a red ticket? Is altering yer guns to be more inline with their IRL counterparts a "major breach"?
Thank you for lifting the weight limit to 19 metric tons, this one makes sense. I also had some more some more critical thoughts about your gun limits and a Simpleplanes AI-vs-AI dogfight as an evaluation method. I'll share this critique and expanded suggestions here.
This is what happened when they sent Andrey Tupolev to make a small fighter jet.
@marcox43 Yep, especially the Scorpion and the Super Sabre, they exceed that in their empty weight.
Greetings! I found that this plane has a longitudinal array of low-power gyroscopes in its spine behind the airbrake. Would you please explain the principles and benefits of this solution instead of using a single, more powerful gyro, gyros on rotators, or not using gyroscopes in the first place? These gyros somehow don't seem to restrict maneurability in any way.
Would you please allow other models of aircraft machine guns and autocannons as long as they correspond with their real-life counterparts in the same way as your guns do? Your cannon selection lacks two iconic weapons of that era: a .50 cal AN/M3 and a 37mm N-37 cannon, found respectively on an F-86 Sabre and a MiG-15. Allowing the NR-30(soviet answer to that DEFA 30) would be good as well.
Hello there, I've recently tried to solve the same problem, and found a solution when trying to make a launch sequence that's controlled by none but myself. The only downside is that you need atleast two units of ordnance and a detacher per each munition unit. I'll post it soon.
Greetings! Have you considered making something relatively small and simple, perhaps an ATGM with a PLOS guidance such as FGM-172? And since we'll be mostly using it from our aircraft, there's no real need for top-attack trajectory and lofting, and even terrain avoidance can be omitted as well.
Looks like a small and affordable stealth jet that would cost like 1/2 of an F-35.
Now that's what you call a "flying tank".
@SPWithLizzie Who is Serj?
Hi. Don't you think these missiles are a bit MARASMatic?
Huh , i think you should've given it a deadline of several months due to multiple reasons. Since the design of a stealthy aircraft requires panelling, the fuselage slicing is much less helpful compared to a normal, non-stealthy creations. And it also requires a fancy internal bays for weaponry and landing gear, and a some funky equations for flight control, thus that kind of airplane can face long delays much like their real-life counterparts, albeit still a bit shorter. As you probably see, all the creations of the participants look rushed. My own Tempest took me a lot of time, and it still lacks some features i'd want to implement.
@BoiExist This construction of mine capitalises on a bug-turned-feature that is enacted by uing a certain arrangement of munitions and a detacher. In the missile's AG there should be -Fireweapons, so those munitions could be dropped in a semi-auto mode. If there's no such thing in the AG, then they all will just drop simultaneously no matter how smoothly you press your fireweapons button.
@Kelvinusher Here's my answer
When you launch the missile, the detacher disconnects everything that has been connected to it's upper end, thus freeing the rotators to unfold the wings and tail. The good side of it - you don't need ammo-based funky inputs. But there's also downsides: first, the base game doesn't respects that connection, so those connections will be lost if you mirror the missile, so you'll have to connect them again - as you see, I left the rotators to be exposed; second - this know-how might cease to work properly, if the aircraft has too much parts for your device: for my old and frail laptop the limit is somewhere near 600 parts, for you this limit will be higher. In case of that bug, the missile launches correctly, but detacher "forgets" to "free" the rotators, otherwise it's still fine to use. Also, the small rotators seem to be a bit more reliable for that compared to a hinges.
1-use plane with less parts/reduce the number of bomb racks on your plane.
2-If your money are not a concern for you, buy'n'try more powerful computer/smartphone.
3-try to ventilate your room to provide a bit cooler environment for your computer/smartphone,
@CorporalWojak Oh, violent roll when banking... I seen the same bug when trying to modify a Chinook. Also, would you pleae tell me which Helis are better with modifications?
@Planemodder1911 I almost didn't do "xml mods" here. This construction of mine capitalises on a bug-turned-feature that is enacted by uing a certain arrangement of munitions and a detacher. In the missile's AG there should be -Fireweapons, so those munitions could be dropped in a semi-auto mode. If there's no such thing in the AG, then they all will just drop simultaneously no matter how smoothly you press your fireweapons button.
@BENZAHEER Why would you want to use it as an air-to-air weapon instead of it's actual purpose? There is a plenty of actual and functional air-to-air missiles!
Hmm, i see my JASSM here...
Which is good.
If the Project Wingman had a Tu-22M3...
Damn, I think we need some sort of an automatic generator of fly-by-funky-trees code for corresponding parts that does not need much funky knowledge.
Imagine when you open that generator window, then just type in some various needed properties and desired specifications, then click "Generate flight controls", and voila, yer plane, whether stable or not, has a fly-by-funky system that makes the aircraft to fly as you want it to fly... I think it should have authority over part-specific properties of all the rotators, such as range of motion, speed and the dampermultiplier.
@waylaymythz I dropped them from Viggen and wings deployed successfully. That Viggen had 718 parts when combined with 2 bomb racks. When I dropped them from a plane with a noticeably higher part count, namely the Daslan Delta, they failed to deploy. So, either use something with less parts or use a laptop/PC If you don't do this already.
@GuyFolk I strongly recommend you to use this on your F-35!
Greetings again! I just remembered that I have a subassembly of an easy-to-use GBU-53 on a BRU-61 quad-rack. I'll give a link here soon...
@BaconAircraft Ah, I also made a variant of this that is fires by FireWeapons without activationgroups.
Greetings!
How can i save the entire missile along with it's flight computer into a single subassembly? For now I only know how to save the missile and the flight computer separately.
Wait, that's an AGM-65 Maverick! Kh-29 is rather different in both appearance and size.
Hello, fellow Tempest Maker!
Ah, that's the second one I think... BricePianist's is the first one there, Mine is third, Sonsofthemoth's is the fourth.
@DydroriumGalacticc Well, he said they'll do SP in this year, but didn't pin the comment.
@Aarav Then wait a bit please, I'll try to make a more specific proposal...
@Aarav Just tell me if you reject my proposal, I'll understand.
@skeletron0prime Hey, it seems to me you're drunk.
@Mantha Yeah, 5k performance points made of 1138 parts and multiple funky equations which make it fly great. If you're playing from a smartphone and the said phone does not keep up, I'd rather suggest you to try it on your PC/Laptop, in most cases they have more processing power.
I'm in!
I'll possibly make something for both parties in 300-500 parts range...
Greetings! I suggest you to change the weaponry limits to the one based on payload in Kilograms, maybe no more than 1000-2000 kg and add the requirement for that weaponry to behave realistically. Foe example, the small 50 kg missile having the power of a big Cleaver is not realistic. I am asking because of this:
General Atomics Mojave with 16 hellfires
Also, would you please specify the part count limits?
Greetings! I suggest you to change the weaponry limits to the one based on payload in Kilograms, maybe no more than 1000-2000 kg and add the requirement for that weaponry to behave realistically. Foe example, the small 50 kg missile having the power of a big Cleaver is not realistic. I am asking because of this:
General Atomics Mojave with 16 hellfires
Also, would you please specify the part count limits?
Your link does not work.
@Guyfolk, greetings! These are based on those of your Raptor.
@Guyfolk for his funky trees and some other parts.
@PlanariaLab for the HUD
@SARACONIKaviationIndustry for the PFD
@RoastHam9146 for HMCS
@PyrrhaNikos for auto-steering EOTS camera
@BricePianist for initial inspiration
@TarikGR for allowing it to participate and accepting delay requests
Tweaks: Increased roll rate and parts HP. Meteors are dual mode now.
14.12.2022 23:00 UTC+07:00 tweaks: fixed maximum speed and drag, slight increase of sustained turn rate.
@LeaveUsAlone At this moment, those JASSM cruise missiles are the single most popular of mine creations. You can check my profile for them! They have relatively large part count per missile, but are hella simple to use.
Greetings! What mods do you use for making screenshots?
@Khanhlam Greetings! I rather think that definitions of a "5th generation" are rather loose, and definitions of a "6th gen" are even more so. For example, if we take an F-22 or Su-57, but stuff them with better computers and networking things and replace their stealth coatings, then add a really stronk laser cannon, will they be a "5++" or "6 gen"? Atleast for now, there is no clear answer. Also, SAAB markets their Gripen as a "5th generation". Many think of YF-23 as of "6th gen".