@Mantha Yeah, 5k performance points made of 1138 parts and multiple funky equations which make it fly great. If you're playing from a smartphone and the said phone does not keep up, I'd rather suggest you to try it on your PC/Laptop, in most cases they have more processing power.
Greetings! I suggest you to change the weaponry limits to the one based on payload in Kilograms, maybe no more than 1000-2000 kg and add the requirement for that weaponry to behave realistically. Foe example, the small 50 kg missile having the power of a big Cleaver is not realistic. I am asking because of this: General Atomics Mojave with 16 hellfires
Also, would you please specify the part count limits?
Greetings! I suggest you to change the weaponry limits to the one based on payload in Kilograms, maybe no more than 1000-2000 kg and add the requirement for that weaponry to behave realistically. Foe example, the small 50 kg missile having the power of a big Cleaver is not realistic. I am asking because of this: General Atomics Mojave with 16 hellfires
Also, would you please specify the part count limits?
@Guyfolk for his funky trees and some other parts.
@PlanariaLab for the HUD
@SARACONIKaviationIndustry for the PFD
@RoastHam9146 for HMCS
@PyrrhaNikos for auto-steering EOTS camera
@BricePianist for initial inspiration
@TarikGR for allowing it to participate and accepting delay requests
Tweaks: Increased roll rate and parts HP. Meteors are dual mode now.
14.12.2022 23:00 UTC+07:00 tweaks: fixed maximum speed and drag, slight increase of sustained turn rate.
@LeaveUsAlone At this moment, those JASSM cruise missiles are the single most popular of mine creations. You can check my profile for them! They have relatively large part count per missile, but are hella simple to use.
@Khanhlam Greetings! I rather think that definitions of a "5th generation" are rather loose, and definitions of a "6th gen" are even more so. For example, if we take an F-22 or Su-57, but stuff them with better computers and networking things and replace their stealth coatings, then add a really stronk laser cannon, will they be a "5++" or "6 gen"? Atleast for now, there is no clear answer. Also, SAAB markets their Gripen as a "5th generation". Many think of YF-23 as of "6th gen".
@XWorks Greetings! Could you please provide a proof to your comment, namely a link, or atleast a name of that plane/it's builder? I tried to find a similar plane among those most upvoted in a year, but did not find any...
Otherwise I assume that you just can't distinguish between a small Ching-Kuo and a YF-23.
Looks awesome, I'll wait for it with patience.
Also, the plane's name sounds like some fancy site. And therefore I suggest you to make a Multirole Integrated Lightweight Fighter as well.
I think this should have been 1.5 times shorter. It's said to be in a form-factor of a Hellfire/SDB, I. E. 180mm caliber and 1,8-2m long, so the stealth aircraft could take two of those in a row in place of each AMRAAM.
Also, come to the link bro, there's a cursed picture of F-35 with those missiles.
https://www.f-16.net/forum/viewtopic.php?t=56097&p=426730
Greetings! About roll, you can use clamp((Roll/(IAS/135)), -1, 1,) for ailerons. It gradually reduces your aileron input beginning from 135 m/s IAS. But, I think that the roll rate should be pretty high, because those ailerons are quite large. Also, you can watch the Growling Sidewinder on youtube, namely his dogfights witg Mig-15bis and F-86 Sabre. In the DCS, the Sabre has an astonishing roll rate. I thought the Scorpion can have it as well.
I apologise if Irritated you in some way.
About flaps, I hope you found the hidden flapcanards in the nose?
It has a flaws: namely the unworking flaps, unrealistic position of centers of mass and lift. Those flaps are really unworking: there's just sliced fuselage blocks, and no surface to simulate the lift increase flaps normally offer. The hidden wings have bjorken position and only a roll input. Here's even more realistic, FIXED VERSION, update pls! The apperance and part efficiency are awesome though.
Greetings! I preventively apologise for possibly irritating question, but is it possible use those boolean writings to provide a fixed launch sequence for multiple units of custom ordnance? If it is, than how can I implement it? I am just asking because I'd like to implement the ordnance that uses small jet engines to realistically imitate the work of solid fuel engines and pyrocartridges, because i can freely modify the thrust of them, while our basic unguided rocket provides the unchangeable thrust of 500kgf. Also, as it seems to me, the launch sequence of ordnance is oftenly erratic, which is why am I asking you.
So, if you say that your future crafts will be approximately 2800 parts... Seems like those are detailed widebody airliners and/or dcs-grade combat aircraft with full suite of custom ordnance?
@MOPCKOEDNISHE Привет! Увы, недавно мне надо было отдать ноутбук на починку, отчего у меня пропали все поделки вместе с самой игрой. Игру я вернул, моды переустановил, а вот авиация моей постройки исчезла безвозвратно, благо, я выложил несколько образцов на сайт. Может, в будущем что-нибудь сострою/скачаю, да погляжу, исправно там или не очень.
Greetings! Is there a way to tune it for using high-drag unguided ordnance that falls at a much steeper trajectory than a normal low-drag bombs? Will the replacing the IAS with IAS/2 suffice?
Greetings! If your plane takes off too early, than it's very likely that it has too much thrust and/or too low wing loading(I. e. abundace of lift) possibly combined with abundance of drag. Thus I suspect that "acceleration of jet engine"(correct term is "spool-up time") is not your actual problem. IRL aircraft engines can spool up to full power from idle pretty fast after being started, especially if they're not very big. So, I suggest you to increase the plane's weight and combine it with reduction of engine thrust, parts drag, and wing area. Also, i suggest you to use some funky input that increases engine thrust with speed to a certain degree.
@Hedero
Gunnery Sgt. Hartman: Where are you from, anyway?
Pvt. Cowboy: SIR, TEXAS, SIR!
Gunnery Sgt. Hartman: TEXAS? Holy dogshit! Only steers and queers come from texas!! And you don't much look like a steer to me so that kind of narrows it down. Do you suck dick?
Pvt. Cowboy: SIR, NO, SIR!
Gunnery Sgt. Hartman: I BET YOU'RE THE KIND OF GUY WHO'D FUCK A MAN IN THE ASS AND NOT HAVE THE COMMON COURTESY TO GIVE HIM A REACH-AROUND.
P.S. I think it's the best Il-2 there, along with Bogdanx's. Immense balance of part count and details I can't match.
@MOPCKOEDNISHE Понимаю. Если возможности провести соответствующую доработку мода не предвидится, искренне прошу уведомить об этом. К сожалению, единственная помощь, которую я могу оказать, это выписать пару-тройку глуповатых пожеланий насчет обустройства мода.
@skeletron0prime Hey, it seems to me you're drunk.
@Mantha Yeah, 5k performance points made of 1138 parts and multiple funky equations which make it fly great. If you're playing from a smartphone and the said phone does not keep up, I'd rather suggest you to try it on your PC/Laptop, in most cases they have more processing power.
I'm in!
I'll possibly make something for both parties in 300-500 parts range...
Greetings! I suggest you to change the weaponry limits to the one based on payload in Kilograms, maybe no more than 1000-2000 kg and add the requirement for that weaponry to behave realistically. Foe example, the small 50 kg missile having the power of a big Cleaver is not realistic. I am asking because of this:
General Atomics Mojave with 16 hellfires
Also, would you please specify the part count limits?
Greetings! I suggest you to change the weaponry limits to the one based on payload in Kilograms, maybe no more than 1000-2000 kg and add the requirement for that weaponry to behave realistically. Foe example, the small 50 kg missile having the power of a big Cleaver is not realistic. I am asking because of this:
General Atomics Mojave with 16 hellfires
Also, would you please specify the part count limits?
Your link does not work.
@Guyfolk, greetings! These are based on those of your Raptor.
@Guyfolk for his funky trees and some other parts.
@PlanariaLab for the HUD
@SARACONIKaviationIndustry for the PFD
@RoastHam9146 for HMCS
@PyrrhaNikos for auto-steering EOTS camera
@BricePianist for initial inspiration
@TarikGR for allowing it to participate and accepting delay requests
Tweaks: Increased roll rate and parts HP. Meteors are dual mode now.
14.12.2022 23:00 UTC+07:00 tweaks: fixed maximum speed and drag, slight increase of sustained turn rate.
@LeaveUsAlone At this moment, those JASSM cruise missiles are the single most popular of mine creations. You can check my profile for them! They have relatively large part count per missile, but are hella simple to use.
Greetings! What mods do you use for making screenshots?
@Khanhlam Greetings! I rather think that definitions of a "5th generation" are rather loose, and definitions of a "6th gen" are even more so. For example, if we take an F-22 or Su-57, but stuff them with better computers and networking things and replace their stealth coatings, then add a really stronk laser cannon, will they be a "5++" or "6 gen"? Atleast for now, there is no clear answer. Also, SAAB markets their Gripen as a "5th generation". Many think of YF-23 as of "6th gen".
SikorsKamov?
@SemiCollin Thou shall not forget that this plane is made after Ace Combat.
Peak Simpleplanes moment
Yeet bois
@XWorks Greetings! Could you please provide a proof to your comment, namely a link, or atleast a name of that plane/it's builder? I tried to find a similar plane among those most upvoted in a year, but did not find any...
Otherwise I assume that you just can't distinguish between a small Ching-Kuo and a YF-23.
@BlackWidowSquadron Sorry, I dont't like Discord. You can post in unlisted and tag me, and I can do the same.
Can one enter the challenge with Polikarpov I-185 M71?
Greetings! I think i can help you with makimg proper photos! I believe this plane should be much more popular than it is now.
Raytheon AIM-199 Mega-Sidewinder.
Looks awesome, I'll wait for it with patience.
Also, the plane's name sounds like some fancy site. And therefore I suggest you to make a Multirole Integrated Lightweight Fighter as well.
WW2 Eurofighter Typhoon.
Soviet Meteor go Brrr
I think this should have been 1.5 times shorter. It's said to be in a form-factor of a Hellfire/SDB, I. E. 180mm caliber and 1,8-2m long, so the stealth aircraft could take two of those in a row in place of each AMRAAM.
Also, come to the link bro, there's a cursed picture of F-35 with those missiles.
https://www.f-16.net/forum/viewtopic.php?t=56097&p=426730
Behold the swedish meatball!
Здравствуйте! А не было ли у вас мысли сделать броневичок Ленина?
That Comanche ate too much hamburgers...
Seems like i finally found an "IRL" counterpart to Jundroo's AA Tank.
@A319enjoyer 🅱️enis 🅱️180 🅱️a🅱️andi
Greetings! About roll, you can use clamp((Roll/(IAS/135)), -1, 1,) for ailerons. It gradually reduces your aileron input beginning from 135 m/s IAS. But, I think that the roll rate should be pretty high, because those ailerons are quite large. Also, you can watch the Growling Sidewinder on youtube, namely his dogfights witg Mig-15bis and F-86 Sabre. In the DCS, the Sabre has an astonishing roll rate. I thought the Scorpion can have it as well.
I apologise if Irritated you in some way.
About flaps, I hope you found the hidden flapcanards in the nose?
It has a flaws: namely the unworking flaps, unrealistic position of centers of mass and lift. Those flaps are really unworking: there's just sliced fuselage blocks, and no surface to simulate the lift increase flaps normally offer. The hidden wings have bjorken position and only a roll input. Here's even more realistic, FIXED VERSION, update pls! The apperance and part efficiency are awesome though.
Greetings! What variant of PT6 is it?
Greetings! I preventively apologise for possibly irritating question, but is it possible use those boolean writings to provide a fixed launch sequence for multiple units of custom ordnance? If it is, than how can I implement it? I am just asking because I'd like to implement the ordnance that uses small jet engines to realistically imitate the work of solid fuel engines and pyrocartridges, because i can freely modify the thrust of them, while our basic unguided rocket provides the unchangeable thrust of 500kgf. Also, as it seems to me, the launch sequence of ordnance is oftenly erratic, which is why am I asking you.
So, if you say that your future crafts will be approximately 2800 parts... Seems like those are detailed widebody airliners and/or dcs-grade combat aircraft with full suite of custom ordnance?
@CNOceanLin The Tracks2 mod is SUPERIOR fot it offers a proper tank tracks. Better go try the game at PC or laptop.
@MOPCKOEDNISHE Привет! Увы, недавно мне надо было отдать ноутбук на починку, отчего у меня пропали все поделки вместе с самой игрой. Игру я вернул, моды переустановил, а вот авиация моей постройки исчезла безвозвратно, благо, я выложил несколько образцов на сайт. Может, в будущем что-нибудь сострою/скачаю, да погляжу, исправно там или не очень.
Greetings! Is there a way to tune it for using high-drag unguided ordnance that falls at a much steeper trajectory than a normal low-drag bombs? Will the replacing the IAS with IAS/2 suffice?
I am pretty sure you'll win the challenge.
Greetings! If your plane takes off too early, than it's very likely that it has too much thrust and/or too low wing loading(I. e. abundace of lift) possibly combined with abundance of drag. Thus I suspect that "acceleration of jet engine"(correct term is "spool-up time") is not your actual problem. IRL aircraft engines can spool up to full power from idle pretty fast after being started, especially if they're not very big. So, I suggest you to increase the plane's weight and combine it with reduction of engine thrust, parts drag, and wing area. Also, i suggest you to use some funky input that increases engine thrust with speed to a certain degree.
@Hedero
Gunnery Sgt. Hartman: Where are you from, anyway?
Pvt. Cowboy: SIR, TEXAS, SIR!
Gunnery Sgt. Hartman: TEXAS? Holy dogshit! Only steers and queers come from texas!! And you don't much look like a steer to me so that kind of narrows it down. Do you suck dick?
Pvt. Cowboy: SIR, NO, SIR!
Gunnery Sgt. Hartman: I BET YOU'RE THE KIND OF GUY WHO'D FUCK A MAN IN THE ASS AND NOT HAVE THE COMMON COURTESY TO GIVE HIM A REACH-AROUND.
P.S. I think it's the best Il-2 there, along with Bogdanx's. Immense balance of part count and details I can't match.
Greetings! Add the "Attack" tag please.
Huh, bootleg Comanche...
Tags?
@ppp00000yugdu Not even this, for I am inexperienced and uninterested with those. Sorry if i disappoint you.
Why no tags? Fighter, France, Interceptor, Jet, etc
@ppp00000yugdu Sorry, but no. I am making a BAe Tempest with custom ordnance for it, and I feel overally uninterested in making watercraft.
Мирный советский трактор...
@MOPCKOEDNISHE Понимаю. Если возможности провести соответствующую доработку мода не предвидится, искренне прошу уведомить об этом. К сожалению, единственная помощь, которую я могу оказать, это выписать пару-тройку глуповатых пожеланий насчет обустройства мода.
Здравствуйте. Нет ли возможности сообщить, когда ожидать обновления для мода Turret Control?