So, which flight programming system would be easier for a novice to start with? OG Funky Trees or these Python Trees? I'm just not sure. I've used a bit of Funky Trees, but Python has way more available literature for it(though i didn't read any of that stuff).
So, i hope we will be able to change the form and angles of that boolean box, just like we do with fuselages. In my past proposal, i've been specifically describing circular openings, namely airliner windows and wheel wells, since these are more part-consuming on average.
@Mineglacier7251yt It is just unrealistic and fundamentally senseless. Real-life business jets use pre-made engines and avionics, and business jets of different makers oftenly have engines and avionics of the same model from the same manufacturer. Usage of subassemblies should be allowed as it is in real-life planes. Also you still didn't reveal how will you grade the contestants.
And another proposal for when SP2 becomes mature enough: add an Aeroelasticity(or just elasticity) option to wings and fuselages to imitate certain IRL materials and technologies, like flexible wings of B787 and Wright Flyer.
@jamesPLANESii Nuh, definitely not that one. It had a Su-57-styled livery with blue upperside and white/pale underside at the thumbnail. The quality(and style) was somewhat reminiscent of Dwiangkasaaeronautics's FAL-40 hipster, i. e. quite high, and at first i even thought that two-engined machine was of his making, and i still do not discount the possibility that it was his plane he may have deleted for some reason. And it either didn't have canards at all(using Lerx instead), or had them very close to the wings like those canarded Flankers.
If you have problem with cockpits, you can detach cockpit from Snargles F-4E, save it into subassemblies, and stuff that subassembly into your own plane.
Hello. This one had a thrust asymmetry with left engine outputting 1.5 times more thrust than the right one due to their input controllers being at 3(left) and 2(right). I edited both engines to mx out at 2.5.
Names of the music in the description are clickable links, so click them please! Also I'm ready to answer any questions you got about flying this plane.
@biohazardz Well thats the problem. This type of missile needs an individual ingame flight computer to work, and it generally doesn't go well with "pull from subassemblies amd fire" operation.
@Shinygemsbro Come take a look at at how to make some voluntarily sequenced missiles that are impervious to the ingame launch sequencing!
@ChiChiWerx Come take a look at how to rigidly designate a launching sequence!
@ShinyGemsBro Hehe, i found a solution though its still more complex than my other weaponry. Watch my recent weapon post for explanation. So, i took turbojets for this duty - and since unlike rotators and basic rockets they do not care about detachers, I had to find a way to manually designate their launch sequence, so that the ingame system of doing so wouldn't mess that up.
I accomplish this by adding a secondary missile(R-21 Counter)/bomb(ATGM Counter) to each ordnance unit, so these secondary munitions would act as an ammo counter instead of a actual, primary munition. R-21 has that in the front part of its nosecone, while ATGM has it right behind its nosecone. These "counters" also have their AGs to disable themselves when selected.
So, the actual munitions are only activated in a specific user-designated sequence, one at a time so the game wouldn't dare to launch the other one instead without firing its engine while the one with a working engine just remains attached to a plane. Also these secondary "counting" munitions better be made unlaunchable and undroppable by one and another way.
How about working with Meteor and Hello Meteor? These are two different musicians. The first one can make you combat aircraft music, the second one can make a music for peaceful flying.
https://meteormusic.bandcamp.com/track/smoke-trails
https://hellometeor.bandcamp.com/track/and-returns
It is to be noted that this plane is surprisingly easy to handle and aim. When sinking a USS Tiny for ∞th time, I didn't enable its auto-aim despite playing with a keyboard.
Hey pss, have you considered using a helicopter rotors as a propellers as well as for simulating prop wash on wings and empennage? https://www.simpleplanes.com/a/jNtQFS/Lautern-Skyly-J-2-Teacher
@mikoyanster Would you please clarify the "significant" and "insignificant" rule breach, especially about the guns? Is putting 6 NR-23 guns instead of 4 a "significant breach", even if the plane is sufficiently bulky for that? Is using an N-37 cannons a "significant breach"? If you disqualify for having an N-37, than you basically terminate almost any remotely notable soviet fighter plane of that era from your challenge, same goes for NR-30, unless yer ADEN is also supposed to be the "NR-30". If i utilise a gun that isn't among allowed weaponry, but has realistic specs and was widely used on many fighters of this era, will that be a red ticket? Is altering yer guns to be more inline with their IRL counterparts a "major breach"?
Thank you for lifting the weight limit to 19 metric tons, this one makes sense. I also had some more some more critical thoughts about your gun limits and a Simpleplanes AI-vs-AI dogfight as an evaluation method. I'll share this critique and expanded suggestions here.
Yep, thats a good drawing.
This may be the best sailfighter I've seen. The solution to thrust center alignment is interesring.
Hmm, does this good plane of yours have a dedicated ordnance catapult-ejector? I'm going to need it then.
I'll try that one. Looks more fleshed out than Whills one but still doesnt exceed 1000 parts.
Whoops, my browser didn't load an image, i'll try from laptop as soon as i can.
I use that on my newest drone, albeit my variant has a reverse pitch and rpm limiter.
So, which flight programming system would be easier for a novice to start with? OG Funky Trees or these Python Trees? I'm just not sure. I've used a bit of Funky Trees, but Python has way more available literature for it(though i didn't read any of that stuff).
@PZLAgencies Thou shall not underestimate people's creativity.
Thanks @PlanariaLab, @DwiAngkasaAeronautics, and @PyrrhaNikos for HUDs and Camera. I took it frome them.
"С хорошим двигателем и ворота полетят" (с) Глушко.
Стакан - дело хорошее.
So, i hope we will be able to change the form and angles of that boolean box, just like we do with fuselages. In my past proposal, i've been specifically describing circular openings, namely airliner windows and wheel wells, since these are more part-consuming on average.
Yay, thank you for implementing that proposal!
Should we call it "Harvey Hornet"?
@Mineglacier7251yt It is just unrealistic and fundamentally senseless. Real-life business jets use pre-made engines and avionics, and business jets of different makers oftenly have engines and avionics of the same model from the same manufacturer. Usage of subassemblies should be allowed as it is in real-life planes. Also you still didn't reveal how will you grade the contestants.
Now we can play American Truck Simulator when playing Simpleplanes. Xzibit is proud of you!
People say its just a PzH2000, I say its a PzH2000 with a heaped tablespoon of Maus.
"Proportional" as in "Predicted line of sight"? Might be very good choice for some corrected rockets.
It looks aerotransportable.
As they say, "it ain't much, but it's honest work".
Also it reminded me of an International FTTS-UV with a teaspoon of Rheinmetall Gefas.
@UnguidedCylinder One of my favourite attackers. So, if an IRL A-10 used GE TF34s, this plane would've used a pair of Rolls-Royce RB.183 Tay engines?
And another proposal for when SP2 becomes mature enough: add an Aeroelasticity(or just elasticity) option to wings and fuselages to imitate certain IRL materials and technologies, like flexible wings of B787 and Wright Flyer.
Count me out of the contest, i've encountered some very specific landing gear problems which i don't know how to solve.
@jamesPLANESii HAHA! I FOUND THAT ONE! ITS
CF-7X DENOUNCER
And it even has upboops from both me and you, alongside some convergent resemblance to HYPERLOOP's King Raptor.
@jamesPLANESii Nuh, definitely not that one. It had a Su-57-styled livery with blue upperside and white/pale underside at the thumbnail. The quality(and style) was somewhat reminiscent of Dwiangkasaaeronautics's FAL-40 hipster, i. e. quite high, and at first i even thought that two-engined machine was of his making, and i still do not discount the possibility that it was his plane he may have deleted for some reason. And it either didn't have canards at all(using Lerx instead), or had them very close to the wings like those canarded Flankers.
Also, do these engines have a changeable ThrottleResponse value in their XMLs?
@alexJgameYTukraine000000 I'll crank up my olde laptop and give you some of my stuff...
Hmm, perhaps you'd need something simpler - an formula that reduces the trim input according to IAS? Auto-trim equations may be quite long and clanky.
@TheLoadingGorilla Well, there are two stabilisers right behind the outer engines.
Kelly Johnson would approve this.
If you have problem with cockpits, you can detach cockpit from Snargles F-4E, save it into subassemblies, and stuff that subassembly into your own plane.
My favourite F-4 on this entire site. I remeber how i loaded it with 24 Mk82 bombs and dumped all of them upon a Maywar Convoy. Also METEOR made a music album dedicated to this plane.
Hello. This one had a thrust asymmetry with left engine outputting 1.5 times more thrust than the right one due to their input controllers being at 3(left) and 2(right). I edited both engines to mx out at 2.5.
Names of the music in the description are clickable links, so click them please! Also I'm ready to answer any questions you got about flying this plane.
@biohazardz Well thats the problem. This type of missile needs an individual ingame flight computer to work, and it generally doesn't go well with "pull from subassemblies amd fire" operation.
I'm in.
@Shinygemsbro Come take a look at at how to make some voluntarily sequenced missiles that are impervious to the ingame launch sequencing!
@ChiChiWerx Come take a look at how to rigidly designate a launching sequence!
@Whills Come here please, i stole yer cockpit for my overingeneered 1200 part jet!
@ComradeBazookaBall Its published in all its glory.
Вот это едрёное название...
@ShinyGemsBro Hehe, i found a solution though its still more complex than my other weaponry. Watch my recent weapon post for explanation. So, i took turbojets for this duty - and since unlike rotators and basic rockets they do not care about detachers, I had to find a way to manually designate their launch sequence, so that the ingame system of doing so wouldn't mess that up.
I accomplish this by adding a secondary missile(R-21 Counter)/bomb(ATGM Counter) to each ordnance unit, so these secondary munitions would act as an ammo counter instead of a actual, primary munition. R-21 has that in the front part of its nosecone, while ATGM has it right behind its nosecone. These "counters" also have their AGs to disable themselves when selected.
So, the actual munitions are only activated in a specific user-designated sequence, one at a time so the game wouldn't dare to launch the other one instead without firing its engine while the one with a working engine just remains attached to a plane. Also these secondary "counting" munitions better be made unlaunchable and undroppable by one and another way.
As for my finished soviet jet, i still need some time to write its description. Yes, i'm that slow.
@mikoyanster Thanks alot for this comprehensive reply of yours, I'll now think if I should or shouldn't adapt my RD-7 engined MiG to the challenge...
How about working with Meteor and Hello Meteor? These are two different musicians. The first one can make you combat aircraft music, the second one can make a music for peaceful flying.
https://meteormusic.bandcamp.com/track/smoke-trails
https://hellometeor.bandcamp.com/track/and-returns
It is to be noted that this plane is surprisingly easy to handle and aim. When sinking a USS Tiny for ∞th time, I didn't enable its auto-aim despite playing with a keyboard.
You don't need foldable wings or landing hook if the plane is small enough, and has a landing speed of less than 100 km/h.
Ah, forgot to ask - do you imagine it to be powered by the same engines as the Su-25?
Hey pss, have you considered using a helicopter rotors as a propellers as well as for simulating prop wash on wings and empennage? https://www.simpleplanes.com/a/jNtQFS/Lautern-Skyly-J-2-Teacher
@mikoyanster Would you please clarify the "significant" and "insignificant" rule breach, especially about the guns? Is putting 6 NR-23 guns instead of 4 a "significant breach", even if the plane is sufficiently bulky for that? Is using an N-37 cannons a "significant breach"? If you disqualify for having an N-37, than you basically terminate almost any remotely notable soviet fighter plane of that era from your challenge, same goes for NR-30, unless yer ADEN is also supposed to be the "NR-30". If i utilise a gun that isn't among allowed weaponry, but has realistic specs and was widely used on many fighters of this era, will that be a red ticket? Is altering yer guns to be more inline with their IRL counterparts a "major breach"?
Thank you for lifting the weight limit to 19 metric tons, this one makes sense. I also had some more some more critical thoughts about your gun limits and a Simpleplanes AI-vs-AI dogfight as an evaluation method. I'll share this critique and expanded suggestions here.